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Too annoying to "get into"

outthislifeoutthislife Member Posts: 115
In an old game, where you dropped your 'loot', I would set up scams to kill people, take on guilds, and steal.

You can do this in EVE; I'd love to get into it. However, it takes quite a while to get into all of the mischief that I look forward to. At least so I've found.



When I used to play I had a 6+ podkills before the first month was over, I couldn't go in high-sec to make money, was in a dead-end corp so I decided to quit as I was lost. Wherever I looked all of the guilds wanted pirates that had 11m+ skill points, whereas I had maybe 8.



Is there another approach I could go as for living the 'dark side'? Should I have not 'rushed' into it like I did in my tiny thorax?

Comments

  • laminblakelaminblake Member Posts: 14

    First things first. this game is about patience. unlike other mmos where you  can run into a battle and kill, die, and respawn with little penalty, here when you lose your ship... you lOse your ship. so the best thing to do is plan ahead. if you want to pvp its essential to do so in groups, (Never underestimate a little frigate, they can be hte most dangerous ships in the game) especially when you first start off since you dont have the skills to solo pvp. second, as a Gallente fighter, you want to pound on drone skills because they have the best drone bonuses in the game (nothing like flying a Domi pwning with drones).

    Yes like everyone says, learn learning skills first for they speed up lvling, you will notice this when you are trying to train to lvl 5 skills, it will shave off days off the training time. Another important thing is to find a sociable, well organized corp. Starting off in a 0.0 corp would be dumb, for you wont be able to do anything productive in 0.0  with anything under 3 mil SP. there are many corps around and i would just find one, spend a few days with it (corp must have vent or teamspeak to be really fun) and if i like it i stay, dont like it i leave. Corps also help you learn alot about the game and give you some helpful tips on lvling your character.

    I hope these ideas help you and if you need some help with the game send me a email in game to Jason Willman

  • RehmesRehmes Member Posts: 600

    If your issue is your security status drop by 0.0 in a relatively quiet system and kill some BS spawns. you can raise your standing fairly quick doing that. Since you have an established char with decent sp it should be that bad to get into a pirate corp tbh. Some corps ask for high sp, but some dont care at all. There are uses for people with all types of SP, its just that some people tend to neglect the low sp players if the corp is a 0.0 corp thats constantly in battle. But i did join a pvp corp early on and i simply used my stabber for tackling/ some DD in their ops. They had interceptors with them as well but they always welcomed my assistance.

    You just need to look deeper into the pvp corps im sure someone will pick you up regardless of sp.

  • lowradslowrads Member UncommonPosts: 200
    OP is talking about the social aspect, not the dead simple game mechanics I think.



    I can't decide whether to go -10 or pursue empire piracy personally.  Exploration annoys the hell out of me so far.  As far as covops support goes, nobody is interested in covops pilots that aren't their own alts.  As much as I like farming those solo npcers plus the possibility of faction loot, I just haven't had the opportunity to polish my piracy career. 



    Plus, in all the years I have been playing, I have only been in one awesome pirate corp so far, which I had to leave when I got busy w/ RL, and it later grew and split and disbanded.   By awesome I mean a corp that always had a permanent gang running around looking for mischief because everyone in it was required to be a noob.  Mostly young immature people, which leads me to my blatant generalization that anyone over 30 or with kids are not to be trusted in a mmog.  It was not always effective, but it was always fun.



     The level of obnoxious morons that get into director positions in most corps baffles me.  These are the a-holes that are "self-sufficient" yet do basically nothing.  Typical empire trawlers.  The organize nothing, yet they are the first to put obstacles in your path if you try to organize or start even the smallest group project.  I do not understand these people at all, and yet they are the majority.  This is contrary to the demands of EVE where even the simplest of goals generally requires two people.  A hauler and a scout is the elemental example.



    Scenario: 



    1)Eager new guy spends 4hrs waiting for op to start. 

    2)Chats with friendly solo euro npcer who sits online 11hrs a day and joins ops whenever. 

    3)Chats with people as they log in throughout the day to try to start a small joint op. 

      -Examples: Haul some valuable mods to lowsec/0.0; Run a L4 mission; go mining; go exploring; go pirating; scout out moons for a POS; baiting targets; ganking some guy w/ covops support.

    4)Reply recieved: "Oh we are waiting for [corp director #5] because he always starts those ops when he logs in."

    5)

    6)[Corp Director #5] logs in.  Brief, semi-abortive 1hr op is held.

    7)Annoyed new guy gets mad privately, cools down, thinks rationally. 

    8)Determined new guy reads about teamspeak server, learns to setup server.  Thinks more, creates website with forum.  Thinks more, finds nice guild management software and posts instructions for ways it can be used and security tips.   Adds survey tools for filtering new recruits to help match them according to their gaming preferences and time schedule.

    9)Mention activities in game to guild/corp.

    10)[Corp Director #5] "Oh, we pretty much have our ways of doing things set in stone you know.  We're all on at about the same time, so it works out."

    11)Schedule coffee and donuts brunch meeting with Azazel on Tuesday.

    12)Time passes.

    13)Discuss possibility of combining resources to build and manage a handy lowsec POS for invention, ratting retreat from 0.0, cyno point for alliance, and general depot for exploration and other things.    Cooperation in investment and management seems like the best route for keeping people involved in the project, and for meeting the steep costs of getting into invention and getting some support chars set up with skills and such.

    14)[Corp Director #4] "Oh, I have enough money to get my character set up and buy a pos for myself.  We have plans already."  Nevermind the fact that those plans, now scrapped, were to build a giant isk-sucking POS near some soon-to-be non-existent carebear alliance's outpost and pay absurd tithes for the privelege of being meatshields for the other morons that live there.





    I don't know what it is.  Even in ineffective corps, you have hierarchies.  I run into the same attitude in both carebear and pvp corps.    People are more desperate to hang on to those hierarchies than they are to improve situations.  This I feel is why so many corporations and alliances are completely lame.  Sometimes I ponder joining those 1 man corps you see in recruitment channels, but they usually have dumb names, or I just have a general feeling that they are going to quit playing in a week anyhow.  I certainly couldn't start a corp, I wouldn't know how.
  • MoobkradMoobkrad Member Posts: 308
    Originally posted by lowrads

    OP is talking about the social aspect, not the dead simple game mechanics I think.



    I can't decide whether to go -10 or pursue empire piracy personally.  Exploration annoys the hell out of me so far.  As far as covops support goes, nobody is interested in covops pilots that aren't their own alts.  As much as I like farming those solo npcers plus the possibility of faction loot, I just haven't had the opportunity to polish my piracy career. 



    Plus, in all the years I have been playing, I have only been in one awesome pirate corp so far, which I had to leave when I got busy w/ RL, and it later grew and split and disbanded.   By awesome I mean a corp that always had a permanent gang running around looking for mischief because everyone in it was required to be a noob.  Mostly young immature people, which leads me to my blatant generalization that anyone over 30 or with kids are not to be trusted in a mmog.  It was not always effective, but it was always fun.



     The level of obnoxious morons that get into director positions in most corps baffles me.  These are the a-holes that are "self-sufficient" yet do basically nothing.  Typical empire trawlers.  The organize nothing, yet they are the first to put obstacles in your path if you try to organize or start even the smallest group project.  I do not understand these people at all, and yet they are the majority.  This is contrary to the demands of EVE where even the simplest of goals generally requires two people.  A hauler and a scout is the elemental example.



    Scenario: 



    1)Eager new guy spends 4hrs waiting for op to start. 

    2)Chats with friendly solo euro npcer who sits online 11hrs a day and joins ops whenever. 

    3)Chats with people as they log in throughout the day to try to start a small joint op. 

      -Examples: Haul some valuable mods to lowsec/0.0; Run a L4 mission; go mining; go exploring; go pirating; scout out moons for a POS; baiting targets; ganking some guy w/ covops support.

    4)Reply recieved: "Oh we are waiting for [corp director #5] because he always starts those ops when he logs in."

    5)

    6)[Corp Director #5] logs in.  Brief, semi-abortive 1hr op is held.

    7)Annoyed new guy gets mad privately, cools down, thinks rationally. 

    8)Determined new guy reads about teamspeak server, learns to setup server.  Thinks more, creates website with forum.  Thinks more, finds nice guild management software and posts instructions for ways it can be used and security tips.   Adds survey tools for filtering new recruits to help match them according to their gaming preferences and time schedule.

    9)Mention activities in game to guild/corp.

    10)[Corp Director #5] "Oh, we pretty much have our ways of doing things set in stone you know.  We're all on at about the same time, so it works out."

    11)Schedule coffee and donuts brunch meeting with Azazel on Tuesday.

    12)Time passes.

    13)Discuss possibility of combining resources to build and manage a handy lowsec POS for invention, ratting retreat from 0.0, cyno point for alliance, and general depot for exploration and other things.    Cooperation in investment and management seems like the best route for keeping people involved in the project, and for meeting the steep costs of getting into invention and getting some support chars set up with skills and such.

    14)[Corp Director #4] "Oh, I have enough money to get my character set up and buy a pos for myself.  We have plans already."  Nevermind the fact that those plans, now scrapped, were to build a giant isk-sucking POS near some soon-to-be non-existent carebear alliance's outpost and pay absurd tithes for the privelege of being meatshields for the other morons that live there.





    I don't know what it is.  Even in ineffective corps, you have hierarchies.  I run into the same attitude in both carebear and pvp corps.    People are more desperate to hang on to those hierarchies than they are to improve situations.  This I feel is why so many corporations and alliances are completely lame.  Sometimes I ponder joining those 1 man corps you see in recruitment channels, but they usually have dumb names, or I just have a general feeling that they are going to quit playing in a week anyhow.  I certainly couldn't start a corp, I wouldn't know how.
    You can learn how. Is not that hard.
  • lowradslowrads Member UncommonPosts: 200
    Some people believe leaderships can be learned.  Most believe you just have to have the traits naturally to succeed.  In either case, there is a huge amount of fallout and failure excepting the few cases that meet with relative success.





    I suppose it is necessary to constantly remind oneself to exhibit an interest in other individual's ideas in order to co-opt them.  A bit sociopathic, but I guess that's not optional when you are creating blueprints for success.
  • damian7damian7 Member Posts: 4,449
    Originally posted by lowrads

    Some people believe leaderships can be learned.  Most believe you just have to have the traits naturally to succeed.  In either case, there is a huge amount of fallout and failure excepting the few cases that meet with relative success.





    I suppose it is necessary to constantly remind oneself to exhibit an interest in other individual's ideas in order to co-opt them.  A bit sociopathic, but I guess that's not optional when you are creating blueprints for success.

     

    eve has more than it's fair share of antisocial morons on voice.  having played quite a few games, and joining voice in many games the past few years, i can attest to the fact that eve does have more than a normal percentage of jerks in leadership positions who just don't have any people skills whatsoever.

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

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