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Here are the patch notes for the builds being tested on the Public Test Server. I've been play testing the .88 build and it rocks!
Multiple Character Support
This build has increased the number of characters supported on each account to three. You will notice an updated character selection and creation UI to support this new feature.
We are working to provide a website where you can consolidate your existing member accounts to a single account. However, the ETA on this new feature is not yet known.
Control Improvements
We have totally reworked our movement system to eliminate the persistent movement-lag that you have been experiencing. This change makes movement immediately responsive.
We’ve also modified how the game interprets using a skill when holding down a keyboard movement key. For example, in the last build, holding down “W” while trying to use a skill like Butcher would immediately interrupt the skill use. The game no longer does this. Your character will happily use a skill as directed and then go back to normal movement afterwards. If you want to interrupt your skill you’ll have to click the movement key again.
We’ve totally reworked the mouse-picking code in this build. This will allow you to more easily target monsters, players and items in the game world.
Membership Required Worlds
We have added the notion of members-only worlds. These worlds are clearly marked on the world selection screen. Only members can access members-only worlds.
Relics
We’ve added a new relic-collection meta-game to Dungeon Runners. You’ll see new relic chests appearing in the dungeons. These chests have a chance to generate sweet relics that you can turn in for cash or King’s Coins. They also contain other surprises that you’ll have to see for yourself!
Shrines
We’ve added random shrines to the dungeons as well! You’ll know these when you see them. Simply click on the shrine to get a special buff to help increase your power!
PvP Worlds
We have added PvP worlds to the game. These worlds are clearly marked on the world selection screen. There are several differences with PvP worlds that you need to be aware of:
Balance Changes
Level difference does not modify hit rate, critical hit chance or resistances during PvP battles.
Knockdown effects don’t work against players during PvP battles. They are replaced with a knockback and five second movement rate debuff.
Players under the effect of fear gain fear immunity for five times the duration of the fear effect once it wears off. This fear immunity is called “Bravery” and it will last through death.
Melee critical hit chance is reduced by 50% during PvP.
Ranged critical hit chance is reduced by 66% during PvP.
Magic damage resistance is reduced by 75% during PvP.
Stun resistance is reduced by 66% during PvP.
Damage reflection is reduced by 80% during PvP battles.
Each player in a PvP battle has their health increased by 100%.
You cannot use potions during PvP battles.
Holy Roller now has a 2 second immobilization period added to it. So, once you hit your target, they won’t be able to move for at least 2 seconds. They can still attack and use skills, however.
You cannot use “/stuck” during PvP battles.
No PvE Dungeons
PvP Worlds do not provide access to PvE (i.e. monster killing) dungeons. You can only enter into PvP matches or practice areas on a PvP World.
Townston is Pwnston
The bright and cheery Townston that you know and love has been replaced with a darker PvP form called Pwnston. Pwnston provides bank access, skill trainers and vendors as well as two PvP access points.
Practice Matches
You can find a new zone teleporter in Pwnston where group practice PvP matches can take place. These un-scored matches are not timed and allow you and your group to fight each other for fun. Simply run into the practice dungeon to begin fighting.
Respawning after death in the practice match will place you at a random spawn point in the practice dungeon. You also get full health and mana.
Group vs. Group Deathmatch
Clicking on the Pwnston L33tinent will present you with the ability to “Enter the Queue!” for group vs. group deathmatch sessions. Only the group leader can enter the queue. A single player is also a “group” for this match type.
Chat Restrictions
You cannot use world chat or zone chat during a deathmatch session.
Grouping Restrictions
You cannot invite other players to your group while in a deathmatch session. You also cannot use the “goto” feature during PvP. Finally, you cannot remove a player from your group during PvP.
Team Assignments
When a suitable match is found, your group will be automatically teleported to the arena to begin the battle. Each group is assigned to either the Red Team or the Blue Team. You will know which team you are on by the color of the swirling indicator beneath your character’s feet.
Setup
The battle begins with a 30 second setup period. During the setup period, all cool-downs are automatically reset and your health and mana refill continuously. Use this time to arrange your skills and buff up for the coming battle. You will also notice that you are blocked from entering the main arena by a magical gate.
Battle!
After the setup period, the battle begins and the magical gate that blocks your way is opened. Run out and start pwning! The battle lasts 7 minutes.
Scoring
For each kill that your team achieves you will get points. The number of points you get depends on the strength of the opponent killed. Click on the “Show PvP Score” button at the lower-right corner of the screen at any time to see the current score for each group. The score display will be automatically displayed at the end of the match.
Winning
The team with the highest score at the end of the match wins. Players that are not in the zone when the win is tallied will not be credited with a win. You can see how many PvP wins you have on your character sheet. You can also see how many PvP wins another player has by looking at their tooltip.
Don’t Be a Yellow Belly!
If you leave an active deathmatch session for any reason, you will be marked as a “Yellow Belly” for 7 minutes. “Yellow Belly” players have all of their attributes reduced by 90%, show as yellow to other players and are reduced in size by 30%. This applies to disconnects as well as deliberately leaving a match.
Once you leave a match, you may not re-enter it.
Leaving the Battle
You can leave the battle at any time by right-clicking on your name and choosing the appropriate option. While combat is active, you can only “Surrender”. Surrendering will teleport you back to Pwnston and give you the “Yellow Belly” modifier. Once the battle is over you can choose the “Exit PvP Match” to leave at any time. You can also choose “Leave Battle” on the PvP Score window after the match is completed.
Forfeit!
If all the players on a team leave the match, they will forfeit the match. Forfeiting a match will reduce that team’s score by 50% before deciding which team wins. If the forfeiting team wins the match, that’s a terrible ego blow to the losers… but the forfeiting team still does not receive credit for the win.
New Skills
Teleport
This is a level 50 skill that allows the caster to teleport a short distance as long as the destination is within line-of-sight. The caster cannot teleport over chasms. 30 second cool-down.
Heal Self, not Other
When your potions just don’t cut it, use this self-healing skill. Introduced at level 3, this skill allows you to heal yourself every 80 seconds. Rank the skill up to improve the heal rate and percentage. This skill is very useful in PvP sessions! Please keep in mind that taking damage while healing with this skill will likely interrupt the healing.
Spontaneous Re-generation
This skill is similar to “Heal Self, not Other”, but for your mana instead of health. Introduced at level 3, this skill allows you to regenerate your mana every 180 seconds. Rank the skill up to improve the regeneration rate and percentage. This skill is quite handy in PvP! Regeneration from this skill is not interrupted by taking damage.
Blue Screen of Life
Are you sick of your paper mage getting owned? Get Blue Screen of Life! This skill will transfer health damage to your mana pool. Rank this skill up to increase the percentage of health damage that is transferred.
Awesome Cleavage
This passive skill improves the warrior’s cleave ability. When equipped, it adds a percentage chance to increase your cleave ability’s damage. Rank this skill up to increase the damage bonus.
Balance Changes
Most AoE skills have been modified to have a maximum number of targets instead of being unlimited.
Most bolt skills have been significantly increased in speed. Also, an issue with bolts not always hitting moving targets has been fixed.
Spirit of the Hare now has a 50% chance to be interrupted when taking damage. You also get slowed down more when running through monsters while using this skill.
Particle Enhancements
We’ve added all-new particle effects for many spells. These new particles look a ton better than the older ones. We’ve also optimized particle rendering to reduce the load on your CPU.
Loot Filter
We’ve added a loot filter option to the General section of the options screen. This will allow you to set the minimum quality level of an item to be displayed when you use the show loot key. Gold and quest items are always shown.
Fighting the Townston Lag!
We’ve reduced the total number of players that can be in a single instance of Townston to 20 (it used to be 50).
You can no longer use skills while in Townston (or any other town-like shared space).
A terrible bug that caused up to 30% frame-rate loss in Townston has been fixed.
New Quests
Over 70 new quests have been added to the game this build.
New Items
Two full new armor sets have been added to the game.
Many new mythic items have been added to the game.
Several new rings have been added to the game.
Item Linking
You can now link items in chat! Simply press CTRL while left clicking on an item to add a clickable link to your chat entry box. When you see a clickable link for an item, simply click it to display a movable tooltip for that item on your screen. Sharing the items you have found couldn’t be easier!
New Dungeon
A brand new dungeon has been added for level 75+ players. This dungeon has many new quests, several new types of monsters and an all-new boss! You’ll notice some major improvements to the behaviors of the monsters in this dungeon. Enjoy!
Monster Difficulty Tweaks
We’ve changed the tooltip of monsters to show their current difficulty settings. You’ll now see if a monster has inflated health, damage or loot on their tooltip. This shows any increase from your group leader’s difficulty setting as well as the increase for being in a group.
Monster damage and health at normal difficulty has been increased by 10%.
Being in a group now increases the damage of monsters more aggressively. However, their health does not increase as much as it did before. This should make for faster group play with a greater chance of being killed without a tank present (or using some other means of distracting the monsters).
AI Changes
Several adjustments to monster AI have been made. Most notable is a bug fix that caused monsters to stupidly walk on top of the player in some cases.
We've made several bugfixes and balance changes based on your feedback and playtesting. Build 89 has been sent to QA and, if all goes well, it will be given the all-clear to put up on PTS by Friday.
Here's what we've changed:
The duration of all fear effects have been reduced by 30% in PvP.
A new fear resistance passive skill has been added to the game. It's called "Banner of Foolish Bravery" and can be purchased from Lothar in Townston.
The Bravery modifier that players get after being feared has been adjusted. It now begins as soon as the player is feared, providing immunity from other fear effects earlier than before. This stops the insidious and unbalanced strategy of chaining fear indefinitely. Because of it's earlier start, Bravery's duration has been increased to 600% of the duration of the fear effect, up from 500%.
Fear Shot is no longer a weapon-based cooldown skill. It's cooldown is now 7 seconds, regardless of the weapon used.
The basis of all magic damage resistances in PvP have been increased to 30%, up from 20%.
Players can no longer stun each other with normal damage or critical hits in PvP.
The respawn dialog has been modified to auto-accept respawning after a player has been dead for 30 seconds. This stops a cheezy technique in PvP that allows a player to avoid fighting and stall game progress.
Group vs. Group Deathmatch now gives remaining time updates every minute of the battle. The 15 second reminders for the last minute have been removed.
Some bugs with the Tomb of Sickness have been fixed. These bugs would allow the player to potentially become invisible and uncontrollable in some situations.
A bug was fixed with the PvP matchmaking system that allowed woefully imbalanced matches to be created. Also, the maximum power difference between groups is now 10%, down from 15%.
Righetous Stomp now does magical damage and, as such, it now benefits from divine damage modifiers.
A bug with point & click movement has been fixed. This bug caused the player's character to convulse terribly in some situations.
A bug with knockback and knockdown effects has been fixed. This bug caused the player's character to show the improper animation state in some cases.
A bug with chests sometimes not generating loot has been resolved.
Merchants, skill trainers and the bankers now always show their available quests after the options to use their special functions. This will stop players from having to scroll down to access the bank, merchant or trainer if there are a ton of quests on them.
A sync error that could occur at the end of a PvP session has been fixed.
~Ripper
Comments
That post was long enough, so I thought I'd post some additional feedback here regarding my play testing of the patch:
For all the fans, this is good gravy! For the haters, there's now PVP, multiple character support, lagless movement, a new dungeon and new monsters all still for the same price, free or $5 for the extra goodies! FYI, in-game ads are coming for those free-players that want member benefits but don't want to pay - no ETA, so far, though...
~Ripper
This is a fantastic update, i don't care about PvP, but there is some good stuff thats non PvP in here.
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