If they do manage to meet their goals with the crafting system I would be very happy. Being able to craft items as good as the best drops is something I feel should be a prereq for a crafting system and often its not.
I would be interested to see how they will eliminate farming while at the same time making it challenging to make the best items, perhaps materials will be guaranteed drops in enemy controlled regions or something similar, who knows, cant wait
Edit: Would be cool if resources are gathered from POI's in enemy regions and require ur side to have control of the zone to gather from them, this should add another reason to RvR, help allieviate the need to grind specific mobs, and limit the access to resources as they would only be accessible at certain times.
I just want to know why the hell people compair this game to WoW....
id say there are 3 reasons.. theres a similarity in the appearance of the orcs, a huge chunk of the MMO pop has either played or plays it, and the title is an acronym starting with W. its bound to draw comparisons
Originally posted by Sramota I took the time to watch the YouTube videos posted by IGN and... Gamespy was it? I think so..
Either way, two things that I noticed Paul saying (Only watched Paul XD ) was that
(A) There IS a 'great' crafting system. And that's about as much as was said.
While searching I DID find that baking and sausagemaking might just not happen, as for other crafting, I'm still looking NBaking and sausages
(B) There is a vague response on housing... Nor will there be housing for Chaos atleast. (Which was the specific topic in the case)
At 04:20 Paul gives his opinion hinting that there WILL be housing
Still looking for the statement about Chaos.
It's an old video. Paul gives a straight forward answer in that he is not involved in deciding what gets implemented in the game. He then goes on to say that he has no clear information on the subject as they have did not approach the subject yet when this video was taken.
IMHO you read way to much into his statement. As well as not taking into account that no news of player housing since this interview has been given out and odds are the idea died a still born death.
P.S. The sausage and baking bit was Paul being funny. Again you read way to much into that statement.
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.
Wanna build a house? Play The Sims Online Wanna taste the flesh of your enemy? Play WaR
I am COMPLETELY for player housing, im not saying housing as "let's have some lunch and put our axes outside" im saying..build a fort, castle, whatever you want to call it , and like what was said previously "play burn your house down" attackable forts at any time, this would add even MORE chaos into WAR , being able to just all out swarm other guilds forts, this would also give a weaker side's better players a chance to shine, and it would also provide a more immersive experience in player(or guild) designed cities.
Though we have heard of stupid haste in war, cleverness has never been seen associated with long delays. -Sun Tzu, the Art of War
Originally posted by M1sf1t Originally posted by Sramota I took the time to watch the YouTube videos posted by IGN and... Gamespy was it? I think so..Either way, two things that I noticed Paul saying (Only watched Paul XD ) was that(A) There IS a 'great' crafting system. And that's about as much as was said.While searching I DID find that baking and sausagemaking might just not happen, as for other crafting, I'm still looking NBaking and sausages(B) There is a vague response on housing... Nor will there be housing for Chaos atleast. (Which was the specific topic in the case)At 04:20 Paul gives his opinion hinting that there WILL be housingStill looking for the statement about Chaos.
It's an old video. Paul gives a straight forward answer in that he is not involved in deciding what gets implemented in the game. He then goes on to say that he has no clear information on the subject as they have did not approach the subject yet when this video was taken.
IMHO you read way to much into his statement. As well as not taking into account that no news of player housing since this interview has been given out and odds are the idea died a still born death.
P.S. The sausage and baking bit was Paul being funny. Again you read way to much into that statement.
Your inability to handle humour is beyond my comprehension... Just.. Wow..
Crafting is known, I just didn't find the video.
As for housing, I believe that "My preference would be NO! I don't like housing! Thankfully I'm not the one who makes those calls" is a hint. However it was also stated that Chaos don't have housing as they come straight from their dimension and yadiyadi. I haven't stated ANYTHING other than that there might be a vague hint and that there's also things stating otherwise.
So, all in all, maybe YOU shouldn't read too much into MY statements ?
Played so far: 9Dragons, AO, AC, AC2, CoX, DAoC, DF, DnL, DR, DDO, Ent, EvE, EQ, EQ2, FoMK, FFO, Fury, GW, HG:L, HZ, L1, L2, M59, MU, NC1, NC2, PS, PT, R:O, RF:O, RYL, Ryzom, SL, SB, SW:G, TR, TCoS, MX:O, UO, VG, WAR, WoW... It all sucked.
Originally posted by Ferusa Originally posted by R3DD3RS Wanna build a house? Play The Sims Online Wanna taste the flesh of your enemy? Play WaR
I am COMPLETELY for player housing, im not saying housing as "let's have some lunch and put our axes outside" im saying..build a fort, castle, whatever you want to call it , and like what was said previously "play burn your house down" attackable forts at any time, this would add even MORE chaos into WAR , being able to just all out swarm other guilds forts, this would also give a weaker side's better players a chance to shine, and it would also provide a more immersive experience in player(or guild) designed cities.
See and this is why it wont work. Mythic doesn't want you running to defend your home/fort while the capital city burns or a zone is in peril of being taken over by the rival side. They want you engaged in the major portions of the game that determine the control of zones and the defense of your home city. They don't want people becoming side track with issues that don't deal with the central theme of the ongoing PvP struggle.
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.
I am COMPLETELY for player housing, im not saying housing as "let's have some lunch and put our axes outside" im saying..build a fort, castle, whatever you want to call it , and like what was said previously "play burn your house down" attackable forts at any time, this would add even MORE chaos into WAR , being able to just all out swarm other guilds forts, this would also give a weaker side's better players a chance to shine, and it would also provide a more immersive experience in player(or guild) designed cities.
See and this is why it wont work. Mythic doesn't want you running to defend your home/fort while the capital city burns or a zone is in peril of being taken over by the rival side. They want you engaged in the major portions of the game that determine the control of zones and the defense of your home city. They don't want people becoming side track with issues that don't deal with the central theme of the ongoing PvP struggle.
You raise a good point, as people might care more about the city they created then there homeland, but it could be added that taking over someone of the opposite gives your sides points to getting closer to the other factions capital city. Or put them in the open world rather then instance (highly unlikely, but hey it could happen!) and they could be around a capital city of your choosing, that way if your sides city is about to get sacked so is your player city, thus resulting in "guys we have to save it fast!" by those depending on the defense of the capital city.
Though we have heard of stupid haste in war, cleverness has never been seen associated with long delays. -Sun Tzu, the Art of War
Originally posted by Sramota Originally posted by M1sf1t Originally posted by Sramota I took the time to watch the YouTube videos posted by IGN and... Gamespy was it? I think so..Either way, two things that I noticed Paul saying (Only watched Paul XD ) was that(A) There IS a 'great' crafting system. And that's about as much as was said.While searching I DID find that baking and sausagemaking might just not happen, as for other crafting, I'm still looking NBaking and sausages(B) There is a vague response on housing... Nor will there be housing for Chaos atleast. (Which was the specific topic in the case)At 04:20 Paul gives his opinion hinting that there WILL be housingStill looking for the statement about Chaos.
It's an old video. Paul gives a straight forward answer in that he is not involved in deciding what gets implemented in the game. He then goes on to say that he has no clear information on the subject as they have did not approach the subject yet when this video was taken.
IMHO you read way to much into his statement. As well as not taking into account that no news of player housing since this interview has been given out and odds are the idea died a still born death.
P.S. The sausage and baking bit was Paul being funny. Again you read way to much into that statement.
Your inability to handle humour is beyond my comprehension... Just.. Wow..
Crafting is known, I just didn't find the video.
Again it's Paul being funny. Yes there will be some sort of crafting system but sorry you won't be baking sausages or cakes. Unless you can provide me with a direct quote from a Mythic developer stating that baking cakes or sausages is going to be in the game then all this is nothing more then speculative conjecture on your part in regards to Paul's statements that were made in jest.
As for housing, I believe that "My preference would be NO! I don't like housing! Thankfully I'm not the one who makes those calls" is a hint. However it was also stated that Chaos don't have housing as they come straight from their dimension and yadiyadi. I haven't stated ANYTHING other than that there might be a vague hint and that there's also things stating otherwise.So, all in all, maybe YOU shouldn't read too much into MY statements ?
That wasn't even a vague hint. It was just Paul answering a question with a direct and honest reply.
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.
Wanna build a house? Play The Sims Online Wanna taste the flesh of your enemy? Play WaR
I am COMPLETELY for player housing, im not saying housing as "let's have some lunch and put our axes outside" im saying..build a fort, castle, whatever you want to call it , and like what was said previously "play burn your house down" attackable forts at any time, this would add even MORE chaos into WAR , being able to just all out swarm other guilds forts, this would also give a weaker side's better players a chance to shine, and it would also provide a more immersive experience in player(or guild) designed cities.
I'm afraid though that having a 'burn your house down" mechanic in the game would take too much away from the other important aspects of the game. Imagine you are out doing whatever you need to be doing to win the current scenario, and you get a message about your guild's fort being attacked. Everyone that is in your guild is going to abandon the scenario to go defend their "stuff". It would be too good a tactic to not use on the enemy...send a few troops to sack someone's fort and when they leave to go defend, press forward.
I imagine it would result in one of two things.....whole groups of people sitting around their fort in order to protect that +5 Holy Avenger that they took so long aquiring.....or people just saying it isn't worth storing anything there and everything being a ghost town.
WAR IS WAR!!!!! If you are someone seriously looking forward to ... housing.. .. or crafting... Then maybe you should look someplace else. WAR is first and for most about the epic battle between two massive factions. Everything else is just filler.
Exactly. And war is not possible without proper supply lines/production. Or at least it is very inefficient. Look at how war production became a major thing in western society during the world wars, for example. So it makes more sense to have an extensive industrial base to support the warriors that are off on the front lines, and there are loads of players more than willing to fit that role, even if only as a secondary activity to rest from slaughtering the enemy. The idea that you supply your war effect by going off and killing the local crabs on the beach is rather silly Not to mention eventually those dark elves (or whatever) in the local dungeon would run out of their own supplies, so players couldnt keep looting them for their war effort. (Of course those darkelves would have their own industrial base etc.. but you get the idea)
If you don't like crafting, thats fine.. But having a good crafting system that meshes well with the combat system can only led to more social interaction and involvement, and the crafter types will be the ones to do the 'craft grind', not you.
Wanna build a house? Play The Sims Online Wanna taste the flesh of your enemy? Play WaR
I am COMPLETELY for player housing, im not saying housing as "let's have some lunch and put our axes outside" im saying..build a fort, castle, whatever you want to call it , and like what was said previously "play burn your house down" attackable forts at any time, this would add even MORE chaos into WAR , being able to just all out swarm other guilds forts, this would also give a weaker side's better players a chance to shine, and it would also provide a more immersive experience in player(or guild) designed cities.
I'm afraid though that having a 'burn your house down" mechanic in the game would take too much away from the other important aspects of the game. Imagine you are out doing whatever you need to be doing to win the current scenario, and you get a message about your guild's fort being attacked. Everyone that is in your guild is going to abandon the scenario to go defend their "stuff". It would be too good a tactic to not use on the enemy...send a few troops to sack someone's fort and when they leave to go defend, press forward.
I imagine it would result in one of two things.....whole groups of people sitting around their fort in order to protect that +5 Holy Avenger that they took so long aquiring.....or people just saying it isn't worth storing anything there and everything being a ghost town.
Misfit said about the same thing you are saying, which leads me to believe either you replied before my last reply, or you simply overlooked my last reply. WAR is supposedly about strategy, what choices you make..using teamwork, etc. It is not just about running up to a group of orcs and beating him with your hammer, it's about trapping he group and surprising them, and beating them with yours, and your peers hammers..implementing attackable towns besides capital cities will provide more hours, and give people choices of..."do i have my capital city, or my guilds town?" Hopefully any well-organized guild would have enough sense to send enough to keep there town alive, and finish the scenario. I can understand why many players are against housing, because of people with 30 second attention spans, but it would only provide more strategy, and more things to attack for players like me, and logically anyone who wants to play WAR.
Though we have heard of stupid haste in war, cleverness has never been seen associated with long delays. -Sun Tzu, the Art of War
Attackable player housing may be something that you want in a game, but I highly doubt that it will be in WAR. Especially since Jeff has publicly stated that he does not want people having to siege keeps in WAR, that's DAoC's thing.
I can almost guarantee you that if player housing is implimented, it will be inside the major cities Most likely in an instanced area much like FFXI. There is no way that they will allow people to place houses in the actual game world.
PS. Earlier when I said WAR is WAR! I was mostly referring to the fact that no one should be looking forward to the game because they can't wait to start crafting. It is true that both Jeff & Paul have referred to the WAR crafting system as revolutionary, but we have absolutely no details about the system yet. In my opinion, I want to play WAR for the RvR, if the crafting ends up being great, that's an added bonus (aka: filler). Crafting in any game should not be the primary reason that you want to play said game. Unless, of course, the game's main focus is on the crafting.
This is only my own opinion & I base it on the current facts that we have received from the developers & past gaming experience.
"There is as yet insufficient data for a meaningful answer."
Attackable player housing may be something that you want in a game, but I highly doubt that it will be in WAR. Especially since Jeff has publicly stated that he does not want people having to siege keeps in WAR, that's DAoC's thing. I can almost guarantee you that if player housing is implimented, it will be inside the major cities Most likely in an instanced area much like FFXI. There is no way that they will allow people to place houses in the actual game world. PS. Earlier when I said WAR is WAR! I was mostly referring to the fact that no one should be looking forward to the game because they can't wait to start crafting. It is true that both Jeff & Paul have referred to the WAR crafting system as revolutionary, but we have absolutely no details about the system yet. In my opinion, I want to play WAR for the RvR, if the crafting ends up being great, that's an added bonus (aka: filler). Crafting in any game should not be the primary reason that you want to play said game. Unless, of course, the game's main focus is on the crafting. This is only my own opinion & I base it on the current facts that we have received from the developers & past gaming experience.
I agree completely.Yes,crafting is a nice diversion.They have stressed the point that it is WARhammer,not CRAFThammer.If that is want you want stick with WoW.As for housing,I did that in DAoC and it was nothing but a gold sink(as most player housing is).Personally,I want to kill.I could care less about the baubles I can put in a house.I want baubles for my armor!
If you ask me (and I know you didn't, but I don't care), WAR housing is a bad idea. For one, there's basically no reason for it. Orc Choppaz don't plant rose gardens and pick out drapes. Sure, there ARE big cities full of dwarven citizens, but you're not one of them. You're a soldier. You don't need a damn house. You need to go kill stuff.
Crafting could be great as long as the materials needed to craft are aquired through PvP. I swear to God if someone in my group wanders off on the way to a fight because an ore node popped up on his radar I'm going to shit a brick. And then I'm going to hit Mythic in the head with it. If you gather skulls and chunks o' dead folks to create more armor, weapons, and upgrade you existing stuff, it will be something that you can do in your downtime when your guild isn't on and you don't feel like running around by yourself. Or when you've only got a few minutes to get on and play, or whatever.
_________________
The above post is purely my opinion. If you disagree, that's your right. However, don't be an ass about it.
I completely agree. Crafting first and foremost needs to be a fluid part of the game. IE: Using items you loot off of dead bodies to craft new equipment. Hopefully I will never see someone in WAR with a pick axe.
"There is as yet insufficient data for a meaningful answer."
As this thread develops I am really warming up to player housing IF it was inside the capital city. Couple points:
1. It is feasible from a role playing point. Even military can have some down time.
2. Player banks - Instead of a central bank that could get ransacked, player housing provides storage for them.
3. Gives another reason to rigorously defend your captial. If the design allows the possibility of other players looting your items. So while you cannot directly loot other players stuff on the battlefield, those players who want want full loot PvP may be somewhat happy to hear at least they have an opportunity to grab some player owned items. For those who do not want to own housing, your items could be stored in a warehouse that can't be looted, but perhaps there is less space available and you can't loot other houses in the enemy capital. So bottom line here it can be an optional thing.
4. Guild houses - again, put them in an instanced area inside the capital where enemies can invade and possibly ransack. Guild members that might have lost the city can retreat to their guild house, regroup to set up an insurgence or set up defenses to protect guild assets. Guild options like buying NPC guards, crafting security measures like traps etc.
5. Gives another reason to participate in capital sieges - now instead of hoping to get a rare item from an NPC, at least there is more loot to be had by ransacking player housing. Players who want the option of housing and reap the benefits of their housing also risk some items. Houses that are empty can be "roughed up" by enemies by breaking some tables chairs, beds, etc. The player owner would have to repair some of his items via crafting or spend money to buy new stuff. Enemies can leave nasty notes. "Bloody Sun BoyZ RULZ!"
6. City reset - of course, no one would ever lose everything in the home. The city resets eventually and this provides more playing time ( yes, a sink) for players to rebuild their homes and city.
Originally posted by fansede As this thread develops I am really warming up to player housing IF it was inside the capital city. Couple points: 1. It is feasible from a role playing point. Even military can have some down time. 2. Player banks - Instead of a central bank that could get ransacked, player housing provides storage for them. 3. Gives another reason to rigorously defend your captial. If the design allows the possibility of other players looting your items. So while you cannot directly loot other players stuff on the battlefield, those players who want want full loot PvP may be somewhat happy to hear at least they have an opportunity to grab some player owned items. For those who do not want to own housing, your items could be stored in a warehouse that can't be looted, but perhaps there is less space available and you can't loot other houses in the enemy capital. So bottom line here it can be an optional thing. 4. Guild houses - again, put them in an instanced area inside the capital where enemies can invade and possibly ransack. Guild members that might have lost the city can retreat to their guild house, regroup to set up an insurgence or set up defenses to protect guild assets. Guild options like buying NPC guards, crafting security measures like traps etc. 5. Gives another reason to participate in capital sieges - now instead of hoping to get a rare item from an NPC, at least there is more loot to be had by ransacking player housing. Players who want the option of housing and reap the benefits of their housing also risk some items. Houses that are empty can be "roughed up" by enemies by breaking some tables chairs, beds, etc. The player owner would have to repair some of his items via crafting or spend money to buy new stuff. Enemies can leave nasty notes. "Bloody Sun BoyZ RULZ!" 6. City reset - of course, no one would ever lose everything in the home. The city resets eventually and this provides more playing time ( yes, a sink) for players to rebuild their homes and city.
Number 5 of your post will diffidently not happen. They've already stated that there will be no crafting of furniture or other frivolous items that do not contribute to the war effort. They've also state that they are strictly against players losing items in a game due to pvp which includes you idea.
As someone else mentioned in WAR you play a soldier type and you don't go off and defend your home or guild house while the rest of the army is at WAR or defending the city. The concept is that you are part of an army that belongs to a faction of races that are somewhat allied in their goals. So being a soldier you just are not going to be giving the option of abandoning your front line positions to go and defend your home or guild house.
That would go against the entire focus that Mythic is trying to create in making RvR scenarios and encounters a group effort on behalf of the entire population of faction on the server. I honestly believe that the whole idea of housing has way to many negatives and not enough positives to warrant it's inclusion in the game.
There just isn't enough to make it worth the hassle to implement. Not to mention that certain races like Greenskins or Chaos are not the "Let's build a house with a white picket fence so we can player virtual decorator." type of races. Housing just won't work for them at all and I seriously and wholeheartedly doubt you'll ever see player housing in this game.
Even guild housing is big "?" because it also does bring enough to the table to warrant it's introduction while not adversely effect the goals Mythic are aiming toward in regards to PvP. The positives of guild housing aren't there in a way that would benefit your entire faction and help the WAR effort.
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.
guys stop dreaming. we are talking about EA. dont expect much more than a RvR oriented LOTRO-like game. this is a major example of how a publisher can influence a developer so much as to change a games scope completely.
Originally posted by huxflux2004 guys stop dreaming. we are talking about EA. dont expect much more than a RvR oriented LOTRO-like game. this is a major example of how a publisher can influence a developer so much as to change a games scope completely.
Right...................okay.
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.
I hope nothing. This is not Embroideryhammer or Paymortgagehammer. This is WARhammer.
God forbid a company add something like ....more depth. More depth is a GOOD thing for me and you. It means more people will play and It means more people will play longer because there are a wide range of things to do. If all you want is War....may as well go play a friggin rps or fps.
God forbid a company add something like ....more depth. More depth is a GOOD thing for me and you. It means more people will play and It means more people will play longer because there are a wide range of things to do. If all you want is War....may as well go play a friggin rps or fps.
I agree with you Bama, depth is great in a game! But when people say things like "I'm not playing this game because it isn't going to have great crafting!" is ridiculous.
It's especially irritating when the developers have said over and over that WAR is going to be primarily focused on the RvR conflict between the realms. You don't see me over at the "A Tale in the Desert" forums going ... "Man, I'm not going to play this game cause the combat's going to suck!"
So using what I quoted from you above & what the developers have said it should read something like this: "If all you want is crafting... may as well go play friggin Cooking Mama, because WAR is going to be focused on PvP."
"There is as yet insufficient data for a meaningful answer."
God forbid a company add something like ....more depth. More depth is a GOOD thing for me and you. It means more people will play and It means more people will play longer because there are a wide range of things to do. If all you want is War....may as well go play a friggin rps or fps.
I agree with you Bama, depth is great in a game! But when people say things like "I'm not playing this game because it isn't going to have great crafting!" is ridiculous.
It's especially irritating when the developers have said over and over that WAR is going to be primarily focused on the RvR conflict between the realms. You don't see me over at the "A Tale in the Desert" forums going ... "Man, I'm not going to play this game cause the combat's going to suck!"
So using what I quoted from you above & what the developers have said it should read something like this: "If all you want is crafting... may as well go play friggin Cooking Mama, because WAR is going to be focused on PvP."
But thats the key word....focused. That means it isnt all about pvp and it doesnt have to be. There is no reason you cant have a damn house or some crafting to go along with a great pvp game. And Im still In for Warhammer regardless of the crafting or housing. I just dont understand why people have to be so close minded to adding MORE to a a game.
Comments
If they do manage to meet their goals with the crafting system I would be very happy. Being able to craft items as good as the best drops is something I feel should be a prereq for a crafting system and often its not.
I would be interested to see how they will eliminate farming while at the same time making it challenging to make the best items, perhaps materials will be guaranteed drops in enemy controlled regions or something similar, who knows, cant wait
Edit: Would be cool if resources are gathered from POI's in enemy regions and require ur side to have control of the zone to gather from them, this should add another reason to RvR, help allieviate the need to grind specific mobs, and limit the access to resources as they would only be accessible at certain times.
Wanna build a house? Play The Sims Online
Wanna taste the flesh of your enemy? Play WaR
id say there are 3 reasons.. theres a similarity in the appearance of the orcs, a huge chunk of the MMO pop has either played or plays it, and the title is an acronym starting with W. its bound to draw comparisons
I took the time to watch the YouTube videos posted by IGN and... Gamespy was it?
I think so..
Either way,
two things that I noticed Paul saying (Only watched Paul XD )
was that
(A) There IS a 'great' crafting system. And that's about as much as was said.
While searching I DID find that baking and sausagemaking might just not happen, as for other crafting, I'm still looking
NBaking and sausages
(B) There is a vague response on housing...
Nor will there be housing for Chaos atleast. (Which was the specific topic in the case)
At 04:20 Paul gives his opinion hinting that there WILL be housing
Still looking for the statement about Chaos.
Played so far: 9Dragons, AO, AC, AC2, CoX, DAoC, DF, DnL, DR, DDO, Ent, EvE, EQ, EQ2, FoMK, FFO, Fury, GW, HG:L, HZ, L1, L2, M59, MU, NC1, NC2, PS, PT, R:O, RF:O, RYL, Ryzom, SL, SB, SW:G, TR, TCoS, MX:O, UO, VG, WAR, WoW...
It all sucked.
It's an old video. Paul gives a straight forward answer in that he is not involved in deciding what gets implemented in the game. He then goes on to say that he has no clear information on the subject as they have did not approach the subject yet when this video was taken.
IMHO you read way to much into his statement. As well as not taking into account that no news of player housing since this interview has been given out and odds are the idea died a still born death.
P.S. The sausage and baking bit was Paul being funny. Again you read way to much into that statement.
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.
Game(s) I Am Currently Playing:
GW2 (+LoL and BF3)
I am COMPLETELY for player housing, im not saying housing as "let's have some lunch and put our axes outside" im saying..build a fort, castle, whatever you want to call it , and like what was said previously "play burn your house down" attackable forts at any time, this would add even MORE chaos into WAR , being able to just all out swarm other guilds forts, this would also give a weaker side's better players a chance to shine, and it would also provide a more immersive experience in player(or guild) designed cities.
Though we have heard of stupid haste in war, cleverness has never been seen associated with long delays.
-Sun Tzu, the Art of War
It's an old video. Paul gives a straight forward answer in that he is not involved in deciding what gets implemented in the game. He then goes on to say that he has no clear information on the subject as they have did not approach the subject yet when this video was taken.
IMHO you read way to much into his statement. As well as not taking into account that no news of player housing since this interview has been given out and odds are the idea died a still born death.
P.S. The sausage and baking bit was Paul being funny. Again you read way to much into that statement.
Your inability to handle humour is beyond my comprehension... Just.. Wow..
Crafting is known, I just didn't find the video.
As for housing, I believe that "My preference would be NO! I don't like housing! Thankfully I'm not the one who makes those calls" is a hint.
However it was also stated that Chaos don't have housing as they come straight from their dimension and yadiyadi.
I haven't stated ANYTHING other than that there might be a vague hint and that there's also things stating otherwise.
So, all in all, maybe YOU shouldn't read too much into MY statements ?
Played so far: 9Dragons, AO, AC, AC2, CoX, DAoC, DF, DnL, DR, DDO, Ent, EvE, EQ, EQ2, FoMK, FFO, Fury, GW, HG:L, HZ, L1, L2, M59, MU, NC1, NC2, PS, PT, R:O, RF:O, RYL, Ryzom, SL, SB, SW:G, TR, TCoS, MX:O, UO, VG, WAR, WoW...
It all sucked.
See and this is why it wont work. Mythic doesn't want you running to defend your home/fort while the capital city burns or a zone is in peril of being taken over by the rival side. They want you engaged in the major portions of the game that determine the control of zones and the defense of your home city. They don't want people becoming side track with issues that don't deal with the central theme of the ongoing PvP struggle.
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.
Game(s) I Am Currently Playing:
GW2 (+LoL and BF3)
I am COMPLETELY for player housing, im not saying housing as "let's have some lunch and put our axes outside" im saying..build a fort, castle, whatever you want to call it , and like what was said previously "play burn your house down" attackable forts at any time, this would add even MORE chaos into WAR , being able to just all out swarm other guilds forts, this would also give a weaker side's better players a chance to shine, and it would also provide a more immersive experience in player(or guild) designed cities.
See and this is why it wont work. Mythic doesn't want you running to defend your home/fort while the capital city burns or a zone is in peril of being taken over by the rival side. They want you engaged in the major portions of the game that determine the control of zones and the defense of your home city. They don't want people becoming side track with issues that don't deal with the central theme of the ongoing PvP struggle.
You raise a good point, as people might care more about the city they created then there homeland, but it could be added that taking over someone of the opposite gives your sides points to getting closer to the other factions capital city. Or put them in the open world rather then instance (highly unlikely, but hey it could happen!) and they could be around a capital city of your choosing, that way if your sides city is about to get sacked so is your player city, thus resulting in "guys we have to save it fast!" by those depending on the defense of the capital city.Though we have heard of stupid haste in war, cleverness has never been seen associated with long delays.
-Sun Tzu, the Art of War
It's an old video. Paul gives a straight forward answer in that he is not involved in deciding what gets implemented in the game. He then goes on to say that he has no clear information on the subject as they have did not approach the subject yet when this video was taken.
IMHO you read way to much into his statement. As well as not taking into account that no news of player housing since this interview has been given out and odds are the idea died a still born death.
P.S. The sausage and baking bit was Paul being funny. Again you read way to much into that statement.
Your inability to handle humour is beyond my comprehension... Just.. Wow..
Crafting is known, I just didn't find the video.
Again it's Paul being funny. Yes there will be some sort of crafting system but sorry you won't be baking sausages or cakes. Unless you can provide me with a direct quote from a Mythic developer stating that baking cakes or sausages is going to be in the game then all this is nothing more then speculative conjecture on your part in regards to Paul's statements that were made in jest.
That wasn't even a vague hint. It was just Paul answering a question with a direct and honest reply.
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.
Game(s) I Am Currently Playing:
GW2 (+LoL and BF3)
I am COMPLETELY for player housing, im not saying housing as "let's have some lunch and put our axes outside" im saying..build a fort, castle, whatever you want to call it , and like what was said previously "play burn your house down" attackable forts at any time, this would add even MORE chaos into WAR , being able to just all out swarm other guilds forts, this would also give a weaker side's better players a chance to shine, and it would also provide a more immersive experience in player(or guild) designed cities.
I'm afraid though that having a 'burn your house down" mechanic in the game would take too much away from the other important aspects of the game. Imagine you are out doing whatever you need to be doing to win the current scenario, and you get a message about your guild's fort being attacked. Everyone that is in your guild is going to abandon the scenario to go defend their "stuff". It would be too good a tactic to not use on the enemy...send a few troops to sack someone's fort and when they leave to go defend, press forward.
I imagine it would result in one of two things.....whole groups of people sitting around their fort in order to protect that +5 Holy Avenger that they took so long aquiring.....or people just saying it isn't worth storing anything there and everything being a ghost town.
Exactly. And war is not possible without proper supply lines/production. Or at least it is very inefficient. Look at how war production became a major thing in western society during the world wars, for example. So it makes more sense to have an extensive industrial base to support the warriors that are off on the front lines, and there are loads of players more than willing to fit that role, even if only as a secondary activity to rest from slaughtering the enemy. The idea that you supply your war effect by going off and killing the local crabs on the beach is rather silly Not to mention eventually those dark elves (or whatever) in the local dungeon would run out of their own supplies, so players couldnt keep looting them for their war effort. (Of course those darkelves would have their own industrial base etc.. but you get the idea)
If you don't like crafting, thats fine.. But having a good crafting system that meshes well with the combat system can only led to more social interaction and involvement, and the crafter types will be the ones to do the 'craft grind', not you.
I am COMPLETELY for player housing, im not saying housing as "let's have some lunch and put our axes outside" im saying..build a fort, castle, whatever you want to call it , and like what was said previously "play burn your house down" attackable forts at any time, this would add even MORE chaos into WAR , being able to just all out swarm other guilds forts, this would also give a weaker side's better players a chance to shine, and it would also provide a more immersive experience in player(or guild) designed cities.
I'm afraid though that having a 'burn your house down" mechanic in the game would take too much away from the other important aspects of the game. Imagine you are out doing whatever you need to be doing to win the current scenario, and you get a message about your guild's fort being attacked. Everyone that is in your guild is going to abandon the scenario to go defend their "stuff". It would be too good a tactic to not use on the enemy...send a few troops to sack someone's fort and when they leave to go defend, press forward.
I imagine it would result in one of two things.....whole groups of people sitting around their fort in order to protect that +5 Holy Avenger that they took so long aquiring.....or people just saying it isn't worth storing anything there and everything being a ghost town.
Misfit said about the same thing you are saying, which leads me to believe either you replied before my last reply, or you simply overlooked my last reply. WAR is supposedly about strategy, what choices you make..using teamwork, etc. It is not just about running up to a group of orcs and beating him with your hammer, it's about trapping he group and surprising them, and beating them with yours, and your peers hammers..implementing attackable towns besides capital cities will provide more hours, and give people choices of..."do i have my capital city, or my guilds town?" Hopefully any well-organized guild would have enough sense to send enough to keep there town alive, and finish the scenario. I can understand why many players are against housing, because of people with 30 second attention spans, but it would only provide more strategy, and more things to attack for players like me, and logically anyone who wants to play WAR.
Though we have heard of stupid haste in war, cleverness has never been seen associated with long delays.
-Sun Tzu, the Art of War
Attackable player housing may be something that you want in a game, but I highly doubt that it will be in WAR. Especially since Jeff has publicly stated that he does not want people having to siege keeps in WAR, that's DAoC's thing.
I can almost guarantee you that if player housing is implimented, it will be inside the major cities Most likely in an instanced area much like FFXI. There is no way that they will allow people to place houses in the actual game world.
PS. Earlier when I said WAR is WAR! I was mostly referring to the fact that no one should be looking forward to the game because they can't wait to start crafting. It is true that both Jeff & Paul have referred to the WAR crafting system as revolutionary, but we have absolutely no details about the system yet. In my opinion, I want to play WAR for the RvR, if the crafting ends up being great, that's an added bonus (aka: filler). Crafting in any game should not be the primary reason that you want to play said game. Unless, of course, the game's main focus is on the crafting.
This is only my own opinion & I base it on the current facts that we have received from the developers & past gaming experience.
"There is as yet insufficient data for a meaningful answer."
If you ask me (and I know you didn't, but I don't care), WAR housing is a bad idea. For one, there's basically no reason for it. Orc Choppaz don't plant rose gardens and pick out drapes. Sure, there ARE big cities full of dwarven citizens, but you're not one of them. You're a soldier. You don't need a damn house. You need to go kill stuff.
Crafting could be great as long as the materials needed to craft are aquired through PvP. I swear to God if someone in my group wanders off on the way to a fight because an ore node popped up on his radar I'm going to shit a brick. And then I'm going to hit Mythic in the head with it. If you gather skulls and chunks o' dead folks to create more armor, weapons, and upgrade you existing stuff, it will be something that you can do in your downtime when your guild isn't on and you don't feel like running around by yourself. Or when you've only got a few minutes to get on and play, or whatever.
_________________
The above post is purely my opinion. If you disagree, that's your right. However, don't be an ass about it.
I completely agree. Crafting first and foremost needs to be a fluid part of the game. IE: Using items you loot off of dead bodies to craft new equipment. Hopefully I will never see someone in WAR with a pick axe.
"There is as yet insufficient data for a meaningful answer."
As this thread develops I am really warming up to player housing IF it was inside the capital city. Couple points:
1. It is feasible from a role playing point. Even military can have some down time.
2. Player banks - Instead of a central bank that could get ransacked, player housing provides storage for them.
3. Gives another reason to rigorously defend your captial. If the design allows the possibility of other players looting your items. So while you cannot directly loot other players stuff on the battlefield, those players who want want full loot PvP may be somewhat happy to hear at least they have an opportunity to grab some player owned items. For those who do not want to own housing, your items could be stored in a warehouse that can't be looted, but perhaps there is less space available and you can't loot other houses in the enemy capital. So bottom line here it can be an optional thing.
4. Guild houses - again, put them in an instanced area inside the capital where enemies can invade and possibly ransack. Guild members that might have lost the city can retreat to their guild house, regroup to set up an insurgence or set up defenses to protect guild assets. Guild options like buying NPC guards, crafting security measures like traps etc.
5. Gives another reason to participate in capital sieges - now instead of hoping to get a rare item from an NPC, at least there is more loot to be had by ransacking player housing. Players who want the option of housing and reap the benefits of their housing also risk some items. Houses that are empty can be "roughed up" by enemies by breaking some tables chairs, beds, etc. The player owner would have to repair some of his items via crafting or spend money to buy new stuff. Enemies can leave nasty notes. "Bloody Sun BoyZ RULZ!"
6. City reset - of course, no one would ever lose everything in the home. The city resets eventually and this provides more playing time ( yes, a sink) for players to rebuild their homes and city.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Number 5 of your post will diffidently not happen. They've already stated that there will be no crafting of furniture or other frivolous items that do not contribute to the war effort. They've also state that they are strictly against players losing items in a game due to pvp which includes you idea.
As someone else mentioned in WAR you play a soldier type and you don't go off and defend your home or guild house while the rest of the army is at WAR or defending the city. The concept is that you are part of an army that belongs to a faction of races that are somewhat allied in their goals. So being a soldier you just are not going to be giving the option of abandoning your front line positions to go and defend your home or guild house.
That would go against the entire focus that Mythic is trying to create in making RvR scenarios and encounters a group effort on behalf of the entire population of faction on the server. I honestly believe that the whole idea of housing has way to many negatives and not enough positives to warrant it's inclusion in the game.
There just isn't enough to make it worth the hassle to implement. Not to mention that certain races like Greenskins or Chaos are not the "Let's build a house with a white picket fence so we can player virtual decorator." type of races. Housing just won't work for them at all and I seriously and wholeheartedly doubt you'll ever see player housing in this game.
Even guild housing is big "?" because it also does bring enough to the table to warrant it's introduction while not adversely effect the goals Mythic are aiming toward in regards to PvP. The positives of guild housing aren't there in a way that would benefit your entire faction and help the WAR effort.
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.
Game(s) I Am Currently Playing:
GW2 (+LoL and BF3)
guys stop dreaming. we are talking about EA. dont expect much more than a RvR oriented LOTRO-like game. this is a major example of how a publisher can influence a developer so much as to change a games scope completely.
Right...................okay.
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.
Game(s) I Am Currently Playing:
GW2 (+LoL and BF3)
God forbid a company add something like ....more depth. More depth is a GOOD thing for me and you. It means more people will play and It means more people will play longer because there are a wide range of things to do. If all you want is War....may as well go play a friggin rps or fps.
I agree with you Bama, depth is great in a game! But when people say things like "I'm not playing this game because it isn't going to have great crafting!" is ridiculous.
It's especially irritating when the developers have said over and over that WAR is going to be primarily focused on the RvR conflict between the realms. You don't see me over at the "A Tale in the Desert" forums going ... "Man, I'm not going to play this game cause the combat's going to suck!"
So using what I quoted from you above & what the developers have said it should read something like this: "If all you want is crafting... may as well go play friggin Cooking Mama, because WAR is going to be focused on PvP."
"There is as yet insufficient data for a meaningful answer."
Warhammer does not need player housing or crafting
The housing end would end up just being a trophy case and crafting does not fit well in the Warhammer Universe
Sure they could do both if they wanted but i do think either is needed in WAR
I agree with you Bama, depth is great in a game! But when people say things like "I'm not playing this game because it isn't going to have great crafting!" is ridiculous.
It's especially irritating when the developers have said over and over that WAR is going to be primarily focused on the RvR conflict between the realms. You don't see me over at the "A Tale in the Desert" forums going ... "Man, I'm not going to play this game cause the combat's going to suck!"
So using what I quoted from you above & what the developers have said it should read something like this: "If all you want is crafting... may as well go play friggin Cooking Mama, because WAR is going to be focused on PvP."
But thats the key word....focused. That means it isnt all about pvp and it doesnt have to be. There is no reason you cant have a damn house or some crafting to go along with a great pvp game. And Im still In for Warhammer regardless of the crafting or housing. I just dont understand why people have to be so close minded to adding MORE to a a game.