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WAR is just as Gear Based as any other game..

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  • BattleFelonBattleFelon Member UncommonPosts: 483

    Decided to look up the differences between Arena Season 3 and Season 2  arena gear in WOW - and just as I suspected the latest Arena 3 gear is nearly 30 percent more powerful than the tier below. Keep in mind that the majority of WOW players don't have Season 2 gear yet. The difference in stats  between the best-geared and worst-geared WOW player is likely 150-200 percent.

    I'm guessing that when the War devs are talking about a 40 percent difference, they're comparing a city siege veteran to a casual gamer who's just hit max level and has very basic gear. The differences between a great player's gear and a good player's gear will probably be closer to 10-20 percent - an edge certainly but not an overwhelming one.

    Also, I don't care if it takes me longer as a casual player to get gear. Just as long as one day I can work my way into that gear, I'm happy. WOW makes it nearly impossible for anyone but the most hardcore to get top Arena or Tier 6 gear.

  • SidoxsSidoxs Member Posts: 103

    Finally you get it Liquid. Yes, people are that stupid.

    HOGG4LIFE

  • judgebeojudgebeo Member Posts: 419

    Originally posted by Sidoxs


    EVERY new MMORPG made by a company that has a name WILL be raid based and gear based. How many games will be made before people finally understand this. Let me ask you this..  Have there been any successful mmorpg (200K+ population) that have come out after World of Warcraft that have NOT been raid based?

    I dont think so: first.- any of us tested WaR and in other way, are anyone breaking the beta NDA? so we dont know really what is.

    second .- "every new mmorpg" will be raid based? how you can state this? you are a dev? a design leader?

  • PheacePheace Member Posts: 2,408

    Originally posted by BattleFelon


    Decided to look up the differences between Arena Season 3 and Season 2  arena gear in WOW - and just as I suspected the latest Arena 3 gear is nearly 30 percent more powerful than the tier below. Keep in mind that the majority of WOW players don't have Season 2 gear yet. The difference in stats  between the best-geared and worst-geared WOW player is likely 150-200 percent.


     

     

    WoW, take a good long look and try again mate, the differences between 2 linked season sets is *marginal* at best. 30% is just plain lies.

    image

  • SidoxsSidoxs Member Posts: 103

    How  can i state this? ill tell you how. Look at every major mmo  that has been released since the release of world of warcraft. name one that has had success and is not raid based. tell me that. youre pathetic if you dont see the trend in the gaming community, you should just stop trying to think you know what you are talking about.

    HOGG4LIFE

  • daelnordaelnor Member UncommonPosts: 1,556

    I have an idea. How about we make a game where everyone gets the exact same gear, the exact same stats, the exact same skills. If one side brings more than the other...the extra people on the larger side can't play.

    Oh, if someone still manages to get smokechecked, we'll just give them gold/xp/RP's so that they can match the top tier player in the game that spends 23 hours a day playing. While we're at it, there will be no raids or anything that takes longer than 5 minutes to do. Players will from this day forth just sit around and talk in the chatbox..wait, in vent(we wouldn't want people to have to type) instead of making any effort to actually play a game, or challenge themselves.

    /sarcasm off.


    D.

    image

  • LiquidvisonLiquidvison Member Posts: 112
    Originally posted by Sidoxs


    How  can i state this? ill tell you how. Look at every major mmo  that has been released since the release of world of warcraft. name one that has had success and is not raid based. tell me that. youre pathetic if you dont see the trend in the gaming community, you should just stop trying to think you know what you are talking about.



    But bro saying that nothin since wow that isnt raid based wont last forever, just cause it hasnt happend yet doesnt mean it wont....i think war will be that mmo...but only time will tell

  • CelciusCelcius Member RarePosts: 1,877

    "Please this game is going to be very dependable on gear, your just avoiding reality if you think its not."

     

    What you are saying is based on factual information that was posted in an interview but, this is simply a prediction based on things that were said, which one of them was not "this game is going to be very dependable on gear" where in fact it was stated in the very interview you are quoting this from that two players of similar level and similar skill can always compete regardless of gear. We don't know if the game will be based mostly on gear. We won't know that until the game is released.

    "If you want the best gear your forced into a competition to get it. You can't make/craft the best gear it comes from a DROP"

    What was the last good level based MMORPG where the best gear came from crafting? Thats right, it doesn't exist. Simple fact of the matter is, people like gear, we don't play mmorpgs just to fight people over and over.

     

        We play them to advance our character(s) and become unique in a world where what we have done feels like it matters, and it is much more meaningful when you get to pickup gear that makes you feel more powerful then you did previously and look cooler then you used to.

    Also if you think that "having to compete" for gear is something that you don't want to deal with, I suggest sticking to games like final fantasy. These are called MMORPGs for a reason. They are supposed to be a cooperative and competitive environment. The very foundation of warhammer is based on competition. What is the point in raiding a capitol city if you don't get good rewards out of it? Thats right, there is none.

     

    MMORPGs have a pretty detailed history now and are here to stay...but there is one thing that has ALWAYS been there, one thing that drives games to the top and makes certain ones come out better then others and more successful. You know what that is? Reward. If people aren't advancing there character in some-way-shape-or-form then they simply won't play or they will avoid the area where they can't advance. Being as by the time you actually raid a capitol city you probably have most of the best gear in the game, I would imagine you would want something better out of it.

    "In Daoc, another problem was with the aurelite instances...the xp was really bad. Total grind fest that really sucks the fun out of the gaming experience, i hope its not going to be something similar in WAR?  "

    DAOC is an old game, and came out well before the WoW quest system did. Every game since iirc has adopted this same system, and warhammer is doing the same. It works great and it has always been more enjoyable then grinding. I would expect it not to be anything remotely close to DAOC in this regard.

    "So just FYI its as number crunching as any other game out there. Wanted to make sure we are all on the same page here. As I see alot of skill based comments, 40% is a lot to over come even for someone good. "



    So FYI since your whole post has been obviously made mostly of ignorance (not watching any podcasts probably) and speculation I am going to speculate a little bit and compare this game to DAOC for a second like you seem to love to do. In DAOC gear mattered, but I saw multiple guilds of talented players move over to my server and level up to 50, just get the crafted gear (this is during TOA when crafted gear was meh) and totally dominate everyone but the most experienced (equally competitive) groups. Will Warhammer be the same as this? Hopefully!

    But that is just speculation...I honestly could care less if gear mattered as much as WoW as long as you can show off being a skilled player (which you could in that game believe it or not) in the game while enjoying it like everyone else.

  • vmopedvmoped Member Posts: 1,708
    Originally posted by tikovoo


    Going from this: http://www.warcry.com/articles/view/devchat/2886-Warhammer-Online-Dev-Chat-Log.3
    <~DelmarWynn> Pixystix: Being a former DaoC and Ultima online player, I have a question in How important will gear be? In WoW gear was 90% of the game, which took away the fun of PvPing sometimes when it was literally impossible to kill someone who had a significant gear advantage to you?

    <@[WAR]Gersh>; in WAR gear will matter

    <@[WAR]Gersh>; Weapon DPS adds to Melee Character attacks, and a solid 40% or so of a player's stats is from Gear

    <@[WAR]Gersh>; that being said we've designed the loot system and the stat system to allow for a nice broad competitive range

    <@[WAR]Gersh>; So two players of similar level and similar skill can always compete regardless of gear.. Of course the better geared player will have an advantage


    "Gaining additional stats is predominately done via equipment."
    ................
    Please this game is going to be very dependable on gear, your just avoiding reality if you think its not.
    One way to get that gear is to raid for it: 11/29/2007 8pm RAID!!!

    40 % of a players stats come from GEAR.
    Another way to get the best gear is Capitol City raids, to compete some of this you will need to raid in the dungeons of the opposing city, where gear is located too.
    If you want the best gear your forced into a competition to get it. You can't make/craft the best gear it comes from a DROP. In Daoc, another problem was with the aurelite instances...the xp was really bad. Total grind fest that really sucks the fun out of the gaming experience, i hope its not going to be something similar in WAR? DAoC is just a grind and it seems like the things that you can kill always drop stuff that is a level or two lower than what you need. Will War be the same?  It should be pretty obvious that with Daoc the game used to be (and still is) doesn't work well for keeping a player base, i really hope EAMythic has learned from this.
    So just FYI its as number crunching as any other game out there. Wanted to make sure we are all on the same page here. As I see alot of skill based comments, 40% is a lot to over come even for someone good. 
    Some people even predict a while for a capitol city raid from launch, with only a few types of the "phat" gear dropped thats going to put a huge price on gear and the market place. City Siege = instance? info was from Nov last year has this changed? http://www.mmorpg.com/gamelist.cfm?SETVIEW=features&BHCP=1&LOADFEATURE=1589&GAMEID=239&bhcp=1
    "Please note that the city siege itself will be population limited (size to be determined) and could play out over several different instances."
    Would be interested to know how they will keep the farmers out, if equal gear can't be crafted.
    All i wanted to do was enjoyed frienzied RvR fighting with the opportunity to make some good armor / weapons, so is it true i have to either a) raid for them or b) do 5 instances around a city siege to get the best items as quoted above? Because if gear makes up 40% thats alot and makes the game quite item centric and thats something i was under the impression the game wasn't. Don't get me wrong it still looks like fun, but I dont want to have to grind anything for the best gear, I'd rather make it.
     

    You're obviously not in beta.  You should wait till the NDA is lifted and get some facts before you go on with the doom and gloom.  And just to point out, the devs have stated that the only things unique to WAR are the RVR, PQs, and Tome of Knowledge.

    MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S

  • admiralnlsonadmiralnlson Member UncommonPosts: 240

    The last thread of hope I had for this game just broke.

    ---
    Waiting for: GW2
    *thumbs up*: GW, Eve(, WoW)
    *thumbs down*: MO, GA, FE

  • KyleranKyleran Member LegendaryPosts: 43,975

    Originally posted by Sidoxs


    How  can i state this? ill tell you how. Look at every major mmo  that has been released since the release of world of warcraft. name one that has had success and is not raid based. tell me that. youre pathetic if you dont see the trend in the gaming community, you should just stop trying to think you know what you are talking about.

    There's been a MMO since WOW came out thats been successful? Where?  Closest you can find is LotRo and while they have some optional raids, I doubt anyone would tell you that game is "raid -based."

    Still doesn't mean a game that isn't raid based can't succeed.  No, they may not draw in the same numbers as WOW, but there is still a respectable number of gamers who do not want to raid, and will gladly forgo it.

    Remember, EQ invented the raid, and a couple of those same devs moved over to WOW and added it there. 

    In this case, past performance is not a good indicator for the future.

     

    "True friends stab you in the front." | Oscar Wilde 

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • RavkeenRavkeen Member UncommonPosts: 310

    Just look at DAOC its not gear base you could go into battle with whatever you want as long as your stats are cap you could still own people. Yeah there is gear that gives you helpful procs that would help you will battles. But you still could get your but kicked if you don't have the skills on how to play. I don't see EAMythic taking the WOW path in making a special type of gear u need to win battles with no skill. Just button pushing.

    Hi I'm Ravkeen! image

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  • tharkthark Member UncommonPosts: 1,188


    Originally posted by Liquidvison
    Originally posted by Sidoxs You still dont understand. There will be more pvers than pvpers. The pvers will complain that they spend 3 hours a day killing a dragon for some purple boots that arent even as good as the pvp set. The people who kill dragons will still rvr..Its not going to be like daoc, there will be more raids for better gear.
     
    Dont have time to go into the rest, gotta bomb people on my enchanter
    lmao well if someone decides to pick up a pvp based game for the 5 city seige instances is a total dumbass....why would you get a pvp game for the little pve it offers? LMAO i really hope people are not that stupid but i guess there are because i know people who picked up WoW for the PvP which might be the dumbest thing ive ever heard lol
     
    GL on your enchanter

    Beacause they will, and when they do, the furious PvE fans will demand this game to change.. Ill ask you !! Have you read verious articles about Warhammer, intervievs with Mythic etc, They will try to please anyone, just as WoW is trying to..And the biggest market is NOT PvP or Realm VS Realm..It's PvE, PvP is a niche game style..

    /Junker

  • retrovectorretrovector Member Posts: 1

    What it comes down to is if WAR tries to be PvE based it's going to lose out to WoW. That's why they introduced capital cities raids as their end game content for now. Atleast, I believe I read of heard that somewhere.

    Why should instancing Capital City raids feel like a grind? It's going to be different every time. The biggest problem I see is having a pre-made, stomp group, guild group, vs the rabble of random people joining the other side. Something like in WoW. One side gets utterly ground up, while the other side dominates continuously.

    I also believe I heard you can change to different city raids. I'm personally looking forward to raiding Ulthuan, and Altdorf. I don't know the dwarf city very well, but punting around some stunty's could be fun too.

    if WAR is anything like DAoC the gear sounds the same. Think, if I go up, naked, against a guy that is fully geared and SCed, I'd have my base level stats no + to my skills. I think I'm going to get stomped hardcore sounds about like 40% of the gear right there. BUT, if I grab the gear that drops that gives some stats, ooh nice some + to hits and maybe some resistance. I'll go up against that geared guy from 20% to 40% sure he may still win in an all out bash battle, but I should get him down enough for hte next not-so-geared guy to pummel him to death.

    So, 40% may sound like a lot but it may not be so hard to get to /shrug

  • KremlikKremlik Member UncommonPosts: 716

    OMG!! Yet another game that follows it's genre and  hasn't reinvented the wheel, just tweaked some

    Lets all go play a FPS or a racing game cuz every one of those is completly different.

    I keep asking why the heck are players so bothered about MMOs being the same where every other game genre are the same game also just small tweaks, I've NEVER seen a 'Need for Speed cloned GT' or a 'Halo cloned Doom', so why here?

    Bring on the WARRRRGGHH!

  • xzevexzeve Member Posts: 182

    Tbh i dont care if the game is gear-based or not, as long its not 100%. If there wasnt "epix-gear" what was to fight for? and there wouldnt be any chance that some ppl would feel "speciel" or "superior". Gear adds to competition, which is a great thing. if you spend, lets say 30hours a week, you want gear that shows that. Same goes with ppl who spend 60hours a week. If those dosnt get better gear, there would be no reason to play more than 30hours, beside the realm pride, which i doubt can make ppl play WAR more than 1year or so....  65%gear/35% skills would be nice. As long as its not 90%gear which is pretty much wow.

  • woeyewoeye Member Posts: 119

    Hi there! Just wanted to add a view pieces regarding WoW. First, 40 man raids are history, max raid size these days is 25. Yes, that's still a big number. Second, PvE raiding won't help you in very much these days in WoW's PvP. Because PvE gear lacks stats (stamina, resilience) which PvP gear has. So, no, you do not have to raid in WoW in order to be competitive in PvP. You can get all your PvP gear through PvP. However, the current system is far from perfect. Because if you start with PvP _today_ you _will_ face fully PvP geared monsters that will destroy you within seconds. Add to this that Blizzard is adding even more better PvP gear every few months (they call it Season 1, 2, 3 ...) you will get the idea. So long story short, if you want to start with PvP in WoW today ... sorry, you're too late ;-)

  • LeucentLeucent Member Posts: 2,371

    Im just curious, OP said you can t get best gear from crafting does anyone know this for fact or just a guess. I haven t seen anything really concrete on crafting as of yet.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    But the absolute drop dead hands down best gear will come from City Siege, which is combo of PvE and PvP.

    I don't mind raiding / PvE for Gear, but I've always wanted a game where PvP is rewarded.

    In WoW, sure you get gear, but that's the only reward. You PvP for the gear, that's all.

    In WAR, it looks like you PvP for honor, for glory, for fun, and for Death but besides all those rewards, you'll get some nice gear too.

    40% isn't bad. That means 60% of my PvP effectiveness wil be my class, my Tactics, and my skill as a player.

     

  • sabutai22sabutai22 Member Posts: 262

    Originally posted by Sidoxs


    EVERY new MMORPG made by a company that has a name WILL be raid based and gear based. How many games will be made before people finally understand this. Let me ask you this..  Have there been any successful mmorpg (200K+ population) that have come out after World of Warcraft that have NOT been raid based?
    Answer: NO

    WHY?: Because people in general are sick and tired of the same level based grind fest that all these new clones are, and on top of that they made it so gear dependent that it takes away from the fun of pvp or pve in most cases. When you find your self having to attain an item in order to THEN feel your competitive enough to PvP you have successfully introduced a form of GRINDING.

    all new MMO Clones should fail!

     

  • LeucentLeucent Member Posts: 2,371

    %40 is nothing in reality a player that knows their class well naked could easily beat a well equipped lousy player that just button mashes and doesn t know his char at all. That is nothing at all really if they were to say %60-80 then ya but %40 is not high at all.

  • QmireQmire Member Posts: 423

    Originally posted by woeye


    Hi there! Just wanted to add a view pieces regarding WoW. First, 40 man raids are history, max raid size these days is 25. Yes, that's still a big number. Second, PvE raiding won't help you in very much these days in WoW's PvP. Because PvE gear lacks stats (stamina, resilience) which PvP gear has. So, no, you do not have to raid in WoW in order to be competitive in PvP. You can get all your PvP gear through PvP. However, the current system is far from perfect. Because if you start with PvP _today_ you _will_ face fully PvP geared monsters that will destroy you within seconds. Add to this that Blizzard is adding even more better PvP gear every few months (they call it Season 1, 2, 3 ...) you will get the idea. So long story short, if you want to start with PvP in WoW today ... sorry, you're too late ;-)
     
    Nah.... they make the old season gears cheaper or even simply honor based, that way newcomers can easily gain honor through AV, WSG, or AB get good pvp gear then start in the hardcore Arena team, they will prolly get thier arse handed in the start when they meet higher rated teams, logically the old teams have all thier tactics laid on, they know what tactic to use against certain setups, newcomers will just random fire at things....

    You're never too late in the pvp scene, if you got the wits you'll be in the top after a month or so in the Ratings.... people who call out wow as only gear, haven't played it to where it mattered to be a good player above all. Gear will however many times save you in some scenarios but that's a given, the margin for error is a tough one for the talented player who has shit gear and is up against a well geared one but the odds aren't zero, just yesterday i had the pleasure of killing a S2/3 geared warrior on my lvl 62 rogue just because i ain't bad at kiting, also since i'm an ex warrior i know my own old classes' weakness pretty well.

     

    WoW is about knowing your enemies(classes), gear, tactics, execution of a plan, and yes also about skill.  Skill and knowledge give you the gear, even though blizzard made wow so that even the scrubs can get the good season gear, doesn't mean it's not skill based.

    Even if you end up with a bad win  ratio in the start, you will after few weeks have gained the same gear the old dogs have,  it's bloody easy to get the great pvp gear as a new dude, season 1 gear is currently known as the "free epics" since it's from honor and that's easy to get, next season, season 2 gear will be accessable through honor, the gap between each season gear is not that big as some here try to claim.

     

    The siege feature in WAR  seems more like  a better "version" of the Current AV in WoW and if you're able to get gear through such thing, and if it's as easy to access as it is in WoW i don't think anyone here should worry about the gear problem, also i believe anyone would want to have some pvp gear that looks great and has some certain value, instead of looking just the same as average joe.

     

    Also Arena in WoW ain't as much about gear as you might think, as soon you get it all laid down you'll all have full season 3 gear anyway and it's only about whose the better players really, even low rated (1600-1700) teams have almost full Season 3 gear with only the weapons (req. 1850 personal rating) and shoulders (req. 2000) those two items aren't gamebreaking, the shoulders aren't much of an upgrade at all, it's just the looks....  really these two items just got that "req." because people complained that everyone took these two things first because they just wanted to "look cool",  possibly the pve raiders who wanted this change really but nvm really,  the pvp shoulders now just stand as a prestige item that shows your team is in the 2k rating league.

    does pve raiders have a starting chance in Arena? yeah they do but they'll got thier behinds handed to them by the pvp'ers easily, because the pvp'ers have the pvp experience, or atleast should have... Bob is everywhere though, so you can never be too sure.

    Rogues with Dual Azzinoth illidan war swords is a minor advantage vs season 3 weapons but won't save that rogue if he sucks....

     

  • BattleFelonBattleFelon Member UncommonPosts: 483

    Originally posted by Pheace


     
    Originally posted by BattleFelon


    Decided to look up the differences between Arena Season 3 and Season 2  arena gear in WOW - and just as I suspected the latest Arena 3 gear is nearly 30 percent more powerful than the tier below. Keep in mind that the majority of WOW players don't have Season 2 gear yet. The difference in stats  between the best-geared and worst-geared WOW player is likely 150-200 percent.


     

     

     

    WoW, take a good long look and try again mate, the differences between 2 linked season sets is *marginal* at best. 30% is just plain lies.

    Whoops I meant difference between Season 3 and Season 1 - which many of my friends are currently grinding in BGs so they can even start to compete in the Arenas. But the Season 3 players still have some big advantages in stats and critical hit chances as those in lower tiers. I've also got to wonder how much it sucks to be in blues and greens as a casual player trying to compete.

    Links to all the Season gear for warriors:

    Season 1:

    http://www.wowwiki.com/Gladiator%27s_Battlegear

    Season 2:

    http://www.wowwiki.com/Merciless_Gladiator%27s_Battlegear

    Season 3:

    http://www.wowwiki.com/Vengeful_Gladiator%27s_Battlegear

    I'm not a WOW hater, though I did give up on WOW's PVP back when it was dominated by Rank 14 idiots who spent 60+ hours/week grinding away honor. I'm only saying that if WAR keeps the competitive spread between gear much tighter, I'll be happy. As long as I'm not getting one-shotted by the guy in best gear, I'll be happy. And if I can work towards good gear playing about 20 hrs/week and not having to be in the best arena team, I'll be happy.

     

  • WickershamWickersham Member UncommonPosts: 2,379

    Skill and knowing your characters template should beat gear any day of the week.

    I am already playing a poorly designed gear based timesink called WoW.  Why should I leave WoW to play your poorly designed gear based time sink?  RvR? semi meaningful PvP?   PvP is meaningless when you tie it to gear and not skill.

    The only real question is - If it is gear based, how easy is the gear to get?  If the answer is anything but really easy then WAR is added to my don't play list.

    "The liberties and resulting economic prosperity that YOU take for granted were granted by those "dead guys"

  • elvenangelelvenangel Member Posts: 2,205

    Originally posted by Wickersham


    Skill and knowing your characters template should beat gear any day of the week.
    I am already playing a poorly designed gear based timesink called WoW.  Why should I leave WoW to play your poorly designed gear based time sink?  RvR? semi meaningful PvP?   PvP is meaningless when you tie it to gear and not skill.
    The only real question is - If it is gear based, how easy is the gear to get?  If the answer is anything but really easy then WAR is added to my don't play list.

    I love how people don't pay attention.    The game is only 40% gear..thats a really small percentage compared to WoW which is what 75 to 80% gear?? Infact you could be the best player in the world in WoW but if you dont' have gear you'll get pwn'd.

     WAR's gear is supposed to be readily obtainable without the WoW style raid hours requirement.  You just have to play & gain reknown and participate in either PvE, RvR, Sieges, or a mixture of all.   40 to 25 man raids be damned thank the heavenly game gods.

    Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!

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