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Warhammer 40k MMO Announced

GnazonGnazon Member Posts: 442

Just saw this on curse gaming:


THQ's to release a Warhammer 40K MMORPG at an unspecified date, the company's confirmed. The game is currently under development at THQ's wholly owned Austin-based outfit, Vigil Games.


Read more about it here: http://www-en.curse-gaming.com/games/54/warhammer-40k-mmo/articles/1001/warhammer-40k-goes-mmo/

Personally I am looking forward to it, but who's Vigil Games?

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Comments

  • AethiosAethios Member Posts: 1,527


    Originally posted by Gnazon
    Personally I am looking forward to it, but who's Vigil Games?


    Apparently, Vigil = THQ, the same company who produced the original WAR40K and expansions.

  • GnazonGnazon Member Posts: 442
    Company that produced Dawn of War was called Relic, THQ was only the publisher, so that doesn't clear up anything.

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  • ApollosWillApollosWill Member UncommonPosts: 82

    It's a new Developer (but THQ owned), which yet have no project. The only thing I know, is that their first project will have artwork made by Joe Madureira. Guess we will have to see what those lads and lasses are capable of.

  • GnazonGnazon Member Posts: 442
    Am I the only one that finds it very strange that THQ is giving a project of this proportions to a new/unknown company?

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  • ApollosWillApollosWill Member UncommonPosts: 82

    New name = old developers??

    Bioware have made a small sister company as well, to make their MMORPGs.

     

    Edited: And as posted here: http://uk.gamespot.com/news/6166560.html?tag=topslot;title;1&om_act=convert&om_clk=topslot

    Relic (yes the Dawn of War developer) had ads up for MMOG developers, so in the end it could be the same ol' Dawn of War folks that makes the MMORPG, just under a different roof.

  • GnazonGnazon Member Posts: 442
    Good point that. Still if any of you have any info about Vigil Games, please post it. :)



    And of course discuss Warhammer 40k mmo! :)

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  • ApollosWillApollosWill Member UncommonPosts: 82

    Heh, in the link I gave above in my edited post it actually say the following:

    [Quote]Kelly Flock: Yes, we have the game in development at our Austin-based studio, Vigil Games. The team there is led by David Adams, formerly of NCsoft, and is comprised of several MMO veterans from that community. We look forward to making further announcements with more specifics on the game in the coming months. [/Quote]

  • GnazonGnazon Member Posts: 442
    hehe nice edit, thanks :)

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  • ApocryphusApocryphus Member Posts: 3
    The benefit of giving it to a virgin company, so to speak, is relatively simple.  You differentiate yourself as a major publisher from the release, and every one of the Vigil team is expendable, as they have absolutely no reputation within the industry.  So, if they make a terrible product, the entire team can be cut out like an infection with little to no backdraft on THQ.  All THQ has to do is make sure the marketing guys keep their name in the small print until they see the player base's reaction to it at an E3 preview or something of that nature.  Now, this will give Vigil an incentive to do one of two things.  First, they could make an amazing, ground-breaking and innovative piece of software that re-establishes the MMO world.  Alternatively, they could follow the same old boring trends in the MMO world that have been established by titles like WoW and EQ, and turn the 40k universe into white noise, which would suck.  As an avid table top player of 40k, I am looking forward to this, but I'm extremely skeptical as to how they are going to do it right. Consider Space Marines, for example.  They are the pinnacle of human evolution and genetic manipulation.  They all have a sliver of the essence of a living god inside of them.  A single squad of them, according to the lore, is supposed to be able to annihilate thousands of men without reenforcement.  How the hell are they going to balance a Space Marine player against an Ork player?  Now, think of the Chaos Space Marines, who have all the toughness of a Space Marine, and a slew of mutations that expand their killing power further.  The 40k universe deals in ultimates.  So, as someone who is going to college to learn this stuff and whose been a 40k fan for some time now, I'm interested to see how things would be balanced.  I figure it could happen a couple different ways.  For example, because space marines don't recruit from the imperial guard, you start as a baseline human recruit, brand spankin' new to the battle barge.  As a baseline human recruit, as you progress in the game, you'd undergo the medical procedures that make a space marine a space marine, the first being the secondary heart, and the eighteenth being the progenoids.  From there, the player would just progress as a space marine.  This would keep the playing field balanced while keeping the space marines true to lore because while the players are playing space marines as a race, they won't be space marines in power armor until later in the game, when they're fighting bigger, badder enemies.
  • AranStormahAranStormah Member Posts: 278

    Sounds like fluff is going to be the first casualty in this war. Apart from the arguments above you could also look at WAR: The fantasy setting lending itself better to a rpg they still have to make up alot of new stuff and change around existing rules and things.

    And when they're first getting into 40k, I don't know about you, but I'm very disappointed that they aren't at least doing it proper and making a mmofps with rpg elements. As it is it just doesn't sound like it will do the license justice. Unless all playercharacters end up as peasants or living in hiveworlds in the style of a true mmorpg inspired by early Ultima Online :P Then they could label it "based on Warhammer 40.000" and you'd lose if you were drafted into the guard. ..nah.

  • bobfishbobfish Member UncommonPosts: 1,679
    Where does it say it will be an RPG?



    They haven't even started development yet, they probably haven't even got to the design phase yet. Just because they said it will be an MMO, doesn't mean it's going to be another crappy RPG. If they have any common sense, which they must to undertake such a monumental IP, they will make an FPS, something along the lines of Planetside only bigger.



    And who gives a crap about fluff, Dawn of War threw that out the window and it's an absolutely storming game.
  • ApollosWillApollosWill Member UncommonPosts: 82

    To add to the facts and discussions, about how this game is going to form out when it comes to RPG and how the players will fit into the world, it is worth to keep an eye with the new Warhammer 40k RPG coming out in Feb. 2008

    http://www.blackindustries.com/?template=40k

    In that game the players will take the role as the Inquisitor’s retinue (compare it to witchhunters or agents). So the game do not have to be a RvR or a FPS.

    Personal I don't care. I just want to play in the world , as long as it is not a tuned-downed, let's be family-friendly, game. The future is grim.

  • bobfishbobfish Member UncommonPosts: 1,679
    Interesting about that new RPG, though I've seen GW go to great lengths to ensure a video game isn't a direct imitation of their mainstream products so as to avoid direct competition with itself. I can see them using the RPG and future 40k releases to hype up the MMO significantly though.



    I think someone hit the nail on the head on one of the TT forums, when they said GW would be mad to not let people play Space Marines when it's roughly 40% of the 40k models sold. And I don't really see any way to do an MMO RPG using Space Marines.. though I can imagine how you could make a lovely single player NWN style RPG using them.



    I really hope they don't screw this up. I've been pretty determined that it will take something unique to bust open this genre and move it away from the common RPG roots, THQ has the resources and license to make a killer hit given the right format, and an FPS would be the ideal format (assuming they won't do an RTS cause Relic isn't doing it). This in turn could have a great knock on affect on other developers and publishers by making them realise that Massively Multiplayer and Success doesn't mean it has to be an RPG.
  • CereberusCereberus Member Posts: 139
    they could go down the route of Inquisitor i.e instead of controlling 1 character you have to make a warband.....like G-E...that could solve balance problems i.e (space marine cost too much and you can only have 1 but imperial guard are cheap and you can have 2-3 of them) ....
  • ApollosWillApollosWill Member UncommonPosts: 82

    It could be cool if it was a mix of FPS and RTS, where you can control your own character through a FPS interface (like Battlefield) and give commands to a squad/army by an RTS interface (like Dawn of War), with the added element of a MMORPG, where your personal character not only gain in equipment and stats, but also your squad growth perhaps all the way into a little private chapter (army).

    Add a persistence element in form of RvR and conquest of planets, and this game will not only get my cash, but also my soul . But this would probably be a "asking for too much". Just dreaming.

  • albinofreakalbinofreak Member Posts: 449
    Originally posted by bobfish

    Interesting about that new RPG, though I've seen GW go to great lengths to ensure a video game isn't a direct imitation of their mainstream products so as to avoid direct competition with itself. I can see them using the RPG and future 40k releases to hype up the MMO significantly though.



    I think someone hit the nail on the head on one of the TT forums, when they said GW would be mad to not let people play Space Marines when it's roughly 40% of the 40k models sold. And I don't really see any way to do an MMO RPG using Space Marines.. though I can imagine how you could make a lovely single player NWN style RPG using them.



    I really hope they don't screw this up. I've been pretty determined that it will take something unique to bust open this genre and move it away from the common RPG roots, THQ has the resources and license to make a killer hit given the right format, and an FPS would be the ideal format (assuming they won't do an RTS cause Relic isn't doing it). This in turn could have a great knock on affect on other developers and publishers by making them realise that Massively Multiplayer and Success doesn't mean it has to be an RPG.



    How to do Space Marines in a way that is fair? Could be pretty easy. For the good guys, you have Space Marines, Sisters of Battle (i.e. fragile Space Marines who get some other bonuses, like the ability to pray and stuff), and Inquisition forces who get all sorts of gadgets who even things out. Imperial Guard might be hard, but they could do make you like a 1337 veteran type guardsman instead of a total cannon fodder guardsman. For non-Imperial types, you have Orks who can be tough for Space Marines, Eldar Aspect Warriors who are pretty even, Dark Eldar have some reasonable equivalents, Tyranids eat marines, Necrons are equivalents, and so are Chaos marines.

    Now if they go with the fluff, the Space marines and Chaos space marines will completely dominate. But if they go with how marines are in WH40K, it'll be easy to balance.

    Maybe you'll have to unlock your Space Marine like old skool Jedi in SWG. That actually makes alot of sense, since Space Marines were picked out from the best regular human warriors and then enhanced.

    Anyway, I havent been involved with the WH40k world since I was 13 or so, but I think an MMO will be alot of fun. The world of WH40k is one of the best sci-fi IPs out there hands down. Lets just hope it gets an M rating.

  • VoxcoVoxco Member Posts: 18
    This game is not even in alpha yet so talking about its mechanics is completely pointless.



    You wont be playing this untill mid to late 2010, maybe even early 2011.
  • AckbarAckbar Member UncommonPosts: 927
    I hope its a lot like planetside but without the suck.

    ----ITS A TRAP!!!----

  • VolkmarVolkmar Member UncommonPosts: 2,501
    Originally posted by bobfish

    Where does it say it will be an RPG?



    They haven't even started development yet, they probably haven't even got to the design phase yet. Just because they said it will be an MMO, doesn't mean it's going to be another crappy RPG. If they have any common sense, which they must to undertake such a monumental IP, they will make an FPS, something along the lines of Planetside only bigger.



    And who gives a crap about fluff, Dawn of War threw that out the window and it's an absolutely storming game.

     

    eh? In what regard is Dawn of War NOT adherent to canon? (maybe it is not 100% canon as nothing is, but what blatant incongruences are there? i cannot remember any..?)

    And "who gives a crap about fluff"? yes.... why in heck going to great lenght to get a license if then you just throw it all away??

    If you do not wanna use the stuff, then don't pay extra money and just make your own sci-fi universe :D

    I too think it will be some sort of fps, rts or an hybrid rpg-rts or rpg-fps. Or something totally different.Or a Rpg but then you can use only a limited part of the IP (even if I've tought of a system similar to Dark Crusade. 1 planet, x races. the areas are freely conquerable but maybe for the first starting zone of each race and the game would be focused on the conflict and the conquering... then again, that is similar to WAR....).

    There are certain problems to solve before going the RPG way: most famous WH40k units (space marines, Eldars aspect warriors, TAU Fire aspects.....) are usually so tight and regimented that seeing a space marine on leave is an heresy :D

    2) All races in wh40k hate each other. period. no compromises. having an eldar and a chaos space marine going hand in hand is really not gonna happen

    "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"



  • bobfishbobfish Member UncommonPosts: 1,679
    Trouble is, if you follow it too closely, you won't get to play Space Marines.. atleast that's what a dozen 40k fansites out there are saying. I'm not a great follower of mmorpg.com, but as far as some as I can tell, not many tabletop players think this is a good idea cause they don't think it can work within what is known about the universe of Warhammer 40,000.



    So I'd rather they threw a few bits of it out in the interest of gameplay.. ie let us be damn Space Marines.
  • ApollosWillApollosWill Member UncommonPosts: 82

    Yeah, I know the game will first be out after I have retired (but again that is great, since I will have more time playing :P), but too hyped right now, too not dream and discuss about this game.

    Fact: Space Marines are rare, Imperial Guards are many.

    Fact: We all want to play a space marine eventually

    Fact: Warhammer 40k is hardcore.

    Mix those together and perhaps it could be done as following (other races would have to be done differently of course):

    Ontop of levels, you can open up new classes for a new character by reaching a set level or succeeding in X specific missions. The class rank could be as following (all very simplyfied):

    Rank 1: Imperial Guard

    Rank 2; Scout Marine

    Rank 3: Space Marine

    Rank 4: Terminator

    Rank 5: Dreadnought

    To avoid a huge amount of each, everytime a player dies X times with a character within a class-rank ,that character is gone, and the player moves one Rank back, and this is where the game becomes hardcore and grim.

    Problem could be that it would be too hardcore for the casual player, but imagine the awe and respect a Dreadnought player would get.

    Nevertheless, there should be enough Space Marine for all of us. A 1000 chapters with a 1000 space marines, and still not a server that can run with over a million players .

  • NeuroXlNeuroXl Member Posts: 291

    probably much to far away to really be kept in the fore-front of my mind right now ...

    cool yes ... does it mean anything? nah .. how many times has a warhammer game been announced then dropped?

  • ApollosWillApollosWill Member UncommonPosts: 82
    Originally posted by NeuroXl


    probably much to far away to really be kept in the fore-front of my mind right now ...
    cool yes ... does it mean anything? nah .. how many times has a warhammer game been announced then dropped?
    Shhhh...we don't need to be jinxed
  • thirdechelonthirdechelon Member Posts: 110
    Well the races in the game would depend on the storyline they choose. If the chose something like the Horus Heresy, it would be Space Marine vs Space Marine, 9 Loyalist Legions vs 9 Rebel Legions. The Age where Gods walked amongst Man. More on space marines from the top of my head...



    In the lore Space Marines are genetically enhanced humans standing 8-10 feet tall, the have 3 lungs - a space marine is never short on breathe, 2 hearts -  the ability to survive with the lose of one heart and the ability to sustain intense physical truama , a Fused Ribcage with bones as hard as concrete, enhanced immune system - they  are nearly immune to all poisons and toxins and can eat food normally inedable, they're saliva is a corrosive acid making them able to chew through iron bars or spit out blinding acid into foes eyes, they have enhanced hearing able to hear the slightest sounds or filter through heavy ambient sounds to track targets, they are physically superior in every way to even the greatest humans, they're upper torso is implanted with a thick carapace layer growing under and over the skin - a built-in form of armor able to withstand small arms fire -  allows for entry points for chemical and anti toxin dispensing implants to be cut in and also allows them to interface with more effeciently with their power armor, they undergo years of mental conditioning making them immune to fear, corruption and making them extremely loyal, they have organic implants in their brain making them immune to shock - they will never pass out to pain, a space marine does not need to sleep -however some believe they need sleep - an implant in their brain can allow them to 'sleep', during this state a space marine is still completely aware of his surroundings, a space marines blood is extremely efficient - its thin to allow it to be pumped around its body through its two hearts with ease - it also has a property to clot on contact with air becoming instant scar tissue - this means small cuts and abrasions nearly instantly heal themselves and also greatly slows the loss of blood in case of amputation or deep wounds.



    Power Armor a fully enclosed battle suit made from Adamantium with ablative Auto-Reactive Ceramite that hardens on impacts when absorbing extreme amounts of pressure, the suit has its own fusion reactor built-in able to power it-self for several months without maintenance, the suit amplifies the strength of the already powerful space marine to new heights - making them capable of tearing steel bulkheads and punch through light vehicle armour with ease if needed. The helmet contains its own vox-communications transciever a rebreather allowing the marine to fight in zero-atmospheric conditions the optics in the helm contain many enhacements allowing them to target enemies with ease in any lighting condition even able to track light movements around invisible foes, also contains motion trackers, range finders and any another other concievable optical enhancement if needed. im a nerd
  • -Rodriguez--Rodriguez- Member Posts: 151
    Lets just hope they make it better then WAR and dont stamp out another game for the 12-15 crowd  by watering down the IP...
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