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Guild wars better then wow?

yodaddy0191yodaddy0191 Member Posts: 1
ppl been saying guildwars is better then wow but other ppl say wow is better. wow i mostly u own if u got good armor dunt know how guildwars is. any 1 got a trail key to profeces i could use, pls?
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Comments

  • NierroNierro Member UncommonPosts: 1,755
    Go play Guild Wars because i'm tired of seeing people like you in WoW.

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  • TaeraTaera Community ManagerMember CommonPosts: 1,078

    I think it really depends on what you're looking for. 

    Guilds Wars is an odd MMO, and some people argue that it isn't an MMO at all; all the PvE and PvP areas are instanced and you can enter them either alone (with a group of NPCs) or with a group of friends/strangers.  You can level fairly fast in Guild Wars, the max level is only 20 and it's easily obtained.  But level isn't everything; for PvEers there's a storyline to follow, for PvPers there's unlimited arena play, and for all players there is loot and spells to be bought and found.

    World of Warcraft is a bit more traditional...it has instanced zones, but that isn't the main bulk of the game.  Like Guild Wars, many gamers call it a fast level though the max level is 70 instead of 20.  It has a more traditional hunting set up, with quests and grinding aplenty, unlike Guildwars'  more linear storyline sets.

    Both of them offer something in terms of PvE and PvP; you just have to decide what you want.  There are many other factors involved as well - does GuildWar's lack of a monthly fee tip the scales? Do you like the cartoony art style, or Guild Wars' gorgeous graphics?

     

    The original Guild Wars shouldn't be that much anymore, ,and there isn't a monthly fee; really, I'd recommend picking it up and trying it out.  What have you got to lose?

    Laura "Taera" Genender
    Community Manager
    MMORPG.com

  • exanimoexanimo Member UncommonPosts: 1,301

    what he said

    my 2 cents

    from my experience of wow , i think over all , wow is easyer
    ofcorse if we talk about 40 man runs , you have to be in a guild , all the social work is as hard as in any mmo. set times etc etc

    the gameplay in guildwars after you reach lvl20 , focus on the spells you collect and the combos you make with them , and also the combos you make with your spells with your group mates.

    in terms of math this reach ridiculus amounts of possible combos , something near 50 000 000 000 000 000 or so

    meaning , for people that dont want to use so much brain cells reading what so many spells do and trying diferent combos , it might become frustating.

    imo , i think you need to make friends to be geek about it , talk about combos , try stuff
    if you play it as a solo game , it also works , but its a brutal complex kind of RTS i dont think many people can learn all that alone. use the comunity knolage is the way to do it.

    sure wow and all mmos are like this , but i think guildwars is not as player friendly as wow

    i would say : more for the hardcore ... ( in terms of spells system complexity )

    its also for the casual becose you dont need to pay 15 a month , gives you time to quit and come back when ever , so you can take your time to evolve.

    if no one gives you trial key , watch the main site , normaly there is a free world preview before the new chapter is out.

  • illeriller Member UncommonPosts: 518
    ..Fair enough...  My point stands though, let's avoid the infantile fanboy arguments about WoW versus GW  whether the OP intended it or not... both games have their own virtues.   ...and in a way are long lost sisters as they were both made by the same Game Schools/Philosophies who just happened to depart from one another under the pressures of working under a French Super-Conglomerate. 
  • JacobinJacobin Member RarePosts: 1,009
    GW requires far less play time and is far more competitive pvp wise. I would say it also reqiuires a huge amount of personal skill, whereas in wow gear matters a lot more than skill.
  • aristoculousaristoculous Member Posts: 159
    aside from PVP being a major difference between GW and WoW, question is do you want to play an MMOrpg or just multiplayer RPG(nothing massive about it).
  • exanimoexanimo Member UncommonPosts: 1,301


    Originally posted by aristoculous
    aside from PVP being a major difference between GW and WoW, question is do you want to play an MMOrpg or just multiplayer RPG(nothing massive about it).

    omg , i so much blame your school teachers ... what have they done to you all

    if you want massive , play runscape

  • illeriller Member UncommonPosts: 518
    English teachers or Math teachers?  I don't follow.       Ppl seem to keep forgetting that Massive-Multiplayer is not a word yet, it's a combination of terms meaning any number of context could be used around it whether it implies Server Load, Instance Capacity,  or Team Size.  ...In any case, this is one of those few topics where in everyone needs to be careful in their labeling of other players who favor one game over the other, and visa versa.
  • GodliestGodliest Member Posts: 3,486
    A thing that may not seem so big but depends the gameplay alot is that u usually click around in Guildwars while u play with ur keyboard in WoW. For me this makes me feel a bit closer to the game is I can find places u shuldn't be in (don't report me, lol). What I didn't like about Guild Wars either is that it turns out to be so hard sometimes, while it other times seems to be 100% ez mode. But that's just my opinion as a player since the beta of both.

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  • exanimoexanimo Member UncommonPosts: 1,301

    you see , why the hell people talk about what they dont know
    GRRRRRRRRRRRRRRR . hate smoke !!!
    i dont even have clic to move in gw , took it out in the setings ...
    its WASD and mouse
    and about the school teacher i was talking , i blame both english and math

    i think im going to start posting in wow forum , the war as started again
    i mean , people come here and say BS about guildwars ... not fair
    im going to start and say lies all over wow forum..

    revange

  • WARCRYtmWARCRYtm Member Posts: 875
    And EVE forums, i see many EVE(afk) "players" troling this forum
  • ianmccianmcc Member Posts: 38

    gw isnt realy an mmo beacuse it doesnt share qualitys to other traditional mmo's. for example gw barely never gets new content added and gw has very little maintainence bills for servers and employment e.t.c (making it possible to exclude a monthly fee) however gw do bring out an expansion pack every  4 months at maximum retail price (good or bad... not sure) in an attempt to keep their loyal customors entertained. gw offers no profession skills to train like many mmo's offer, like mining, smithing, fishing e.t.c. almost all the quests and missions in gw require help off other people and can get annoying at times when there are no partys avaliable. this also makes the 1st campaign prophecies very tough to complete due to not many people doing the storyline. it is upto you which one you prefer and it depends what you look for in a game, i personally prefer WoW beacuse with gw it is 100% combat and i like to take a break from it and train other skills/professions to make money or to make useful items to make quests easier.

  • illeriller Member UncommonPosts: 518
    4 months?  ...Hey uhh, GW Prophecies came out in like 2004.  Nightfall's been released pretty late in the year making it almost 2007, so Factions (considered the smallest of the expansions) fell somewhere in between.  That doesn't sound like 4 months to me.   NeoTeo's right, we CAN blame the math teachers I guess
  • ianmccianmcc Member Posts: 38

    in every series the second always comes out later but nightfall came out 4 months after factions and i reckon so will every other expansion that comes out. and if i wanted to play a game like gw personaly id play an ofline rpg like oblivion coz then i wouldnt hav to look for 4-8 people every mission

  • AkaraxleAkaraxle Member UncommonPosts: 471


    Originally posted by Nierro
    Go play Guild Wars because i'm tired of seeing people like you in WoW.
    I say you guys keep him, please. We don't want them either.


    Originally posted by ianmcc
    gw isnt realy an mmo beacuse it doesnt share qualitys to other traditional mmo's. for example gw barely never gets new content added and gw has very little maintainence bills for servers and employment e.t.c (making it possible to exclude a monthly fee) however gw do bring out an expansion pack every 4 months at maximum retail price (good or bad... not sure) in an attempt to keep their loyal customors entertained. gw offers no profession skills to train like many mmo's offer, like mining, smithing, fishing e.t.c. almost all the quests and missions in gw require help off other people and can get annoying at times when there are no partys avaliable. this also makes the 1st campaign prophecies very tough to complete due to not many people doing the storyline. it is upto you which one you prefer and it depends what you look for in a game, i personally prefer WoW beacuse with gw it is 100% combat and i like to take a break from it and train other skills/professions to make money or to make useful items to make quests easier.
    1) The "content" GW does get added is substantial and not just another instance.
    2) What do YOU know about GW's bills? WoW's network technology is a joke compared to GW's.
    3) They are not expansion packs, and they come out every 6 months.
    4) Who gives a f*ck about afk "trade skills" in an action game?
    5) Almost all quests and missions can be easily done solo with henchmen/heroes.

    I've fixed your post, on to the next...


    Originally posted by ianmcc
    in every series the second always comes out later but nightfall came out 4 months after factions and i reckon so will every other expansion that comes out. and if i wanted to play a game like gw personaly id play an ofline rpg like oblivion coz then i wouldnt hav to look for 4-8 people every mission
    6) Wrong again, Factions and Nightfall are exactly 6 months distant.
    7) If you knew anything about GW, you'd know it's also - if not mostly - about PvP, and you can't really PvP in Oblivion (assuming your absurd comparison applied).

    *yawn*

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  • ianmccianmcc Member Posts: 38

       the thread is called "Guild wars better then wow?" and i say no and i am only speaking what i believe and put up a fair arguement and i dnt care what u think about wow and i said "it is upto you which one you prefer" and you prefer gw and i prefer wow and so do 7 milion other people (just a bit of evidence). what im getting at is dnt pick at what ive said and respect other peoples opinions what are different from yours, after all forums were made so people can discuss their ideas. and who gives a f*ck about "afk trade skills"? i sure do and so do many other people. and the content that gets added into gw isnt any bigger or better than any other mmo, i have only whitnessed 2 updates, sorrows furnace and the new domain of anguish and both of them are quite small compared to other mo updates. and what do i kno about gw bills? i kno that gw is very cheep to run and wow is extremley expensive, and servers are less reliable so they need to hire an army of tecnicians to keep them running at 100% and it would be impossible to run without adding a monthly fee. and you are wrong, nightfall came out very close to 4 months after factions. and finally i do own gw and the missions require assistance almost every time.

       so theres why i prefer wow to gw for dummies and gw is a good game and is unique, but it is just not my thing so ill stick to wow if you dont mind...

     

    *yawn*

  • AkaraxleAkaraxle Member UncommonPosts: 471

    ianmcc, I too know GW and WoW are different games, but you put it the wrong way.

    • I said "who gives a f*ck afk trade skills in an action game". GW is not about farming, it'd be like having the Herbalism skill in Unreal Tournament.
    • Updates are done more on the side of functionality, rather than sheer size. A lot has change from April '05 to now actually, just like a lot has probably changed in WoW too.
    • Again, you present no tangible proof that GW is "cheap". GW's servers are actually more reliable than WoW, since during 1 year of GW:Prophecies there has only been less than 12 hours of total downtime (you can check the network news somewhere), and even now they do maintenance only every few months and for a couple hours. Does Blizzard refund you all your days of downtime?
    • Factions came out exactly 6 months before Nightfall. 27 April the first, 27 October the second. Source: http://www.guildwars.com/press/releases/default.php
    • I do own GW, and the missions can be done with henchmen and heroes 90% of the times if you're not a poor player.

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  • ianmccianmcc Member Posts: 38

    right... were do i start...

    1) a decent mmo should have "afk" skills and youve just admitted that gw isnt an mmo pretty much... and neither is unreal tournament so gw shouldnt even b put on this website

    2)not much has changed since april 05 apart from a few skills functioning differently and slightly different interface

    3)gw is cheeper to run than wow and im not sure how to explain it technically but when i find what i mean then ill gladly let you know if u realy want... (a friend explained it and he is very good with these things and every1 i met apart from u believe it )

    4)i cant find anything on that link what says factions came out 6 months b4 nightfall and even if is 6 months thats still a short amount of time to be releasing full priced retail cd-roms.

    5)i also own gw and i go on it now and then and id say im an above average player and i need real people 90% of the missions

    now can we let it rest that i prefer wow over gw plz?

  • JacobinJacobin Member RarePosts: 1,009
    I think its funny that you whine about needing other players to do missions in gw, last time I checked you need other players to complete anything challenging in WoW.



    Secondly in guildwars you at least have the option to solo with henchmen and heros, whereas in wow if other players aernt around all you can pretty much do is lame repetitive stuff like farming equal level mobs, boring repetitive quests and lets not forget the ever important time consuming crafting skills.



    GW is the most solo friendly online rpg that I have seen. Yeah you still need other people to do the toughest stuff, but how is that any different from any other online rpg.



    The other thing I find hilarious is that you think the game is somehow lacking because the servers may or may not be cheaper to run. Cheaper servers allowing for no monthly fee is a positive in my eyes. If Anet can run a successful game like gw with no subscription fee, then it is companies like blizzard who are ripping people off because they are either to lazy or inept to think of more innovative ways to run the game or simply want to milk their customers. If anything mmorpgs should learn from gw and realize that you can successfully run a game using 'cheaper servers' which will result in no subscription fees.



    The last thing I want to point out is that every WoW defender will almost always bring up the 7 million (or whatever it is now) player argument. Granted that is an unprecendented number of subscribers and clearly shows that the game is massively successful, but in terms of the actual gameplay that number is essentially irrelevant.



    Since all of those players are subdivided into the countless servers, and then further subdivided into the two factions, the number of people who you can directly interact with is probably only around one or two thousand at any given time. Add in level requirements for grouping and the number of people you can play with is reduced even further. All Im really trying to say is that yeah wow has a lot of players overall, but in the actual gameplay there really isn't a staggering population, thanks to the wow server design.



    People may say that GW is not truly massive or whatever due to the instances, but any player has the ability to interact with any other player at any time should they choose to do so. In this respect, GW is a much more massive game than wow is.






  • LordSlaterLordSlater Member Posts: 2,087
    Originally posted by WARCRYtm

    And EVE forums, i see many EVE(afk) "players" troling this forum



    Then perhaps we should come over here to flame your guildwars forum warcrytm if you really want to go over to EvE land to do your usuall trolling.

    Oh and heres a gift for you i heard you wore out your last one. [hands over a hanky ]

     

    Note i didnt flame Guildwars in this post

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  • ianmccianmcc Member Posts: 38

    ok youve just repeated nearly everything we hav discussed... and i AINT repeating it so i suggest u read it properly before posting anything else on the subject o yes and i remember another problem with gw, the "community" , there are far too many people like u that play gw who think they r right and any1 who disagrees is obviously wrong... and arenanet cant  produce a game as successful as wow or ano other mainstream mmo. and that gibberish about  people being split up so a person only encounters a few people... seems loke nonsense and frankly i dnt care coz it is a good thing and stops overcrowding, gw wouldnt b able to handle numbers like wow controls and would probably explode in2 a big ball of flame (wich wouldnt b a bad thing now i mention it) bsides i bet that most gw players hav never tried wow and r too boneidol to get a free trial. also i think that 7mil+ people is a pretty secure number and remains unmatched by any mmo.

    and ya only need help for the realy tough stuff

    bye bye gw fans and hopefully i wont b visiting this forum again

  • CaleSentariCaleSentari Member Posts: 178
    Originally posted by ianmcc


     bsides i bet that most gw players hav never tried wow and r too boneidol to get a free trial.

    boneidol? 

    I think I may have missed my "Innanet Slang 101" class this week. 

    WoW vs. GW?  Well....we can at least agree they all satisfy the G as in Game...maybe...

  • Puggy1Puggy1 Member Posts: 1
    For me it has to be GW - Fantastic game great skill needed.



    Its not just bashing the hell out a seemingly endless number of monsters that pose no challenge to you whatsoever or oooooh my wep does more damage than yours or my magic is stronger than yours - you have to select 8 skills from a list of 100's, combine them to be effective and use this to defeat the enemy. Each enemy has there own strengths and weaknesses.



    Add a good weapon with the right enhancements for your style of play and the right mix of armour improvements by way of runes and what you have is a very strategic game thats fantastic to look at and even better to play.



    I think GW is also better for the solo player who isnt into building up a relationship with a guild although personally i would'nt enjoy the game as much myself without the guild im in.



    I would urge anyone who wants to try something different and challenging to give GW a go. The latest campaign Nightfall is awesome and dont forget there are no monthly fee's.



    Enjoy
  • RekrulRekrul Member Posts: 2,961
    Originally posted by ianmcc


    gw isnt realy an mmo beacuse it doesnt share qualitys to other traditional mmo's. for example gw barely never gets new content added and gw has very little maintainence bills for servers and employment e.t.c (making it possible to exclude a monthly fee) however gw do bring out an expansion pack every  4 months at maximum retail price (good or bad... not sure) in an attempt to keep their loyal customors entertained.
    A new continent every 6 months is no new content? Is there any other game out there that adds a new world of same size out every 6 months? In addition to that, there's usually one more area addition in between, including all the usual holiday events.



    The "qualities" of other MMOs lie in grind - all the content that is added is more grind, not new areas or new options - just more grind.



    Show me a game that has (in 20 months) tripled its world size (content-wise, not just geographically), more than tripled equippable items, almost doubled number of classes (from 6 to 10) and went from 500-something to over 1000 balanced! skills. Add on top of that completely new mechanics such as territorial conquest, elite areas, different and new forms of competitive play, and the argument of no new content gets rather old.



    One thing GW doesn't add is rewards for playing more than others. You cannot grind yourself into superiority. This is what turns MANY people off. This is the key difference between WoW and GW.



    One of major complaints on forums before release of Nightfall was, that GW has too much content coming in too fast, and players have hard time keeping up with it.

    bet that most gw players hav never tried wow and r too boneidol to get a free trial. also i think that 7mil+ people is a pretty secure number and remains unmatched by any mmo.

    7 million subscriptions is peanuts. Real MMOs have 50+ million, with concurrent numbers aproaching 1 million. Even profit-wise, WoW isn't big. The return on investment is incredibly small, compared to big earners in MMO world.



    Of course, big and profitable games don't have orcs or magic.
  • aristoculousaristoculous Member Posts: 159
    Originally posted by Nihilist

    If anything mmorpgs should learn from gw and realize that you can successfully run a game using 'cheaper servers' which will result in no subscription fees.



    People may say that GW is not truly massive or whatever due to the instances, but any player has the ability to interact with any other player at any time should they choose to do so. In this respect, GW is a much more massive game than wow is.



    MMO's cant run on cheaper servers, because they cant handle 3k of people at once.



    Guild wars is a good game.



    However,  Guild Wars is not an MMO, their marketing did a phenomenal  job by simply advirtising the game with  "no subscription fee" slogan. That made everyone call it an MMO.



    Fact is, I wont go into details, but I'll say this, anyone who played Diablo 2 and know the mechanics of that game, join a server, create a room, select how many players you want to join and start questing.



    Guild Wars used exact same mechanics in their game, except there no rooms to create, and instead of channels like in Diablo 2, in GW you got towns, pretty much a 3d chart room with npc's.

     ArenaNEt are former employees of Blizzard North and Blizzard Entertainment, why wouldn't they apply same/modified  technology.



    If you look at gods and heroes, the lead designer on that game was lead designer on Diablo 2, and their Instancing is veeery similar to that of D2, and GW2 in terms of questing.
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