I'm wondering what kinds of games you play. Mine are aprox 5GB big. I find a 1GB game not big at all, it's rather small compared to new released games such as Lord of the Rings Online (which was 7GB)
I'm wondering what kinds of games you play. Mine are aprox 5GB big. I find a 1GB game not big at all, it's rather small compared to new released games such as Lord of the Rings Online (which was 7GB)
QFT!
A man dies daily, only to be reborn in the morning, bigger, better and wiser.
-Playing AoC -Playing WoW -Retired- SWG -Retired- EVE -Retired- LotR
Computer (- Phenom 9600 Black Edition @ 2.81 Ghz (Quad Core CPU)- Gigabyte MA790FX-DS5 - 4 Gigs of PC 8500 ram (1066)- EVGA GeForce 8800 GTS PCI Express 2.0 - WD 500GB 7500RPM - Zalman CPU cooler (air cooled) - 24" Widescreen 1080P HD display).
I'm wondering what kinds of games you play. Mine are aprox 5GB big. I find a 1GB game not big at all, it's rather small compared to new released games such as Lord of the Rings Online (which was 7GB)
Yup, WoW is like a massive 8.76 gig
LOTRO is what 6.76 Gig
CoH/CoV is 2.37Gig
1gig is nothing (you can buy a 2gig flashdrive from play.com for £9.99)
For a modern game 1GB seems pretty small or typical nowadays... other game clients are huge.... WoW+TBC is like around 6-7GB, LOTRO is around 5-6GB, DDO is around 3-4GB. Not to mention Vanguard's 18 GB behemoth client (yes you read it right... eighteen gigabyte game client)...
A game between three and four gigs is not big by any current standard. Unless your comparing it to games with low end graphics and little content. I just deleted VG which was about 18 GB. Sword is a pretty big game with lots of content, so all that size is needed.
For a modern game 1GB seems pretty small or typical nowadays... other game clients are huge.... WoW+TBC is like around 6-7GB, LOTRO is around 5-6GB, DDO is around 3-4GB. Not to mention Vanguard's 18 GB behemoth client (yes you read it right... eighteen gigabyte game client)...
Seriously the only one i would complain about is Vanguard. Jesus that thing is huge. Why is it that big?
~~~~~~~~~~~~~~~~~~~~~~~~~~ =The best bash.org quote ever= Curt teh Juggler: our graduation ceremony was today, and right when some gamer nerd got his diploma, someone in the audience played the zelda "get item" music and he did the zelda spin-hold-out-item stance Curt teh Juggler: it was quite possibly the most amazing thing ever.
I'm wondering what kinds of games you play. Mine are aprox 5GB big. I find a 1GB game not big at all, it's rather small compared to new released games such as Lord of the Rings Online (which was 7GB)
they are as follows:
-9D
-Conquer Online
-GW/GW Factions
-Last Chaos
-Martial Heroes
-Rappelz
-Scions of Fate
-Sword of the New World
-Tantra
-WYD
none of these were all that large, large being 1G, all with the exception of Sword of the New World.
I'm wondering what kinds of games you play. Mine are aprox 5GB big. I find a 1GB game not big at all, it's rather small compared to new released games such as Lord of the Rings Online (which was 7GB)
they are as follows:
-9D
-Conquer Online
-GW/GW Factions
-Last Chaos
-Martial Heroes
-Rappelz
-Scions of Fate
-Sword of the New World
-Tantra
-WYD
none of these were all that large, large being 1G, all with the exception of Sword of the New World.
no laughing
With the exception of Guild Wars these are all cash shop games. What makes a game client large ? It's simple, the game resources such as 3D artworks, Textures, music and in some cases in-game movies and other animation and game area map files. Guild wars on the other hand uses streaming technology to download bits and pieces of the game areas and other resources on demand from the game servers while you play ... if you visited all the areas in GW you will notice your GW directory has a cache folder that is huge as it contain all the resource files that the game has previously downloaded and this can grow from small (a few hundred MB) to big (around 2GB).
Cash shop games on the other hand tend to keep their game client small because of the way they are marketed. Their game clients are downloaded usually from their website and smaller game clients cuts down the bandwidth cost.
Comments
A man dies daily, only to be reborn in the morning, bigger, better and wiser.
-Playing AoC
-Playing WoW
-Retired- SWG
-Retired- EVE
-Retired- LotR
Computer (- Phenom 9600 Black Edition @ 2.81 Ghz (Quad Core CPU)- Gigabyte MA790FX-DS5 - 4 Gigs of PC 8500 ram (1066)- EVGA GeForce 8800 GTS PCI Express 2.0 - WD 500GB 7500RPM - Zalman CPU cooler (air cooled)
- 24" Widescreen 1080P HD display).
The game contains a low quality version and a high quality version, so people with crappy computers are able to play better.
Yup, WoW is like a massive 8.76 gig
LOTRO is what 6.76 Gig
CoH/CoV is 2.37Gig
1gig is nothing (you can buy a 2gig flashdrive from play.com for £9.99)
For a modern game 1GB seems pretty small or typical nowadays... other game clients are huge.... WoW+TBC is like around 6-7GB, LOTRO is around 5-6GB, DDO is around 3-4GB. Not to mention Vanguard's 18 GB behemoth client (yes you read it right... eighteen gigabyte game client)...
The game is over 3 gigs actually.
A game between three and four gigs is not big by any current standard. Unless your comparing it to games with low end graphics and little content. I just deleted VG which was about 18 GB. Sword is a pretty big game with lots of content, so all that size is needed.
Seriously the only one i would complain about is Vanguard. Jesus that thing is huge. Why is it that big?
~~~~~~~~~~~~~~~~~~~~~~~~~~
=The best bash.org quote ever=
Curt teh Juggler: our graduation ceremony was today, and right when some gamer nerd got his diploma, someone in the audience played the zelda "get item" music and he did the zelda spin-hold-out-item stance
Curt teh Juggler: it was quite possibly the most amazing thing ever.
they are as follows:
-WYD
none of these were all that large, large being 1G, all with the exception of Sword of the New World.
no laughing
they are as follows:
-WYD
none of these were all that large, large being 1G, all with the exception of Sword of the New World.
no laughing
With the exception of Guild Wars these are all cash shop games. What makes a game client large ? It's simple, the game resources such as 3D artworks, Textures, music and in some cases in-game movies and other animation and game area map files. Guild wars on the other hand uses streaming technology to download bits and pieces of the game areas and other resources on demand from the game servers while you play ... if you visited all the areas in GW you will notice your GW directory has a cache folder that is huge as it contain all the resource files that the game has previously downloaded and this can grow from small (a few hundred MB) to big (around 2GB).
Cash shop games on the other hand tend to keep their game client small because of the way they are marketed. Their game clients are downloaded usually from their website and smaller game clients cuts down the bandwidth cost.