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How much depth do we expect WAR to have in these areas? I believe I read that WAR will have DAOC style player housing instanced zones... I much prefer free standing housing but I suppose this will do as long as the housing looks good and is very customizable.
Is the crafting system going to be a joke like WoW? I'm hoping for Warhammer to have more depth then that.. besides just the RvR (which is great in itself).
I'm sure they won't add all the sandbox features I would like, but what will they offer?
Grymm
MMO addict in recovery!
EQ,SWG preCU,L2,EQ2,GW,CoH/CoV,V:SOH,
Aion,AoC,TR,WAR,EVE,BP,RIFT,WoW and others... no more!
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i hope the house system will be something like UO!!! oh boy i love the castle, keeps and especially the patio house in UO....
i love them ^^
None of the other mmos provide anything close to UO house system, although they had a lot of bug and scamms, but it was still nice.
crafting system were nice in UO too, you get your name on the weapons you craft when you reach GM. i think thatz the only game that has this option.
anywayz, i really hope WAR is going to be somtihng like this on both asepct ^^
You could put your signature on items in AC, so theres always the possibility of it happening again.
I find it kinda funny, I find it kinda sad, The dreams in which I'm dieing are the best I've ever had.
I liked both the housing and crafting in UO
I am anxious to hear about both in WAR
Yeah I don't think there is much info on these two particular things yet. I'm hoping they are engaging as well. After WoW, with terrible crafting and no player housing, I hope WAR is decent in both.
Well about Player Housing, I believe Devs said "No. Not at Release, maybe later", Guild Halls, yes, Player Houses, no.
About Crafting, really NOTHING is known yet, other than "It'll be great" from the Devs.
We don't know a lot about crafting in WAR yet, but we do know something about the design team's intent:
Statements of Intent: "I'm working on the crafting system right now and I can tell you this much, if we can pull off what I have in mind you'll be very, very happy. This is one game system that I'm aiming for "revolutionary " and not just evolutionary. While I normally prefer evolutionary systems (less risk) there are some systems that I really want to do something quite unique with and this is one of them. Most games, at best, are evolutionary, some are evolutionary with some revolutionary features and some, very, very few are truly revolutionary (though many devs love to boast about it for all their games in order to build hype). If we can create a fun game that is evolutionary with a number of revolutionary features, I'll be very happy."
- Mark
and
Just so you know, we will have things to do when you just don't feel like questing, RvRing, etc. The crafting system I laid out is fun and expandable. Assuming we can pull it off (lots of things look good on paper), it has lots of nice improvements and some really, really cool things as well when compared to current MMO crafting systems. I'll begin talking about it towards the end of the Summer, early Fall.
- Mark
Goals: Some design goals that have been described to us:
- All major crafting skills (leaving room just in case we want to do some pure "fluff" ones in the future) are being geared to the waging of battles both on the large and small scale - the manufacturing, repair, enhancement and improving of weapons, arms and equipment. Smiths should be able to make competitive products which can match up against even the best weapon drop.
- Crafting will keep the Warhammer universe in mind: An Orc that runs around and collects flowers is hard to imagine. In Warhammer Online it will instead separate and collect the meat and bones of dead animals and opponents in order to make things.
- The end game should have crafting that is useful.
- The crafting system should not require you to create 100s of items to advance a level, rank, etc.
- The system should not encourage farming, whether for loot or through the crafting system.
- There should be a wide range of items available for creation and use.
*This text is from the WAR articles in my sig
No player housing at launch? This makes me rather sad =(
I hope it comes very soon after. I heard some time ago that we should expect DAoC style outdoor instanced area's to build houses...... thats better then none or EQ2's housing... If they were persistent rather then instanced zones it would be perfect in my book, but I don't expect that from WAR.
Grymm
MMO addict in recovery!
EQ,SWG preCU,L2,EQ2,GW,CoH/CoV,V:SOH,
Aion,AoC,TR,WAR,EVE,BP,RIFT,WoW and others... no more!
WAR is about WAR... you shouldn't be wasting time on activities that have nothing to do with the war effort.... hope you play on the "other" side from me.... don't want any slackers on my team.....
As for crafting, since they worked hard to make crafting meaningful in DAOC its a reasonable assumption they will try to improve upon that in WAR......
"True friends stab you in the front." | Oscar Wilde
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
WAR is about WAR... you shouldn't be wasting time on activities that have nothing to do with the war effort.... hope you play on the "other" side from me.... don't want any slackers on my team.....
As for crafting, since they worked hard to make crafting meaningful in DAOC its a reasonable assumption they will try to improve upon that in WAR......
Any press you read about WAR makes no bones about the fact that this is game is all about the PvP. Everything, including crafting, relates directly to the war effort of whichever faction you're playing for. I don't think player housing is a priority at this point to the developers or the majority of players eyeing this game. Since it's PvP-centric, there will be plenty of dynamic, spontaneous stuff to do before people start getting burnt out enough to wish they could build a nice little house with a picket fence. It'd probably get sacked before you drove in the first nail.
Was years before DAOC had housing. And crafting is the king of grind fests.
I don't want to play house, I want to play burn-your-house-down
Crafting doesn't have to be a grind, it depends on how the devs implement it. Instead of grinding massive amounts of mats for some sword or other, they could make you sack the opposition's city for some high quality steel. No massive grind, just good luck getting to those donkeys first
______________
Mark E. Cooper
AKA Tohrment
Proud member of Damned Souls since 2007.
http://www.damnedsouls.eu
Sounds like Vanguard! I got up to lvl 10 in crafting and almost killed myself
In Guild Wars it works just like that
I hope nothing.
This is not Embroideryhammer or Paymortgagehammer. This is WARhammer.
You can take "nothing" too far though. In my opinion, there is nothing wrong with more content over less content, as long as it fits the IP.
______________
Mark E. Cooper
AKA Tohrment
Proud member of Damned Souls since 2007.
http://www.damnedsouls.eu
I remember reading that they weren't looking to do crafting in WAR, so I really please that they will be including it (probably).
If you thought crafting in WOW is bad, you can't have tried crafting in DAoC (pre-patch). Although I haven't done much crafting in LOTR, that does appear to the best I've played (although I thought WOW fishing the most fun)
For crafting, I would say that you need to be able to make money at it, right from the start. Otherwise, you end up with the rediculous system where you have to get your character to 50 so you have enough money to be able to craft up. The ability to also make gear around or above your level, at the time, should also be central to crafting. As for leveling a crafter, clearly this has to take time otherwise it compleatly invalidates the whole MMO ethos. However, whether a player chooses to craft, farm, or quest, should be in the design
I totally agree. There's really only 2 things that needs to be done with crafting to make it a viable option & fun.
1. Make sure everyone can easily make armor/weapons appropriate to their level.
2. Make crafting a natural part of the game. For example: You go to a RvR area & spend a few hours there. After you leave you have collected 20 "orc choppas". Well obviously being a Dwarf you don't want to use these, so you spend a few minutes melting them down & then build a brand new awesome hammer for yourself. The whole process taking less than 5 minutes.
But I do have to agree with one of the previous posters.
WAR IS WAR!!!!! If you are someone seriously looking forward to ... housing.. .. or crafting... Then maybe you should look someplace else. WAR is first and for most about the epic battle between two massive factions. Everything else is just filler.
"There is as yet insufficient data for a meaningful answer."
Ummm...crafting won't be a filler in WAR, based on all the Devs said about it. THe impression I got was that they'll implement a new and exciting crafting system, but the crafted Items will all have to do with the WAR (so no Tuxedo-tailoring, or Mechanized Squirrel Engineering and whatnot)...
I heard tell...that some of the things crafted will be siege machines (like cannons.) I just hope there is no such thing as soulbound or binding with looted or crafted items.
As far as housing, who wouldn't want a place to stash thier stuff? I don't see Greenskins wasting time building a house - I see them more like squatters but the empire would build homes.
I find that the games that have player housing have the best communities and a feeling of an ingame "life".
"The liberties and resulting economic prosperity that YOU take for granted were granted by those "dead guys"
I just want to know why the hell people compair this game to WoW....
While most MMOs this would be true, but I believe this game is less of "adventure to get loot" theme and more of a my races survival is in the balance, time to pick up a weapon and join the cause.
So its harder to justify personal housing when you should be fighting to conquer others or defending your realm from invaders.
If they were really brave, I might consider housing in your capital, but if it gets ransacked by the enemy your loot is fair game for others. Wouldn't that be interesting! So those peeps who like to hoard items for their alts and such might think twice.
Anyways, it could tie in with crafting as well. Craft chests with traps on em, locks for your home, etc.
I truly hope crafting will not be just a means to create gear. I am hoping siege engines, ladders, explosives, canons, boats, banners, etc are in the mix to truly give afeel that this is a war effort.
That being said, does anyone know if items will decay and possibly break?
Take the Magic: The Gathering 'What Color Are You?' Quiz.
According to the developers there will be no crafted siege engines. There will be siege engines already in place in the game that will be usable by the players in certain situations, such as a quest. I believe it was Jeff that said there will be no need for siege items. This isn't Dark Age, there are no keeps to attack with catapults.
"There is as yet insufficient data for a meaningful answer."