One of the first things you notice when you log into VCO is the rampant need for crafters. Either the ones you know aren't online or there needing resources. This begs the pondering of a solution. Some guilds have very active members and leave it to the individual to gather materials. Others have no real support for crafters but provide the funds to purchase what you can find. In the end I wondered why couldn't you have a Master Crafter in your guild? Simply put you can assign a single account charecter as a crafter and have him take all crafting skills. Have him sit in your handy dandy Guild Hall. At any one time have one of your leaders have him logged on as a dual account. Then have your members toss the Master Crafter any drawings they find. Resources gathered would likewise be passed to the master crafter and a nice quota could be kept. A simple tally of resources could be done each day and guild mission tasks could be set such as we need to gather such a drawing or so much materials. Due to the fact any leader can access the Master Crafter theres no time waiting for a good to be made. Obviously the idea of a Craft Bot is as old as time itself. We used to call them slaves...
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And your point is ..... sorry i do not get what you are saying?
Are u saying that guild need more master crafters?
Farming certainly is one of the most profitable ventures if you know how. Im constantly training young farmers in the ways of faster harvesting and planting. Even with a increase in supply it seems the demand keeps outpacing supply. I used to sale jute for just 500 per piece. Now its 1000. I guess the real issue is farming requires time unlike mining and logging. You cant just plant the crops and leave them to ripen. If you want the best results you have to be there planting and harvesting constantly for hours on end....
Anywho Im ranting... sorry lol