Those of you that cancelled should just go back to WoW. VSOH was never for you, obviously. It takes real skill to play. Bugs? Hardly. There are no bugs, that is just a conspiracy story released by the left-wing blizzard propaganda machine. It is part of their agenda to destroy the greatest MMO ever created, VSOH. The truth is they want McQuaid working for them.
Ok this is the funniest post I've seen so far
Vanguard takes no skill to play, it takes extreme patience and obsession. WoW (especially at the end game) takes MUCH more skill and coordination that Vanguard ever will. Just because WoW WORKS and Vanguard doesn't you get the impression that it takes more skill.
Don't confuse the use of excessive amounts of hitpoints, sluggish combat and poor UI as a game that requires skill.
Btw, all the people that want to support VSoH becuase "aww, the poor sigil needs our help!"
WAKE UP!
It's not a freakin charity, nor is Brad living on some friends couch, and taking public transportation to work, to make money go farther. It's a big game company, that screwed up its flagship product rather badly....all the devs and managers like brad got paid, and rather well im sure, so dont think that if the game fails or doesnt take off, some great traggedy has happened to the people that developed it.
Send your monthly fee to some starving african kids or somethin instead, they actualy could use some support.
As for timesinks......are your utterly insane ? Have you tried grinding in Lineage 2 ? Or faction grinding in WoW ? Vanguards so called timesinks are easy compared to many other games. Especially the faction grinding. Evidentally you were expecting some WoW clone, and should now just go cry back back to middle school because to be quite honest....Vanguard is for the big boys and girls, and we are loving it.
I usually don't make comments like this but...
What a wonderful way to represent the "mature" community of Vanguard... If the so called big boys and girls in VG are like this, then there's no hope for the game.
Actually I was dumbing my comments down to the previous posters level so they'd understand it Stevon's comments are a childish whine that Vanguard is not like WoW, but is like Everquest. Frankly I deal with immature whines in the manner that they are delivered unto us.
Vanguard is a great game brought to us by the same team that made Everquest. Expecting it to be a WoW clone is idiotic, and whining about it in the manner that Stevon did is a waste of good text as he is making it out to be some Lineage 2 grindfest. Which it is not. If he doesn't like it.....fine. Just don't make up crap about it because its not like WoW.
And the small group he is referring to is what we longtime beta players refer to as the Everquest Mafia. They have basically been silenced by the other beta players and mostly by Brad himself telling them that ....to put it bluntly..."its Sigil's game and they will make it how they damn well feel like it !!"
If you don't like it...fine, go play something else. If you do like it great, I might see you on Gelenia (EU server). But Vanguard is not a game aimed at children, but older players.
My posts are hardly a whine. What they are are a reflection of the truth about the game and a rejection of the false hype (how embarrasing are Brad's soliloquies anyway???) that surrounded this game.
If anything I should be embarrased I purchased it. But in fairness to myself I leveled my character up in beta well before the majority of the grind was added, so I didn't realize how truely bad it was.
As for making up crap... there's plenty more here to attest to what the game is. And sorry to negate your spin, Vanguard IS Everquest revisited. It has exactly the same type of timesink approach taken in EQ as a method of slowing players while content is developed. it's a tool used constantly in EQ.
The folks at Blizzard at least have enough respect for their customers to not have to use such tactics to hide missing content. There's LOTS of players who maxed out in WoW then spent time working through dugeons, to more and more difficult ones. All the while Blizzard added new tougher dungeons. Very smart, very engaging and in touch with the markets demands. The only failing WoW has in my book is the cartoonish graphics, but such is the price of the lowest common denominator.
Those of you that cancelled should just go back to WoW. VSOH was never for you, obviously. It takes real skill to play. Bugs? Hardly. There are no bugs, that is just a conspiracy story released by the left-wing blizzard propaganda machine. It is part of their agenda to destroy the greatest MMO ever created, VSOH. The truth is they want McQuaid working for them.
Ok this is the funniest post I've seen so far
Vanguard takes no skill to play, it takes extreme patience and obsession. WoW (especially at the end game) takes MUCH more skill and coordination that Vanguard ever will. Just because WoW WORKS and Vanguard doesn't you get the impression that it takes more skill.
Don't confuse the use of excessive amounts of hitpoints, sluggish combat and poor UI as a game that requires skill.
He was being sarcastic, and not just a little. It was really really obvious. Give your head a shake lol look at the guys name.
I don't understand why people who defend Vanguard always resort to "go back to WoW since this game isn't for you or you're not good enough for this game" (other variations as well).
I played WoW but stopped playing after a few months. Even though I quit, I still think WoW is a great game and offers a lot to gamers. And the game can be challenging. I don't know, maybe it's a jealousy thing or something... Anyways, responses like that do nothing to help VG.
They resort to those kinds of statements because they cannot defend their position.
Those of you that cancelled should just go back to WoW. VSOH was never for you, obviously. It takes real skill to play. Bugs? Hardly. There are no bugs, that is just a conspiracy story released by the left-wing blizzard propaganda machine. It is part of their agenda to destroy the greatest MMO ever created, VSOH. The truth is they want McQuaid working for them.
Ok this is the funniest post I've seen so far
Vanguard takes no skill to play, it takes extreme patience and obsession. WoW (especially at the end game) takes MUCH more skill and coordination that Vanguard ever will. Just because WoW WORKS and Vanguard doesn't you get the impression that it takes more skill.
Don't confuse the use of excessive amounts of hitpoints, sluggish combat and poor UI as a game that requires skill.
He was being sarcastic, and not just a little. It was really really obvious. Give your head a shake lol look at the guys name.
Yeah think I missed that Too bored and posting too fast tonight =p
Those of you that cancelled should just go back to WoW. VSOH was never for you, obviously. It takes real skill to play. Bugs? Hardly. There are no bugs, that is just a conspiracy story released by the left-wing blizzard propaganda machine. It is part of their agenda to destroy the greatest MMO ever created, VSOH. The truth is they want McQuaid working for them.
Ok this is the funniest post I've seen so far
Vanguard takes no skill to play, it takes extreme patience and obsession. WoW (especially at the end game) takes MUCH more skill and coordination that Vanguard ever will. Just because WoW WORKS and Vanguard doesn't you get the impression that it takes more skill.
Don't confuse the use of excessive amounts of hitpoints, sluggish combat and poor UI as a game that requires skill. lol @ WoW requiring skill. WoW requires time played that is all. The raiding in WoW is about organisation and 1 person knowing the strat and 39 people listening. I demolished the "uber raiders" in PvP. Their skill was non-present. They could win BGs with organisation but myself and 2 friends could hold a flag in AB with 3 people vs 6 uber raiders. Hell I was in guilds doing very well in MC when half of them would have trouble being in a 5-man in dire maul. WoW is about gear and organisation and time played. Skill behind the keyboard is rarely rewarded. As long as each class does it's 1 asigned task you're fine. In 5-man instances skill makes a difference but equipment is more important.
VG's combat is about 10X deeper than WoW's in a group setting. You actually have to make descisions. In WoW you just did your 1 job. In VG you can be doing 2-3 things at once. WoW requires strategy and organisation but very little individual skill.
Anyway if you want a "skill" game go play DAoC. When your 8 man group kills 24 people you can come back and talk about skill.
WoW was fun but in my time playing I was always disappointed that time /played was sooooo much more important than what you made of your time. I find VG much less like this.
I don't understand why people who defend Vanguard always resort to "go back to WoW since this game isn't for you or you're not good enough for this game" (other variations as well).
I played WoW but stopped playing after a few months. Even though I quit, I still think WoW is a great game and offers a lot to gamers. And the game can be challenging. I don't know, maybe it's a jealousy thing or something... Anyways, responses like that do nothing to help VG.
They resort to those kinds of statements because they cannot defend their position. You know what's funny? In a couple of months, those same players will be cursing at LotRO and saying how crappy that game is. And then in October, they'll be doing the same for Age of Conan and then WAR and then...etc.
For so many reasons i wouldn't even know where to start but it's safe to say that I will actually go out of my way to avoid any game from either Sigil or it's producers so long as I live .
The game is a mess, the people that run it are incompetent and a vast majority of the community are quite possibly the worst collection of players to ever be in an online game at the same time.
As someone who hopes to be in the gaming business one day, I'll happily look back on this last month in Vanguard as what NOT to do in a game at releas. Anyways, moving on and happy it's over with now.
...the community are quite possibly the worst collection of players to ever be in an online game at the same time...
Which server were you on?
The reason I ask is that on Infinium I've yet to see one, no scratch that there was this one on Qalia.. but other than that guy everyones been good so far.
Maybe you just wound them up
Currently Playing:GW2 Currently Following:Elder Scrolls Online Games in my wake:Anarchy Online, Archlord (beta), Asherons Call, Asherons Call 2, City of Heroes, Dark Age of Camelot (SI to Catacombs), DDO, EVE Online, EverQuest II (beta), Guild Wars, Horizons, Lineage II,LORTO, Rift, RF Online (beta), RYL, Saga of Ryzon, Shadowbane, Star Wars Galaxies, Vanguard, WAR, WoW
...the community are quite possibly the worst collection of players to ever be in an online game at the same time...
Which server were you on?
The reason I ask is that on Infinium I've yet to see one, no scratch that there was this one on Qalia.. but other than that guy everyones been good so far.
Maybe you just wound them up
I was on Flor and I don't think I wind people up that much .
I'm actually pretty passive in most MMO environments, I'm quiet and try to help friends where I can. I know I'm not the only who saw the same thing I did, most of my guild mates are leaving also because of many reasons but chief amongst them is that the community has been pretty rotten.
Not to say its ALL bad of course, some people were great and alot of the crafters I met were very helpfull and it's quite possible that the bad one are merely an offshoot of a game going live but when you couple everything together along with a nasty community, it's just to much for a girl to take... ya'know.
...the community are quite possibly the worst collection of players to ever be in an online game at the same time...
Which server were you on?
The reason I ask is that on Infinium I've yet to see one, no scratch that there was this one on Qalia.. but other than that guy everyones been good so far.
Maybe you just wound them up
I have yet to see one negative comment in VSoH on the Woefeather server, all questions in the shout box get answered quickly and with great kindness. Heck, we even had a laugh talking about WoW and other mmo experiances the other night. The bugs are not even a problem to me, I know they will be fixed, I know the dev team listens, and I know that I am enjoying myself. I will continue playing till the next decent mmo comes out (which will be Aion btw, all the other hyped up fantasy games coming out later on do not interest me at all). Until then consider me and a few of my ex-WoW real life friends subscribers.
Currently Playing: Everything but MMORPGs Cancelled: L2, FFXI, VSoH, LotRO, WAR, WoW Looking Forward To: SW:TOR
...the community are quite possibly the worst collection of players to ever be in an online game at the same time...
Which server were you on?
The reason I ask is that on Infinium I've yet to see one, no scratch that there was this one on Qalia.. but other than that guy everyones been good so far.
Maybe you just wound them up
I was on Flor and I don't think I wind people up that much .
Ok you get on a Vanguard forum...babble about how the community is nasty and you will never do this and that .... say the game is horrible (which in itself probably gets people all up in arms a bit.) and you say that you dont wind people up? "The game is a mess" "people that run it are incompetent" and so on and so on. humm...sounds like an attention getter to me.
Perhaps you should go on one of the fan forums and ask for some nice assistance or join a guild instead of acting like that. With an attitude like that there is no wonder no one will group with you or talk to you. I wouldn't.
Oh and yea.."..the worst collection of players to ever be in an online game at the same time."
Thanks ... sure your a great gamer...a super grouper...and wonderful to be around.
But of course you wont notice that...you will defend yourself and probably comment on how bad you were treated in game or something like that .... just to save you the trouble.
I'm actually pretty passive in most MMO environments, I'm quiet and try to help friends where I can. I know I'm not the only who saw the same thing I did, most of my guild mates are leaving also because of many reasons but chief amongst them is that the community has been pretty rotten.
Not to say its ALL bad of course, some people were great and alot of the crafters I met were very helpfull and it's quite possible that the bad one are merely an offshoot of a game going live but when you couple everything together along with a nasty community, it's just to much for a girl to take... ya'know.
See i knew that would happen ... looking into your statements you probably the kinda person that wants to get their way ... forced a group into a bad situation or didnt get the loot you wanted ... or perhaps didnt get in a group ... you cried ... and now you come on these boards to bad mouth everything.
I never ever posted on these boards...as you can see by my count...I often just looked them over to see what new games were coming out and the overall buzz..
Recently because vanguard does not have official forums I go to different boards to look for information and whatnot/ perhaps guild events and information ... I signed up and this is the kinda stuff i see ... my mistake really ... a good amount of the so called top notch reviews and information is nothing more then rants and raves ... nothing more then a bunch of misinformation and emotional blah.
...the community are quite possibly the worst collection of players to ever be in an online game at the same time...
Which server were you on?
The reason I ask is that on Infinium I've yet to see one, no scratch that there was this one on Qalia.. but other than that guy everyones been good so far.
Maybe you just wound them up
I have yet to see one negative comment in VSoH on the Woefeather server, all questions in the shout box get answered quickly and with great kindness. Heck, we even had a laugh talking about WoW and other mmo experiances the other night. The bugs are not even a problem to me, I know they will be fixed, I know the dev team listens, and I know that I am enjoying myself. I will continue playing till the next decent mmo comes out (which will be Aion btw, all the other hyped up fantasy games coming out later on do not interest me at all). Until then consider me and a few of my ex-WoW real life friends subscribers.
Go Woefeather , incase you didn't realise I'm also on this server. I've yet to have a negative response, chat's always fill with interesting topics floating about, and most questions get replies pretty quick.
There's a lot of guild recruiting going on and I've had no issue grouping, mostly seems a very mature crowd.
Those of you that cancelled should just go back to WoW. VSOH was never for you, obviously. It takes real skill to play. Bugs? Hardly. There are no bugs, that is just a conspiracy story released by the left-wing blizzard propaganda machine. It is part of their agenda to destroy the greatest MMO ever created, VSOH. The truth is they want McQuaid working for them.
Ok this is the funniest post I've seen so far
Vanguard takes no skill to play, it takes extreme patience and obsession. WoW (especially at the end game) takes MUCH more skill and coordination that Vanguard ever will. Just because WoW WORKS and Vanguard doesn't you get the impression that it takes more skill.
Don't confuse the use of excessive amounts of hitpoints, sluggish combat and poor UI as a game that requires skill.lol @ WoW requiring skill. WoW requires time played that is all. The raiding in WoW is about organisation and 1 person knowing the strat and 39 people listening. I demolished the "uber raiders" in PvP. Their skill was non-present. They could win BGs with organisation but myself and 2 friends could hold a flag in AB with 3 people vs 6 uber raiders. Hell I was in guilds doing very well in MC when half of them would have trouble being in a 5-man in dire maul. WoW is about gear and organisation and time played. Skill behind the keyboard is rarely rewarded. As long as each class does it's 1 asigned task you're fine. In 5-man instances skill makes a difference but equipment is more important.
VG's combat is about 10X deeper than WoW's in a group setting. You actually have to make descisions. In WoW you just did your 1 job. In VG you can be doing 2-3 things at once. WoW requires strategy and organisation but very little individual skill.
Anyway if you want a "skill" game go play DAoC. When your 8 man group kills 24 people you can come back and talk about skill.
WoW was fun but in my time playing I was always disappointed that time /played was sooooo much more important than what you made of your time. I find VG much less like this.I'd say LOL to anyone that says any game requires 'Skill' to play. Try putting I played < insert game > and killed 100,000 < insert mobs> on a job resume' and see how far it gets you. But in all fairness there is one game that I know of where people can make a living at playing and that''s Counter Strike. Ah the good ole days of the CPL
Those of you that cancelled should just go back to WoW. VSOH was never for you, obviously. It takes real skill to play. Bugs? Hardly. There are no bugs, that is just a conspiracy story released by the left-wing blizzard propaganda machine. It is part of their agenda to destroy the greatest MMO ever created, VSOH. The truth is they want McQuaid working for them.
Ok this is the funniest post I've seen so far
Vanguard takes no skill to play, it takes extreme patience and obsession. WoW (especially at the end game) takes MUCH more skill and coordination that Vanguard ever will. Just because WoW WORKS and Vanguard doesn't you get the impression that it takes more skill.
Don't confuse the use of excessive amounts of hitpoints, sluggish combat and poor UI as a game that requires skill. lol @ WoW requiring skill. WoW requires time played that is all. The raiding in WoW is about organisation and 1 person knowing the strat and 39 people listening. I demolished the "uber raiders" in PvP. Their skill was non-present. They could win BGs with organisation but myself and 2 friends could hold a flag in AB with 3 people vs 6 uber raiders. Hell I was in guilds doing very well in MC when half of them would have trouble being in a 5-man in dire maul. WoW is about gear and organisation and time played. Skill behind the keyboard is rarely rewarded. As long as each class does it's 1 asigned task you're fine. In 5-man instances skill makes a difference but equipment is more important.
VG's combat is about 10X deeper than WoW's in a group setting. You actually have to make descisions. In WoW you just did your 1 job. In VG you can be doing 2-3 things at once. WoW requires strategy and organisation but very little individual skill.
Anyway if you want a "skill" game go play DAoC. When your 8 man group kills 24 people you can come back and talk about skill.
WoW was fun but in my time playing I was always disappointed that time /played was sooooo much more important than what you made of your time. I find VG much less like this.
If you've raided Naxx, or any of the high end zones after MC, you'd know what I'm talking about. But based on your comments I doubt you have. And comparing PvP to PvE? They have nothing to do with each other. That's the skill of the player, not the skill the game requires you have to progress through content.
As for making decisions, it's no different than it was in EQ. If you are a healer you heal. Tank, you taunt. DPS you do DPS. Where is the thought process in that?
As for VG's combat having depth, it has the illusion of depth given by unnecessary complexity. If you want a well designed combat system check out EQ2. VG's combat is seriously lacking. Oh and the global cooldown sucks ass.
I don't understand why people who defend Vanguard always resort to "go back to WoW since this game isn't for you or you're not good enough for this game" (other variations as well).
I played WoW but stopped playing after a few months. Even though I quit, I still think WoW is a great game and offers a lot to gamers. And the game can be challenging. I don't know, maybe it's a jealousy thing or something... Anyways, responses like that do nothing to help VG.
They resort to those kinds of statements because they cannot defend their position. You know what's funny? In a couple of months, those same players will be cursing at LotRO and saying how crappy that game is. And then in October, they'll be doing the same for Age of Conan and then WAR and then...etc. There's a big difference here. People are complaining and leaving VG 2 weeks in. Those "other" games might or might not have those problems. I can tell you this though LORTO will most certainly launch with a huge playerbase out of the gate. How long will they stay? We'll see. I don't think anything out there will unseat WoW anytime soon but LOTRO will probably give it a run for the money.
lol i just looked at 2 of my xfire friends that bought vanguard there both playing swg now that tells me there gonna be alot moving on. including myself i finally freed myself and canceled my station pass may SOE rot in hell
Cancelled both accounts after first 2 weeks (had 2 accounts so I could play with a family member), can't see this game having much of a future either, feels 'bland' to me.
In politics you sometimes mention the 40/40/20 theory (which is a derivation of the classic (80/20), claiming that 40% of the voters are decided one way, 40% the other and just 20% are accesable by arguments. I think this is kinda the same thing. With any new game you will have a community of 40% haters, 40% lovers and 20% that cruise in between. The two main groups really aren't reacting to the game, but rather to their collective experience - which is more to do with who they play with, when and under what circumstances than anything else. We are all playing the same game, but seeing very different things.
I, for one, belive it is possible to like both WoW and Vanguard. WoW really wasn't my cup of tea, but that doesn't make it bad - just not my style. WoW is, in my opinion, an action game in the clothes of MMORPG - basically a hit idea to take a fairly complex game genre to the general product.
When EQ was born out of MUD, the idea was still to create an open evironment for people to ROLEPLAY. MUD's never really suffered from grinding and levelling, because content was added continously in such mass amounts. EQ introduced that particular concept, even though it wasn't quite as bad there as it is now. It kinda saddens me (and I am totallt prepared to hear "crybaby", "oldtimer" and "n00b" and a bunch of others now) that so much focus goes on how quick you can level.
The promise of Telon, with its size and complexity, and of Vanguard, with its open game system and flexible skill-trees, was never about über-quick levelling to super humongous size and power. Sure, it is fun to be a strong character, to ride around on your dragon and laugh at noobs, but the thing about a game like this is its prospect of serving as fantastic playground for roleplaying! I am still waiting on most of what was promised in the hype, but there are things that have really impressed me. The quests, to begin with. They hold much more diverse missions than I've seen in any MMO. By providing fairly high XP-rewards with finished quests and quest trees that connect, Sigil is doing what they can to keep people from regular XP-farming through grinding. It won't work, ofcourse, becuase the majority of all players need the dings as some kind of fix, but I still think it is amazing. To me, this is the first game in a long time where the story lines actually got an amount of time.
Secondary, I find myself being much more tactical than usual. Sure, there are your typical run-in-and-bash classes and nuke-from-a-far classes, but most classes seem to incorporate (or atleast TRY to incorporate) some elements to motivate players to experiment with their play style. I am not rinse-and-repeating quite as much as usual. Unexpected things (the mob-spawns that so many calls a bug, for example) happen to make life a little bit harder - but it only means you need to be a bit more prepared. I wouldn't call Vanguard hard, but i would call it adaptable. I believe it is already fairly responsive to different play styles with much more diverse tactics and abilities than usual - still it is not as great as I was hoping for. I am still dreaming about a integrated skill-tree system (remember old SWG?).
Ah, well. A long post in the middle of the night, just because I have nothing better going on. I'll summorize with; I like it better today than I did yesterday, and suspect I'll like it more tomorrow than today. And don't spend all your time grinding - give the quests and you characters a bit of time! It is actually kinda fun to roleplay something more to the character than just the numbergame in mobfarming.
My plan remains the same. Cancelled in BETA . Waited till i got into LOTRO BETA, hoping that it was good............its awesome, preordering LOTRO. I"m so glad I didnt waste money on Vanguard.
Sticking around. So is my wife, and the 4 other folks I came to Vanguard with.
That being said, it's going to be a month to month kind of thing, because you can see that it can get quite a bit better, but it most definitely is not all the way there yet. I've done the MMORPG's, and nothing really strikes my interest, but Vanguard seemingly took some of the things I enjoyed best over the past 10 years of MMO's, and put 'em all together.
I'm not always keen on the changes I see, or the priority that they seem to be making them with. Uhh, Ranger heal get's added cost, and less heal power, but there are quests that dont work, mobs that go invisible, and basic issues like going to first person when you run thru a chunk. Odd on what they choose to fix.
Also, I'm really down on the spread of info via multiple forums, not having official ones may have worked in the past, but this is demonstrating why nobody ever tried it at launch before. The in-game community isnt bad at all, but the forum communities are pretty horrible. I think a vast group of people who have been around feel that any comment, or question is an assult on the game, and only THEY can answer it is taking hold. Plus, the fact that some Class Leads arent even interested in spending time on forums and websites created for that class is kind of shocking.
Yes, I feel Vanguard has great potential, and it's been extremely playable, and fun so far. Game is very definitely in Sigil's hands though, because either that potential get's realized in a hurry, or it wont be worth the time sticking around. They've got to act quickly, decisively, they need to be in touch with their playerbase, and they need to get the fixes right. I dont have the uber game system, so I know it's playable with less than awesome spec's. I also gave some time to the LOTOR beta as well, and found it...well..kinda brutal to be honest. That being said, I know people like it, in essence proving that not everything will appeal to everyone, and just because I dont like something doesnt mean it's not a good game, just means it's not for me.
Comments
Vanguard takes no skill to play, it takes extreme patience and obsession. WoW (especially at the end game) takes MUCH more skill and coordination that Vanguard ever will. Just because WoW WORKS and Vanguard doesn't you get the impression that it takes more skill.
Don't confuse the use of excessive amounts of hitpoints, sluggish combat and poor UI as a game that requires skill.
Btw, all the people that want to support VSoH becuase "aww, the poor sigil needs our help!"
WAKE UP!
It's not a freakin charity, nor is Brad living on some friends couch, and taking public transportation to work, to make money go farther. It's a big game company, that screwed up its flagship product rather badly....all the devs and managers like brad got paid, and rather well im sure, so dont think that if the game fails or doesnt take off, some great traggedy has happened to the people that developed it.
Send your monthly fee to some starving african kids or somethin instead, they actualy could use some support.
What a wonderful way to represent the "mature" community of Vanguard... If the so called big boys and girls in VG are like this, then there's no hope for the game.
Actually I was dumbing my comments down to the previous posters level so they'd understand it Stevon's comments are a childish whine that Vanguard is not like WoW, but is like Everquest. Frankly I deal with immature whines in the manner that they are delivered unto us.
Vanguard is a great game brought to us by the same team that made Everquest. Expecting it to be a WoW clone is idiotic, and whining about it in the manner that Stevon did is a waste of good text as he is making it out to be some Lineage 2 grindfest. Which it is not. If he doesn't like it.....fine. Just don't make up crap about it because its not like WoW.
And the small group he is referring to is what we longtime beta players refer to as the Everquest Mafia. They have basically been silenced by the other beta players and mostly by Brad himself telling them that ....to put it bluntly..."its Sigil's game and they will make it how they damn well feel like it !!"
If you don't like it...fine, go play something else. If you do like it great, I might see you on Gelenia (EU server). But Vanguard is not a game aimed at children, but older players.
My posts are hardly a whine. What they are are a reflection of the truth about the game and a rejection of the false hype (how embarrasing are Brad's soliloquies anyway???) that surrounded this game.If anything I should be embarrased I purchased it. But in fairness to myself I leveled my character up in beta well before the majority of the grind was added, so I didn't realize how truely bad it was.
As for making up crap... there's plenty more here to attest to what the game is. And sorry to negate your spin, Vanguard IS Everquest revisited. It has exactly the same type of timesink approach taken in EQ as a method of slowing players while content is developed. it's a tool used constantly in EQ.
The folks at Blizzard at least have enough respect for their customers to not have to use such tactics to hide missing content. There's LOTS of players who maxed out in WoW then spent time working through dugeons, to more and more difficult ones. All the while Blizzard added new tougher dungeons. Very smart, very engaging and in touch with the markets demands. The only failing WoW has in my book is the cartoonish graphics, but such is the price of the lowest common denominator.
Vanguard takes no skill to play, it takes extreme patience and obsession. WoW (especially at the end game) takes MUCH more skill and coordination that Vanguard ever will. Just because WoW WORKS and Vanguard doesn't you get the impression that it takes more skill.
Don't confuse the use of excessive amounts of hitpoints, sluggish combat and poor UI as a game that requires skill.
He was being sarcastic, and not just a little. It was really really obvious. Give your head a shake lol look at the guys name.
Vanguard takes no skill to play, it takes extreme patience and obsession. WoW (especially at the end game) takes MUCH more skill and coordination that Vanguard ever will. Just because WoW WORKS and Vanguard doesn't you get the impression that it takes more skill.
Don't confuse the use of excessive amounts of hitpoints, sluggish combat and poor UI as a game that requires skill.
He was being sarcastic, and not just a little. It was really really obvious. Give your head a shake lol look at the guys name.
Yeah think I missed that Too bored and posting too fast tonight =p
Vanguard takes no skill to play, it takes extreme patience and obsession. WoW (especially at the end game) takes MUCH more skill and coordination that Vanguard ever will. Just because WoW WORKS and Vanguard doesn't you get the impression that it takes more skill.
Don't confuse the use of excessive amounts of hitpoints, sluggish combat and poor UI as a game that requires skill. lol @ WoW requiring skill. WoW requires time played that is all. The raiding in WoW is about organisation and 1 person knowing the strat and 39 people listening. I demolished the "uber raiders" in PvP. Their skill was non-present. They could win BGs with organisation but myself and 2 friends could hold a flag in AB with 3 people vs 6 uber raiders. Hell I was in guilds doing very well in MC when half of them would have trouble being in a 5-man in dire maul. WoW is about gear and organisation and time played. Skill behind the keyboard is rarely rewarded. As long as each class does it's 1 asigned task you're fine. In 5-man instances skill makes a difference but equipment is more important.
VG's combat is about 10X deeper than WoW's in a group setting. You actually have to make descisions. In WoW you just did your 1 job. In VG you can be doing 2-3 things at once. WoW requires strategy and organisation but very little individual skill.
Anyway if you want a "skill" game go play DAoC. When your 8 man group kills 24 people you can come back and talk about skill.
WoW was fun but in my time playing I was always disappointed that time /played was sooooo much more important than what you made of your time. I find VG much less like this.
I have canceled and I'll never look back again.
For so many reasons i wouldn't even know where to start but it's safe to say that I will actually go out of my way to avoid any game from either Sigil or it's producers so long as I live .
The game is a mess, the people that run it are incompetent and a vast majority of the community are quite possibly the worst collection of players to ever be in an online game at the same time.
As someone who hopes to be in the gaming business one day, I'll happily look back on this last month in Vanguard as what NOT to do in a game at releas. Anyways, moving on and happy it's over with now.
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Try out an old classic game called DAoC http://www.darkageofcamelot.com/
The reason I ask is that on Infinium I've yet to see one, no scratch that there was this one on Qalia.. but other than that guy everyones been good so far.
Maybe you just wound them up
Currently Playing: GW2
Currently Following: Elder Scrolls Online
Games in my wake: Anarchy Online, Archlord (beta), Asherons Call, Asherons Call 2, City of Heroes, Dark Age of Camelot (SI to Catacombs), DDO, EVE Online, EverQuest II (beta), Guild Wars, Horizons, Lineage II,LORTO, Rift, RF Online (beta), RYL, Saga of Ryzon, Shadowbane, Star Wars Galaxies, Vanguard, WAR, WoW
RIP Orc Choppa
The reason I ask is that on Infinium I've yet to see one, no scratch that there was this one on Qalia.. but other than that guy everyones been good so far.
Maybe you just wound them up
I was on Flor and I don't think I wind people up that much .
I'm actually pretty passive in most MMO environments, I'm quiet and try to help friends where I can. I know I'm not the only who saw the same thing I did, most of my guild mates are leaving also because of many reasons but chief amongst them is that the community has been pretty rotten.
Not to say its ALL bad of course, some people were great and alot of the crafters I met were very helpfull and it's quite possible that the bad one are merely an offshoot of a game going live but when you couple everything together along with a nasty community, it's just to much for a girl to take... ya'know.
Important Information regarding Posting and You
The reason I ask is that on Infinium I've yet to see one, no scratch that there was this one on Qalia.. but other than that guy everyones been good so far.
Maybe you just wound them up
I have yet to see one negative comment in VSoH on the Woefeather server, all questions in the shout box get answered quickly and with great kindness. Heck, we even had a laugh talking about WoW and other mmo experiances the other night. The bugs are not even a problem to me, I know they will be fixed, I know the dev team listens, and I know that I am enjoying myself. I will continue playing till the next decent mmo comes out (which will be Aion btw, all the other hyped up fantasy games coming out later on do not interest me at all). Until then consider me and a few of my ex-WoW real life friends subscribers.
Currently Playing: Everything but MMORPGs
Cancelled: L2, FFXI, VSoH, LotRO, WAR, WoW
Looking Forward To: SW:TOR
The reason I ask is that on Infinium I've yet to see one, no scratch that there was this one on Qalia.. but other than that guy everyones been good so far.
Maybe you just wound them up
I was on Flor and I don't think I wind people up that much .
Ok you get on a Vanguard forum...babble about how the community is nasty and you will never do this and that .... say the game is horrible (which in itself probably gets people all up in arms a bit.) and you say that you dont wind people up? "The game is a mess" "people that run it are incompetent" and so on and so on. humm...sounds like an attention getter to me.
Perhaps you should go on one of the fan forums and ask for some nice assistance or join a guild instead of acting like that. With an attitude like that there is no wonder no one will group with you or talk to you. I wouldn't.
Oh and yea.."..the worst collection of players to ever be in an online game at the same time."
Thanks ... sure your a great gamer...a super grouper...and wonderful to be around.
But of course you wont notice that...you will defend yourself and probably comment on how bad you were treated in game or something like that .... just to save you the trouble.
I'm actually pretty passive in most MMO environments, I'm quiet and try to help friends where I can. I know I'm not the only who saw the same thing I did, most of my guild mates are leaving also because of many reasons but chief amongst them is that the community has been pretty rotten.
Not to say its ALL bad of course, some people were great and alot of the crafters I met were very helpfull and it's quite possible that the bad one are merely an offshoot of a game going live but when you couple everything together along with a nasty community, it's just to much for a girl to take... ya'know.
See i knew that would happen ... looking into your statements you probably the kinda person that wants to get their way ... forced a group into a bad situation or didnt get the loot you wanted ... or perhaps didnt get in a group ... you cried ... and now you come on these boards to bad mouth everything.
I never ever posted on these boards...as you can see by my count...I often just looked them over to see what new games were coming out and the overall buzz..
Recently because vanguard does not have official forums I go to different boards to look for information and whatnot/ perhaps guild events and information ... I signed up and this is the kinda stuff i see ... my mistake really ... a good amount of the so called top notch reviews and information is nothing more then rants and raves ... nothing more then a bunch of misinformation and emotional blah.
The reason I ask is that on Infinium I've yet to see one, no scratch that there was this one on Qalia.. but other than that guy everyones been good so far.
Maybe you just wound them up
I have yet to see one negative comment in VSoH on the Woefeather server, all questions in the shout box get answered quickly and with great kindness. Heck, we even had a laugh talking about WoW and other mmo experiances the other night. The bugs are not even a problem to me, I know they will be fixed, I know the dev team listens, and I know that I am enjoying myself. I will continue playing till the next decent mmo comes out (which will be Aion btw, all the other hyped up fantasy games coming out later on do not interest me at all). Until then consider me and a few of my ex-WoW real life friends subscribers.
Go Woefeather , incase you didn't realise I'm also on this server. I've yet to have a negative response, chat's always fill with interesting topics floating about, and most questions get replies pretty quick.
There's a lot of guild recruiting going on and I've had no issue grouping, mostly seems a very mature crowd.
Vanguard takes no skill to play, it takes extreme patience and obsession. WoW (especially at the end game) takes MUCH more skill and coordination that Vanguard ever will. Just because WoW WORKS and Vanguard doesn't you get the impression that it takes more skill.
Don't confuse the use of excessive amounts of hitpoints, sluggish combat and poor UI as a game that requires skill.lol @ WoW requiring skill. WoW requires time played that is all. The raiding in WoW is about organisation and 1 person knowing the strat and 39 people listening. I demolished the "uber raiders" in PvP. Their skill was non-present. They could win BGs with organisation but myself and 2 friends could hold a flag in AB with 3 people vs 6 uber raiders. Hell I was in guilds doing very well in MC when half of them would have trouble being in a 5-man in dire maul. WoW is about gear and organisation and time played. Skill behind the keyboard is rarely rewarded. As long as each class does it's 1 asigned task you're fine. In 5-man instances skill makes a difference but equipment is more important.
VG's combat is about 10X deeper than WoW's in a group setting. You actually have to make descisions. In WoW you just did your 1 job. In VG you can be doing 2-3 things at once. WoW requires strategy and organisation but very little individual skill.
Anyway if you want a "skill" game go play DAoC. When your 8 man group kills 24 people you can come back and talk about skill.
WoW was fun but in my time playing I was always disappointed that time /played was sooooo much more important than what you made of your time. I find VG much less like this.I'd say LOL to anyone that says any game requires 'Skill' to play. Try putting I played < insert game > and killed 100,000 < insert mobs> on a job resume' and see how far it gets you. But in all fairness there is one game that I know of where people can make a living at playing and that''s Counter Strike. Ah the good ole days of the CPL
Vanguard takes no skill to play, it takes extreme patience and obsession. WoW (especially at the end game) takes MUCH more skill and coordination that Vanguard ever will. Just because WoW WORKS and Vanguard doesn't you get the impression that it takes more skill.
Don't confuse the use of excessive amounts of hitpoints, sluggish combat and poor UI as a game that requires skill. lol @ WoW requiring skill. WoW requires time played that is all. The raiding in WoW is about organisation and 1 person knowing the strat and 39 people listening. I demolished the "uber raiders" in PvP. Their skill was non-present. They could win BGs with organisation but myself and 2 friends could hold a flag in AB with 3 people vs 6 uber raiders. Hell I was in guilds doing very well in MC when half of them would have trouble being in a 5-man in dire maul. WoW is about gear and organisation and time played. Skill behind the keyboard is rarely rewarded. As long as each class does it's 1 asigned task you're fine. In 5-man instances skill makes a difference but equipment is more important.
VG's combat is about 10X deeper than WoW's in a group setting. You actually have to make descisions. In WoW you just did your 1 job. In VG you can be doing 2-3 things at once. WoW requires strategy and organisation but very little individual skill.
Anyway if you want a "skill" game go play DAoC. When your 8 man group kills 24 people you can come back and talk about skill.
WoW was fun but in my time playing I was always disappointed that time /played was sooooo much more important than what you made of your time. I find VG much less like this.
If you've raided Naxx, or any of the high end zones after MC, you'd know what I'm talking about. But based on your comments I doubt you have. And comparing PvP to PvE? They have nothing to do with each other. That's the skill of the player, not the skill the game requires you have to progress through content.
As for making decisions, it's no different than it was in EQ. If you are a healer you heal. Tank, you taunt. DPS you do DPS. Where is the thought process in that?
As for VG's combat having depth, it has the illusion of depth given by unnecessary complexity. If you want a well designed combat system check out EQ2. VG's combat is seriously lacking. Oh and the global cooldown sucks ass.
In politics you sometimes mention the 40/40/20 theory (which is a derivation of the classic (80/20), claiming that 40% of the voters are decided one way, 40% the other and just 20% are accesable by arguments. I think this is kinda the same thing. With any new game you will have a community of 40% haters, 40% lovers and 20% that cruise in between. The two main groups really aren't reacting to the game, but rather to their collective experience - which is more to do with who they play with, when and under what circumstances than anything else. We are all playing the same game, but seeing very different things.
I, for one, belive it is possible to like both WoW and Vanguard. WoW really wasn't my cup of tea, but that doesn't make it bad - just not my style. WoW is, in my opinion, an action game in the clothes of MMORPG - basically a hit idea to take a fairly complex game genre to the general product.
When EQ was born out of MUD, the idea was still to create an open evironment for people to ROLEPLAY. MUD's never really suffered from grinding and levelling, because content was added continously in such mass amounts. EQ introduced that particular concept, even though it wasn't quite as bad there as it is now. It kinda saddens me (and I am totallt prepared to hear "crybaby", "oldtimer" and "n00b" and a bunch of others now) that so much focus goes on how quick you can level.
The promise of Telon, with its size and complexity, and of Vanguard, with its open game system and flexible skill-trees, was never about über-quick levelling to super humongous size and power. Sure, it is fun to be a strong character, to ride around on your dragon and laugh at noobs, but the thing about a game like this is its prospect of serving as fantastic playground for roleplaying! I am still waiting on most of what was promised in the hype, but there are things that have really impressed me. The quests, to begin with. They hold much more diverse missions than I've seen in any MMO. By providing fairly high XP-rewards with finished quests and quest trees that connect, Sigil is doing what they can to keep people from regular XP-farming through grinding. It won't work, ofcourse, becuase the majority of all players need the dings as some kind of fix, but I still think it is amazing. To me, this is the first game in a long time where the story lines actually got an amount of time.
Secondary, I find myself being much more tactical than usual. Sure, there are your typical run-in-and-bash classes and nuke-from-a-far classes, but most classes seem to incorporate (or atleast TRY to incorporate) some elements to motivate players to experiment with their play style. I am not rinse-and-repeating quite as much as usual. Unexpected things (the mob-spawns that so many calls a bug, for example) happen to make life a little bit harder - but it only means you need to be a bit more prepared. I wouldn't call Vanguard hard, but i would call it adaptable. I believe it is already fairly responsive to different play styles with much more diverse tactics and abilities than usual - still it is not as great as I was hoping for. I am still dreaming about a integrated skill-tree system (remember old SWG?).
Ah, well. A long post in the middle of the night, just because I have nothing better going on. I'll summorize with; I like it better today than I did yesterday, and suspect I'll like it more tomorrow than today. And don't spend all your time grinding - give the quests and you characters a bit of time! It is actually kinda fun to roleplay something more to the character than just the numbergame in mobfarming.
Is all.
//Petter
My plan remains the same. Cancelled in BETA . Waited till i got into LOTRO BETA, hoping that it was good............its awesome, preordering LOTRO. I"m so glad I didnt waste money on Vanguard.
Sticking around. So is my wife, and the 4 other folks I came to Vanguard with.
That being said, it's going to be a month to month kind of thing, because you can see that it can get quite a bit better, but it most definitely is not all the way there yet. I've done the MMORPG's, and nothing really strikes my interest, but Vanguard seemingly took some of the things I enjoyed best over the past 10 years of MMO's, and put 'em all together.
I'm not always keen on the changes I see, or the priority that they seem to be making them with. Uhh, Ranger heal get's added cost, and less heal power, but there are quests that dont work, mobs that go invisible, and basic issues like going to first person when you run thru a chunk. Odd on what they choose to fix.
Also, I'm really down on the spread of info via multiple forums, not having official ones may have worked in the past, but this is demonstrating why nobody ever tried it at launch before. The in-game community isnt bad at all, but the forum communities are pretty horrible. I think a vast group of people who have been around feel that any comment, or question is an assult on the game, and only THEY can answer it is taking hold. Plus, the fact that some Class Leads arent even interested in spending time on forums and websites created for that class is kind of shocking.
Yes, I feel Vanguard has great potential, and it's been extremely playable, and fun so far. Game is very definitely in Sigil's hands though, because either that potential get's realized in a hurry, or it wont be worth the time sticking around. They've got to act quickly, decisively, they need to be in touch with their playerbase, and they need to get the fixes right. I dont have the uber game system, so I know it's playable with less than awesome spec's. I also gave some time to the LOTOR beta as well, and found it...well..kinda brutal to be honest. That being said, I know people like it, in essence proving that not everything will appeal to everyone, and just because I dont like something doesnt mean it's not a good game, just means it's not for me.