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the Holy Trinity
combat that mostly involves standing in one place and using special attacks (ala SWG)
and finally the BIG one ....
"ok "Bullet", get your photon resists up lets buff up and get ready for this bane boss"
And bullet, the tank runs up to the boss and proceeds to taunt it while everyone else stands 15 feet behind him blasting/healing away. god would that kill the game for me.
Comments
Well I am sure lots of people will stand in one place. But that said you can
- jump
- crouch
- strafe
- hide behind cover
They have said you take less damage when you are moving, but you also do less damage if you are moving.
They have also said that the A.I is reasonably good - so I would expect that means the Boss wont ignore the people at the back buffing/healing.
They have also said you can expect the Bane to swing by in a dropship deploy additional troops.
you know i can eve live with the Holy trinity but the other two would absolutely kill the feeling of the game for me. One thing that irked me about SWG even pre-cu was people stood 10-20 feet away from each other taking turns shooting at each other. No use of cover or anything just stand there and spam your most powerful attacks.
And I KNOW for sure I would hate to see the whole "tank" think ... unless of course the guy is actually IN a TANK. The idea that some melee class in bulky armor can run up to some "Stalker" and "taunt" is downright silly.
Btw ... anyone know a good community site for this game ... this forum seems pretty dead.
I agree though, we should be beyond the old tank/heal/dps routine, same with choreographed bosses (which "bosses" aren't supposed to be the main goal in TR anyway but still...)
Stratics TR site - This site is very good with a nice knowledge base post in the forums.
The other place to go is the Offical Site from the community tab there is another option for forums and fan-sites and you can find links there to various other fan-sites.
The community manager CuppaJo is very good and posts at the various fan sites. The recent woot radio interview she did is available for download as well (2 hours of listening there).
With 20,000 applicants for the closed beta there seems to be a reasonable amount of interest so I am sure the fan activity will pick up as the year progresses.
Because logically if you stand in one place and shoot, you get shot back at, and die.
Standing in one place and doing nothing while you fight is not only boring, but not realistic in the least.
20,000 applicants? Damn, I didn't think there would be a 5000. It's good to hear though, I've been kicking myself in the ass for the last week thinking they remembered all the shit I gave them during the UO beta. Guess my machine just didn't have the specs.
But one hopes people are standing still when firing their rocket / grenade launchers.
1) Crouching will improve your weapons accuracy (more DPS in a MMORPG context?) and give you a smaller silhouette, but also reduces your mobility to a crawl which makes you easier to hit in a way
2) Going prone will do the same to a higher extent, and getting up takes measurable time. This makes it real hard to get away from a hand grenade
3) Cover actually protects you from direct fire, but indirect fire can still get you (grenade bounced into your position). You also can use indirect fire from cover, if the throw path is free.
All of these should make sense in a Tabula Rasa too, with 3) requiring some line-of-sight calculations that seem uncommon in today's MMORPGs. But if the devs can pull it off, they might have a decent combat system. Which is something not many MMORPGs have at the moment.
BTW, the devs of Neocron tried something in that vein. The implementation was lacking, but even so it was obvious that the concept has a lot of potential.
1 - Yes - we are told crouching improves your accuracy
2 - No lying prone in the game
3 - Cover reduces damage
Heres a couple of quotes from CuppaJo on the recent radio interview that might be of interest to you.
Yeah but some realism is nice, and a reduction in accuracy or dps while moving vs. standing or crouching is nice, since that is how it actually is. I just hope there are fair amount of things to take cover behind, rocks, walls, trenches, bunkers etc. so that, when you are standing still it doesn't seem so silly, because really the only thing stupid about firing while standing still is doing so for any prolonged period right out in the open. There is a reason that when you watch combat footage people rarely are shooting while they are moving, and that is because it is a waste of ammo. Too bad you can't go prone though, I think that would add a nice touch to the combat. Granted it's another set of animations and combat stats to program and balance.
Yeah but some realism is nice, and a reduction in accuracy or dps while moving vs. standing or crouching is nice, since that is how it actually is. I just hope there are fair amount of things to take cover behind, rocks, walls, trenches, bunkers etc. so that, when you are standing still it doesn't seem so silly, because really the only thing stupid about firing while standing still is doing so for any prolonged period right out in the open. There is a reason that when you watch combat footage people rarely are shooting while they are moving, and that is because it is a waste of ammo. Too bad you can't go prone though, I think that would add a nice touch to the combat. Granted it's another set of animations and combat stats to program and balance. There are reasons you cant go prone, i feel its very good that you can't.
The reason i think so is that its just too much, running, standing, taking cover, crouch and prone.
We should probobly be happy with all of that but the last one, and i can imagine it would likerly just look pretty stupid with everyone proneing in a mmorpg, it's a action rpg, not a tactical soldier sim.
Drop the prone!!!