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Run a MMORPG??

Just a quick Question/scenario to pose for everyone. Why if we you have a game say like AC2 Etc that you end up shutting down would you not package the Server and sell it to The general Public and the market the client as well to minimize your loss. I think most people would love to manage a MMORPG For their Friends or clans and a company would be able to realize some sort of return on this type of release.

I think that the success of the persistent worlds in never winter nights has shown there is a decent amount of interest and knowledge of this type of endeavor.



Any thoughts on this??

Comments

  • danrheadanrhea Member Posts: 24
    Seems as if the developers of two worlds have a possible answer for this with their new title

    http://www.1up.com/do/newsStory?cId=3156921

    Only thing is the limitations of modifying game content to suit your needs.


  • CaesarsGhostCaesarsGhost Member, Newbie CommonPosts: 2,136
    When I worked for Rapid Reality we had lots of inquiries for this about Endless Ages.



    The truth is the server layer, if working correctly, is more valuable as a reused asset.



    Lord of the Rings Online, Asheron's Call, and Dungeons and Dragons Online are probably all using the client/server/networking protocols that were used in AC2.  So you would not sell this because it would compromise the money makers.

    - CaesarsGhost

    Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
    "When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."

  • Jimmy_ScytheJimmy_Scythe Member CommonPosts: 3,586

    I think most people would love to manage a MMORPG For their Friends or clans

    Yeah, try running a MUD or a private server sometime. It's a hell of a lot of work to put into an absolutely thankless job. It's not bad if your overall community is around 250 to 500, but once you hit 1000 and up it becomes a question of how much you love being insulted and humiliated.

    If you want to do something like that, buy Never Winter Nights or NWN 2. With a server cap of 90 and the ability to portal a few servers together, you'll have all the space you need for "friends and clans." I do wish that more RPG developers would take the same route as NWN though. If you really want to improve the quality of MMORPGs, create an easy to use MORPG construction kit that's open source and can host 100 players concurrently. I would bet that we'd see some innovation in MMORPGs if they ever had to compete with that!

  • wjrasmussenwjrasmussen Member Posts: 1,493
    Originally posted by danrhea

    Just a quick Question/scenario to pose for everyone. Why if we you have a game say like AC2 Etc that you end up shutting down would you not package the Server and sell it to The general Public and the market the client as well to minimize your loss. I think most people would love to manage a MMORPG For their Friends or clans and a company would be able to realize some sort of return on this type of release.

    I think that the success of the persistent worlds in never winter nights has shown there is a decent amount of interest and knowledge of this type of endeavor.



    Any thoughts on this??

    It's doesn't make financial sense that way.  That code is valuable and likely reusable.  Also, from a players point of view, why would I want to spend money on a game that may eventually become free to me...
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