hmmm name any MMO that doesn't require some form of grinding and i'll be even more impressed... and i mean already released ones...(i define grinding as unenjoyable combat/gathering/crafting anything to grind up a ladder be it levels or money and i don't count real-life mmos...) and by my definiton no... not all korean mmos are grindfests
Yes almost all of the Korean mmorpgs are grinding games but hey how else
can they make all of their money? That is a big industry over there in Korea and I do not dislike grinding games nor do I like grinding games I am sort of in the middle.
Korea is starting to get thier act together about grinding. Its the west that still hasn't done anything about the grind except for Guild Wars and WoW. In EQ the grind is only getting worse and so on. Korean Games are starting to reduce the end-game grind because of the complaints and adding good long quests.
Originally posted by CleffyII Korea is starting to get thier act together about grinding. Its the west that still hasn't done anything about the grind except for Guild Wars and WoW. In EQ the grind is only getting worse and so on. Korean Games are starting to reduce the end-game grind because of the complaints and adding good long quests.
WoW revolutionized the grind.
Before the grind was kill XXX mob till you ding, then move and kill XXX mob. Rinse repeat. Now its do XXX quest, then XXX then XXX.
Quests are more interesting, but if you dont read them, it becomes a grind.
Since its release its had a knock on effect on all current and developing MMO's. To say only GW and WoW have acknowledged this is abit short sighted.
Originally posted by godpuppet Originally posted by CleffyII Korea is starting to get thier act together about grinding. Its the west that still hasn't done anything about the grind except for Guild Wars and WoW. In EQ the grind is only getting worse and so on. Korean Games are starting to reduce the end-game grind because of the complaints and adding good long quests.
WoW revolutionized the grind.
Before the grind was kill XXX mob till you ding, then move and kill XXX mob. Rinse repeat. Now its do XXX quest, then XXX then XXX.
Quests are more interesting, but if you dont read them, it becomes a grind.
Since its release its had a knock on effect on all current and developing MMO's. To say only GW and WoW have acknowledged this is abit short sighted. Yet those XXX quests are:
Go kill XX mobs Go collect XX items, which is usually done by killing mobs Go to NPC XX, This NPC will give you a new task that is either...go kill XX or go collect XX by killing XX...
Originally posted by CleffyII Korea is starting to get thier act together about grinding. Its the west that still hasn't done anything about the grind except for Guild Wars and WoW. In EQ the grind is only getting worse and so on. Korean Games are starting to reduce the end-game grind because of the complaints and adding good long quests.
WoW revolutionized the grind.
Before the grind was kill XXX mob till you ding, then move and kill XXX mob. Rinse repeat. Now its do XXX quest, then XXX then XXX.
Quests are more interesting, but if you dont read them, it becomes a grind.
Since its release its had a knock on effect on all current and developing MMO's. To say only GW and WoW have acknowledged this is abit short sighted.
Yet those XXX quests are:
Go kill XX mobs Go collect XX items, which is usually done by killing mobs Go to NPC XX, This NPC will give you a new task that is either...go kill XX or go collect XX by killing XX...
How is this any diffrent?
Most quests in todays MMO's have much more depth than what you just listed above. Plus quests give much more exp than killing mobs. By korean grindfest they mean the lvling part takes forever aswell.
Originally posted by Myxophobia Obviously I think yes. Show me one Korean MMORPG that is not a grindfest and I'll be awed.
All MMO's have some sort of grind, but the Korean games that make it to the west seem to specialize in the grind of fingers to hotkeys and left-clicks. Hoping a game like Aion will buck that trend, but who knows. We shall see.
Originally posted by IdesofMarch Originally posted by Myxophobia Obviously I think yes. Show me one Korean MMORPG that is not a grindfest and I'll be awed.
All MMO's have some sort of grind, but the Korean games that make it to the west seem to specialize in the grind of fingers to hotkeys and left-clicks. Hoping a game like Aion will buck that trend, but who knows. We shall see. qft
yes korean mmorpgs are grind but so are west-orientated games its just another way of grinding sometimes and the grind in endgame is nearly the same
Originally posted by CleffyII Korea is starting to get thier act together about grinding. Its the west that still hasn't done anything about the grind except for Guild Wars and WoW. In EQ the grind is only getting worse and so on. Korean Games are starting to reduce the end-game grind because of the complaints and adding good long quests.
WoW revolutionized the grind.
Before the grind was kill XXX mob till you ding, then move and kill XXX mob. Rinse repeat. Now its do XXX quest, then XXX then XXX.
Quests are more interesting, but if you dont read them, it becomes a grind.
Since its release its had a knock on effect on all current and developing MMO's. To say only GW and WoW have acknowledged this is abit short sighted.
I agree it does seem short-sighted. But when you look at the basic elements that creates the player feeling the grind. Its obvious that only GW and WoW in the west have even thought about it.
Here are the basic aspects of gameplay the designer has to think about to keep the player from feeling the grind:
Combat- Bland Combat or Combat that stops for several seconds at a time turns out to be a time sink that drops a players adrenaline and gives them time to see the grind.
Purpose- Without some form of reason the player will wonder why am I wasting my time killing 20 wolves to get skins if I am trying to become the best Druid of the land.
Repetativeness- If the player presses the same 4 keys over and over again they will become like a Production line worker, very unmotivated and disgruntle.
TimeSinks- Time sinks and things that just cause the player to wait for no reason don't usually do to well.
When you keep these basics in mind, the only 2 western games to address this are WoW and GW. While on the other hand Korean developers are starting to completetly revamp thier entire gameplay to target these aspects and help the player not notice the grind. Here are some examples, Rappelz and Ragnarok Online. Before in Ragnarok Online you would literally have to kill 1 billion monsters to reach level 99. Now you only have to kill 1000 with a good party.
Even when you look at future games, the west is still plagued with these aspects that show the grind. Maybe with the exception of Age of Conan. While many of the Korean games are addressing it.
Yet another poll on this subject? Just what we needed.
As others have said, most mmorpgs are built around grinding, including most of the non-Korean ones.
Perhaps the OP hasn't played many games and wasn't aware of this. Hard to say because most folks who have played games for a while or done even 10 minutes of research on the subject know how integral grinding is to the mmorpg genre.
If someone created a poll that asked something along the lines of "which mmorpgs best manage to hide their grind aspect in interesting ways" I'd participate. But, the way this poll above is worded---bah, it's just a waste of time, serves no good purpose.
I do support the OP's right to waste his time, though.
It is COMPLETELY IMPOSSIBLE to have a game that does not have any grind. But on the other hand, every game can be completely free of any grind.
Why the dichotomy?
Because grinding is completely a state of mind. Someone on here said he defines grinding as repetetive boring fed-x, kill quests and something else. I agree. The repetitive part can be factual but the boring part is completely personal perception. As such some find it boring therefore it is a grind, some do not find it boring therefore it is not a grind.
Case closed.
Venge Sunsoar
Just because you don't like it doesn't mean it is bad.
Originally posted by Gameloading Originally posted by Myxophobia Obviously I think yes. Show me one Korean MMORPG that is not a grindfest and I'll be awed.
There isn't a single MMORPG that doesn't involve grinding.
Yeah, but most games have other kinds of missions than go kill x mobs. Unfortunatley, korean games don't
Originally posted by Xtromass Originally posted by Gameloading Originally posted by Myxophobia Obviously I think yes. Show me one Korean MMORPG that is not a grindfest and I'll be awed.
There isn't a single MMORPG that doesn't involve grinding. Yeah, but most games have other kinds of missions than go kill x mobs. Unfortunatley, korean games don't Really? Like what? Never found a single one.
Originally posted by Zerocool032 Originally posted by Gameloading Originally posted by godpuppet Originally posted by CleffyII Korea is starting to get thier act together about grinding. Its the west that still hasn't done anything about the grind except for Guild Wars and WoW. In EQ the grind is only getting worse and so on. Korean Games are starting to reduce the end-game grind because of the complaints and adding good long quests. WoW revolutionized the grind.
Before the grind was kill XXX mob till you ding, then move and kill XXX mob. Rinse repeat. Now its do XXX quest, then XXX then XXX.
Quests are more interesting, but if you dont read them, it becomes a grind.
Since its release its had a knock on effect on all current and developing MMO's. To say only GW and WoW have acknowledged this is abit short sighted.
Yet those XXX quests are:
Go kill XX mobs Go collect XX items, which is usually done by killing mobs Go to NPC XX, This NPC will give you a new task that is either...go kill XX or go collect XX by killing XX...
How is this any diffrent? Most quests in todays MMO's have much more depth than what you just listed above. Plus quests give much more exp than killing mobs. By korean grindfest they mean the lvling part takes forever aswell. Thats strange, After playing close to every western MMO out there (there aren't a lot of them) I never found a quest that isn't like that.
Originally posted by IdesofMarch Originally posted by Myxophobia Obviously I think yes. Show me one Korean MMORPG that is not a grindfest and I'll be awed.
All MMO's have some sort of grind, but the Korean games that make it to the west seem to specialize in the grind of fingers to hotkeys and left-clicks. Hoping a game like Aion will buck that trend, but who knows. We shall see. I guess I agree.
Hoping a game like Aion will buck that trend, but who knows.
Don't forget that Aion is rebranded Lineage: Forever.
As for grind - it's pretty much all EQ's fault. An asylum for pve lovers, without any sort of competition in those times. Mindless game publishers and devs saw it as a success and w/o giving a shadow of thinking, generated clone after clone. So here we're today.
Good mmorpg could be essentailly grindless. But it as hell would require ingenuity, imagination, effort, professional staff, etc.
Why bother and risk, when the old approach will suffice. Go kill 180 spiders, bring their legs, receive worthless reward ! Yay. Spend a year on mindless leveling for no apparent reason than artificailly slow you down (and get $15/mo).
All grinders should officially allow botting and rmt, because it's the only thing they are actually fun at. While requiring a bit of a brain from players at the same time.
Why people still think Aion will be like Lineage 2 is completely beyond me, Heck, Aion is based on WASD movement just to start with, its much more "arcade".
Originally posted by VengeSunsoar It is COMPLETELY IMPOSSIBLE to have a game that does not have any grind. But on the other hand, every game can be completely free of any grind. Why the dichotomy? Because grinding is completely a state of mind. Someone on here said he defines grinding as repetetive boring fed-x, kill quests and something else. I agree. The repetitive part can be factual but the boring part is completely personal perception. As such some find it boring therefore it is a grind, some do not find it boring therefore it is not a grind. Case closed. Venge Sunsoar
I agree COMPLETELY with VengeSunsoar. He said it better than I could have.
Support Bacteria, its the only culture some people have.
wasd... ooh I might have to look into that game now.
But yes, Asian games are all about the grind. They play in internet cafes and their society is much different. Killing 10,000,000 of one mob per level is fien by them.
WoW is not a grind. It is never an option to kill 10,000,000 mobs to gain a level.
after 6 or so years, I had to change it a little...
In some crazy form all mmos have grindfests and the irony them grid fests are what start draggin players in suuurrre lets do a high end raid yeah in a form that is grinding.At the highest lvl possible thats all there really is too do like in wow either your grinding a raid boss for loot or ya grinding minerals for crafting.
This sites gettin wayyy too negative on mmos and outa all the negative post i think 90% of the population on this site should be off playing platform games that are solo cause truthfully mmos arnt for you.
MMORPG=Roleplay which is the primary purpose for this genra of gameplay a virtual world where you can immerse your selves and play out your character noooo all you guys wanna do is lvl and get mad Looots or own stuff and thats is all too what purpose?
Originally posted by Munki wasd... ooh I might have to look into that game now.
But yes, Asian games are all about the grind. They play in internet cafes and their society is much different. Killing 10,000,000 of one mob per level is fien by them.
WoW is not a grind. It is never an option to kill 10,000,000 mobs to gain a level.
No, instead, you have to do 10,000,000 quests to level to 60 which all involve go kill XX, followed by doing 10,000,000 boss runs to get epic gear. After you get that, you can create a new character to do it over again. gg.
Comments
"God himself can't take the grind, and neither can I."
That made me Laugh.
hmmm name any MMO that doesn't require some form of grinding and i'll be even more impressed... and i mean already released ones...(i define grinding as unenjoyable combat/gathering/crafting anything to grind up a ladder be it levels or money and i don't count real-life mmos...) and by my definiton no... not all korean mmos are grindfests
Yes almost all of the Korean mmorpgs are grinding games but hey how else
can they make all of their money? That is a big industry over there in Korea and I do not dislike grinding games nor do I like grinding games I am sort of in the middle.
___Justin Hill
I don't know about you, but "grindfest" and "involve grinding" sounds different to me.
HEHEHEHE
Before the grind was kill XXX mob till you ding, then move and kill XXX mob. Rinse repeat. Now its do XXX quest, then XXX then XXX.
Quests are more interesting, but if you dont read them, it becomes a grind.
Since its release its had a knock on effect on all current and developing MMO's. To say only GW and WoW have acknowledged this is abit short sighted.
---
Before the grind was kill XXX mob till you ding, then move and kill XXX mob. Rinse repeat. Now its do XXX quest, then XXX then XXX.
Quests are more interesting, but if you dont read them, it becomes a grind.
Since its release its had a knock on effect on all current and developing MMO's. To say only GW and WoW have acknowledged this is abit short sighted.
Yet those XXX quests are:
Go kill XX mobs
Go collect XX items, which is usually done by killing mobs
Go to NPC XX, This NPC will give you a new task that is either...go kill XX or go collect XX by killing XX...
How is this any diffrent?
Before the grind was kill XXX mob till you ding, then move and kill XXX mob. Rinse repeat. Now its do XXX quest, then XXX then XXX.
Quests are more interesting, but if you dont read them, it becomes a grind.
Since its release its had a knock on effect on all current and developing MMO's. To say only GW and WoW have acknowledged this is abit short sighted.
Yet those XXX quests are:
Go kill XX mobs
Go collect XX items, which is usually done by killing mobs
Go to NPC XX, This NPC will give you a new task that is either...go kill XX or go collect XX by killing XX...
How is this any diffrent?
Most quests in todays MMO's have much more depth than what you just listed above. Plus quests give much more exp than killing mobs. By korean grindfest they mean the lvling part takes forever aswell.
qft
yes korean mmorpgs are grind but so are west-orientated games
its just another way of grinding sometimes and the grind in endgame is nearly the same
Pi*1337/100 = 42
Before the grind was kill XXX mob till you ding, then move and kill XXX mob. Rinse repeat. Now its do XXX quest, then XXX then XXX.
Quests are more interesting, but if you dont read them, it becomes a grind.
Since its release its had a knock on effect on all current and developing MMO's. To say only GW and WoW have acknowledged this is abit short sighted.
I agree it does seem short-sighted. But when you look at the basic elements that creates the player feeling the grind. Its obvious that only GW and WoW in the west have even thought about it.
Here are the basic aspects of gameplay the designer has to think about to keep the player from feeling the grind:
When you keep these basics in mind, the only 2 western games to address this are WoW and GW. While on the other hand Korean developers are starting to completetly revamp thier entire gameplay to target these aspects and help the player not notice the grind. Here are some examples, Rappelz and Ragnarok Online. Before in Ragnarok Online you would literally have to kill 1 billion monsters to reach level 99. Now you only have to kill 1000 with a good party.
Even when you look at future games, the west is still plagued with these aspects that show the grind. Maybe with the exception of Age of Conan. While many of the Korean games are addressing it.
Yet another poll on this subject? Just what we needed.
As others have said, most mmorpgs are built around grinding, including most of the non-Korean ones.
Perhaps the OP hasn't played many games and wasn't aware of this. Hard to say because most folks who have played games for a while or done even 10 minutes of research on the subject know how integral grinding is to the mmorpg genre.
If someone created a poll that asked something along the lines of "which mmorpgs best manage to hide their grind aspect in interesting ways" I'd participate. But, the way this poll above is worded---bah, it's just a waste of time, serves no good purpose.
I do support the OP's right to waste his time, though.
It is COMPLETELY IMPOSSIBLE to have a game that does not have any grind. But on the other hand, every game can be completely free of any grind.
Why the dichotomy?
Because grinding is completely a state of mind. Someone on here said he defines grinding as repetetive boring fed-x, kill quests and something else. I agree. The repetitive part can be factual but the boring part is completely personal perception. As such some find it boring therefore it is a grind, some do not find it boring therefore it is not a grind.
Case closed.
Venge Sunsoar
Yeah, but most games have other kinds of missions than go kill x mobs. Unfortunatley, korean games don't
-In memory of Laura "Taera" Genender. Passed away on Aug/13/08-
|
RISING DRAGOON ~AION US ONLINE LEGION for Elyos
Yeah, but most games have other kinds of missions than go kill x mobs. Unfortunatley, korean games don't
Really? Like what? Never found a single one.
Originally posted by Zerocool032
Originally posted by Gameloading
Originally posted by godpuppet
Originally posted by CleffyII
Korea
is starting to get thier act together about grinding. Its the west
that still hasn't done anything about the grind except for Guild Wars
and WoW. In EQ the grind is only getting worse and so on. Korean
Games are starting to reduce the end-game grind because of the
complaints and adding good long quests.
WoW revolutionized the grind.
Before
the grind was kill XXX mob till you ding, then move and kill XXX mob.
Rinse repeat. Now its do XXX quest, then XXX then XXX.
Quests are more interesting, but if you dont read them, it becomes a grind.
Since
its release its had a knock on effect on all current and developing
MMO's. To say only GW and WoW have acknowledged this is abit short
sighted.
Yet those XXX quests are:
Go kill XX mobs
Go collect XX items, which is usually done by killing mobs
Go to NPC XX, This NPC will give you a new task that is either...go kill XX or go collect XX by killing XX...
How is this any diffrent?
Most
quests in todays MMO's have much more depth than what you just listed
above. Plus quests give much more exp than killing mobs. By korean
grindfest they mean the lvling part takes forever aswell.
Thats
strange, After playing close to every western MMO out there (there
aren't a lot of them) I never found a quest that isn't like that.
I guess I agree.
Don't forget that Aion is rebranded Lineage: Forever.
As for grind - it's pretty much all EQ's fault. An asylum for pve lovers, without any sort of competition in those times. Mindless game publishers and devs saw it as a success and w/o giving a shadow of thinking, generated clone after clone. So here we're today.
Good mmorpg could be essentailly grindless. But it as hell would require ingenuity, imagination, effort, professional staff, etc.
Why bother and risk, when the old approach will suffice. Go kill 180 spiders, bring their legs, receive worthless reward ! Yay. Spend a year on mindless leveling for no apparent reason than artificailly slow you down (and get $15/mo).
All grinders should officially allow botting and rmt, because it's the only thing they are actually fun at. While requiring a bit of a brain from players at the same time.
------------------------------------------------------------------------------------------------
DStuff
Support Bacteria, its the only culture some people have.
But yes, Asian games are all about the grind. They play in internet cafes and their society is much different. Killing 10,000,000 of one mob per level is fien by them.
WoW is not a grind. It is never an option to kill 10,000,000 mobs to gain a level.
after 6 or so years, I had to change it a little...
This sites gettin wayyy too negative on mmos and outa all the negative post i think 90% of the population on this site should be off playing platform games that are solo cause truthfully mmos arnt for you.
MMORPG=Roleplay which is the primary purpose for this genra of gameplay a virtual world where you can immerse your selves and play out your character noooo all you guys wanna do is lvl and get mad Looots or own stuff and thats is all too what purpose?