playing pool of radiance on the commador 64. just aweful!
So you really found it necessary to come to an EQ forum, start a thread, and write a critical comment of the game with no explanation, reasoning or anything substantial whatsoever.
Good for you, but tbh you'll have to do more than that to get on the exclusive list of trolls. Namely you'll have to write a lot of gibberish, use no grammar whatsoever, and also fail at making any sense.
You should also add a lot of smileys in the wrong places, enlarged multi-coloured text, and the other annoyances. Tell me when you've done that, and we'll talk about your initiation ceremony into the club of idiots.
well it does remind me of that. im sorry if it upsets you two. its the only way i can explain it. i have tried on three differant times to play with differant friends that wanted me to try again. so i did try and i cant get past the interface. it really does remind me of playing on a commador 64.
the other thing that gets me is how people can camp in this game for so long its scary. my friend ben loves this game he only plays on free servers now but he trys to get me to understand why this game is awsome and i cant for the life of me understand how its awsome.
there is that better as opposed to being straight forward and to the point like my original post was i explained my point of view a little better for you.
and like i told semp in the uo forums he may not like uo anymore but there are alot of people that do same goes for EQ. maybe im still trying to understand the love of this game that has stalled all mmo's from being better than what they are now.
Having had a C64, I would suggest, first, that you swap out your monitor and try again. I'll bet once you get ride of that monochrome green screen, it will look much better...
Oh, and while your at it, fix your keyboard - I'll bet replacing your hardware with something current, will make a major difference - in any game you play
---------------------------------------- My dog barks some. Mentally you picture my dog, but I have not told you the type of dog which I have. Perhaps you even picture Toto, from "The Wizard of Oz." But I warn you, my dog is always with me.
*snip* and like i told semp in the uo forums he may not like uo anymore but there are alot of people that do same goes for EQ. maybe im still trying to understand the love of this game that has stalled all mmo's from being better than what they are now.
Hey, now, don't blame EQ for the devs of other games having no imagination! Noone twisted their arms and forced them to make games built on the design principles of EQ.
I want to say first off that I do NOT hold it against you if you don't like EQ. You have an opinion, you posted it, and that's fair. I despise all FPS games across the board as being sheer torture, and I can't fathom why anyone would waste time or money on any version of either sort of game. They are just plain not fun. There's hardly anything to do other than shoot people and run around. My son is a huge FPS fan on the other hand, and keeps trying to convert me. There's no amount of Quake or Unreal Tournament or... any of those WW2 shooters he's constantly bugging me to try... that will ever make me like playing FPS games. Now, to get back to EQ, having played it and a lot of other MMORPGs, I can see that it really isn't for everyone. The people who love it may never be able to show you why.
I've been turned off of other MMORPGs on the basis of UI alone, myself. I thought FFXI seemed like a good game, but I had such a hard time adapting to the UI that I gave up. Maybe it would have been better with a PS2 style game controller. As it was, it was like trying to play a PS2 game with keyboard and mouse exclusively, and that wasn't intuitive for me at all.
Here's a little commentary on why people camp things, and by extension, why they play EQ for hours on end, but really, if you don't understand, it's no big deal. It's an EQ thing.
Half of EQ (and any other decent MMORPG, IMIO) is not happening in the software. It's never been about the software or the actual game at all for some people. At least half the game is in the social situations it sets up, the sorts of things that the devs can't code for. Working with other people toward a common goal is a big motivator in EQ, for instance. They coded the encounters, they coded the guild tools, but they can't code for how people interact and organize to approach the challenges they find. They don't control what people do with the rewards of those challenges when they are successfully overcome, or how people react when they fail. People take what they are given in the game and run with it. Next thing you know, you've got DKP systems, CH rotations, /ooc goofiness, guild politics, random chat about real life in every channel, cybersex channels, and other social interactions just running rampant-- and while those might be a major annoyances for some people, it is one of the interesting, dynamic things that make the game what it is for so many people who do love it.
The reason a person camps something for days on end comes down to a few reasons that aren't hardcoded anywhere: (a) They see it as step on a longer journey and any progress toward where they want to be in the long run is worth the effort. Their eyes are fixed firmly on where they are going, and getting through that camp may be a step up toward that goal. And that goal is often guild or raiding oriented. (b) They get a sense of personal achievement for being able to endure the camping. (c) They love the huge rush they get when they've been there for hours and hours with no results, and suddenly, their spawn pops or their drop drops. (d) They like the feeling of getting something that other people don't have. They like impressing friends, guildies, and even strangers just passing by. Even if the item isn't that great, they have the distinction of having done a difficult camp.
Those are all squishy human thoughts and feelings. If you look at camping minus the mind of the player, it makes no sense whatsoever. If you approach the game as if it were a single player RPG and discovered you were expected to kill a single spawn hundreds of times to get a drop or to get a named to pop... well, you just skip that part of the game or declare it a piece of crap and never play it again. A few people might play it, but I am guessing that even the vast majority of EQ players who have camped things for days and days would call that sort of game mechanic nothing but a pointless obstacle. It's chatting with your guild while you camp, talking to other people who come in the zone, sharing war stories with others who have done the camp, and showing off what you got that makes camping bearable for the people who do like EQ.
It's easy to put a lot of time in a game when you're meeting up with friends, or even new people who might be friends later, and helping each other progress. If you don't have that, it can get boring or frustrating fast.
... This is where I draw the line: __________________.
i can see your point to me a games for fun not camping i find that boreing.
probly my biggest reason for trying to understand this game is to see why people loved/love this game so much that it has hurt the progress in my mind of mmo's to this day. devs of other games take from this game alot and dont try anything original. the ones that try for original fail no one wants to play it seems.
im a very casual gamer thats why i hate camping, pvp is fun in doses.
EQ reminds me of an aging drag queen. It's late, you're tired, and you want to get laid, but you know it's going to be several more beers before you pose the question.
Just a few more beers, and maybe that'll make the experience seem like something it isn't.
hey I play the game now and I found my old addictions there. It really is the guild and friends you have too. I have a few Rl friends that play the game and we all set our computers in a room BS and play the game. FPS I can't play as much anymore because it is like a habbit you want to quit then you put it down and you just pick it up for a little rush at times. MMORPGs on the other hand take dedication, which EQ is for me I can't play any others because the fact that it just does not have the "feel" of a enticing game.
EQ reminds me of an aging drag queen. It's late, you're tired, and you want to get laid, but you know it's going to be several more beers before you pose the question. Just a few more beers, and maybe that'll make the experience seem like something it isn't.
I may not totally agree with you, but this analogy is going to stick in my head for the rest of the week. I love it.
A couple more beers and a couple of shots of tequila, and you may find yourself married to the old gal...er... guy... whatever. Close enough. (( LOL ))
... This is where I draw the line: __________________.
Comments
nice for you to share your opinions on this, may I also share the same sentiment of UO.
Good for you, but tbh you'll have to do more than that to get on the exclusive list of trolls. Namely you'll have to write a lot of gibberish, use no grammar whatsoever, and also fail at making any sense.
You should also add a lot of smileys in the wrong places, enlarged multi-coloured text, and the other annoyances. Tell me when you've done that, and we'll talk about your initiation ceremony into the club of idiots.
well it does remind me of that. im sorry if it upsets you two. its the only way i can explain it. i have tried on three differant times to play with differant friends that wanted me to try again. so i did try and i cant get past the interface. it really does remind me of playing on a commador 64.
the other thing that gets me is how people can camp in this game for so long its scary. my friend ben loves this game he only plays on free servers now but he trys to get me to understand why this game is awsome and i cant for the life of me understand how its awsome.
there is that better as opposed to being straight forward and to the point like my original post was i explained my point of view a little better for you.
and like i told semp in the uo forums he may not like uo anymore but there are alot of people that do same goes for EQ. maybe im still trying to understand the love of this game that has stalled all mmo's from being better than what they are now.
Having had a C64, I would suggest, first, that you swap out your monitor and try again. I'll bet once you get ride of that monochrome green screen, it will look much better...
Oh, and while your at it, fix your keyboard - I'll bet replacing your hardware with something current, will make a major difference - in any game you play
----------------------------------------
My dog barks some. Mentally you picture my dog, but I have not told you the type of dog which I have. Perhaps you even picture Toto, from "The Wizard of Oz." But I warn you, my dog is always with me.
Hey, now, don't blame EQ for the devs of other games having no imagination! Noone twisted their arms and forced them to make games built on the design principles of EQ.
I want to say first off that I do NOT hold it against you if you don't like EQ. You have an opinion, you posted it, and that's fair. I despise all FPS games across the board as being sheer torture, and I can't fathom why anyone would waste time or money on any version of either sort of game. They are just plain not fun. There's hardly anything to do other than shoot people and run around. My son is a huge FPS fan on the other hand, and keeps trying to convert me. There's no amount of Quake or Unreal Tournament or... any of those WW2 shooters he's constantly bugging me to try... that will ever make me like playing FPS games. Now, to get back to EQ, having played it and a lot of other MMORPGs, I can see that it really isn't for everyone. The people who love it may never be able to show you why.
I've been turned off of other MMORPGs on the basis of UI alone, myself. I thought FFXI seemed like a good game, but I had such a hard time adapting to the UI that I gave up. Maybe it would have been better with a PS2 style game controller. As it was, it was like trying to play a PS2 game with keyboard and mouse exclusively, and that wasn't intuitive for me at all.
Here's a little commentary on why people camp things, and by extension, why they play EQ for hours on end, but really, if you don't understand, it's no big deal. It's an EQ thing.
Half of EQ (and any other decent MMORPG, IMIO) is not happening in the software. It's never been about the software or the actual game at all for some people. At least half the game is in the social situations it sets up, the sorts of things that the devs can't code for. Working with other people toward a common goal is a big motivator in EQ, for instance. They coded the encounters, they coded the guild tools, but they can't code for how people interact and organize to approach the challenges they find. They don't control what people do with the rewards of those challenges when they are successfully overcome, or how people react when they fail. People take what they are given in the game and run with it. Next thing you know, you've got DKP systems, CH rotations, /ooc goofiness, guild politics, random chat about real life in every channel, cybersex channels, and other social interactions just running rampant-- and while those might be a major annoyances for some people, it is one of the interesting, dynamic things that make the game what it is for so many people who do love it.
The reason a person camps something for days on end comes down to a few reasons that aren't hardcoded anywhere: (a) They see it as step on a longer journey and any progress toward where they want to be in the long run is worth the effort. Their eyes are fixed firmly on where they are going, and getting through that camp may be a step up toward that goal. And that goal is often guild or raiding oriented. (b) They get a sense of personal achievement for being able to endure the camping. (c) They love the huge rush they get when they've been there for hours and hours with no results, and suddenly, their spawn pops or their drop drops. (d) They like the feeling of getting something that other people don't have. They like impressing friends, guildies, and even strangers just passing by. Even if the item isn't that great, they have the distinction of having done a difficult camp.
Those are all squishy human thoughts and feelings. If you look at camping minus the mind of the player, it makes no sense whatsoever. If you approach the game as if it were a single player RPG and discovered you were expected to kill a single spawn hundreds of times to get a drop or to get a named to pop... well, you just skip that part of the game or declare it a piece of crap and never play it again. A few people might play it, but I am guessing that even the vast majority of EQ players who have camped things for days and days would call that sort of game mechanic nothing but a pointless obstacle. It's chatting with your guild while you camp, talking to other people who come in the zone, sharing war stories with others who have done the camp, and showing off what you got that makes camping bearable for the people who do like EQ.
It's easy to put a lot of time in a game when you're meeting up with friends, or even new people who might be friends later, and helping each other progress. If you don't have that, it can get boring or frustrating fast.
...
This is where I draw the line: __________________.
i can see your point to me a games for fun not camping i find that boreing.
probly my biggest reason for trying to understand this game is to see why people loved/love this game so much that it has hurt the progress in my mind of mmo's to this day. devs of other games take from this game alot and dont try anything original. the ones that try for original fail no one wants to play it seems.
im a very casual gamer thats why i hate camping, pvp is fun in doses.
wasnt a speller im more of a math guy my wife is the english talent of the family. and no im not having her proof read my post deal with it.
EQ reminds me of an aging drag queen. It's late, you're tired, and you want to get laid, but you know it's going to be several more beers before you pose the question.
Just a few more beers, and maybe that'll make the experience seem like something it isn't.
I may not totally agree with you, but this analogy is going to stick in my head for the rest of the week. I love it.
A couple more beers and a couple of shots of tequila, and you may find yourself married to the old gal...er... guy... whatever. Close enough. (( LOL ))
...
This is where I draw the line: __________________.