Originally posted by Gameloading Originally posted by retrospectic
Also, have you played multiple MMORPGs? If you haven't dealt with them, please try out EQ, AO, DAoC, EQ2, SW:G and the one hundred bajillion Japanese MMORPGs that was campy and poorly translated. When you come back after server instability, bad nerfs, poor patching, whole days of work lost, random power outages, NGEs, horrible franchises, and poorly executed graphics, then you can come talk to me about "quality" product. Please show me what makes WoW "poor quality".
What in heavens name are you talking about? There are very few japanese MMORPG's, Japan isn't really an MMORPG country. I have a feeling he has confused Japan with Korea. Oh dear. In any case, he's bound to annoy two entire countries. Japan has made quite a few console rpgs though, many of which I enjoyed very much.
Originally posted by retrospectic Originally posted by HeLL_SNX Yeh..8 million sheep...
seriously tho..large numbers don't mean or equal a quality product.
I would hate to disagree with WoW hate since it is so popular, but no other MMO has had the success or stability WoW maintains. I am not sure what you think of a "quality". I guess playing a racing game with sixteen other subscribers one three servers is it?[/quote]
LOL...no its actually one server and its more than 11,000 subs...but as I already said numbers don't make a game good...or bad even.
[quote]Also, have you played multiple MMORPGs? If you haven't dealt with them, please try out EQ, AO, DAoC, EQ2, SW:G and the one hundred bajillion Japanese MMORPGs that was campy and poorly translated. When you come back after server instability, bad nerfs, poor patching, whole days of work lost, random power outages, NGEs, horrible franchises, and poorly executed graphics, then you can come talk to me about "quality" product. Please show me what makes WoW "poor quality".[/quote]
..And thats exactly why I won't be playing any of the countless duplicated supposed MMOG's that are out there. Sorry to sound like a fan, but I have found my game and will shamelessly promote it and do battle with ye who have little faith in anything that doesn't have mass advertising which obviously means its a good game.
No doubt WOW must be doing something right...appealing to the masses I guess...
Well I have no trouble finding players to team up with on the AA servers.. who needs x million..sounds too crowded to me
Well, what I find hard to believe with Blizzard is...
Most of the peoples I know or meet have left WoW by now. I don't know how they increase subscribtions still, but good for them if they are telling the truth. Yet, they have been taking lessons with SoE, soe trust them if you want. I don't.
It was clearly stating, back when at 6 millions, that it was 6 millions SOLD boxes, not account. Now they change the sentences? I dunno, but I think I rather trust SoE than Blizzard, at least I have some habits to try to understand where SoE is lying and how they are doing it, while Blizzard...oh well.
Like I said, in my personnal experience, with peoples around me, WoW is bleeding dry. Now, my personnal experience and friends doesn't represent a market of millions of subscribers, but they do represent something. Personnally, I still believe that they are now under 2 millions subscribers and bleeding dry fast, as far as NA and Europe are concerned, I wouldn't dare to try to understand that Asian system, so I would just keep them out for my comparaisons.
PS: If Blizzard was telling the truth about the 7 millions subscribtions, I would expect them to gloat about the amount of SOLD boxes, like 20 millions or whatever, yet, for some reasons, they don't. Which lead me to think, it is still the amount of SOLD boxes, it is where they define subscribtions that lie the catch. 8 millions SOLD boxes is awesome for anyone, there is no point in trying to pretend they are ALL active subscribers, or that Asia compensate or whatever silly way they think. The more you have, the more you want.
PPS: WoW did 1 thing, it kills Blizzard...from within, in a psychological sense, Blizzard is long dead, now we are experiencing BoE, Blizzard Online Entertainment...copied from SoE. They keep the old name, but the inside is completely changed...I dunno if the old Blizzard can revive, but I wouldn't hold my breath for it myself. If I here a "I come to life" (DK spawning call in Warcraft), I would be happy to turn my gaze and enjoy!
- "If I understand you well, you are telling me until next time. " - Ren
Someone said there were 19m sales, which would make 8m/19m, 42% of people that bought WoW are currently subscribing to WoW. Though can't find any link to to the 19m sales.(though not sure how many Asians buy the box with the internet cafes)
Originally posted by nomadian Someone said there were 19m sales, which would make 8m/19m, 42% of people that bought WoW are currently subscribing to WoW. Though can't find any link to to the 19m sales.(though not sure how many Asians buy the box with the internet cafes)
4 million of those subs are in China, where they didn't buy boxes.
And that 19 million figure is out of date now. It will be higher.
My problem with WoW is not that it isn't a good game, my problem is that it isn't any better then every other MMORPG on the market. I am not wowed by WoW. I just don't understand the phenomenon, how can a game that is no better then EQ, FFXI, L2 and any other number of MMORPGs get so popular. Though I have finally come to a conclusion.
Luck
They did everything just right and with a little luck things exploded. It could of happened to any other game but it didn't, and now because of its popularity it has exposure no other game can compete with it. Popularity just leads to more popularity afterall. You have 7 million mouths all talking about World of Warcraft of course it's going to continue to grow.
I am not bashing World of Warcraft, I am just saying that figures can lie.
The sad thing is that, this probably won't last. As all new trends go it will eventually be tossed aside for something new. It's population will grow a little while longer then probably bottom out before finding a happy medium somewhere. I only hope that some of its fanbase will stick around the MMORPG community and try out other games for a while.
Originally posted by Gameloading Originally posted by orion2355 I wonder if the flood of trial cds located on almost every retail check-out counter and piled up in every electronics section of major retail outlets had anything to do with the large number of subscribers. The article never really fleshed that out and the cds hit the shelves a couple months back, hmmmm.All in all though, no MMO is perfect and if you're paying for a game you like regardless of what the majority says about it then everyone should just remain happy. I did my stint on WOW and it was a fun run but with a truckload of new games coming down the street and new consoles hitting the pavement I have to be fair and try them all.
Blizzard has always excluded all trial accounts when they gave out details of current subscribers base, you can find that in every press released made by Blizzard about subscribtion numbers. While they exclude promotional free subscriptions, if you buy the game with a free trial you get lumped into that sum.
Originally posted by kordrial Originally posted by Ulujain Sheep, my ass. Heaven forbid if anyone has fun doing what millions of others are doing identically.
you hit the nail on the head, imho you prooved his point btw, sheep can have fun too, don't mean they're wolves or.. people.. or.. you know.. the opposite of sheep -.-
Sheep are the way they are because they are a herd animal. To protect themselves against prdators, they form flocks for communal protection.
People play WoW because they think it's fun. If a few play it only because millions of others play it, I'd say they are in a minority.
Yah, I am not talking about the quality of the product. Just that alot of people on these boards have been saying that WoW is losing subscriptions by the millions. This information seems to contradict those theories?
of course. wow haters ideas just come from that: hate. but anybody that looks around a bit, like in your own local retail shops or check sales numbers at sites that show such thing you will notice that WoW has been in the top 10 best sold pc games since release.... up to today! 2 years straight in the top 10. only another game did the same The Sims 2.
When you see that, of course you can believe they are STILL gaining subs. Those guy buying all those boxes must play the game yes?
PS: and this has nothing to do with asian markets. this is in the Western world, North America and Europe.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
I wonder if the flood of trial cds located on almost every retail check-out counter and piled up in every electronics section of major retail outlets had anything to do with the large number of subscribers. The article never really fleshed that out and the cds hit the shelves a couple months back, hmmmm. All in all though, no MMO is perfect and if you're paying for a game you like regardless of what the majority says about it then everyone should just remain happy. I did my stint on WOW and it was a fun run but with a truckload of new games coming down the street and new consoles hitting the pavement I have to be fair and try them all.
Blizzard has always excluded all trial accounts when they gave out details of current subscribers base, you can find that in every press released made by Blizzard about subscribtion numbers.
While they exclude promotional free subscriptions, if you buy the game with a free trial you get lumped into that sum.
Only if that free trial is currently active. If you bought the game, used the first 30 days and your account has ran out, it will NOT be included.
Blizzard has always excluded all trial accounts when they gave out details of current subscribers base, you can find that in every press released made by Blizzard about subscribtion numbers.
While they exclude promotional free subscriptions, if you buy the game with a free trial you get lumped into that sum.
Only if that free trial is currently active. If you bought the game, used the first 30 days and your account has ran out, it will NOT be included.
And that's what I said. I just assumed everyone could put two and two together with the after thirty days part.
still some people have numerous accounts and also at least 80% of WoW's population is from Asian countries where 8 million isn't much of a game, there are games in china that have over 26 million supscibers
as users who have logged into the game from internet cafes within the past 30 days."
This really makes it difficult to compare apples to apples with respect to subscription-only MMOGs.
Anyway: I am not a WoW player, never have been, and have no intention of starting, but Blizzard's success is earned and not luck. They simply took the best features of the existing crop of MMOGs, polished them to a fine sheen, and resisted the temptation to risk disaster by experimentation. This is *exactly* what they've done with all their other games and the formula has served them well once again.
Lest anyone think I'm flaming Blizzard in the above: it is not a trivial exercise to accurately deduce what the best features of MMOGs are; it certainly isn't easy to refine them; and while new and unbroken ground is a great thing it does carry with it the risk that what your designers and in-house playtesters think is the greatest gameplay idea since the mouse will be received by the playerbase as one enormous wtfbbq (note this is a noun, used in place of clusterf...).
still some people have numerous accounts and also at least 80% of WoW's population is from Asian countries where 8 million isn't much of a game, there are games in china that have over 26 million supscibers
What game has 26 million subs? Please show me. Is it free?
Originally posted by Brainy WoW is really turning the MMO industry upside down. There were sooo many of the famous MMO devs saying that the MMORPG industry was tapped out and would be cannilbalizing soon. Even Sir Bruce at MMORPGCHART.com was saying it for years. Then along comes WoW and totally trashes that theory. If wow had 7.5 mil subscribers before xmas season even started. There is absolutely no way they will lose subs during xmas season. Their game is a top seller at the major retail chains and really nothing else has come out to make people quit. I wouldnt be surprised to see thier subs grow over 8.5 mil or even 9mil after xmas. WoW will grow more then all the western MMO's subscribers put together. That is absolutely insane. Is this a monopoly? How can they be allowed to get away with this?
The only reason for this is that the majority of the so-called seers don't know that Neo-Classical Economics is faulty from the get go. Essentially, no one market has an absolute saturation point until all possible capital flow is maximized. And even then capital flow can be added upon via wealth creation [more folks making money so they spend it]. What WoW I think proves is that the MMO market, like all markets, evolves and expands. In some ways, WoW vindicates the theories of the Austrian and Chicago Schools of Economics. Barring that, WoW is still boring, at least for me. >_<
Originally posted by retrospectic Originally posted by zensaber still some people have numerous accounts and also at least 80% of WoW's population is from Asian countries where 8 million isn't much of a game, there are games in china that have over 26 million supscibers
What game has 26 million subs? Please show me. Is it free?
To my knowledge there are none, but there are loads of private servers, especially WoW and Lineage 2 kinds, where people play, but most of them don't exceed 3000 people at their peek times ( I use to play a few international L2 servers that peeked at about 2.5k on the weekends. ).
I'll let you all in on a little secret...The reason WoW has so many gamers is because it appeals to Children..Nothing else.
75% of the game is under 16 I would bet my life on it. They are all little Children who have no social status at all.
Why does it appeal to them you say?
It's because it's easy to play and the PvP means that they can become an internet tough guy by killing noobs online.
Why do the majority of people hate it even if they play it?
It trys to be too advanced and you just can't take it seriously with its piss poor attempt to cross cel shaded graphics and real graphics. Because the game is so easy that the little kiddies get to high level then repeatedly GanK you because they have nothing better to do.
The game is a noob fest, mostly made for first time MMORPG'ers. I have played every MMORPG on the market and WoW is nothing special. It has all the decent features but the community it holds and the lack of depth in quests etc just irritates me.
The lack of things to do to get cash in the game aswell as status/exp is annoying as anything else...They should have basically called it " World of Questing" that suits it more. Because the game is one big quest, from when you start to when you end. One huge on going quest with nothing to suprise you, nothing to draw you in and nothing to refresh you from the quests.
The game requires quests to level, if you just wanna go solo to get some levels it will take you 5x longer than questing. Which means if your from England or any other European country you will be lower than all the Americans because they are the majority of the players and are 8-5 hours behind us. So we have to play late hours of the night just to get partys to get levels.
I mean come on...How much could they ruin a good series.
I have more hate of this game to come but I can't be arsed to type anymore and I have to go into town for some last minute Christmas shopping.
I hope you thoroughly enjoyed my rant about a piss poor attempt to make an RPG/RTS game into an MMORPG.
I would like the thank Blizzard for giving me the opportunity to verbally hate on their game and give me something on the Internet to hate more than geeks.
Perhaps. I still believe that the majority of WoW players have NEVER played another mmorpg for any length of time (at least 2 weeks).
When you look at the satisfaction rates of people who have played other mmo's and those who haven't, it seems first timers are much more satisified.
I could be wrong though. It's obviously done some things which attract millions of subscribers.
So..... lets THANK WoW for bringing in lots of new players to the MMO market.
Myself, i've played some MMO's played WoW... got bored of it, griping about some little things... played a bunch of other MMO's for a while... CoV, SW:G, ... tried EVE, EQ2... and a bunch of free ones (currently playing Voyage Century beta) ... and well, eventually after either getting bored or having way too big of problems I came back to WoW. I see pontential, and the merits of lots of the games i've played, but for the most part i've had less gripes with WoW than any of them, and that's really what it comes down to.
I don't really think WoW is "the game for me" ... but until they come out with something better (crossing my fingers for Conan and WAR) ... WoW just seems to be the best, most polished game out there... so i'm just gonna wait until someone does something better that will appeal to as many or close to as many as WoW.
I've always been a fan of Blizzard and their highly polished games........ but I was never as much of a fan of Warcraft as I was of Diablo 2 and Starcraft... but they've always made a quality product which all of course you could make gripes about, but what they do well they do VERY well. Make a World of Diablo or Starcraft Blizzard and you'll really have me hooked
I'll let you all in on a little secret...The reason WoW has so many gamers is because it appeals to Children..Nothing else.
75% of the game is under 16 I would bet my life on it. They are all little Children who have no social status at all. Why does it appeal to them you say? It's because it's easy to play and the PvP means that they can become an internet tough guy by killing noobs online. Why do the majority of people hate it even if they play it? It trys to be too advanced and you just can't take it seriously with its piss poor attempt to cross cel shaded graphics and real graphics. Because the game is so easy that the little kiddies get to high level then repeatedly GanK you because they have nothing better to do. The game is a noob fest, mostly made for first time MMORPG'ers. I have played every MMORPG on the market and WoW is nothing special. It has all the decent features but the community it holds and the lack of depth in quests etc just irritates me. The lack of things to do to get cash in the game aswell as status/exp is annoying as anything else...They should have basically called it " World of Questing" that suits it more. Because the game is one big quest, from when you start to when you end. One huge on going quest with nothing to suprise you, nothing to draw you in and nothing to refresh you from the quests. The game requires quests to level, if you just wanna go solo to get some levels it will take you 5x longer than questing. Which means if your from England or any other European country you will be lower than all the Americans because they are the majority of the players and are 8-5 hours behind us. So we have to play late hours of the night just to get partys to get levels. I mean come on...How much could they ruin a good series. I have more hate of this game to come but I can't be arsed to type anymore and I have to go into town for some last minute Christmas shopping.
I hope you thoroughly enjoyed my rant about a piss poor attempt to make an RPG/RTS game into an MMORPG. I would like the thank Blizzard for giving me the opportunity to verbally hate on their game and give me something on the Internet to hate more than geeks.
/Ash
75% of the WoW Players are under 16? ROFL. Dude don't speak on anything you don't know about. Firstly you have no facts to back this and secondly my Guild of 200+ members are ALL above the age of 20. And a lot of the poeple I meet in WoW come from EQ2/SW:G/FFXI.
This just goes to show the stupidity of some people right here...
Lol ya... i'm 18 and everyone I know that plays is 18+ ... i'm sure there's younger players out there, but they really don't usually get far enough into the game to spoil my fun. Maybe that's just me.
And about the quest system... entertaining what you say for a second ... questing all the way through is a little (really... just a little) mroe entertaining that grinding... for most people anyway.
Personally I don't quest ... anymore. I did a little when I first started and somewhat enjoyed it, but it gets as tedious as anything. I personally like to run dungeons for my levels... something you can start doing around lvl 16
16-24 VC, 24-28? Stockades, 28-35 Gnomer, 35-46 SM/SFK, 46-54 ZF/Mara... then BRD ... i've found grouping with others to run these dungeons (which usually includes a few quests that u get along with the xp of killing mobs until about the 4th or 5th time you've done it.) to be a great way of leveling. The most fun I have doing these is when I get good groups that all know what they're doing and we can run through without problems.
Anyway... saying that ... I find dungeons to be faster than questing, and everyone i've talked to has said they find grinding faster than questing, so I don't know what you were smoking when you were doing this (assuming you've ever really played to a decent level before you've criticized a game) but questing seems to be the slowest way of leveling unless you're a god at questing and have nothing slow you down the whole time... personally i'll cut out all the running back and forth time and stick to instancing.
I was reading this article http://biz.gamedaily.com/industry/feature/?id=14745 And Rob Pardo (VP at Blizzard) Says: "We thought we were reaching for the stars by hoping we'd hit a million subscribers... We've clearly gone way beyond that now with almost eight million worldwide." Anyone else seen anything confirming this info? I read another article a month ago saying WoW had 7.5 million. Does that mean its increasing in Subs? Or are they talking about total people who purchased the game? It said subscriptions thou?
I gonne make topic to "Is it 10million now?" hoping alot will reply and say wow is it that many or yeh its 10million isnt it great wow is so good and get a hard......
Well i think this is why you make for zillions time a WoW topic about how many this crap game are playing:P
Its worldoffanbois on mmoprg.com lately:P
Hope to build full AMD system RYZEN/VEGA/AM4!!!
MB:Asus V De Luxe z77 CPU:Intell Icore7 3770k GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now)) MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB PSU:Corsair AX1200i OS:Windows 10 64bit
Comments
Also,
have you played multiple MMORPGs? If you haven't dealt with them,
please try out EQ, AO, DAoC, EQ2, SW:G and the one hundred bajillion
Japanese MMORPGs that was campy and poorly translated. When you
come back after server instability, bad nerfs, poor patching, whole
days of work lost, random power outages, NGEs, horrible franchises, and
poorly executed graphics, then you can come talk to me about "quality"
product. Please show me what makes WoW "poor quality".
What in heavens name are you talking about? There are very few japanese MMORPG's, Japan isn't really an MMORPG country.
I
have a feeling he has confused Japan with Korea. Oh dear.
In any case, he's bound to annoy two entire countries. Japan has
made quite a few console rpgs though, many of which I enjoyed very
much.
I would hate to disagree with WoW hate since it is so popular, but no other MMO has had the success or stability WoW maintains. I am not sure what you think of a "quality". I guess playing a racing game with sixteen other subscribers one three servers is it?[/quote]
LOL...no its actually one server and its more than 11,000 subs...but as I already said numbers don't make a game good...or bad even.
[quote]Also, have you played multiple MMORPGs? If you haven't dealt with them, please try out EQ, AO, DAoC, EQ2, SW:G and the one hundred bajillion Japanese MMORPGs that was campy and poorly translated. When you come back after server instability, bad nerfs, poor patching, whole days of work lost, random power outages, NGEs, horrible franchises, and poorly executed graphics, then you can come talk to me about "quality" product. Please show me what makes WoW "poor quality".[/quote]
..And thats exactly why I won't be playing any of the countless duplicated supposed MMOG's that are out there. Sorry to sound like a fan, but I have found my game and will shamelessly promote it and do battle with ye who have little faith in anything that doesn't have mass advertising which obviously means its a good game.
No doubt WOW must be doing something right...appealing to the masses I guess...
Well I have no trouble finding players to team up with on the AA servers.. who needs x million..sounds too crowded to me
WHAT IS AUTO ASSAULT?
AUTO ASSAULT 14 DAY TRIAL
..
"It is the nature of herds that they flock to where there are more of the same not more quality."
Well, what I find hard to believe with Blizzard is...
Most of the peoples I know or meet have left WoW by now. I don't know how they increase subscribtions still, but good for them if they are telling the truth. Yet, they have been taking lessons with SoE, soe trust them if you want. I don't.
It was clearly stating, back when at 6 millions, that it was 6 millions SOLD boxes, not account. Now they change the sentences? I dunno, but I think I rather trust SoE than Blizzard, at least I have some habits to try to understand where SoE is lying and how they are doing it, while Blizzard...oh well.
Like I said, in my personnal experience, with peoples around me, WoW is bleeding dry. Now, my personnal experience and friends doesn't represent a market of millions of subscribers, but they do represent something. Personnally, I still believe that they are now under 2 millions subscribers and bleeding dry fast, as far as NA and Europe are concerned, I wouldn't dare to try to understand that Asian system, so I would just keep them out for my comparaisons.
PS: If Blizzard was telling the truth about the 7 millions subscribtions, I would expect them to gloat about the amount of SOLD boxes, like 20 millions or whatever, yet, for some reasons, they don't. Which lead me to think, it is still the amount of SOLD boxes, it is where they define subscribtions that lie the catch. 8 millions SOLD boxes is awesome for anyone, there is no point in trying to pretend they are ALL active subscribers, or that Asia compensate or whatever silly way they think. The more you have, the more you want.
PPS: WoW did 1 thing, it kills Blizzard...from within, in a psychological sense, Blizzard is long dead, now we are experiencing BoE, Blizzard Online Entertainment...copied from SoE. They keep the old name, but the inside is completely changed...I dunno if the old Blizzard can revive, but I wouldn't hold my breath for it myself. If I here a "I come to life" (DK spawning call in Warcraft), I would be happy to turn my gaze and enjoy!
- "If I understand you well, you are telling me until next time. " - Ren
Someone said there were 19m sales, which would make 8m/19m, 42% of people that bought WoW are currently subscribing to WoW. Though can't find any link to to the 19m sales.(though not sure how many Asians buy the box with the internet cafes)
I find it amazing that by 2020 first world countries will be competing to get immigrants.
4 million of those subs are in China, where they didn't buy boxes.
And that 19 million figure is out of date now. It will be higher.
We are looking at something closer to 3/20
My problem with WoW is not that it isn't a good game, my problem is that it isn't any better then every other MMORPG on the market. I am not wowed by WoW. I just don't understand the phenomenon, how can a game that is no better then EQ, FFXI, L2 and any other number of MMORPGs get so popular. Though I have finally come to a conclusion.
Luck
They did everything just right and with a little luck things exploded. It could of happened to any other game but it didn't, and now because of its popularity it has exposure no other game can compete with it. Popularity just leads to more popularity afterall. You have 7 million mouths all talking about World of Warcraft of course it's going to continue to grow.
I am not bashing World of Warcraft, I am just saying that figures can lie.
The sad thing is that, this probably won't last. As all new trends go it will eventually be tossed aside for something new. It's population will grow a little while longer then probably bottom out before finding a happy medium somewhere. I only hope that some of its fanbase will stick around the MMORPG community and try out other games for a while.
While they exclude promotional free subscriptions, if you buy the game with a free trial you get lumped into that sum.
btw, sheep can have fun too, don't mean they're wolves or.. people.. or.. you know.. the opposite of sheep -.-
Sheep are the way they are because they are a herd animal. To protect themselves against prdators, they form flocks for communal protection.
People play WoW because they think it's fun. If a few play it only because millions of others play it, I'd say they are in a minority.
HTH.
of course. wow haters ideas just come from that: hate. but anybody that looks around a bit, like in your own local retail shops or check sales numbers at sites that show such thing you will notice that WoW has been in the top 10 best sold pc games since release.... up to today! 2 years straight in the top 10. only another game did the same The Sims 2.
When you see that, of course you can believe they are STILL gaining subs. Those guy buying all those boxes must play the game yes?
PS: and this has nothing to do with asian markets. this is in the Western world, North America and Europe.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
While they exclude promotional free subscriptions, if you buy the game with a free trial you get lumped into that sum.
Only if that free trial is currently active. If you bought the game, used the first 30 days and your account has ran out, it will NOT be included.
This really makes it difficult to compare apples to apples with respect to subscription-only MMOGs.
Anyway: I am not a WoW player, never have been, and have no intention of starting, but Blizzard's success is earned and not luck. They simply took the best features of the existing crop of MMOGs, polished them to a fine sheen, and resisted the temptation to risk disaster by experimentation. This is *exactly* what they've done with all their other games and the formula has served them well once again.
Lest anyone think I'm flaming Blizzard in the above: it is not a trivial exercise to accurately deduce what the best features of MMOGs are; it certainly isn't easy to refine them; and while new and unbroken ground is a great thing it does carry with it the risk that what your designers and in-house playtesters think is the greatest gameplay idea since the mouse will be received by the playerbase as one enormous wtfbbq (note this is a noun, used in place of clusterf...).
Be seeing you.
Doktar - 70 Troll Priest - Perenolde
The only reason for this is that the majority of the so-called seers don't know that Neo-Classical Economics is faulty from the get go. Essentially, no one market has an absolute saturation point until all possible capital flow is maximized. And even then capital flow can be added upon via wealth creation [more folks making money so they spend it]. What WoW I think proves is that the MMO market, like all markets, evolves and expands. In some ways, WoW vindicates the theories of the Austrian and Chicago Schools of Economics. Barring that, WoW is still boring, at least for me. >_<
-- Bridget
To my knowledge there are none, but there are loads of private servers, especially WoW and Lineage 2 kinds, where people play, but most of them don't exceed 3000 people at their peek times ( I use to play a few international L2 servers that peeked at about 2.5k on the weekends. ).
-- Bridget
I'll let you all in on a little secret...The reason WoW has so many gamers is because it appeals to Children..Nothing else.
75% of the game is under 16 I would bet my life on it. They are all little Children who have no social status at all.
Why does it appeal to them you say?
It's because it's easy to play and the PvP means that they can become an internet tough guy by killing noobs online.
Why do the majority of people hate it even if they play it?
It trys to be too advanced and you just can't take it seriously with its piss poor attempt to cross cel shaded graphics and real graphics. Because the game is so easy that the little kiddies get to high level then repeatedly GanK you because they have nothing better to do.
The game is a noob fest, mostly made for first time MMORPG'ers. I have played every MMORPG on the market and WoW is nothing special. It has all the decent features but the community it holds and the lack of depth in quests etc just irritates me.
The lack of things to do to get cash in the game aswell as status/exp is annoying as anything else...They should have basically called it " World of Questing" that suits it more. Because the game is one big quest, from when you start to when you end. One huge on going quest with nothing to suprise you, nothing to draw you in and nothing to refresh you from the quests.
The game requires quests to level, if you just wanna go solo to get some levels it will take you 5x longer than questing. Which means if your from England or any other European country you will be lower than all the Americans because they are the majority of the players and are 8-5 hours behind us. So we have to play late hours of the night just to get partys to get levels.
I mean come on...How much could they ruin a good series.
I have more hate of this game to come but I can't be arsed to type anymore and I have to go into town for some last minute Christmas shopping.
I hope you thoroughly enjoyed my rant about a piss poor attempt to make an RPG/RTS game into an MMORPG.
I would like the thank Blizzard for giving me the opportunity to verbally hate on their game and give me something on the Internet to hate more than geeks.
/Ash
So..... lets THANK WoW for bringing in lots of new players to the MMO market.
Myself, i've played some MMO's played WoW... got bored of it, griping about some little things... played a bunch of other MMO's for a while... CoV, SW:G, ... tried EVE, EQ2... and a bunch of free ones (currently playing Voyage Century beta) ... and well, eventually after either getting bored or having way too big of problems I came back to WoW. I see pontential, and the merits of lots of the games i've played, but for the most part i've had less gripes with WoW than any of them, and that's really what it comes down to.
I don't really think WoW is "the game for me" ... but until they come out with something better (crossing my fingers for Conan and WAR) ... WoW just seems to be the best, most polished game out there... so i'm just gonna wait until someone does something better that will appeal to as many or close to as many as WoW.
I've always been a fan of Blizzard and their highly polished games........ but I was never as much of a fan of Warcraft as I was of Diablo 2 and Starcraft... but they've always made a quality product which all of course you could make gripes about, but what they do well they do VERY well. Make a World of Diablo or Starcraft Blizzard and you'll really have me hooked
Currently Playing: WoW (somewhat)
Testing: None
Played: WoW, CoV, AL, SWG, VC, EVE, SWToR
75% of the WoW Players are under 16? ROFL. Dude don't speak on anything you don't know about. Firstly you have no facts to back this and secondly my Guild of 200+ members are ALL above the age of 20. And a lot of the poeple I meet in WoW come from EQ2/SW:G/FFXI.
This just goes to show the stupidity of some people right here...
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currentlyplaying:
age of conan
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Lol ya... i'm 18 and everyone I know that plays is 18+ ... i'm sure there's younger players out there, but they really don't usually get far enough into the game to spoil my fun. Maybe that's just me.
And about the quest system... entertaining what you say for a second ... questing all the way through is a little (really... just a little) mroe entertaining that grinding... for most people anyway.
Personally I don't quest ... anymore. I did a little when I first started and somewhat enjoyed it, but it gets as tedious as anything. I personally like to run dungeons for my levels... something you can start doing around lvl 16
16-24 VC, 24-28? Stockades, 28-35 Gnomer, 35-46 SM/SFK, 46-54 ZF/Mara... then BRD ... i've found grouping with others to run these dungeons (which usually includes a few quests that u get along with the xp of killing mobs until about the 4th or 5th time you've done it.) to be a great way of leveling. The most fun I have doing these is when I get good groups that all know what they're doing and we can run through without problems.
Anyway... saying that ... I find dungeons to be faster than questing, and everyone i've talked to has said they find grinding faster than questing, so I don't know what you were smoking when you were doing this (assuming you've ever really played to a decent level before you've criticized a game) but questing seems to be the slowest way of leveling unless you're a god at questing and have nothing slow you down the whole time... personally i'll cut out all the running back and forth time and stick to instancing.
Currently Playing: WoW (somewhat)
Testing: None
Played: WoW, CoV, AL, SWG, VC, EVE, SWToR
I gonne make topic to "Is it 10million now?" hoping alot will reply and say wow is it that many or yeh its 10million isnt it great wow is so good and get a hard......
Well i think this is why you make for zillions time a WoW topic about how many this crap game are playing:P
Its worldoffanbois on mmoprg.com lately:P
Hope to build full AMD system RYZEN/VEGA/AM4!!!
MB:Asus V De Luxe z77
CPU:Intell Icore7 3770k
GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
PSU:Corsair AX1200i
OS:Windows 10 64bit