sadly i dont see this game getting passed 08. The way RB has handled the game really didnt help with sales ....
Playing: EVE Online Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online Looking forward to: Archeage, Kingdom Under Fire 2 KUF2's Official Website - http://www.kufii.com/ENG/ -
It has come to the communities attention that maybe some of RedBedlam's priorities are not in the right direction. This is some constructive criticism that I am going to provide on behalf of some of the community, quite a lot of the active community. I am a regular member of the #RomaVictor mIRC channel, and much of the debating goes on in there.
We all know that Roma Victor's population is currently low, which is disappointing. Nevertheless, it is best to try and add new features, like you've been trying, to bring back players, and bring in new players. The Escalation is such an anticipated event, it's got everyone rearing and ready, with almost something for everyone, and even a story arc. But some of the updates, for instance this newest skill decay update, many of the community, from what I've heard at least, find it to be taking Roma Victor in a step in the wrong direction.
I don't know how you decide the priority list of the updates, but many feel that the skill decay, and even some people's cases the static decay, is rather un-needed with the current population. I do agree that the skill decay is not in the right direction as do most of the others I've been speaking to.
Maybe we should work together to comprise a list of priorities whilst the Escalation is being fine tuned and finished off? Players know what players like best in RV, they have contact with other inactives at times, etc. I think it would be beneficial to get a nice list which the community, the vocal community at least, can say they helped develop in a way.
This post seems to be an overreaction to a skill decay problem, which has been live for a matter of a couple of hours and is right in the middle of being fixed. The fix should be live shortly - thanks at least in part to your own assistance.
What we're working on can be found at http://www.roma-victor.com/development/. We've made it clear for some time now that there would be significant changes to both static decay rates and character skill decay as part of the Escalation. These changes were absolutely in response to community feedback.
We are working together to establish a list of priorities and have been for several years. One player's priorities may not be another's. One player's priority may take longer to implement than another. One player's priority may not even be feasible.
These forums remain the best place to bring your wishes and feedback to our attention.
-KFR
P.S. Anything said in an IRC channels is hardly indicative of the entire Roma Victor community. Besides the IRC channel you're talking about unfortunately lost credibility with us a long time ago.
P.S. Anything said in an IRC channels is hardly indicative of the entire Roma Victor community. Besides the IRC channel you're talking about unfortunately lost credibility with us a long time ago.
Roma Victor community? Where...
PS: Your sotw's have as much credibility as the romavictor channel.
PS2: Can we get full loot on death instead of skill decay? That'd make way more sense...
_________________
Last edited by Jessaius on Mon Sep 24, 2007 2:29 pm; edited 2 times in total
P.S. Anything said in an IRC channels is hardly indicative of the entire Roma Victor community. Besides the IRC channel you're talking about unfortunately lost credibility with us a long time ago.
P.S. Anything said in an IRC channels is hardly indicative of the entire Roma Victor community. Besides the IRC channel you're talking about unfortunately lost credibility with us a long time ago.
AKA we don't VERM
Lol we cant make Agreement posts, or speak for the voice of the community, so the blindly accept anyone that makes a post as the voice of the community up untill the point of critisizm?
P.S. Anything said in an IRC channels is hardly indicative of the entire Roma Victor community. Besides the IRC channel you're talking about unfortunately lost credibility with us a long time ago.
The same said IRC channel that account for 3/4 of the active players base. Unless your still pretending to new players there's hundred, even thousand of players.
Before i do, please keep in mind there are a lot of good ideas in that irc channel, amidst all the complaining. Don't throw the baby out with the bathwater. Don't dismiss us that quickly
Lets all take a step away from the Flames and move back to the actual topic.
Quote:
This post seems to be an overreaction to a skill decay problem, which has been live for a matter of a couple of hours and is right in the middle of being fixed. The fix should be live shortly - thanks at least in part to your own assistance.
I think I would disagree as Ceolas has already started a thread regarding that, I think what Ceolas is trying to get at is instead the direction RB is taking to working on problems / new features that in an opinion of many (I will not say the community voice, since no one has a right to speak for that but many is a correct term), And what he has post is far from just a complaint, but instead an idea for construction criticism to get input from players on what, from the players perspective and not from the Developers, should be worked on more at the moment rather than other things.
Many MMORPGS do this, they grab player input just to have an idea of where their players are coming from. And personally I think its a fantastic idea as long as we keep it clean and to an actual custructive point rather than just try to bash the game.
Virtus, as KFR pointed out, you have played countless hours of RV and have never once contributed so much as a penny towards its development. You should be glad KFR even takes the time to respond to your vitriolic rants. You act as if RedBedlam owes you something. If anything, you owe them.
Virtus, as KFR pointed out, you have played countless hours of RV and have never once contributed so much as a penny towards its development. You should be glad KFR even takes the time to respond to your vitriolic rants. You act as if RedBedlam owes you something. If anything, you owe them.
I owe nothing. I payed for the "game", thats what was needed of me. They don't need any contribution from me when they can't even be half assed to fix the dam thing. I bought RV because there was no monthly fee, had there of been I wouldn't of.
KFR himself says we don't have to contribute but we all know that he clearly hates those that don't so he's once again talking out his ass. If he could have his way Vep Augir and like 5 others would be the only ones playing. They do owe me something, a working game, remember, this ain't beta.
I find it amusing KFR expects the players to give the devs ideas on how to make a decent game. Do the players get paid?
He wants suggestions from the players. Would you rather he not asked at all and did everything without consulting the community? I suggest Star Wars Galaxies for you if that's what you would like to see.
As Ive said before, if its anything that makes this game it is definately the community. OTher than In character RPing and of the such, and the exception of Veps nature here, the community gets along well and makes alot out of the game with what some feel is little to work with. I can say this in Virtus favor, the facts DO hold up as he explained earlier in the thread, alot has been promised that was never given, and anything given was late. Also the advertisement they put up on RV is false in alot of what they say.
On their side though they are a small company, and have still accomplished some stuff, and giving a mmorpg game a diffrent look. Good for them, In the end other than the stubborness, maybe if they had the funding like a big corp better and more things would befall RV. Until then I sympathize for all parties in this controversial controversy
Vep, they never asked us if we wanted harsher skill decays, never told us they were putting it in. In fact, when was the last time they did tell us what they were planning besides 5 min before they did so?
It was the admission of "red vs. blue" that turned me off of RV.
Attempts at rebellion are essentially impossible for Roman players, even though rebellions are completely authentic (in fact, one would happen in the game's location in one year from the game's date).
Indeed, the community is incredable, top notch. Vep, they never asked us if we wanted harsher skill decays, never told us they were putting it in. In fact, when was the last time they did tell us what they were planning besides 5 min before they did so?
SOTW reports. KFR has mentioned it was a goal of RV to have specialties and not make it so everyone can master all the skills in the game. Seriously Virtus where have you been all this time?
It was the admission of "red vs. blue" that turned me off of RV.
Attempts at rebellion are essentially impossible for Roman players, even though rebellions are completely authentic (in fact, one would happen in the game's location in one year from the game's date).
In game mechanics are coming that can make in-roman fighting possible.
Guildhalls will give the Guildleader or LLM of the board the ability to forgive the criminal status which we currently see plague roman on roman violence.
The Enforcer badge will allow two desginated people to kill anyone on thier home board with impunity even fellow Romans.
Guild Faction NPC's (which will populate settled board) Will not attack thier own guild members even if they have the criminal badge or similar bad badge.
It was the admission of "red vs. blue" that turned me off of RV.
Attempts at rebellion are essentially impossible for Roman players, even though rebellions are completely authentic (in fact, one would happen in the game's location in one year from the game's date).
In game mechanics are coming that can make in-roman fighting possible.
Guildhalls will give the Guildleader or LLM of the board the ability to forgive the criminal status which we currently see plague roman on roman violence.
The Enforcer badge will allow two desginated people to kill anyone on thier home board with impunity even fellow Romans.
Guild Faction NPC's (which will populate settled board) Will not attack thier own guild members even if they have the criminal badge or similar bad badge.
Stop with the guildhall bull crap. Its not going to all of a sudden make RV a better game. Tell me where is your GH after months of promise? Shouldn't it be out by now? Oh wait RB is busy working with stat decay because they couldn't figure out how to pack guildhalls. Just shows where their priorities really are. Get stuck on something then move on to other things. Yep that is Redbedlam. The developing company you so love.
It was the admission of "red vs. blue" that turned me off of RV.
Attempts at rebellion are essentially impossible for Roman players, even though rebellions are completely authentic (in fact, one would happen in the game's location in one year from the game's date).
In game mechanics are coming that can make in-roman fighting possible.
Guildhalls will give the Guildleader or LLM of the board the ability to forgive the criminal status which we currently see plague roman on roman violence.
The Enforcer badge will allow two desginated people to kill anyone on thier home board with impunity even fellow Romans.
Guild Faction NPC's (which will populate settled board) Will not attack thier own guild members even if they have the criminal badge or similar bad badge.
Stop with the guildhall bull crap. Its not going to all of a sudden make RV a better game. Tell me where is your GH after months of promise? Shouldn't it be out by now? Oh wait RB is busy working with stat decay because they couldn't figure out how to pack guildhalls. Just shows where their priorities really are. Get stuck on something then move on to other things. Yep that is Redbedlam. The developing company you so love.
Who apparently i've touched a nerve with someone. Guildhalls are only part of the escalation process as was stat decay and loads of other things RB has added to the game. GH's are coming
Virtus it's good to see you are done with this horrible game. It's all about the VERM for RedBedlam. The game was designed around it and will always suffer because of it. It's no surprise that KFR treats those who pay less for this RMT game as second class citizens.
Is Sempiternal still the eternal fanboi or has he also seen the light?
Balance, they need to think of players thet like to play solo, players that can't play everyday, players that can't afford much verm, there business would flourish more if they balanced the game more to all types of poeple.
I don't see this game closing and I hope is does'nt, I would like to see it reach it's high goals and achieve them.
Why oh why can't we see a game with RV's features that actually work!
Honestly, 150 would be a very, very generous estimate. I would say around 30 - 50 TOPS on weekends.
I am one of the 'pvp barbs' that have packed it in with this game. It just isn't anything that it was supposed to be.
The Dev priorities are way out, its like seizure development. They have a sporadic bout of coding, never finish what they start, then spasm into some other random area.
Hardly anything that was supposed to be there at launch is in, the animals are useless and teleport, there are no horses, no bows, a handful of weapons. So much lacks, yet there is time to make changes that aren't necessary, at least not at this stage of development.
To me it seems like this, they had this grand plan for a fantastic game, but they have realised that they don't have the resources or skills to make that game so they have changed the plan on the side.
I used to hold on because I liked the semi-realism, and the pvp. But the realism has slipped big time, it is not 'authentic' that is a lie. There are stupid, unreasonable, magic barriers that stop people from doing what they want. Even basic stuff, like wearing some types of looted armour (if you are a barb).
For a game that proclaims itself authentic, how authentic is it to say - in the iron age - that if a barbarian warrior looted X type of item, they couldn't put it on? There is some god like intervention that says 'tut tut, that armour is for Romans only'. Yeah, authentic all right. That is just one example of the lies.
- Also, begs the question: what is the point of the random 1 item drop, if the item you get, you may not be able to wear?
It is a game built on lies, nothing is how it seems. So many things are totally broken, but are on the back burner as the devs have moved onto some other random plan.
Also, the game is grindtastic, it is more grindcore than anything I have ever played. I have a pretty high threshold for grind tolerance, but the grind in RV is really, really extreme. And, the grind is rediculously boring, think the clicking and entertainment of playing minesweeper for 8 hours a day. That bad.
The new Guildhalls, are clearly nothing more than a VERM sink. Originally, land conquest was supposed to be realistic, that is 'by the sword'. But I guess that was too hard, so now it involves having good crafting skills, lots of VERM and an OCD disorder (unemployment is also necessary) for the grind.
So lets look at authenticity again, its the Iron-Age, but say, a legion (or barb hoard) cannot capture land without building a structure? WTF. Empires aren't won by architects, they are won with swords.
The things that have made me bail on RV, finally, are these:
First it was realistic; then it became authentic. Now it cannot be called either of those, to do so is too lie.
The new skill decay on death.
Don't get me wrong, I am hardcore pvp, I think that death should have a severe sting -- but skill decay in RV is not for me, simply because the thought of regaining 1 single skill through the PAINFULLY boring grind is unacceptable. Originally, the sting was to come via full loot and difficult afterworld passage (through Elysium). Again, this has been abandoned.
I am too busy in RL, and require at least an ounce of fun in my gaming, GRINDING, especially in RV is the worst game experience possible. I am prepared to grind once, as a means to an end. But to have to REGRIND, when the original grind brings tears to ones eyes, its just too much (for me at least).
In essence, RV is for those who love grinding and have alot of free time, preferably you should be really rich, or unemployed.
As for those who say "RV YAY" on here. I am glad that it is for them, at least some people like it. But I feel the vibe in the community, overall, is disappointment.
It seems that Vep just doesn't remember all the RV was SUPPOSED to be, so he hasn't the level of disappointment. Or perhaps he simply hasn't played long enough to realise the crock of lies that gets peddled out.
I DO remember when Virtus was a hard core fanboi, if he got swayed, there is something wrong. There are two generations of RV players, the new ones who only know the status-quo and the older ones who saw the 'features list' of old, of all those things that "will be in at launch" and were not.
I cannot see how it can survive really, unless they are getting a deal of funding from somewhere. New players are used to less hardcore MMOS, and there first grinding session they quit. Now all the hard core pvpers are going too, I predict only 20 players by 2008.
Really, the population is so low now, there are more people on a single BF2 server, and probably still more people playing Quake 2, if you totalled all the servers - at any one time. Definately fails at the Massively Multiplayer requirement. Regardless of everything else.
Also, KFR displays a blatant disdain at those who do not VERM. He comments openly on the Forums, in a manner of : "STFU you don't contribute, so like it or lump it" - in a more veiled manner of course, but that is the crux of those types of posts.
I am one of those that subscribe to this principle: Deliver the game you sold, and I will pay (more) for it. Bad enough it is that most players payed 20 pound (was 70 dollars in my currency) for an ALPHA.
-Sorry that turned into an essay, but its my view, people should hear what others think so they can try and balance the differences of opinion, should they decide to lay down their money.
What really took me off the game was the boring grind.
Now when i played it had an awful lot of bugs and server issues.Last time i played it still had loads of bugs but the server was more stable.Though the population has gone down to a ghost town level so might have helped sort the stability or maybe they fixed it.
But the grind was awful.It took time and worst of all was terribly boring.I have played games were it takes loads of time to gain a skill or level but at least i had fun doing it.In RV sadly it was horribly boring doing it and time consuming too.
Anyhow i wish RV devs good luck still and hope they can turn the game around.
When a game is getting beaten in the rankings by Furcadia, it's a bad sign.
Many old-timers have been leaving RV lately, and I would not chalk it up to any one thing. It's just all the waiting. We've been waiting for a year and a quarter for small things--and large things, too. I give credit to the developers that, just this week, they started making long-requested tweaks. Barbarians finally have an iron mine. Crafters finally don't have a serious bug with water quality spoiling all of their crafting results. The cause of lag in the main Roman town has been isolated. The skill losses are also not so bad, and probably add to the excitement and importance of PvP, if everyone calmed down. These things are a small start in the right direction.
But the fact is that we're all worn down by waiting a year in uncertainty to see whether a great game really can blossom from inauspicious beginnings. And we don't even know whether the developers realize they could have a great game, because they keep shifting in their positions. At first, Roma Victor is a sandbox where a player can build every building and wear all items with no fake barriers, in the developers' own words; and then it is a strictly Red v. Blue where people must wear the clothing of their faction, in their own words. I've waited all this time and I'm still not clear whether full loot is even on the agenda. It used to be on the old FAQ, then it came off the new FAQ, then KFR said he never advertised RV as full loot in the first place, then he said he is in favor of full loot.
Waiting is just too confusing, and the end product too in doubt. The game is basically a bunch of veterans who use it as a watering hole while trying to ignore and avoid the actual loading of the game as much as possible. Maybe it needs a whole new contigent of starry-eyed newbs, because in another year and quarter, it might be a great game. Or it might not. It might still be neck-a-neck with Furcadia.
Before this game launched in beta I used to post constructive criticism of some of the problems they were going to experience because of the game design, and they were pretty much flattly ignored. They said they were going for realism, and it seems the game is no where near realism. Unfortunately for them, the game is no where near fun either. I feel real bad for KFR because he had a grand vision, but poorly implemented any great vision becomes nothing.
Comments
sadly i dont see this game getting passed 08. The way RB has handled the game really didnt help with sales ....
Playing: EVE Online
Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
Looking forward to: Archeage, Kingdom Under Fire 2
KUF2's Official Website - http://www.kufii.com/ENG/ -
1/4 of the community does not matter to him...28 people...take a read at this nice post
Of course we bitched him out after thus it got locked. Meinard tried to make a reasonable post but KFR did not like it...
Oh, and Vep is a Fan boy if you are not yet aware...and KFR loves his contributors $$$$$$$$$$$
Participant
Joined: 17 Jun 2006
Posts: 1263
Location: United Kingdom
We all know that Roma Victor's population is currently low, which is disappointing. Nevertheless, it is best to try and add new features, like you've been trying, to bring back players, and bring in new players. The Escalation is such an anticipated event, it's got everyone rearing and ready, with almost something for everyone, and even a story arc. But some of the updates, for instance this newest skill decay update, many of the community, from what I've heard at least, find it to be taking Roma Victor in a step in the wrong direction.
I don't know how you decide the priority list of the updates, but many feel that the skill decay, and even some people's cases the static decay, is rather un-needed with the current population. I do agree that the skill decay is not in the right direction as do most of the others I've been speaking to.
Maybe we should work together to comprise a list of priorities whilst the Escalation is being fine tuned and finished off? Players know what players like best in RV, they have contact with other inactives at times, etc. I think it would be beneficial to get a nice list which the community, the vocal community at least, can say they helped develop in a way.
_________________
- Meinard Witzo
RedBedlam
Joined: 18 Jul 2001
Posts: 6540
Location: RedBedlam
What we're working on can be found at http://www.roma-victor.com/development/. We've made it clear for some time now that there would be significant changes to both static decay rates and character skill decay as part of the Escalation. These changes were absolutely in response to community feedback.
We are working together to establish a list of priorities and have been for several years. One player's priorities may not be another's. One player's priority may take longer to implement than another. One player's priority may not even be feasible.
These forums remain the best place to bring your wishes and feedback to our attention.
-KFR
P.S. Anything said in an IRC channels is hardly indicative of the entire Roma Victor community. Besides the IRC channel you're talking about unfortunately lost credibility with us a long time ago.
Participant
Joined: 14 Jul 2005
Posts: 2241
Location: Belgium
-KFR
P.S. Anything said in an IRC channels is hardly indicative of the entire Roma Victor community. Besides the IRC channel you're talking about unfortunately lost credibility with us a long time ago.
Roma Victor community? Where...
PS: Your sotw's have as much credibility as the romavictor channel.
PS2: Can we get full loot on death instead of skill decay? That'd make way more sense...
_________________
Last edited by Jessaius on Mon Sep 24, 2007 2:29 pm; edited 2 times in total
Participant
Joined: 21 Dec 2004
Posts: 3437
Location: New Jersey, USA
P.S. Anything said in an IRC channels is hardly indicative of the entire Roma Victor community. Besides the IRC channel you're talking about unfortunately lost credibility with us a long time ago.
AKA we don't VERM
Vep's in here though, does that count?
_________________
Participant
Joined: 29 Sep 2005
Posts: 1798
Location: Göteborg, för fan.
P.S. Anything said in an IRC channels is hardly indicative of the entire Roma Victor community. Besides the IRC channel you're talking about unfortunately lost credibility with us a long time ago.
AKA we don't VERM
Lol we cant make Agreement posts, or speak for the voice of the community, so the blindly accept anyone that makes a post as the voice of the community up untill the point of critisizm?
_________________
Contributor
Joined: 27 Mar 2007
Posts: 153
P.S. Anything said in an IRC channels is hardly indicative of the entire Roma Victor community. Besides the IRC channel you're talking about unfortunately lost credibility with us a long time ago.
The same said IRC channel that account for 3/4 of the active players base. Unless your still pretending to new players there's hundred, even thousand of players.
_________________
-Publius Morticus Marius
XVIII Legio Milites
Contributor
Joined: 27 Dec 2006
Posts: 1416
Location: California
_________________
Vepgenus
Participant
Joined: 17 Jun 2006
Posts: 1263
Location: United Kingdom
_________________
- Meinard Witzo
Contributor
Joined: 05 Apr 2004
Posts: 373
Location: High Desert Country
Before i do, please keep in mind there are a lot of good ideas in that irc channel, amidst all the complaining. Don't throw the baby out with the bathwater. Don't dismiss us that quickly
_________________
Participant
Joined: 20 Mar 2006
Posts: 318
I think I would disagree as Ceolas has already started a thread regarding that, I think what Ceolas is trying to get at is instead the direction RB is taking to working on problems / new features that in an opinion of many (I will not say the community voice, since no one has a right to speak for that but many is a correct term), And what he has post is far from just a complaint, but instead an idea for construction criticism to get input from players on what, from the players perspective and not from the Developers, should be worked on more at the moment rather than other things.
Many MMORPGS do this, they grab player input just to have an idea of where their players are coming from. And personally I think its a fantastic idea as long as we keep it clean and to an actual custructive point rather than just try to bash the game.
-Atticuz
_________________
-ATTICUZ - The Master of Tea -
Toscaire (Diplomat) of Tuatha De Biatach
Vepgenus, play nice or you'll have to skill up again.
The Dragon Legion, Bringing Forth Eternal Light. First Roman Legion of Roma Victor.
Virtus, as KFR pointed out, you have played countless hours of RV and have never once contributed so much as a penny towards its development. You should be glad KFR even takes the time to respond to your vitriolic rants. You act as if RedBedlam owes you something. If anything, you owe them.
I owe nothing. I payed for the "game", thats what was needed of me. They don't need any contribution from me when they can't even be half assed to fix the dam thing. I bought RV because there was no monthly fee, had there of been I wouldn't of.
KFR himself says we don't have to contribute but we all know that he clearly hates those that don't so he's once again talking out his ass. If he could have his way Vep Augir and like 5 others would be the only ones playing. They do owe me something, a working game, remember, this ain't beta.
I find it amusing KFR expects the players to give the devs ideas on how to make a decent game. Do the players get paid?
He doesn't expect us to, but we have to so it doesn't turn to crap.
BTW, I'm quiting RV, I've had enough of this. Even removed myself from the participant section
Don't let the door hit ya where the good lord split ya
He wants suggestions from the players. Would you rather he not asked at all and did everything without consulting the community? I suggest Star Wars Galaxies for you if that's what you would like to see.
As Ive said before, if its anything that makes this game it is definately the community. OTher than In character RPing and of the such, and the exception of Veps nature here, the community gets along well and makes alot out of the game with what some feel is little to work with. I can say this in Virtus favor, the facts DO hold up as he explained earlier in the thread, alot has been promised that was never given, and anything given was late. Also the advertisement they put up on RV is false in alot of what they say.
On their side though they are a small company, and have still accomplished some stuff, and giving a mmorpg game a diffrent look. Good for them, In the end other than the stubborness, maybe if they had the funding like a big corp better and more things would befall RV. Until then I sympathize for all parties in this controversial controversy
Indeed, the community is incredable, top notch.
Vep, they never asked us if we wanted harsher skill decays, never told us they were putting it in. In fact, when was the last time they did tell us what they were planning besides 5 min before they did so?
It was the admission of "red vs. blue" that turned me off of RV.
Attempts at rebellion are essentially impossible for Roman players, even though rebellions are completely authentic (in fact, one would happen in the game's location in one year from the game's date).
SOTW reports. KFR has mentioned it was a goal of RV to have specialties and not make it so everyone can master all the skills in the game. Seriously Virtus where have you been all this time?
In game mechanics are coming that can make in-roman fighting possible.
Guildhalls will give the Guildleader or LLM of the board the ability to forgive the criminal status which we currently see plague roman on roman violence.
The Enforcer badge will allow two desginated people to kill anyone on thier home board with impunity even fellow Romans.
Guild Faction NPC's (which will populate settled board) Will not attack thier own guild members even if they have the criminal badge or similar bad badge.
In game mechanics are coming that can make in-roman fighting possible.
Guildhalls will give the Guildleader or LLM of the board the ability to forgive the criminal status which we currently see plague roman on roman violence.
The Enforcer badge will allow two desginated people to kill anyone on thier home board with impunity even fellow Romans.
Guild Faction NPC's (which will populate settled board) Will not attack thier own guild members even if they have the criminal badge or similar bad badge.
Stop with the guildhall bull crap. Its not going to all of a sudden make RV a better game. Tell me where is your GH after months of promise? Shouldn't it be out by now? Oh wait RB is busy working with stat decay because they couldn't figure out how to pack guildhalls. Just shows where their priorities really are. Get stuck on something then move on to other things. Yep that is Redbedlam. The developing company you so love.
In game mechanics are coming that can make in-roman fighting possible.
Guildhalls will give the Guildleader or LLM of the board the ability to forgive the criminal status which we currently see plague roman on roman violence.
The Enforcer badge will allow two desginated people to kill anyone on thier home board with impunity even fellow Romans.
Guild Faction NPC's (which will populate settled board) Will not attack thier own guild members even if they have the criminal badge or similar bad badge.
Stop with the guildhall bull crap. Its not going to all of a sudden make RV a better game. Tell me where is your GH after months of promise? Shouldn't it be out by now? Oh wait RB is busy working with stat decay because they couldn't figure out how to pack guildhalls. Just shows where their priorities really are. Get stuck on something then move on to other things. Yep that is Redbedlam. The developing company you so love.
Who apparently i've touched a nerve with someone. Guildhalls are only part of the escalation process as was stat decay and loads of other things RB has added to the game. GH's are coming
Virtus it's good to see you are done with this horrible game. It's all about the VERM for RedBedlam. The game was designed around it and will always suffer because of it. It's no surprise that KFR treats those who pay less for this RMT game as second class citizens.
Is Sempiternal still the eternal fanboi or has he also seen the light?
Hi,
Balance, they need to think of players thet like to play solo, players that can't play everyday, players that can't afford much verm, there business would flourish more if they balanced the game more to all types of poeple.
I don't see this game closing and I hope is does'nt, I would like to see it reach it's high goals and achieve them.
Why oh why can't we see a game with RV's features that actually work!
Almost two years out, and only 150 players? That says more than enough about the game and it's devs right there.
Honestly, 150 would be a very, very generous estimate. I would say around 30 - 50 TOPS on weekends.
I am one of the 'pvp barbs' that have packed it in with this game. It just isn't anything that it was supposed to be.
The Dev priorities are way out, its like seizure development. They have a sporadic bout of coding, never finish what they start, then spasm into some other random area.
Hardly anything that was supposed to be there at launch is in, the animals are useless and teleport, there are no horses, no bows, a handful of weapons. So much lacks, yet there is time to make changes that aren't necessary, at least not at this stage of development.
To me it seems like this, they had this grand plan for a fantastic game, but they have realised that they don't have the resources or skills to make that game so they have changed the plan on the side.
I used to hold on because I liked the semi-realism, and the pvp. But the realism has slipped big time, it is not 'authentic' that is a lie. There are stupid, unreasonable, magic barriers that stop people from doing what they want. Even basic stuff, like wearing some types of looted armour (if you are a barb).
For a game that proclaims itself authentic, how authentic is it to say - in the iron age - that if a barbarian warrior looted X type of item, they couldn't put it on? There is some god like intervention that says 'tut tut, that armour is for Romans only'. Yeah, authentic all right. That is just one example of the lies.
- Also, begs the question: what is the point of the random 1 item drop, if the item you get, you may not be able to wear?
It is a game built on lies, nothing is how it seems. So many things are totally broken, but are on the back burner as the devs have moved onto some other random plan.
Also, the game is grindtastic, it is more grindcore than anything I have ever played. I have a pretty high threshold for grind tolerance, but the grind in RV is really, really extreme. And, the grind is rediculously boring, think the clicking and entertainment of playing minesweeper for 8 hours a day. That bad.
The new Guildhalls, are clearly nothing more than a VERM sink. Originally, land conquest was supposed to be realistic, that is 'by the sword'. But I guess that was too hard, so now it involves having good crafting skills, lots of VERM and an OCD disorder (unemployment is also necessary) for the grind.
So lets look at authenticity again, its the Iron-Age, but say, a legion (or barb hoard) cannot capture land without building a structure? WTF. Empires aren't won by architects, they are won with swords.
The things that have made me bail on RV, finally, are these:
First it was realistic; then it became authentic. Now it cannot be called either of those, to do so is too lie.
The new skill decay on death.
Don't get me wrong, I am hardcore pvp, I think that death should have a severe sting -- but skill decay in RV is not for me, simply because the thought of regaining 1 single skill through the PAINFULLY boring grind is unacceptable. Originally, the sting was to come via full loot and difficult afterworld passage (through Elysium). Again, this has been abandoned.
I am too busy in RL, and require at least an ounce of fun in my gaming, GRINDING, especially in RV is the worst game experience possible. I am prepared to grind once, as a means to an end. But to have to REGRIND, when the original grind brings tears to ones eyes, its just too much (for me at least).
In essence, RV is for those who love grinding and have alot of free time, preferably you should be really rich, or unemployed.
As for those who say "RV YAY" on here. I am glad that it is for them, at least some people like it. But I feel the vibe in the community, overall, is disappointment.
It seems that Vep just doesn't remember all the RV was SUPPOSED to be, so he hasn't the level of disappointment. Or perhaps he simply hasn't played long enough to realise the crock of lies that gets peddled out.
I DO remember when Virtus was a hard core fanboi, if he got swayed, there is something wrong. There are two generations of RV players, the new ones who only know the status-quo and the older ones who saw the 'features list' of old, of all those things that "will be in at launch" and were not.
I cannot see how it can survive really, unless they are getting a deal of funding from somewhere. New players are used to less hardcore MMOS, and there first grinding session they quit. Now all the hard core pvpers are going too, I predict only 20 players by 2008.
Really, the population is so low now, there are more people on a single BF2 server, and probably still more people playing Quake 2, if you totalled all the servers - at any one time. Definately fails at the Massively Multiplayer requirement. Regardless of everything else.
Also, KFR displays a blatant disdain at those who do not VERM. He comments openly on the Forums, in a manner of : "STFU you don't contribute, so like it or lump it" - in a more veiled manner of course, but that is the crux of those types of posts.
I am one of those that subscribe to this principle: Deliver the game you sold, and I will pay (more) for it. Bad enough it is that most players payed 20 pound (was 70 dollars in my currency) for an ALPHA.
-Sorry that turned into an essay, but its my view, people should hear what others think so they can try and balance the differences of opinion, should they decide to lay down their money.
Stugram.
What really took me off the game was the boring grind.
Now when i played it had an awful lot of bugs and server issues.Last time i played it still had loads of bugs but the server was more stable.Though the population has gone down to a ghost town level so might have helped sort the stability or maybe they fixed it.
But the grind was awful.It took time and worst of all was terribly boring.I have played games were it takes loads of time to gain a skill or level but at least i had fun doing it.In RV sadly it was horribly boring doing it and time consuming too.
Anyhow i wish RV devs good luck still and hope they can turn the game around.
When a game is getting beaten in the rankings by Furcadia, it's a bad sign.
Many old-timers have been leaving RV lately, and I would not chalk it up to any one thing. It's just all the waiting. We've been waiting for a year and a quarter for small things--and large things, too. I give credit to the developers that, just this week, they started making long-requested tweaks. Barbarians finally have an iron mine. Crafters finally don't have a serious bug with water quality spoiling all of their crafting results. The cause of lag in the main Roman town has been isolated. The skill losses are also not so bad, and probably add to the excitement and importance of PvP, if everyone calmed down. These things are a small start in the right direction.
But the fact is that we're all worn down by waiting a year in uncertainty to see whether a great game really can blossom from inauspicious beginnings. And we don't even know whether the developers realize they could have a great game, because they keep shifting in their positions. At first, Roma Victor is a sandbox where a player can build every building and wear all items with no fake barriers, in the developers' own words; and then it is a strictly Red v. Blue where people must wear the clothing of their faction, in their own words. I've waited all this time and I'm still not clear whether full loot is even on the agenda. It used to be on the old FAQ, then it came off the new FAQ, then KFR said he never advertised RV as full loot in the first place, then he said he is in favor of full loot.
Waiting is just too confusing, and the end product too in doubt. The game is basically a bunch of veterans who use it as a watering hole while trying to ignore and avoid the actual loading of the game as much as possible. Maybe it needs a whole new contigent of starry-eyed newbs, because in another year and quarter, it might be a great game. Or it might not. It might still be neck-a-neck with Furcadia.
Before this game launched in beta I used to post constructive criticism of some of the problems they were going to experience because of the game design, and they were pretty much flattly ignored. They said they were going for realism, and it seems the game is no where near realism. Unfortunately for them, the game is no where near fun either. I feel real bad for KFR because he had a grand vision, but poorly implemented any great vision becomes nothing.
Well said Stugram and He-Wulf.
ok all i have to say is scroll down to what Xulai has to say on this forum http://www.roma-victor.com/community/bb/viewtopic.php?t=18534&highlight=