I headed up [ came up with all the concepts, ideas, thoughts, setting,factions you name it, but i can't program a computer to save my life so my flunky team elected the lead programer to be the figurehead, what a bastard ] a small team developing an mmorpg, before.
So i gave this whole shadowrun thingy a thought. Mind you I think, neocron did a bang up job with the genre. Even anarchy online, was a smashing success long long long long loooooooong long ago, when it first came out. So here's a smidge of what I would like to see in a shadowrun game. The peanut gallery can pipe in, with their 2 cents too. Perhaps, just perhaps some rich daddy will stop by and commission me to head up a shadowrun team, and allow me to handpick people to start it up.
1. There has to be at least 40 different factions in the whole game, at least, did i mention at least.
2. in the cities the buildings need to be, climbable, scalable, enterable, massive, giant, scaled to the character model.
3. you must be able to enter the buildings A LA dungeon siege [ best game ever ] and the building should have 100 floors easily.
4. someone from the outside of the build must be able to see you standing by a window and shoot his laws rocket and hit you from the outside [ or even from building to building ]
5. no sucking
6. there should be named, persistant npc's that you can, drug, intoxicate, kidnap, entice, lure, enfatuate etc.... so that you can then exert influence on that npc OR the npc that is attached to that npc, i.e. the father, owner, boss, manager, lover etc ... furthermore this entire concept right here should be the key to the entire game. The complete freedom to do acts which have consequences which impact the game world. i.e. if team A has kidnapped the son of Megacorp Chip corp inc. CEO, then everyone in the game would be impacted by it, in their own various and sundry ways. They all would then react in their own specific ways:
a. do nothing
b. try to find out who team A is and see if Megacorp would pay for the info
c. try to find out if they got the son back would Megacorp pay them for the info or the job
d. try to buy the son and sell it to Beetlecorp so that Beetlecorp could have a barganing chip
e. find out who team A is, find the son, kill the son because they are raving lunatics
f. Team A ransoms the son to the highest bidder through their black market contacts i.e. other PC's who have networked themselves either through human contact, or literally through the network
7. there should be teams and PRACTICING their particular skills developes the skills, [ unlike the idiotic mmo's that have you do underwater basket weaving for 3 months and suddenly you are now a master dragon slayer through some magical act of ... basketweaving enlightenment?????? wtfshaman ]
That's just 10% of what I'd want to see in a shadowrun game. And if you successfully applied that to the game, that's a good START [ sorta like impeaching Gw ]
Comments
Ocourse there's such a thing as an mmorpg.
It's called EvE online
Played so far: 9Dragons, AO, AC, AC2, CoX, DAoC, DF, DnL, DR, DDO, Ent, EvE, EQ, EQ2, FoMK, FFO, Fury, GW, HG:L, HZ, L1, L2, M59, MU, NC1, NC2, PS, PT, R:O, RF:O, RYL, Ryzom, SL, SB, SW:G, TR, TCoS, MX:O, UO, VG, WAR, WoW...
It all sucked.
My blog:
However, my post was engineered to evoke your thoughts about what you'd like to see in a game. Not to tell me there's people doing it out there.
So what are your ideas.
P.S. as to the trolls, please go home.