Actually, the exp during the Raising Light levels and higher up more or less matches that of EQ2 in the beginning, EQ1, DAOC etc.
It sure doesnt match easy-mode WoW or Guild Wars, but both of these are designed to be played at max level, whereas 9Dragons is a lot about the road, not so much about the destination.
For example, I am a healer at RL 11, pretty much the slowest class to level up, due to having to level skills too. I still need less time for a level than I did need in EQ2, group search notwithstanding, before the first expansion.
By the way, the game has 120 levels. While in theory it has 216 judging from the names in the data files, there is no map, no mobs beyond roughly 120, so no way to get experience or advance. Thus, many of us have reached the halfway mark already, after a bare 3 weeks of, in my case, not very hardcore gaming, and levelling a second char for fun as well.
I believe people looking for a max-level-in-1-month game are spoiled.
Either way, the game is pretty simple at its base level, and combat pretty to look at, but little to do other than figure out the best tactic for each mob, and then fight it that way. Also, people are remarkably reluctant to group, thus missing out on the massive exp bonus, and the buffs/heals of their groupmates, making levelling about twice as hard.
Comments
It sure doesnt match easy-mode WoW or Guild Wars, but both of these are designed to be played at max level, whereas 9Dragons is a lot about the road, not so much about the destination.
For example, I am a healer at RL 11, pretty much the slowest class to level up, due to having to level skills too. I still need less time for a level than I did need in EQ2, group search notwithstanding, before the first expansion.
By the way, the game has 120 levels. While in theory it has 216 judging from the names in the data files, there is no map, no mobs beyond roughly 120, so no way to get experience or advance. Thus, many of us have reached the halfway mark already, after a bare 3 weeks of, in my case, not very hardcore gaming, and levelling a second char for fun as well.
I believe people looking for a max-level-in-1-month game are spoiled.
Either way, the game is pretty simple at its base level, and combat pretty to look at, but little to do other than figure out the best tactic for each mob, and then fight it that way. Also, people are remarkably reluctant to group, thus missing out on the massive exp bonus, and the buffs/heals of their groupmates, making levelling about twice as hard.