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Verm

shane910shane910 Member Posts: 359

  The verm, as it stands, is a waste of money.  It dosent last nearly as long as it should for spending $10 a month, and thats only playing about 1/4 of the month.(actualy playing)

 

  Hopefully they will balance it so that if you spend $10 a month and only play average times you will be comfortable and still be able to maintain your gear and keep your skills trained.   And if you spend $39 a month and play the same ammount of time you will be building up a large ammount of wealth even after you buy all you need and want.

 

 That is after all, why Verm looked so promising in the first place you pay for what you actualy play, instead of a constant monthly fee even when you could barely play at all that month.

 

  Reguardless of how angry I get with this game at times I still have high hopes that they will get it balanced and fun for average players.  As they have gone off and broke the traditional MMO mold, I must give them props, but it has to be balance for the average player or it is never gonna have the size community it needs.

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Comments

  • siredmondsiredmond Member Posts: 122
    Your problem is not that verm isn't balanced. Is your attitude to spending to now end. its the difference of making 4k a month and spending it like you make 10k a month.
  • shane910shane910 Member Posts: 359
    Originally posted by siredmond

    Your problem is not that verm isn't balanced. Is your attitude to spending to now end. its the difference of making 4k a month and spending it like you make 10k a month.



    No.  I have no problem with people earning money in game to support themselves when they cannot afford IRL to verm, thats why their is verm, so when you cant afford it you dont have to.  But if you can and do verm, for the game to be so unbalanced that it makes your verm investment pointless is just stupid. How can they expect you or anyone to want to keep verming?  They cant and you will do like you said and earn it in game and never verm and thats real good for the game huh?

     

      I decided to be a fighter so how do I earn a living??? Rome is not paying last time I checked...(altho they should)  so I have to verm for a living since I find crafting far too time consuming.  But ses just goes too fast, way too fast.  And that was buying the max ammount of verm.  I bought all the gear I would need for fighting the way I wanted him set up, then I thought wow, I am gonna have to buy x# of those helms and weapons just to get trained up and thats a small fortune, plus once I am able to get into the action I randomly lose one item, that has to be replaced.... then I realized that that would be a continuous cycle that is just completly unacceptable.  Especialy for players that cant afford it.   It was then I realized why the community was so dam small and getting smaller.

      Not to mention that they expect you to pay all that and put that much time in to a game thats nowhere near finished and all buggy.

  • ImpacatusImpacatus Member Posts: 436

    I'm curious about one thing.  How much do you think a month's supply of sest should buy?  Would you mind providing an itemized list of what you feel you should be able to afford?  It seems to me like most people get by ok without tons of VERM, but maybe if you can illustrate the problem it will be clearer.

    If you're building an mmorpg, or if you'd like to share ideas or talk about this industry, visit Multiplayer Worlds.

  • shane910shane910 Member Posts: 359

     I will list a few, but since you are still playing, you can look arround and post some if you are really concerned and not just trying to be smart and say I dont know what I am talking about.

     

    1. Helms:  I bought many, most from augir, since his shop is right there at the arena, many players were buying and the price was 2500ses=$10 usd.

    2. Hamatta: Yet to actualy buy one because of the prices, last I checked that med to high QL one in the merchant was at 20k ses=$88 usd.

    3. Swords: Seen a few cheap ones but descent ones were about 1000+ ses=$7-8 bucks.

    4. Sheild: Average was about 500ses for a good one but with the new ones was a little more, have to check again on that probably 1000ses again.

     

     Now I will give the benefit, will say 2k for the helm, 10k for a good hamatta, 500 for the sword and 500 for a good shield.

    Thats 13k nowhere near what it would really cost now.... = about $42 usd (if you are not a crafter, wasting hours of your life to make one thing...) 

      Now imagine actualy useing that gear and getting in fights on the regular like most want to do in a game....  can you imagine how many times you would die with some good battles happening?  And replacing the gear you lost after each death ... how many full replacements would you go through in a months time? Now calculate that by the low number of $42 usd per replacement and you have an unacceptable # IMO.  And thats not counting wear and tear on everything from training and fighting, just loss from death.

     

      How can they expect the average player to even compete?  Many could, but like I said whats the point? The community will never be large enough to support the game at this rate, the majority of players cannot afford it... So any money invested is just a waste currently, unless you are just trying to get a monopolly going before the rush of players (that we hope) comes in.

     

      A few of those prices may be off now since I havent logged in a month or so, but I can't imagine them being that much better, please tell me if I am wrong and let me(and everyone else) know the current prices.

      Ohh, and IMO if you spend $39 usd to get 10k ses(as it is now)  that 10k ses should last you for a month and cover all replacement gear you get, plus some.  Most average MMO gamers will be paying $15-$20 usd about 5k ses,that should last one month exactly (like they said the ammount you start with would)and be somewhat tight.(need to conserve best you can)

      If you cannot afford to verm you could play, what verm was for so the community could be large enough to support itself, but you would have to spend a bit of time working for others (that do verm) to get your gear and other needs.

     

      I am not pulling this stuff out my arse, this is how they said verm would be , all I want, is for it to actualy be that way.

  • shane910shane910 Member Posts: 359

      And here ya go in their own words....

     

    What are Sesterces worth?

    At the current rate £1 GBP is equivalent to 500 Sesterces. A managed VERM ensures that most people should find that £5's worth of Sesterces would allow them to enjoy life to the full in Roma Victor for at least a month. By supplementing their virtual bank balance with in-game activities, players could be able to survive comfortably on £5's worth of Sesterces for perhaps as much as two or three months. Some players may even be able to continue to play beyond that period without purchasing any more Sesterces at all. And some players may wish to live in greater luxury and comfort and could happily spend over £10 a month just on enjoying the game to the full! But for most players we expect the on-going costs of playing Roma Victor to add up to significantly less than a comparable subscription-based MMORPG. In essence the monthly costs are set by you. You decide how much you pay and how much you play. All we have to do is make sure that you're getting a fair deal. If you don't feel that you are, then all you have to do is stop buying Sesterces. And of course unlike most subscription-based MMORPG's if you do stop playing for a while, your account will remain active without requiring a further regular monthly payment from you.

     

      And they are saying that that little bit should last way longer than I am saying... lol, how did they get this far off track?

    Especialy when KFR said they can keep it balanced...

     

    With the VERM in place, we'll be able to monitor and manage the economy and the exchange rate dynamically. If people ever feel that they're not getting good value from their experience then they don't even have to stop playing - they simply have to stop paying. That's not something that you'll hear many Managing Directors offering their potential customers.





    -KFR



    P.S. VERM and Roma Victor are registered trademarks, all rights reserved, etc. etc.

     

      Why havent they been managing the economy and changing that rate dynamically?   Especialy when they saw the player base stop verming then start dropping off like flies.... 

    Another thing to look at...

       Seems like they set prices and craft times, then later the verm value but only tested it with players that werent useing RL money and had lots of free time, so it was all good since they were playing free and told the verm(and probably times) would be adjusted as needed.  But since the craft times are so long (currently) even if they up the verm value the players will just up the price so they cant win, it will keep escalating out of control...(they forgot to factor in the value people put on their time...)  

  • ImpacatusImpacatus Member Posts: 436

    I'll admit that I don't really have a normal perspective, since I'm not a fighter or crafter, so I'll abstain from taking a position on whether crafting times should be tweaked.  I do however think that the massive overhauls you propose are unnecessary.  This is just my opinion, there are others who may have a better perspective on the issues.

    You provided the prices of some things, illustrating what a player can afford now.  What I asked, and what is really the relevant question is what a player SHOULD be able to afford. 

    For the most part, currency in this game is just currency, a unit of exchange.  There are a couple of things you absolutely need it for, but for the most part the only value it has is that players give it.  Those hamata are only expensive because they're rare and hard to build.  There are only a certain amount in the game, and somehow it needs to be decided who gets them.  Yes it's true that lowering the crafting times would make them more common and therefore cheaper, but the question is is every player entitled to the best weapons and armour in the game as soon as they log in?

    A price cap would not create more wealth.  It would just take it from the crafters and give it to the VERMers.  If crafted goods stopped being worth the time and materials it took to make them, the game would be ruined for crafters.  I recall you had some complex idea about towns where everything is cheap and safe and frontiers people go to to make money, but that would remove the economy from the hands of the players.  To me, that is not acceptable.

    The economy is at least balanced.  If you have trouble affording a hamata, so does your enemy.  It's not all that unrealistic.  Not every Roman slave and Celtic villager could afford the best weapons and armour out there. 

    I believe things will get cheaper as the economy develops and more tools are provided to crafters.  Some of the items on your list are overvalued because of the difficulty with animal parts, for instance.  However, I believe there is also such thing as things being TOO cheap.  I do not want to see the countryside turned into a big mass of private villas, aqueducts, and colliseums.  The question is where to draw the line.

    So I ask you again, to please share a list of what you think $10 worth of sesterces should buy.

    If you're building an mmorpg, or if you'd like to share ideas or talk about this industry, visit Multiplayer Worlds.

  • siredmondsiredmond Member Posts: 122
    the fact that you are replacing these items so frequently means that your career as a soldier is a short one. and not very successful. The only advice I can give you is join people with a common cause. But since you don't play anymore its a moot point.
  • shane910shane910 Member Posts: 359
    Originally posted by Impacatus


    I'll admit that I don't really have a normal perspective, since I'm not a fighter or crafter, so I'll abstain from taking a position on whether crafting times should be tweaked.  I do however think that the massive overhauls you propose are unnecessary.  This is just my opinion, there are others who may have a better perspective on the issues.
     What better perspective than that of the devs themselves...?
    You provided the prices of some things, illustrating what a player can afford now.  What I asked, and what is really the relevant question is what a player SHOULD be able to afford. 
      What I listed were things players that verm monthly should be able to afford...  right now, as I "illustrated", just to get that gear costs more than "they said" should last you a month or two...  and thats before you have to start replacing it all through wear and death.
    For the most part, currency in this game is just currency, a unit of exchange.  There are a couple of things you absolutely need it for, but for the most part the only value it has is that players give it.  Those hamata are only expensive because they're rare and hard to build.  There are only a certain amount in the game, and somehow it needs to be decided who gets them.  Yes it's true that lowering the crafting times would make them more common and therefore cheaper, but the question is is every player entitled to the best weapons and armour in the game as soon as they log in?
      No, but the players that verm $20 or so each month should not have a problem at all in getting what they need.  And it's not like we have all kinds of uber weapons with magical stats everyone wants... all the weapons are the same just mabe have lower QL, but it will still do the same dmg or protect as much as a higher QL one would just wont last as long.  No sence in hoarding them like a evil leprachaun hords gold lol...
    A price cap would not create more wealth.  It would just take it from the crafters and give it to the VERMers.  If crafted goods stopped being worth the time and materials it took to make them, the game would be ruined for crafters.  I recall you had some complex idea about towns where everything is cheap and safe and frontiers people go to to make money, but that would remove the economy from the hands of the players.  To me, that is not acceptable.
      That is reality... the thing everyone here craves...    First off the safe area for romans is what they said we would have, second once a town was overcrowded the craftsmen would have too much competition so they would likley move to a new town where they are more needed.  Also thats how towns started arround forts where soldiers were stationed and combat ready, those soldiers had down time and they would need stuff to do and want to buy nice things and needed things with their plundered loot and pay checks.
    The economy is at least balanced.  If you have trouble affording a hamata, so does your enemy.  It's not all that unrealistic.  Not every Roman slave and Celtic villager could afford the best weapons and armour out there. 
      Yeah but slaves and villagers should be players that dont verm for whatever reason... Players that verm($20 month), RB should treat as middle class right off else why keep verming?  Those that verm more than most ($39 month)would just be even better off like upper class probably able to found a guild or something.  If someone was paying you for a game they can play and not pay why would you not allow that paying person access to all the weapons and armor?   And I am talking about all the armor we have now, not the goldplated fancy pantsy stuff that aint in yet, just the average armor that was used by everyday soldiers on the feild.
    I believe things will get cheaper as the economy develops and more tools are provided to crafters.  Some of the items on your list are overvalued because of the difficulty with animal parts, for instance.  However, I believe there is also such thing as things being TOO cheap.  I do not want to see the countryside turned into a big mass of private villas, aqueducts, and colliseums.  The question is where to draw the line.
      I think thats exactly what RB would want lol, that would mean that would actualy have players all over in the game... Yes their is too cheap but right now its far from it they got to come down through the ranges a bit... from outrageous to overpriced to acceptable then to very fair and then to too cheap.
    So I ask you again, to please share a list of what you think $10 worth of sesterces should buy.
       $20= 5k ses, Like I said in the last post, should last enough to get you through a whole month , but the devs said it would last ya for longer than that more like two mabe three if you spent it wisely...
      To figure out exactly what all that should buy would be based on your playtimes.  You have to figure you arent playing a full month each month...  average player mabe 2-3 hrs a day some 6+hrs a day.  For the player that plays 2 hrs a day he probably wont have as many encounters or go through as many weapons as the player that spends 6hrs, so his costs would be lower. Both players could spend $10 but it wouldnt last the 6hr player for nearly as long. They would get the same use from it just at a slower pace for the player that dosent play as much.  But if the 6hr player spent time working or crafting selling stuff he could stay about even with the 2hr player in the length that ses would last,but he would be working harder. More likley tho is that the 6hr player would naturaly buy more like $39 a month since they are that into the game, and they would be able to get ahead even through the losses they would take by playing more, plus some for their hard work...
      Now if that player that plays 2hr a day buys $39 a month each month for say 2 months, like I did, you would naturaly figure that that player would be well off for a good long time since his loss is much lower than his gain ratio is because of his lower play times. That is unless he is spending it up on everything in sight...  you wouldnt expect him to go broke just buying and keeping basic gear.........
      In the end it is not up to me to decide what you shuld be able to buy with $10 of ses it should be up to you how you play the game.  But if you are playing average times and paying average MMO fees, and still unable to stay effective or "in gear" for the whole month you play, then it is unbalanced IMO.
     
  • shane910shane910 Member Posts: 359
    Originally posted by siredmond

    the fact that you are replacing these items so frequently means that your career as a soldier is a short one. and not very successful. The only advice I can give you is join people with a common cause. But since you don't play anymore its a moot point.



      My gripe comes from training....   I have been killed 2 mabe 3 times once by accident from a noob while training. 

      Never had much combat action where two sides are geared up and facing off.  But in that situation someone is losing some gear.... especialy if that someone has not spent weeks grinding skills(boring) but just wants to have some fun.

      Mabe even gain while being in those fights??? Would seem like that would make the game more fun instead of boring grinding in the arena rinsing and repeating...  But right now thats just a costly, foolhearty thing to try.

       I would love to get in some huge battles with everyone all in formation and in gear (like it was supposed to be).  But right now I would form up but their is no way in hell I would don my precious armor that cost a small fortune.  

    IRL where you die and never have to worry about money or gear again then it wouldnt be so bad... But in a comabt game where you die, pop back in and are out 5 bucks it just dont work lol.

     

     ps. Also I am in a house HC to be exact, or was been awhile, they may have booted me.  They are all cool people(why I joined). But I cant see wasting time and or money untill I see that they are addressing these obvious problems...   If they do hell yeah I will be back in, contributing and haveing plesant conversations with those I meet in my travels, untill then I have other fun games to play got a whole wall full.... 

    But I got my eye on em.  Like the SoTW, looks like it will be a good addition I will play it some then, to see what it fixes and how much better it looks.

  • ImpacatusImpacatus Member Posts: 436

    I don't see why one would *need* a sword when you can fight just fine with a cheap spear, or why one'd need a hamata at all.  And how many of these things should be rationed per month?  One player might be careless and get looted all the time and forget to maintain his equipment, while another might start off with the spear the master gives you for the fishing quest and get whatever he needs through loot.  What about the crafting side of things, should every metalworker have a set of furnaces, forges, and anvils, or just start with the public ones and work their way up?  How many of these things should a months sesterces buy?

    You insist that $10 isn't able to last players for a month, but then how is it that so many players are playing without VERMing?  I'm not saying the prices are perfect now, but people spend different amounts of money.  It's not so easy to objectively say that the game is unplayable with these prices.  In order to say that, we'd need to establish a consensus on what a reasonable standard of living in game is.  Remember, you can always fight naked with a spear or your fists, or make piles of wood or clay without needing tools.  Lack of money does not prevent you from playing the game.  It all comes back to the question of what a player should be entitled to for $10.

    And as far as a caste system based on VERM, I don't think that should be done.  Players who don't pay should have access to the same game as those who do.  It may be easier for those who do, but no one should ever feel *forced* to VERM to get access to some feature of the game.

    Actually, this comes back to the old debate: Should the game be dominated by jobless insomniacs with no life, or by people with more money than sense?  Both of them contribute and show their devotion to the game in their own way.  Right now it may be skewed toward the former, your suggestions would point it towards the latter.  I guess ideally there should be a balance, for RV to both remain economically viable and appealing to those skeptical of gold buying.

    If you're building an mmorpg, or if you'd like to share ideas or talk about this industry, visit Multiplayer Worlds.

  • shane910shane910 Member Posts: 359
    Originally posted by Impacatus


    I don't see why one would *need* a sword when you can fight just fine with a cheap spear, or why one'd need a hamata at all.  And how many of these things should be rationed per month?  One player might be careless and get looted all the time and forget to maintain his equipment, while another might start off with the spear the master gives you for the fishing quest and get whatever he needs through loot.  What about the crafting side of things, should every metalworker have a set of furnaces, forges, and anvils, or just start with the public ones and work their way up?  How many of these things should a months sesterces buy?
     I am not saying make everything 2ses but mabe more like 50-100 ses for a good sword instead of 1000ses.... or take you about an hour of playing to make the sword once you have the materails.  And the only reason you would need to build a furnace is if you are setting up in a new town without a public one, and in that situation you probably have a guild and many non verming players willing to pitch in to get a discount or some gear...
     And once again, a months ses should last a month for your play style.
    You insist that $10 isn't able to last players for a month, but then how is it that so many players are playing without VERMing?  I'm not saying the prices are perfect now, but people spend different amounts of money.  It's not so easy to objectively say that the game is unplayable with these prices.  In order to say that, we'd need to establish a consensus on what a reasonable standard of living in game is.  Remember, you can always fight naked with a spear or your fists, or make piles of wood or clay without needing tools.  Lack of money does not prevent you from playing the game.  It all comes back to the question of what a player should be entitled to for $10.
      Because the player base is so small, the players that have invested can afford to help their guild out. But once you get a bunch of players its not gonna be quite so easy to get that gear, its not gonna be just handed to you you will have to work harder for it.  It is not unplayable, you can play it but its just not quite as fun playing a roman that you pay for and looking like a pervert streaker running arround naked everywhere. Cant really get into character too well.
    And again you keep ignoring that $10 should last you about a month for your in game play time.  If your play time takes $10 dollars to make it through the month then thats what you need, if you play more than that, you may need more to get you through ... if you need only $10 to get through (from your playtime) and you spend $30 you would have lots of extra ses each month building up.   But prices should be fair enough that that $10 you pay should last enough to get you through about 60hrs of playing steady, thats one month two hrs a day. And the times on those items would have to come down a bit to make it worth crafting.
    And as far as a caste system based on VERM, I don't think that should be done.  Players who don't pay should have access to the same game as those who do.  It may be easier for those who do, but no one should ever feel *forced* to VERM to get access to some feature of the game.
      And they would, again it's like you havent read my posts you just keep saying the same thing...   Those that cant verm would get what they need by working for other players.  You shouldn't be forced to verm you should want to verm so you dont have to work so much and RB should want you to verm so they can get paid and be able to afford to update the game. If players can get everything without verming at all then why would anyone need to verm?
    Actually, this comes back to the old debate: Should the game be dominated by jobless insomniacs with no life, or by people with more money than sense?  Both of them contribute and show their devotion to the game in their own way.  Right now it may be skewed toward the former, your suggestions would point it towards the latter.  I guess ideally there should be a balance, for RV to both remain economically viable and appealing to those skeptical of gold buying.
      This is what I have been saying, it has to be balanced so it's fun for all types of players. You cant make it hard on the players that are verming by limiting what they can buy by making the cost of a few items $50usd...... or you just drive them away.  And if you make it too much of a drag on the players that dont verm it would be hard to see a reason to play much less verm...  
      What point does it serve to make a sword that is higher QL sell for so much more? (cuz thats about the only real bonus to it) I mean if you lose it in a fight all that extra QL goes with it... wasted fortune you paid so it stayed out of the hands of the person who just took it from you lol....
     
  • ImpacatusImpacatus Member Posts: 436
     I am not saying make everything 2ses but mabe more like 50-100 ses for a good sword instead of 1000ses.... or take you about an hour of playing to make the sword once you have the materails.  And the only reason you would need to build a furnace is if you are setting up in a new town without a public one, and in that situation you probably have a guild and many non verming players willing to pitch in to get a discount or some gear...

    And once again, a months ses should last a month for your play style.

    It takes 40 minutae to smelt ore in a furnace.  The more furnaces one posesses, the faster they can work.  If you have not furnaces of your own, you're stuck fighting over the public ones with any other miner, only to smelt one piece of ore at a time when your turn comes.  That's at least as game breaking as not having a high quality hamata.  Unless of course you're talking about after the crafting overhaul you propose is done

    And how exactly do you make the same amount of money last the same amount of time for people with drastically different playstyles?  Some people spend alot, some people spend very little.  The only way would be to give everyone unlimited credit, and reimburse them at the end of the month.

    Because the player base is so small, the players that have invested can afford to help their guild out. But once you get a bunch of players its not gonna be quite so easy to get that gear, its not gonna be just handed to you you will have to work harder for it.  It is not unplayable, you can play it but its just not quite as fun playing a roman that you pay for and looking like a pervert streaker running arround naked everywhere. Cant really get into character too well.

    The expensive items are mostly crafted.  The VERMers aren't creating them out of thin air, except when they buy it from NPC merchants.  Even if no one VERMed, the items could be crafted, and bartered for porportionally large amounts of goods.

    And again you keep ignoring that $10 should last you about a month for your in game play time.  If your play time takes $10 dollars to make it through the month then thats what you need, if you play more than that, you may need more to get you through ... if you need only $10 to get through (from your playtime) and you spend $30 you would have lots of extra ses each month building up.   But prices should be fair enough that that $10 you pay should last enough to get you through about 60hrs of playing steady, thats one month two hrs a day. And the times on those items would have to come down a bit to make it worth crafting.

    $10 can last you a month, a year, or ten years.  It all depends on how much you're spending, and how much you're making in game.  There's not one amount of money you can objectively say everyone needs to be handed in order to survive.

    And they would, again it's like you havent read my posts you just keep saying the same thing...   Those that cant verm would get what they need by working for other players.  You shouldn't be forced to verm you should want to verm so you dont have to work so much and RB should want you to verm so they can get paid and be able to afford to update the game. If players can get everything without verming at all then why would anyone need to verm?

    Well, that's pretty much how it works now.  You're problem seems to be that the players who don't VERM are too good at making money from those who do.  VERMing gives you an advantage, but I don't think it's meant to completely replace working in game.  Everyone paid the same box price for this game, and it was advertised that this game has no monthly fee.  If they chopped the game in half and gave part of it to non-VERMers, don't you think that would be considered a little dishonest?

    This is what I have been saying, it has to be balanced so it's fun for all types of players. You cant make it hard on the players that are verming by limiting what they can buy by making the cost of a few items $50usd...... or you just drive them away.  And if you make it too much of a drag on the players that dont verm it would be hard to see a reason to play much less verm...  

    Turning the non-VERMers into a serf class, taking away game features, and denying them the oppurtunity to make something of themselves through hard work would do just that.  It doesn't matter if they get a nice tip every once in awhile, if they can't run guilds or pursue the profession they want, they're going to feel shafted.

    What point does it serve to make a sword that is higher QL sell for so much more? (cuz thats about the only real bonus to it) I mean if you lose it in a fight all that extra QL goes with it... wasted fortune you paid so it stayed out of the hands of the person who just took it from you lol...

    If you keep the sword in good repair, then a 15/15 sword would last as long as 3-4 10/10 swords at least, maybe more.  If you're worried about losing it in a fight, and you don't see any advantage to it, why not just get a cheaper one, or better yet a cheap spear?  Looting is just another way for people to make money in game, and because of it not being able to afford the best equipment at first is less of a disadvantage.

    If you're building an mmorpg, or if you'd like to share ideas or talk about this industry, visit Multiplayer Worlds.

  • siredmondsiredmond Member Posts: 122
    Dont forget that a higher level equipment have better damage values than low quality counterparts. I imagine that it is set up right now that a 10/10 sword would have a hard time cutting through a 75/75 lorica segmenta
  • shane910shane910 Member Posts: 359

      Here ya go I will post it again, read it this time...   (RB's words)

     

     

    What are Sesterces worth?

    At the current rate £1 GBP is equivalent to 500 Sesterces. A managed VERM ensures that most people should find that £5's worth of Sesterces would allow them to enjoy life to the full in Roma Victor for at least a month. By supplementing their virtual bank balance with in-game activities, players could be able to survive comfortably on £5's worth of Sesterces for perhaps as much as two or three months. Some players may even be able to continue to play beyond that period without purchasing any more Sesterces at all. And some players may wish to live in greater luxury and comfort and could happily spend over £10 a month just on enjoying the game to the full! But for most players we expect the on-going costs of playing Roma Victor to add up to significantly less than a comparable subscription-based MMORPG. In essence the monthly costs are set by you. You decide how much you pay and how much you play. All we have to do is make sure that you're getting a fair deal. If you don't feel that you are, then all you have to do is stop buying Sesterces. And of course unlike most subscription-based MMORPG's if you do stop playing for a while, your account will remain active without requiring a further regular monthly payment from you.

     

    Now if you payed attention, they answered your question as I have about 15 times now...

    At the current rate £1 GBP is equivalent to 500 Sesterces. A managed VERM ensures that most people should find that £5's worth of Sesterces would allow them to enjoy life to the full in Roma Victor for at least a month.

    TO THE FULL  !!!!!!

      Does that mean that you wont be able to buy the sword or armor you want...?  No, it says to the full.

      If you dont verm at all, then you would/should have a bit more of a hard time. Not imposible but hard!!!  That means you have to work harder in game than those that verm would.

      Now mabe this time you wont read into it what you want and say, that I am saying to split the game in half and not give the non vermers acces, just to make them work for it and ease up on those that are verming.... I mean were verming.

  • ImpacatusImpacatus Member Posts: 436

    Calm down.  I'm not trying to attack you.  I just disagree with you.

    There's more than one way to interpret those words, and I don't think you have the correct one.  If you want to be literal, it says over ten pounds, not ten pounds exactly. 

    I know this isn't the case, but it almost sounds like you think they intend everyone who spends twenty dollars to have unlimited weapons and armour for the month.  Or maybe unlimited private crafting devices?  Their own cities?  I highly doubt it that's what they intend.  "To the full" just means that they'll have the oppurtunity to experience any part of the game, not that they'll have everything they could possibly want.  I know this isn't what you mean, but you have to realize that not everybody has the same idea of what you "need" to enjoy the game for a month. 

    Before you can go about exploring solutions, you have to define the problem.  You say you don't get enough for your money, but you refuse to say exactly what IS enough.  All you've been giving is extremely vague, open, and subjective parameters such as "enough to last for a month" or "enough to support your playstyle for a month."  Do you not realize that these are meaningless? 

    If you think there's a certain amount of items you're entitled to for your money, make a list.  Then we'll have something to discuss.  Until then, you haven't even established the problem you're so worried about.

    If you're building an mmorpg, or if you'd like to share ideas or talk about this industry, visit Multiplayer Worlds.

  • shane910shane910 Member Posts: 359
    Originally posted by Impacatus


    Calm down.  I'm not trying to attack you.  I just disagree with you.
    I am not upset just wanted to make sure you read it this time.
    There's more than one way to interpret those words, and I don't think you have the correct one.  If you want to be literal, it says over ten pounds, not ten pounds exactly. 
     You can split hairs all you want but you can plainly see what they were saying.
    I know this probably isn't the case, but it almost sounds like you think they intend everyone who spends twenty dollars to have unlimited weapons and armour for the month.  Or maybe unlimited private crafting devices?  Their own cities?  I highly doubt it that's what they intend.  "To the full" just means that they'll have the oppurtunity to experience any part of the game, not that they'll have everything they could possibly want.  I know this probably isn't what you mean, but you have to realize that not everybody has the same idea of what you "need" to enjoy the game for a month. 
     Actualy one would think that they would love to have people spending $20 a month on their game...  And if they were they should have what they need for that month or they wont verm again.   If you were a smith you probably would have your own crafting devices (where ever you lived) but probably not many since you wouldnt be able to or need to use more than one of each... 
    If you were buying a town you probably been buying more like $39 each month.  And that should be the max you can buy per month ...period.   Any more than that just says the rich will be better than you in this game no matter how much you try...  $39 a month is pricy for a MMO but not so much that it is completely unfair to the majority of gamers, any more than that would be.  
     To the full means, to me, that since you are paying the average MMO fee you can enjoy the game to the full as a average player could in any other game.  You would not be owning towns and massive buildings that would be for those that wanted to pay the $39 a month(well above average). But all the minor things like weapons, armor, tools and crafting equipment... you would have no problem keeping the entire month, even with large battles(lots of deaths) and natural wear through use.
     
    Before you can go about exploring solutions, you have to define the problem.  You say you don't get enough for your money, but you refuse to say exactly what IS enough.  All you've been giving is extremely vague, open, and subjective parameters such as "enough to last for a month" or "enough to support your playstyle for a month."  Do you not realize that these are meaningless? 
      You act as if you cannot understand what I am saying, it's hilarious... when you know exactly what I am saying.  It has to be fair for average players paying average MMO fees and playing average MMO times...  It is not my job to find that balance it was RB's, obviously they did not do nearly enough testing themselves...  By seeing what average player losses are in average playing times also taking in consideration travel times and the overall population size.   Also thats why they made it so they could adjust the ses value... something they have yet to even try, or talk about, since release...
    If you think there's a certain amount of items you're entitled to for your money, make a list.  Then we'll have something to discuss.  Until then, you haven't even established the problem you're so worried about.
      Tell it to RB...  tell them to actualy test it this time and find out those values themselves, thats not my job, I am paying them dammit. (or was)
  • ImpacatusImpacatus Member Posts: 436

      Actualy one would think that they would love to have people spending $20 a month on their game...  And if they were they should have what they need for that month or they wont verm again.   If you were a smith you probably would have your own crafting devices (where ever you lived) but probably not many since you wouldnt be able to or need to use more than one of each... 

    Yes you would, I already explained why.

    If you were buying a town you probably been buying more like $39 each month.  And that should be the max you can buy per month ...period.   Any more than that just says the rich will be better than you in this game no matter how much you try...  $39 a month is pricy for a MMO but not so much that it is completely unfair to the majority of gamers, any more than that would be.  

    At what point does the free market, player made economy come in?  Shouldn't the leaders of the game be people who have the time and motivation to help others and do the work it entails?

      To the full means, to me, that since you are paying the average MMO fee you can enjoy the game to the full as a average player could in any other game.  You would not be owning towns and massive buildings that would be for those that wanted to pay the $39 a month(well above average). But all the minor things like weapons, armor, tools and crafting equipment... you would have no problem keeping the entire month, even with large battles(lots of deaths) and natural wear through use.

    Maybe this is the source of our miscommunication.  In just about every mmorpg I've played, the average player gets NOTHING for their monthly fee, besides access to the game.  You have to earn everything by playing the game, which is something you can do here, it just takes a little more initiative.

    You act as if you cannot understand what I am saying, it's hilarious... when you know exactly what I am saying.  It has to be fair for average players paying average MMO fees and playing average MMO times...  It is not my job to find that balance it was RB's, obviously they did not do nearly enough testing themselves(seeing what average player losses are in average playing times).   Also thats why they made it so they could adjust the ses value... something they have yet to even try, or talk about, since release...

    Tell it to RB...  tell them to actualy test it this time and find out those values themselves, thats not my job, I am paying them dammit. (or was)

    The devs haven't changed it, so maybe they think it's fine.  You're basically the only player making a big deal out of this, so maybe most of the community thinks it's fine. 

    It therefore falls on you to prove it if it's not.  In order to do that, it needs to be established what is an acceptable exchange rate in order to determine how short of it we are.  It doesn't matter how many times you repeat it, you need something more concrete than what you're offering. 

    No, I don't know what you're saying.  Maybe if I did, I would be just as agitated as you.  But it looks to me like the situation isn't nearly as bad as you make it out to be.  I will admit that I don't think it would hurt if the sesterces were made a little cheaper.  I do not, however, see why you think the situation is dire enough to call for a complete redesign of the game. 

    If you're building an mmorpg, or if you'd like to share ideas or talk about this industry, visit Multiplayer Worlds.

  • shane910shane910 Member Posts: 359
    Originally posted by Impacatus


      Actualy one would think that they would love to have people spending $20 a month on their game...  And if they were they should have what they need for that month or they wont verm again.   If you were a smith you probably would have your own crafting devices (where ever you lived) but probably not many since you wouldnt be able to or need to use more than one of each... 
    Yes you would, I already explained why.
    If you were buying a town you probably been buying more like $39 each month.  And that should be the max you can buy per month ...period.   Any more than that just says the rich will be better than you in this game no matter how much you try...  $39 a month is pricy for a MMO but not so much that it is completely unfair to the majority of gamers, any more than that would be.  
    At what point does the free market, player made economy come in?  Shouldn't the leaders of the game be people who have the time and motivation to help others and do the work it entails?
      To the full means, to me, that since you are paying the average MMO fee you can enjoy the game to the full as a average player could in any other game.  You would not be owning towns and massive buildings that would be for those that wanted to pay the $39 a month(well above average). But all the minor things like weapons, armor, tools and crafting equipment... you would have no problem keeping the entire month, even with large battles(lots of deaths) and natural wear through use.
    Maybe this is the source of our miscommunication.  In just about every mmorpg I've played, the average player gets NOTHING for their monthly fee, besides access to the game.  You have to earn everything by playing the game, which is something you can do here, it just takes a little more initiative.
    You act as if you cannot understand what I am saying, it's hilarious... when you know exactly what I am saying.  It has to be fair for average players paying average MMO fees and playing average MMO times...  It is not my job to find that balance it was RB's, obviously they did not do nearly enough testing themselves(seeing what average player losses are in average playing times).   Also thats why they made it so they could adjust the ses value... something they have yet to even try, or talk about, since release...
    Tell it to RB...  tell them to actualy test it this time and find out those values themselves, thats not my job, I am paying them dammit. (or was)
    The devs haven't changed it, so maybe they think it's fine.  You're basically the only player making a big deal out of this, so maybe most of the community thinks it's fine. 
    It therefore falls on you to prove it if it's not.  In order to do that, it needs to be established what is an acceptable exchange rate in order to determine how short of it we are.  It doesn't matter how many times you repeat it, you need something more concrete than what you're offering. 
    No, I don't know what you're saying.  Maybe if I did, I would be just as agitated as you.  But it looks to me like the situation isn't nearly as bad as you make it out to be.  I will admit that I don't think it would hurt if the sesterces were made a little cheaper.  I do not, however, see why you think the situation is dire enough to call for a complete redesign of the game. 
     



    /sigh....  Log in and look arround brother man...   The situation is past dire figure it out lol.

       The majority of the players are gone and not looking back, but since I can see how close they are to having a good game(and invested a bit of cash), I dont want to just walk away and give up... I want to see it fixed so I can play it the way it should be.  I could have done like the rest and just said nahh... it sucks and leave, but I choose to come here and say why so they can make the nessairy fixes.

      

      You can split hairs and try to wear me down and run me off with repetitive "but why" type of questioning(all 10 of the "community"), like a small child does(but why, but why, but why) but it dosent change the facts that this game is not doing well at all...  I dont see you proposing solutions .... just saying its all great and they got a master plan...  Well it is failing, and soon you will have to realize it too, hopefully it wont be too late.

      

      My suggestions at least make it more fun and reasonable for players to come back or join for the first time and put down roots, to be able to actualy enjoy the game, if you invest money in something you dont want to lose/leave that investment do ya?   Think outside that little box and it will make sence.

      You can say the average player dosent get anything for his investment in normal MMO's... true.  But it dosent hold water while talking about this game, your investment(wealth) places you at a certain level in society.  None a slave, average a normal citizen and alot for a lord or leader whatever.  If its not worth it to verm you wont, if you dont you have nothing keeping you here do you ? And the game will slowly die like is is now...   just think about it before you post back with another reason why they should keep on this course...

      Note I dont think of just myself and having fun, but also ways that RB can make money so they can keep making the game better(not to mention get paid)... But noone wants to listen or think long enough to put two and two together... 

     everyone wants to assume I am just being selfish and want the game my way lol whatever , I will eventualy find a good one, mabe AoC, and you wont see or hear from me again... if it is still like this, But I want this one to do well... And that is the reason I waste my time posting.

  • KemarikKemarik Member Posts: 122
    Originally posted by shane910




    /sigh....  Log in and look arround brother man...   The situation is past dire figure it out lol.
       The majority of the players are gone and not looking back, but since I can see how close they are to having a good game(and invested a bit of cash), I dont want to just walk away and give up... I want to see it fixed so I can play it the way it should be.  I could have done like the rest and just said nahh... it sucks and leave, but I choose to come here and say why so they can make the nessairy fixes.
      
      You can split hairs and try to wear me down and run me off with repetitive "but why" type of questioning(all 10 of the "community"), like a small child does(but why, but why, but why) but it dosent change the facts that this game is not doing well at all...  I dont see you proposing solutions .... just saying its all great and they got a master plan...  Well it is failing, and soon you will have to realize it too, hopefully it wont be too late.
      
      My suggestions at least make it more fun and reasonable for players to come back or join for the first time and put down roots, to be able to actualy enjoy the game, if you invest money in something you dont want to lose/leave that investment do ya?   Think outside that little box and it will make sence.

      You can say the average player dosent get anything for his investment in normal MMO's... true.  But it dosent hold water while talking about this game, your investment(wealth) places you at a certain level in society.  None a slave, average a normal citizen and alot for a lord or leader whatever.  If its not worth it to verm you wont, if you dont you have nothing keeping you here do you ? And the game will slowly die like is is now...   just think about it before you post back with another reason why they should keep on this course...
      Note I dont think of just myself and having fun, but also ways that RB can make money so they can keep making the game better(not to mention get paid)... But noone wants to listen or think long enough to put two and two together... 
     everyone wants to assume I am just being selfish and want the game my way lol whatever , I will eventualy find a good one, mabe AoC, and you wont see or hear from me again... if it is still like this, But I want this one to do well... And that is the reason I waste my time posting.



    Dire?  Not doing well at all?  Not true.  In early January, we were lucky to get more than 10 people to log into Corstopitum at any given time.  Two nights ago, a weeknight no less, I counted 36.  Every roman guild has lately been steadily adding new people into their ranks.  The economy has started to pick up and there's money being made and circulated in ever increasing amounts.  There is the occasional raid by small groups of barbarians, but our resident legions are now strong enough to find and repel the invaders fairly quickly.

    You want the game fixed so YOU can play it the way it SHOULD BE?  Who are you to decide how it should be?  You expressed your ideas multiple times in the private RV forums and they pretty much fell on deaf ears.  Almost nobody playing the game agreed with you.  You have not posted again in there lately so I'm assuming RB asked you to cease and desist.  Perhaps this angered you and now your agenda is to air dirty laundry here in a much more public place? 

    Majority of the players gone and not looking back?  Probably true if you count the number of accounts sold and the number of current active players, but it's ironic that this week I've seen two old friends return who quit the game last fall, have logged in again, and have found a lot more content and activity in game now that interests them and keeps them busy.

    You go on and on and on in these forums about how Roma Victor needs to be changed so the "average player" can enjoy it.  I find nothing "average" about all the people I meet and associate with in game.  There are a few bad apples, but the high caliber people of character and integrity I see for the most part is what keeps me coming back.  This is a unique MMO and was never intended to conform to the norm or be a casual gaming experience.

    You speak of a roman guild you joined and I would question why they apparently didn't help you.  As was done multiple times this week with the guild I am in, you, as a new player, should have been equipped with everything you need to skill up in your chosen profession(s), given some goals, and given some responsibilities and tasks to perform for that guild in return.  VERM should not have been an issue and is not for most people.

    Roma Victor is a simulation of 2nd century, roman occcupied Briton.  Times were hard then.  If you're not willing to work with other people and have some give and take, you're playing the wrong game  Patches with new game content and functionality have been coming out steadily since mid January and momentum has been building.  Your assessment that the game is failing and will crash and burn if the changes you demand are not implemented is false, if not a bit arrogant.

    10
  • shane910shane910 Member Posts: 359
    Originally posted by Kemarik

    Originally posted by shane910




    /sigh....  Log in and look arround brother man...   The situation is past dire figure it out lol.
       The majority of the players are gone and not looking back, but since I can see how close they are to having a good game(and invested a bit of cash), I dont want to just walk away and give up... I want to see it fixed so I can play it the way it should be.  I could have done like the rest and just said nahh... it sucks and leave, but I choose to come here and say why so they can make the nessairy fixes.
      
      You can split hairs and try to wear me down and run me off with repetitive "but why" type of questioning(all 10 of the "community"), like a small child does(but why, but why, but why) but it dosent change the facts that this game is not doing well at all...  I dont see you proposing solutions .... just saying its all great and they got a master plan...  Well it is failing, and soon you will have to realize it too, hopefully it wont be too late.
      
      My suggestions at least make it more fun and reasonable for players to come back or join for the first time and put down roots, to be able to actualy enjoy the game, if you invest money in something you dont want to lose/leave that investment do ya?   Think outside that little box and it will make sence.

      You can say the average player dosent get anything for his investment in normal MMO's... true.  But it dosent hold water while talking about this game, your investment(wealth) places you at a certain level in society.  None a slave, average a normal citizen and alot for a lord or leader whatever.  If its not worth it to verm you wont, if you dont you have nothing keeping you here do you ? And the game will slowly die like is is now...   just think about it before you post back with another reason why they should keep on this course...
      Note I dont think of just myself and having fun, but also ways that RB can make money so they can keep making the game better(not to mention get paid)... But noone wants to listen or think long enough to put two and two together... 
     everyone wants to assume I am just being selfish and want the game my way lol whatever , I will eventualy find a good one, mabe AoC, and you wont see or hear from me again... if it is still like this, But I want this one to do well... And that is the reason I waste my time posting.



    Dire?  Not doing well at all?  Not true.  In early January, we were lucky to get more than 10 people to log into Corstopitum at any given time.  Two nights ago, a weeknight no less, I counted 36.  Every roman guild has lately been steadily adding new people into their ranks.  The economy has started to pick up and there's money being made and circulated in ever increasing amounts.  There is the occasional raid by small groups of barbarians, but our resident legions are now strong enough to find and repel the invaders fairly quickly.

      ummm..... ok.   SO they must be rolling in the bucks huh? A whole 36 ppl now...     you made my point.

    You want the game fixed so YOU can play it the way it SHOULD BE?  Who are you to decide how it should be?  You expressed your ideas multiple times in the private RV forums and they pretty much fell on deaf ears.  Almost nobody playing the game agreed with you.  You have not posted again in there lately so I'm assuming RB asked you to cease and desist.  Perhaps this angered you and now your agenda is to air dirty laundry here in a much more public place? 

      Who am I ? A paying customer thats who.   And true noone there (in RV forum) wanted to listen... all 36 of you ...  Thats because the people that care about it as much as me have long since left the game and never looked back.  If they enjoyed it like it is as much as the 36 of you do , then we would have more like 4-5k ppl playing I would imagine.  And RB never asked me anything I came here because I wanted to, quit making assumptions about stuff you know nothing about.

    Majority of the players gone and not looking back?  Probably true if you count the number of accounts sold and the number of current active players, but it's ironic that this week I've seen two old friends return who quit the game last fall, have logged in again, and have found a lot more content and activity in game now that interests them and keeps them busy.

      Probably true?  More like obviously true,   that whole 2 ppl you saw come back, and feel you need to praise, shows how dire the situation is. 

    You go on and on and on in these forums about how Roma Victor needs to be changed so the "average player" can enjoy it.  I find nothing "average" about all the people I meet and associate with in game.  There are a few bad apples, but the high caliber people of character and integrity I see for the most part is what keeps me coming back.  This is a unique MMO and was never intended to conform to the norm or be a casual gaming experience.

      You wouldnt find anything average about these players because their are no average players in this game...       If it wasnt meant to be a casual experiance why the hell did they use verm method of payment... its geared to making the game affordable for those that play casualy...(those that cant afford the time or money required in a normal MMO)

    You speak of a roman guild you joined and I would question why they apparently didn't help you.  As was done multiple times this week with the guild I am in, you, as a new player, should have been equipped with everything you need to skill up in your chosen profession(s), given some goals, and given some responsibilities and tasks to perform for that guild in return.  VERM should not have been an issue and is not for most people.

      Dont question my guild they helped plenty. However it is not their responsibility to keep me geared up, theys why I bought ses myself...  They gave what they could afford to, but since everything is so costly and verm is unbalanced they couldnt keep giving and giving they have to have some for themselves... they supposed to give all their money away so they cant afford anything? Not like it's a 50 man guild that can make everything and give it away all day, was a small guild, as I imagine most are since their is only about... what 36 ppl you said, playing lol.

    Roma Victor is a simulation of 2nd century, roman occcupied Briton.  Times were hard then.  If you're not willing to work with other people and have some give and take, you're playing the wrong game  Patches with new game content and functionality have been coming out steadily since mid January and momentum has been building.  Your assessment that the game is failing and will crash and burn if the changes you demand are not implemented is false, if not a bit arrogant.

    I know whats being done I keep an eye on em all the time.  But whats arrogant is how you can talk down your nose at me saying I dont know what I am talking about while simultaniously backing up everything I said.  You know the community is all most non existant, 36 ppl in a MMO.... ya thats massive.  And ignore the fact thet all those people are gone and not wonder why...      Each time they come in to tell you why, you and the other 36 players(that do like it) run them off by talking crap and making them feel like you are trying to make me feel.......   Just not gonna work on me I will keep posting the facts as I (an average player) see them.

       Note, I am average because like most average players I have a life, and cant afford or wont because it's a waste, to spend as much time or money on a "game" as you 36 seem to do.

       Most people will feel the same, but you wont listen even if everyone came here and told ya.  If they ever want this MMO to be MM them they will make the nessairy adjustments so it is balanced to average players.

  • KemarikKemarik Member Posts: 122

    I now believe your reading comprehension level may be an issue here as well.

    I correctly stated I have seen as many as 36 players online at one time in Corstopitum recently.  You then incorrectly referred to that number as the total active population of the game as basis for some weak arguments.

    There are players in Roma Victor from all over the world, thus many time zones, who are online at varying times of the day for varying time periods.  These players are spread out over 900 boards, about 10 of which have settlements that people call home.  Corstopitum is only one of those settlements.  It is the most populated however.  I can't even guess how many total active players there actually are in Roma Victor as that information is never shared with the players and there is no way to see that for ourselves without extensive, time consuming travel in game.  I can only observe that the population and activity on my home board has increased dramatically since the severe lull over the holidays.

    And by the way, I almost never see any of your guild members online.  That might explain why they could not keep you equipped.  Would love to have them back in game though.  Some good guys there. 

    10
  • MikeyRheinMikeyRhein Member Posts: 10

    Shane...I'm gonna make this short and sweet. Believe it or not, you don't have to pay any money to the verm if you work hard enough. Part of the point of the game is to make money. If you are making a profit, then whats the point of getting money through the verm. In otherwords, if you are sefl-sufficient and are able to sell your good, to people for prices which will meet your costs and hopefully surpass those costs, then you are making money.

     

    House Valerii is the perect example of a self-sufficient guild where most of its members make a profit because they supply their own goods. And there really isn't much cost. They supply their own resources, tools and everything, nearly, except what you need to buy from the NPC like dung (animal crap) which sells cheap so don't think of it as a huge cost.

    Whats the point of getting more money from the verm if you are making money? If you want to own a whole town.....own a whole town, put a lot of money into the verm, and then get tonnes of money out of renting out homes in that town. Of course, it requires hardwork, so its not simply spending money. You have to pay people to build the buildings, ensure resources are reachable, provide protection. Its not really as simple as it seems. If all you want to do is fight, spend a load of money in the verm for weapons and armour, and use those weapons and armour to rob and pillage your enemies and take their stuff to make a profit yet again.

    Everything you have the ability to do in this game can make you money. Putting verm into your character just makes you more money. And its not verm money alone which makes you powerful. Well verm money is a tiny part. Its a lot of hard work and planning.

    Hope you are seeing my point. Verm doesn't make you more powerful, nor does it make the game easier if you put £32 in your verm a month. If you do put £32 and don't work hard to make use of that money, then you are not using that verm money and putting it in there for nothing. Verm is like investing. You put money into the verm when you want to afford things which will make you more money and intentionally a profit. Noone's stupid enough to put £32 in and expect to instantly have an easy life to gain power in the game. It doesn't work out like that.

    What makes you powerful in the game: Verm (in the begining only), Hardwork, organisation, social status, your top level skills, and good equipment.

     

    Edit: Oh by the way, just  to correct you, 36 people in one board is a lot! 36 people online at the same time is good, and 36 people only playing the game is not true. What I'm saying is, 36 people were online in that one board. Not 36 people play the game at different times. I think your anger has clouded some of your thoughts.

    And one last thing shane....stop lying please about you and the people who care for the game. People who don't play the game anymore still think its a great game. They just don't enjoy it and are waiting for it to improve more in combat (where it really fails). But everyone knew that we would not have 5000 people online at once. This game was never intended for anywhere close to those numbers and RedBedlam said this time and time again and many people knew. If you were here back in the old days then you should know too....ever heard the word "niche"?, not the general MMO clone player base would be interested in this. Its targeted at the niche market which is a towards a very few of the MMO player base. People can't find a game like RV. So there is no point saying that the people who were around and cared about the game left, cause they are still around. They respect the game, but some of them can't get themselves to play it till the combat improves. I still hear from some of the players who used to play it like Ferox, and he misses and admires the game. Plays it from time to time. Nop the old community is still around, just in its dorment.

  • shane910shane910 Member Posts: 359

      I understood perfectly well, I know their are more than 36 people in the game as a whole... just making a point I cant imagine their being more than that in the barb areas I log in there and it is barren.   So in total their may be 50 ppl(mabe a few more) playing at any given time , and that is nowhere near enough to support the economy let alone a game as centered arround community as this one is...

     I read and think about everything everyone posts in response, and it is apparent that noone even tries to comprehend what I am trying to say...  

      I want this game to succeded.   I want for their to be a large enough community for all of us to enjoy, not just me, you or one guild, but everyone.    For the game to have any chance of getting better they need funding... if noone has a need to verm then where is that funding comeing from?  The devs probably, thats my guess.  So if noone is ever gonna verm because you don't have to, because it's too costly or because others will take care of you, then the devs will have to continue to foot the bill untill they cannot any longer. 

       Every time I make a suggestion I have that in mind.  If verm would go a little further, and it was more balanced people would pay monthly as was intended... with more frequency.  Their would be more ses circulating in game, making the experiance better for all involved and at the same time funding the development to make the game better overall.

     

      In a game where you dont have to pay, when you do, you expect to see some return. Like to be able to buy that hamata you want.  But even if you verm on average $10 per month(as they said you would) you cant afford that hamatta for 3 or 4 months(probably much longer)... is a hamata worth that? especialy when it can be lost in an instant?  You want to say most games dont give you everything... but in most games they dont take it away from you either...     A hamata is nice and all but it is not worth the cost or the time needed to get one.  If you verm you should be entitled to buy and gear up the way you want right when you make that investment of RL money.   If you dont verm then yeah it should be hard to get unless someone does give it to ya ... but since you want it and it is easier to get if you pay is why people will pay, so they dont have to work so hard or beg...   (hamata is just one example of many)

       So just think about it a bit, from a different perspective.  Think about how it would help both the players and the devs for the game to be balanced a little better.

  • grenkalgrenkal Member Posts: 58
    Lets get this a bit clearer:



     please fill in the blanks



    Hamata costs      _________ ses



    Build a firewood pile and sell it to a guild gets me ____________ ses



    so I need to build ___ firewood piles to earn enough for a hamata without verming





    ----------------------------------------------------------------------------------------------------------



    Delete as applicable:



    To train combat skills so I don't die as often, i do/do not need to wear all the best and most expensive equipment while I train.



    Hint: this might be an area where death is fairly common especially when starting out and having low combat skills. Do you want to drop expensive items each time?



    -------------------------------------------------------------------------------------------------------------



    True/false



    I can join a Guild and be given free tools and basic equipment as long as I sell things i produce to the guild or fight to protect their crafters.



    Also one guild gives free huts to all their members after a probabtionary period.





    --------------------------------------------------------------------------------------------------------------



    Well what have we learnt? Going solo is expensive? There are ways to make money in game without spending it in real life?



    Red text for shane ;)



    Why don't you adapt to play the game the way it was designed to be played rather than asking for it to be re-designed the way you want to play it?




  • shane910shane910 Member Posts: 359

    Originally posted by grenkal

    Lets get this a bit clearer:



     please fill in the blanks



    Hamata costs      _________ ses



    Build a firewood pile and sell it to a guild gets me ____________ ses



    so I need to build ___ firewood piles to earn enough for a hamata without verming



      Sure I will clear it up...  Read before you post.  I alread listed prices for some items.   But since you are not going to, hamata between about 10-20k depending on QL.  Firewood pile last time I checked, sold for about 300ses.  Thats arround 50 you need to make. 

     Here is one for you... building 50 firewood piles takes________  days of playing about 2 hrs a night.

      But since you are talking about crafting and not paying and I was talking about those that want to pay monthly getting their moneys worth, your questions are pointless.

    ----------------------------------------------------------------------------------------------------------



    Delete as applicable:



    To train combat skills so I don't die as often, i do/do not need to wear all the best and most expensive equipment while I train.



    Hint: this might be an area where death is fairly common especially when starting out and having low combat skills. Do you want to drop expensive items each time?

     You think you are the only one with common sence or something? Naturally if you are training or fighting at low levels you dont want to waste your best gear.



    -------------------------------------------------------------------------------------------------------------



    True/false



    I can join a Guild and be given free tools and basic equipment as long as I sell things i produce to the guild or fight to protect their crafters.



    Also one guild gives free huts to all their members after a probabtionary period.



      Well I am glad you and some others are coordinated enough to circunvent the need for verming(alot of man hours I bet)... bet the devs will be overjoyed to know that noone needs to verm.   But what I am suggesting is a way to make verming less painfull and more frequent by more players.

    --------------------------------------------------------------------------------------------------------------



    Well what have we learnt? Going solo is expensive? There are ways to make money in game without spending it in real life?



    Red text for shane ;)



    Why don't you adapt to play the game the way it was designed to be played rather than asking for it to be re-designed the way you want to play it?

    White text for Grenkal ;)

       It is not asking the game to be redesigned if they said they had a system in place to adjust the value.... you would know that if you bothered to read a bit.   All I want to do is play the game the way they said it would be, honestly I cant see how thats too much for a paying customer to ask...

     







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