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Guildhalls added to the game!

VepgenusVepgenus Member Posts: 398

We have guildhalls!!! Everyone is rushing to build and they look great!!!

Comments

  • QuestionableQuestionable Member Posts: 653

    So are new buildings added as well? If so which ones because Ive been out of touch with RV for a while and I may start getting back into it.

  • VepgenusVepgenus Member Posts: 398

    Wooden Arena's are craftable, but RB will make more buildings craftable once a guild has successfully completed a guildhall.

  • tvalentinetvalentine Member, Newbie CommonPosts: 4,216

    pics or it didnt happen11!1

    image

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  • grenkalgrenkal Member Posts: 58

    Has anyone actually got all the required skills to build a GH yet? Will be interesting to see what gets built or whether the building of them is as delayed as the implementation was!

     

     

  • KemarikKemarik Member Posts: 122

    Concrete, Mixing, Applying, Tiling, and Limestone have all been added to the game.  RB has given us romans a break by greatly lowering the level needed for those skills except for limestone.  So, for now, roman guilds only need to grind limestone in order to complete a guild hall.  That's a delay of a few days to a week only.  The only way to grind it however is to add to a guildhall so that makes it a bit difficult.  Guilds get all their money back when they scrap the hall to start another grind so it's not too big a deal.

    The barbarians have completed at least two guild halls I know of and one roman auxiliary hall has been built.  None of these required limestone skill of course.  I see a ghost image of the completed Vicus hall when I type /project in the site and the decorative walls and ceilings inside are incredible.  Can't wait to complete it to see the real thing. 

    The halls also mold to the contour of the slope somewhat like buildings do in SWG.  You don't have to build them on a perfectly flat surface.  I'm crossing my fingers that all the other stone buildings to be added later will do the same thing.

    As far as I know, the halls, with some of the functionality (like hiring of masters and elders) not provided yet, are bug free.  My guild had no problems at all this weekend.  One major issue RB needs to tackle quickly though is the fact that once built, the entire board becomes buildable for anybody.  The promised construction permission command is not in.

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  • MrDDTMrDDT Member UncommonPosts: 276

    There are a few bugs, but nothing major.

    Also some GH's are great looking while others are lack luster. (Grove? 5 rocks on a dirt mound need I say more?)

    Still the biggest part of GH's are not really in yet. Thats Elders and the other LLM options that go with GH's.

    Building a GH has little to do with anything if you cant control the board. But the most important part is working. You can now build on it after the GH is done.

    -MrDDT

  • VepgenusVepgenus Member Posts: 398

    Yes buildability is a major factor, eventhough we don't have spawns on those newly settled boards yet we can start the beginnings of our new settlements. Also the less impressive looking GH's are the easiest to build, though I think the Warhall looks pretty cool and TdB did a good job in making thiers :)

     

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