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OK I'm confused why people say this isn't an MMORPG, and the same for Hellgate. I played this and it seemed very MMORPGish. So someone please explain it to me.
Qaze - Atheist, Nihilist, Sadist.
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GW isn't structured like what folks consider "normal" for an MMO.
Everything is instanced with the only interaction with between most players is in central "town" areas.
I would say that it's more similar to online Diablo 2, the chat rooms are "towns" in an abstract way, than to WoW which is more like a real world.
I have read that Arena.net refers to GW as a CORPG, conpetitive online RPG.
I think it feels like an MMO, but I like GW quite a bit, so my opinion might be skewed.
Mind my spelling...sometimes it really bad.
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So basically just because it's instanced so much?
Qaze - Atheist, Nihilist, Sadist.
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Short answer: Yes.
Long answer: Yes, people have special things they consider that an mmo should be like. One of these is a big open world where you can come across people (whom keep killing the boss you've waiting 3 hrs for to spawn) while being out questing. Guild Wars doesn't "live up" to that since it's instanced for the major part of the game. I would call it a MMORPG, but not every agrees.
Because people love to troll and post nonsense to make them feel important?
Normally the people who argue something that no one really cares about need to prove something to themselves (Because obviously they need to make up for something they don't have in real life or a lack of a life as is).
MMO gaming is evolving and different styles are begining to emerge.
Guild Wars and D&D online are an example of a new style of MMO(though those 2 aren't really new games anymore) and other game designers are begining to see markets for the GW style of game. Heavy instances with a central meeting area kinda thing. With change come the folks who don't like change and will chomp at the bit saying these aren't MMOs, when they are.
I like the open world style, WoW, and the heavy instance style, GW. I expect you'll see alot more tries at "breaking the mold" game play in the future, and you'll see the people who will think it's wrong, but there will be a market for these game types.
The Sims Online is an example of a game play style focused on social interaction and less on combat(I don't think SO even has violence, but there are slap fights on the non-online version, so who knows) for example of a different game play enviroment.
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imo , it is a very good mmo , not a mindless skilless point and click ,OH THAT MOB IS TO HIGH I BETTER LVL UP MORE ,grinder.
i think it takes time skill of a professional team to put a game like this together. and you fight not grind and when you complete the game/s theres elite mission madness that are excelent , (even tho urgoz warren in factions has got a lil boreing now , i still have a habbit of sneaking in there for a time trial
theres quest, theres bosses , theres rares, excelent missions,
only the lvl 20 cap and a personnal map seem differnt to F2P MMORPG'S and the fact everything you need is in the game for the price of the CD.
maybe people played to many market flooders mmo's and they think thats the standard.
Someone please shoot me.
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"The most important thing is to have the design support the players in setting their own goals in both cooperative and competitive interaction with one another." - Ironore -
Calling GW a MMORPG is like calling Diablo a RPG.
REALITY CHECK
I believe the "CORPG" that ArenaNet uses stands for "cooperative (not competitive) online role-playing game," meaning that you can play with other players but that it isn't required (at least, not usually) and that most of the time you'll be on your own in a private (instanced) environment.
But since Guild Wars has large numbers of people online at any given moment and it's also an RPG, I'd say the "MMORPG" title fits well enough.
GW is not a RPG. Diablo is not a RPG. Neverwinter Nights is not a RPG... RPG gives you plenty of ways to develop your character through your actions. Quests should have many ways to complete them, and the world should feel sandbox-style. The simple fact that you level up your toon and improve some stats is not enough to call it RPG. With your logic, Sims or Tropico are RPG games as well then huh?
REALITY CHECK
If you are playing a role, and it's a game, then, yes, I'd say it is an RPG.
Hmm... I wasn't really intending for this thread to be a debate for whether GW is an MMORPG or not. It'll be interesting to see how long it will take for it to wither away and die...
Qaze - Atheist, Nihilist, Sadist.
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GW is not a RPG. Diablo is not a RPG. Neverwinter Nights is not a RPG... RPG gives you plenty of ways to develop your character through your actions. Quests should have many ways to complete them, and the world should feel sandbox-style. The simple fact that you level up your toon and improve some stats is not enough to call it RPG. With your logic, Sims or Tropico are RPG games as well then huh?
Thillian, your very narrow definition disqualifies the vast majority of games on the market. Certainly you've just excluded WOW and Everquest - two games almost nobody would deny are MMORPGs. You've even disqualified the whole Elder Scrolls and GTA series because despite some semblance of sandbox play, most missions in those games can only be solved in a handful of ways. Having grown up playing tabletop D&D, I can say that even most traditional roleplaying games had very linear, "kill the beast grab the loot" adventures. Games like Gothic 3 and EVE Online are the exception, not the norm. Therefore, you can't say "these games define an entire genre that includes hundreds of games and millions of fans."
My definition of a true RPG would include the ability to create a fictional character, improve your character over time, and also to customize your character's abilities. IMHO, GW two-profession system and enormous variety of skills gives you a lot of room in customizing your character. In WOW, a hunter may have different talents but will play about the same as another hunter. In GW, a ranger set up with bow ensaring skills will play completely different from a trapper, who will play completely differently from a touch ranger.
@ Qaze - to get back to your original question, I've been fighting the "yes GW is absolutely an MMORPG, just different from WOW" for quite some time. There seems to be two camps - one that believes anything that isn't a WOW clone isn't a real MMORPG, and the other camp that believes you have to have an open sand-box world like EVE or SWG for a game to be called an MMORPG. Never mind GW has millions of players, regularly updated content, dynamic PVE and PVP, customizable player housing (Hall Of Monuments and Guild Halls), and plenty of gameplay options (missions/quests/mini-games/4 types of PVP). There seems to be this ugly elitism among current MMOG players that makes it tough to grow the genre. BioShock plays completely differently from Halo 3, yet no FPS fan would be so pedantic about which game is the "real shooter." We as a MMOG community need to get to that point.
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Ooops. I stand corrected. The "C" does indeed stand for "Competitive."
Thank you, Vrika.
there just jelous lol
Maybe if you smoked a little pot you wouldn't feel that way!
HA! Exactly what i was thinking.Which Final Fantasy Character Are You?
Final Fantasy 7
As far as to actually contribute. I believe it is and should be considered a mmorpg.
M= Massive. Lots of content. Lots of people
M=Multi-player. Yes, you can play with others.
O=Online. Obvious.
RPG= Role Playing Game. As soon as you click create character, your role playing.
Which Final Fantasy Character Are You?
Final Fantasy 7
"Massive" is not a genre nor does the "massively" in the MMO acronym have anything whatsoever to do with the amount of content. The genre is "Massively Multiplayer" and that's one of the reason a lot of people don't consider GW, DDO, TR, Hellgate: London, etc. to be "true" MMO's, because they limit the number of players in your environment rather than an expansive open world where anything can happen and you can run into anyone along the way.
Massively Multiplayer has nothing to do with the amount of players in your environment. Its massive (lots of players, content, etc.), multiplayer, and if you put them together, its massively multiplayer (there was a better way i was going to explain this but im drawing a blank). I think its just a misconception that since games like WoW, EQ, LOTRO, etc. have a mostly uninstanced envrionment that that's what MMORPG means and anything different isnt an MMORPG.
Not to mention, GW isnt even an MMORPG, its a CORPG, but that's something different.
It is an MMORPG. Massive is termed as hundreds to thousands on a single game server (making no distinction between persistent and instanced). I'm fairly certain GW is doing that at any given time of the day 365 days a year. Aside from the contentional 'massive' description, the rest of the acronym fits Guild Wars to the letter.
Anyone arguing the point is clutching at straws.
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Well normally I'd agree with you, but when the devs say its not an MMORPG, I'm inclined to believe that it's not an MMORPG.
the problem is, unless the game is marketted properly and the new subgenre they try to make isn't pushed properly in that marketing, then customers/players will pigeonhole the games into what fits
That dude just stated my oppinion..:D I agree totally on that GW is an MMORPG, Maybe not a "traditionall" mmorpg. But still thats kind of game.