The meat of the announcement is that Cryptic is indeed going to be coming out with a Champions MMORPG called Champions Online, probably due out in 2009, though that is a WAG on my part. In an interesting twist, rather than Cryptic licensing the Champions Universe from DoJ, they are buying the Champions and Dark Champions IP (except Harbinger of Justice ), and as part of the deal are licensing the rights to print RPG books for those IP back to DoJ in perpetuity (and DoJ doesn't have to pay for it).
DoJ and Cryptic will be working closely together to help insure that any changes to the CU for Champions Online get reflected in the CU books that DoJ will be publishing. Both content-wise and appearance-wise.
Important Note: Cryptic is NOT buying the Hero System IP, just the Champions and Dark Champions IP.
Another Important Note: Champions Online will not be a Hero System MMORPG. My understanding is that Hero is planning on releasing a guide to allow players of Champions Online to recreate their characters in the Hero System at some point after CO comes out, but that it will NOT be using the Hero System itself.
Cryptic has also licensed the Hero System from DoJ so that they can use HERO terminology to describe things. Cryptic has also said that their plan is that CO will have an unprecidented level of customizability in character creation. There is the chance that if Cryptic and DoJ agree that the level of customizability is up to the standards of the HERO System the game may also get hung with the title of HERO Online. Though DoJ retains the right to say "no" on that.
One of the design features that Darren mentioned that Cryptic is looking at implementing that would allow you during character creation to create your own nemesis.
There is also every chance that there will be DoJ produced books that have bits and peices that will be useful for the CO players. Behind the scenes type things.
My theory above was not a rumor, but a theory. Also yes NCSoft makes sequels to Lineage, but lineage has over a million players. It is not hard to imagine them thinking that CoH2 would not be worth the money.
The screenshots I posted earlier were taken off of photobucket so I can't help you, but fear not. Tommorow (Wednesday) is supposed to witness the announcment from Cryptic and the Launch of the official website so maybe we'll see some nice screens on there.
Yeah, City of Nerfs. It tempers my excitement somewhat.
As far as I can tell this isn't with NCsoft, becuase they started the project with Microsoft and were going to have it as a Marvel game. Only for whatever reason (most likely because it wasn't good enough for either Marvel, or of a saleable standard for Microsoft), it got canned. Which will leave them on the open market with a part developed game publicising themselves in an attempt to get a new deal.
I like their games, but they suck at post release managment. Really suck. Given the nerfs and that they have already been dropped by one publisher with this title, unlike COH, I won't be pre-ordering this time round.
In what game are there not Nerfs that upset the playerbase? First of all, it was their first try at an MMO so balancing would have been difficult for them to begin with. And Secondly, all MMOs have Nerfs. It's not like they pulled an SOE and NGEd the game.
My theory above was not a rumor, but a theory. Also yes NCSoft makes sequels to Lineage, but lineage has over a million players. It is not hard to imagine them thinking that CoH2 would not be worth the money.
or it could be an entirely different reason
maybe Cryptic wants to bring a mmo to the XBOX
-- and with NCSoft they cannot (due to the SOE deal)
NCSoft will only support future mmos on SONY consoles (PS3 etc)
Yeah, City of Nerfs. It tempers my excitement somewhat.
As far as I can tell this isn't with NCsoft, becuase they started the project with Microsoft and were going to have it as a Marvel game. Only for whatever reason (most likely because it wasn't good enough for either Marvel, or of a saleable standard for Microsoft), it got canned. Which will leave them on the open market with a part developed game publicising themselves in an attempt to get a new deal.
I like their games, but they suck at post release managment. Really suck. Given the nerfs and that they have already been dropped by one publisher with this title, unlike COH, I won't be pre-ordering this time round.
In what game are there not Nerfs that upset the playerbase? First of all, it was their first try at an MMO so balancing would have been difficult for them to begin with. And Secondly, all MMOs have Nerfs. It's not like they pulled an SOE and NGEd the game.
For me the two big ones are SWG and COH.
All MMO's do have nerfs, but some have more than others, and some have larger ones than others.
And just a few have really great big ones that their customerbase all say " no thanks we don't want those, we understand what you are trying to do, we've tested them on the test server, but we don't want them".
And then the company that is providing you the service goes ahead and does it anyway.
No one cares if it was difficult for them. It makes no difference if it was their first game. They did it again and again and again. Why they did it is irrelevant. The only thing that matters is that they were willing to do it, they weren't willing to listen to their customers and it's perfectly possible they will be willing to do it all over again.
Nerfs do always upset the playerbase, which is why most MMO companies keep them to a minimum and stick to only imperceptable adjustments.
Companies that don't do this are willing to upset their playerbase.
Companies that are willing to upset their playerbase are companies that cannot be trusted by their playerbase.
I'm looking for a company that is trying to please me. A company who's first priority is to please me. Not one that is willing to upset meand everyone else just to please itself.
All MMO's do have nerfs, but some have more than others, and some have larger ones than others. And just a few have really great big ones that their customerbase all say " no thanks we don't want those, we understand what you are trying to do, we've tested them on the test server, but we don't want them". And then the company that is providing you the service goes ahead and does it anyway.
Nerfs do always upset the playerbase, which is why most MMO companies keep them to a minimum and stick to only imperceptable adjustments. Companies that don't this are willing to upset their playerbase. Companies that are willing to upset their playerbase are companies that cannot be trusted by their playerbase. I'm looking for a company that is trying to please me. A company who's first priority is to please me. Not one that is willing to upset me and everyone else just to please itself.
The only nerf that is even close to what you might be talking about is the ED. However, in all honesty it was better for the game. Unfortiounatly some combos were just game-breaking if you put 6 enhancments into one slot. Invuln Tankers just couldn't take damage and Regen Scrappers were healing WAAYY too fast. It really was needed and was no where near the magnitude of SWG.
In a game that is about progression, you have to abide by YOURS rules. Don't nerfs the players who are ACHIEVING stuff, it defeat their very purpose to even play the game.
If they don't commit themselves strongly about been respectfull of their achievers this time...they will have to go without me. As much as I want to try it...I need comforting after all these nerfs in CoX.
Nerfs on NEW SERVERS if you want...don't nerfs existing servers...no matter what. If you are right, then players will ask for transfer or join these new servers...if you are wrong, then players will remains with their achievements.
Once the season is started, don't change the rules negatively ever.
- "If I understand you well, you are telling me until next time. " - Ren
I wonder how much of that bullshit they will actually accomplish.
I'd bet quite a bit of it. CoH was already spectacular and most of the features are things that were in coh, only more involved(as the next gen of mmos should be, not just graphic upgrades)
Spectacular is not how I would describe CoX, mildly interesting at best is how I felt about both games. But, there was a strong group of folks who thought it was the best game since sliced bread even if I failed to appreciate it.
I'll take a look at this new release, but if its CoX 2 then I'm not likely to buy in, just not my style of gameplay.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
My theory above was not a rumor, but a theory. Also yes NCSoft makes sequels to Lineage, but lineage has over a million players. It is not hard to imagine them thinking that CoH2 would not be worth the money.
or it could be an entirely different reason
maybe Cryptic wants to bring a mmo to the XBOX
-- and with NCSoft they cannot (due to the SOE deal)
NCSoft will only support future mmos on SONY consoles (PS3 etc)
I agree it could be an entirely different reason. I never meant to say this is the one and only reason. However, I was trying to point out that Cryptic did not just leave one superhero MMO to make another. There were probably reasons behind that decision.
The only nerf that is even close to what you might be talking about is the ED. However, in all honesty it was better for the game. Unfortiounatly some combos were just game-breaking if you put 6 enhancments into one slot. Invuln Tankers just couldn't take damage and Regen Scrappers were healing WAAYY too fast. It really was needed and was no where near the magnitude of SWG.
This is why a willpower scrapper (or a tanker) regen more than a regen scrapper today? (IH can't be up even half the time, and without it, the willpower outregen a regen...especially a brute/tanker with more basic hps(thereby more regen as it work in % for raw numbers of hps healed)).
- "If I understand you well, you are telling me until next time. " - Ren
I've lost faith in Cryptic. They nerfed all of the fun from CoH and added badges to compensate. This game is going to be no different. Sure it sounds great on paper but once they start their "balancing" it'll all go to hell.
I've lost faith in Cryptic. They nerfed all of the fun from CoH and added badges to compensate. This game is going to be no different. Sure it sounds great on paper but once they start their "balancing" it'll all go to hell.
However, 15 peoples are not on team anymore.
It is possible that Cryptic remaining staff is not as nerf-active as the 15 at NCsoft. Bab is gone.
- "If I understand you well, you are telling me until next time. " - Ren
In a game that is about progression, you have to abide by YOURS rules. Don't nerfs the players who are ACHIEVING stuff, it defeat their very purpose to even play the game.
If they don't commit themselves strongly about been respectfull of their achievers this time...they will have to go without me. As much as I want to try it...I need comforting after all these nerfs in CoX.
Nerfs on NEW SERVERS if you want...don't nerfs existing servers...no matter what. If you are right, then players will ask for transfer or join these new servers...if you are wrong, then players will remains with their achievements.
Once the season is started, don't change the rules negatively ever.
Unfortiounatly doing that makes the game a lot less fun. It's impossible to guess at how balance will be affected by certain things before launch. No one would have guessed how overpowering some things would be. Nerfing is not a way to try and take away your achievments. It's a way to try and balance the game so everyone can contribute and have fun. The game has done plenty of things to add to other classes as much as it's taken away from some. Regen Scrappers were overpowered and that's just a fact. They were able to Solo Giant Monsters and be fine. This in turn made a large portion of the gamebase become regen scrappers which just wasn't fun.
The only nerf that is even close to what you might be talking about is the ED. However, in all honesty it was better for the game. Unfortiounatly some combos were just game-breaking if you put 6 enhancments into one slot. Invuln Tankers just couldn't take damage and Regen Scrappers were healing WAAYY too fast. It really was needed and was no where near the magnitude of SWG.
This is why a willpower scrapper (or a tanker) regen more than a regen scrapper today? (IH can't be up even half the time, and without it, the willpower outregen a regen...especially a brute/tanker with more basic hps(thereby more regen as it work in % for raw numbers of hps healed)).
Yeah that's just not true. I have a regen and a WP and the Regen heals faster than the WP. Even without IH not up half the time (which with IOs just isn't true anymore) . They get two good heals and MoG has been fixed to make it a better option when used with IH.
All MMO's do have nerfs, but some have more than others, and some have larger ones than others. And just a few have really great big ones that their customerbase all say " no thanks we don't want those, we understand what you are trying to do, we've tested them on the test server, but we don't want them". And then the company that is providing you the service goes ahead and does it anyway.
Nerfs do always upset the playerbase, which is why most MMO companies keep them to a minimum and stick to only imperceptable adjustments. Companies that don't this are willing to upset their playerbase. Companies that are willing to upset their playerbase are companies that cannot be trusted by their playerbase. I'm looking for a company that is trying to please me. A company who's first priority is to please me. Not one that is willing to upset me and everyone else just to please itself.
The only nerf that is even close to what you might be talking about is the ED. However, in all honesty it was better for the game. Unfortiounatly some combos were just game-breaking if you put 6 enhancments into one slot. Invuln Tankers just couldn't take damage and Regen Scrappers were healing WAAYY too fast. It really was needed and was no where near the magnitude of SWG.
I've lost faith in Cryptic. They nerfed all of the fun from CoH and added badges to compensate. This game is going to be no different. Sure it sounds great on paper but once they start their "balancing" it'll all go to hell.
Well that's your choice. I think CoH is a really fun game still and I am excited about CO. Yes they nerfed things in the game and oh well. It's a better game over-all for it. Regens and Invulns aren't gods and people play characters that fit well within a group not just ones that get an I Win button.
The only nerf that is even close to what you might be talking about is the ED. However, in all honesty it was better for the game. Unfortiounatly some combos were just game-breaking if you put 6 enhancments into one slot. Invuln Tankers just couldn't take damage and Regen Scrappers were healing WAAYY too fast. It really was needed and was no where near the magnitude of SWG.
This is why a willpower scrapper (or a tanker) regen more than a regen scrapper today? (IH can't be up even half the time, and without it, the willpower outregen a regen...especially a brute/tanker with more basic hps(thereby more regen as it work in % for raw numbers of hps healed)).
Yeah that's just not true. I have a regen and a WP and the Regen heals faster than the WP. Even without IH not up half the time (which with IOs just isn't true anymore) . They get two good heals and MoG has been fixed to make it a better option when used with IH.
My regen scrapper used to be in the centre of a fight. After one fight, assuming he wasn't dead he could leap right into the next fight.
His healing powers were balanced such that if timed exactly correctly, if the right targets were balanced correctly he could survive and destroy a mob of his own level single-handedly.
At the point where he could no longer solo single level 35's and had to take 5 minute battle breaks to wait for IH to recharge I realised that the build was broken.
I don't care if they've fixed it since. Were you expecting me to keeping paying and wait around in Atlas Park on the off chance?
I left before ED, but that was set to nerf me more. To scrub my complete set of maxxed enhancements, to reset my character development by about 2,000 hours of play.
I didn't argue with the first 3 nerfs.......but in the end they developed a trend. Nerf. Nerf after nerf, because making nerfs is less effort than making content, and they needed to do something to justifiy their paycheck.
If you are one of the lucky ones not to have been nerfed, I can see why they don't bother you. But if you have had thousands of hours of your commitment spoiled like I have, you will be thinking twice before making the same commitment again.
Given the nerfs and that they have already been dropped by one publisher with this title, unlike COH, I won't be pre-ordering this time round.
Cry Cry - WoW is that way ---->
Cryptic is one hell of a dev team. They gave us a game with no grinding for equipment, easy to find groups and easy to solo, very little combat down time, fast travel, cool travel powers, skill system resulting in varied character builds.
CoX has much to offer that other MMOs don’t have. It may not be your cup of tea but it is one hell of a MMORPG.
As far as the nerfs go – I hear what you guys are saying, this was a weak point for the game. I actually quit for a while because of all the nerfs. But I did come back at some point and had a good time.
The only nerf that is even close to what you might be talking about is the ED. However, in all honesty it was better for the game. Unfortiounatly some combos were just game-breaking if you put 6 enhancments into one slot. Invuln Tankers just couldn't take damage and Regen Scrappers were healing WAAYY too fast. It really was needed and was no where near the magnitude of SWG.
This is why a willpower scrapper (or a tanker) regen more than a regen scrapper today? (IH can't be up even half the time, and without it, the willpower outregen a regen...especially a brute/tanker with more basic hps(thereby more regen as it work in % for raw numbers of hps healed)).
Yeah that's just not true. I have a regen and a WP and the Regen heals faster than the WP. Even without IH not up half the time (which with IOs just isn't true anymore) . They get two good heals and MoG has been fixed to make it a better option when used with IH.
My regen scrapper used to be in the centre of a fight. After one fight, assuming he wasn't dead he could leap right into the next fight.
His healing powers were balanced such that if timed exactly correctly, if the right targets were balanced correctly he could survive and destroy a mob of his own level single-handedly.
At the point where he could no longer solo single level 35's and had to take 5 minute battle breaks to wait for IH to recharge I realised that the build was broken.
I don't care if they've fixed it since. Were you expecting me to keeping paying and wait around in Atlas Park on the off chance?
I left before ED, but that was set to nerf me more. To scrub my complete set of maxxed enhancements, to reset my character development by about 2,000 hours of play.
I didn't argue with the first 3 nerfs.......but in the end they developed a trend. Nerf. Nerf after nerf, because making nerfs is less effort than making content, and they needed to do something to justifiy their paycheck.
If you are one of the lucky ones not to have been nerfed, I can see why they don't bother you. But if you have had thousands of hours of your commitment spoiled like I have, you will be thinking twice before making the same commitment again.
So basically you quit because tou didn't want to be as good as everyone else in the game you wanted to be better. Bravo on that. And I don't know why you couldn't do it but I have always been able to solo on my Regen and perhaps if you put some of those enhancments for IH into recharge instead of all into heling you wouldn't have had so much of a problem.
the only other game with sucha fklagrant disregard for it's player base was SWG, and neither of those were dropped by their publishers mid development ever,
But yes, I too loved COH.
I belive that the teaming aspect of the game is the best I have ever seen in any MMO. That they simply do this aspect iof the game better than anyone else.
I also enjoyed the theme, the customistaion and missions. I like the playerbase a lot too.
Kit vs enhancements doesn't really bother me, either is fine by me.
I pre-ordered COH, it was my cup of tea alright. It's right up with the most enjoyable games I have ever played.
However, I've been with Cryptic before. I don't trust them.
Regen scrappers were too overpowered and that lead to everyone playing them. It was not fun. I'm sorry if you feel bad about your regen, but it was needed.
The only nerf that is even close to what you might be talking about is the ED. However, in all honesty it was better for the game. Unfortiounatly some combos were just game-breaking if you put 6 enhancments into one slot. Invuln Tankers just couldn't take damage and Regen Scrappers were healing WAAYY too fast. It really was needed and was no where near the magnitude of SWG.
This is why a willpower scrapper (or a tanker) regen more than a regen scrapper today? (IH can't be up even half the time, and without it, the willpower outregen a regen...especially a brute/tanker with more basic hps(thereby more regen as it work in % for raw numbers of hps healed)).
Yeah that's just not true. I have a regen and a WP and the Regen heals faster than the WP. Even without IH not up half the time (which with IOs just isn't true anymore) . They get two good heals and MoG has been fixed to make it a better option when used with IH.
My regen scrapper used to be in the centre of a fight. After one fight, assuming he wasn't dead he could leap right into the next fight.
His healing powers were balanced such that if timed exactly correctly, if the right targets were balanced correctly he could survive and destroy a mob of his own level single-handedly.
At the point where he could no longer solo single level 35's and had to take 5 minute battle breaks to wait for IH to recharge I realised that the build was broken.
I don't care if they've fixed it since. Were you expecting me to keeping paying and wait around in Atlas Park on the off chance?
I left before ED, but that was set to nerf me more. To scrub my complete set of maxxed enhancements, to reset my character development by about 2,000 hours of play.
I didn't argue with the first 3 nerfs.......but in the end they developed a trend. Nerf. Nerf after nerf, because making nerfs is less effort than making content, and they needed to do something to justifiy their paycheck.
If you are one of the lucky ones not to have been nerfed, I can see why they don't bother you. But if you have had thousands of hours of your commitment spoiled like I have, you will be thinking twice before making the same commitment again.
So basically you quit because tou didn't want to be as good as everyone else in the game you wanted to be better. Bravo on that. And I don't know why you couldn't do it but I have always been able to solo on my Regen and perhaps if you put some of those enhancments for IH into recharge instead of all into heling you wouldn't have had so much of a problem.
I'm better at games than everyone else because I put more time in than everyone else. Not because I lucked out on my choice of build. Because I spent 4,000 hours learning the game and the limits of my toon while no one else had managed a 1,000. Being better than everybody else at video games isn't a goal in my life, it's a side effect of my lifestyle.
I'm glad you have fun with your regen. By the sounds of it you didn't have yours nerfed. Nice for you.
Now like you said, I could have just surrendered that 4,000 hours of character development and done something different with it.
Oh wait a minute, I did. I subbed to Matrix Online and started a new character and specced him totally differently.
And that's really the problem with folk like you, you think it's all about the min max build. About who can be the hardest man on the server. So while all those peole getting nerfed are explaining to the dev's that this totally ruins the game for them, you are out their saying "yeah nerf them" "why should they be better players than me".
And the reason is, because we made more effort than you. Someone in the game was doing better then you and you cried nerf. It couldn't be that soemone was actually better at it than you. It couldn;t be that someone had actually developed their character further than you. How I laughed during ED when your type all got some of your own medecine.
Nerfs suck, and no matter how you balance the game, some players will always be better than others. An RPG shouldn't be pandering to game balance. COHisn't chess or an e-sport, it's an RPG. It's priority is character development.
People put alot of their time money and efforts into that development. Don't expect them to just forgive you if you take it away one day.
The only nerf that is even close to what you might be talking about is the ED. However, in all honesty it was better for the game. Unfortiounatly some combos were just game-breaking if you put 6 enhancments into one slot. Invuln Tankers just couldn't take damage and Regen Scrappers were healing WAAYY too fast. It really was needed and was no where near the magnitude of SWG.
This is why a willpower scrapper (or a tanker) regen more than a regen scrapper today? (IH can't be up even half the time, and without it, the willpower outregen a regen...especially a brute/tanker with more basic hps(thereby more regen as it work in % for raw numbers of hps healed)).
Yeah that's just not true. I have a regen and a WP and the Regen heals faster than the WP. Even without IH not up half the time (which with IOs just isn't true anymore) . They get two good heals and MoG has been fixed to make it a better option when used with IH.
My regen scrapper used to be in the centre of a fight. After one fight, assuming he wasn't dead he could leap right into the next fight.
His healing powers were balanced such that if timed exactly correctly, if the right targets were balanced correctly he could survive and destroy a mob of his own level single-handedly.
At the point where he could no longer solo single level 35's and had to take 5 minute battle breaks to wait for IH to recharge I realised that the build was broken.
I don't care if they've fixed it since. Were you expecting me to keeping paying and wait around in Atlas Park on the off chance?
I left before ED, but that was set to nerf me more. To scrub my complete set of maxxed enhancements, to reset my character development by about 2,000 hours of play.
I didn't argue with the first 3 nerfs.......but in the end they developed a trend. Nerf. Nerf after nerf, because making nerfs is less effort than making content, and they needed to do something to justifiy their paycheck.
If you are one of the lucky ones not to have been nerfed, I can see why they don't bother you. But if you have had thousands of hours of your commitment spoiled like I have, you will be thinking twice before making the same commitment again.
So basically you quit because tou didn't want to be as good as everyone else in the game you wanted to be better. Bravo on that. And I don't know why you couldn't do it but I have always been able to solo on my Regen and perhaps if you put some of those enhancments for IH into recharge instead of all into heling you wouldn't have had so much of a problem.
I'm better at games than everyone else because I put more time in than everyone else. Not because I lucked out on my choice of build. Because I spent 4,000 hours learning the game and the limits of my toon. Being better than everybody else at vidoe games isn't a goal in my life, it's a side effect of my lifestyle.
I'm glad you have fun with your regen. By the sounds of it you didn't have yours nerfed. Nice for you.
Now like you said, I could have just surrendered that 4,000 hours of character development and done something different with it.
Oh wait a minute, I did. I subbed to Matrix Online and started a new character and specced him totally differently.
And that's really the problem with folk like you, you think it's all about the min max build. About who can be the hardest man on the server. So while all those peole getting nerfed are explaining to the dev's that this totally ruins the game for them, you are out their saying "yeah nerf them" "why should they be better players than me".
And the reason is, because we made more effort than you. Someone in the game was doing better then you and you cried nerf. It couldn't be that soemone was actually better at it than you. It couldn;t be that someone had actually developed their character further than you. How I laughed during ED when your type all got some of your own medecine.
Nerfs suck, and no matter how you balance the game, some players will always be better than others. An RPG shouldn't be pandering to game balance. COHisn't chess or an e-sport, it's an RPG. It's priority is character development.
People put alot of their time money and efforts into that development. Don't expect them to just forgive you if you take it away one day.
First of all, I did get my regen nerfed and I sucked it up. However, Regens were better than people who spent just as much time in their classes. A controller who spent 4000 hours would still not be as good as a regen who spent 4000 hours. That's why it had to be nerfed. They weren't nerfing you as some sort of vendetta. They were nerfing an over-powered set.
Comments
Report from the Hero Announcement #2 (copy and pasted the text)
www.herogames.com/forums/showthread.php
The meat of the announcement is that Cryptic is indeed going to be coming out with a Champions MMORPG called Champions Online, probably due out in 2009, though that is a WAG on my part. In an interesting twist, rather than Cryptic licensing the Champions Universe from DoJ, they are buying the Champions and Dark Champions IP (except Harbinger of Justice ), and as part of the deal are licensing the rights to print RPG books for those IP back to DoJ in perpetuity (and DoJ doesn't have to pay for it).
DoJ and Cryptic will be working closely together to help insure that any changes to the CU for Champions Online get reflected in the CU books that DoJ will be publishing. Both content-wise and appearance-wise.
Important Note: Cryptic is NOT buying the Hero System IP, just the Champions and Dark Champions IP.
Another Important Note: Champions Online will not be a Hero System MMORPG. My understanding is that Hero is planning on releasing a guide to allow players of Champions Online to recreate their characters in the Hero System at some point after CO comes out, but that it will NOT be using the Hero System itself.
Cryptic has also licensed the Hero System from DoJ so that they can use HERO terminology to describe things. Cryptic has also said that their plan is that CO will have an unprecidented level of customizability in character creation. There is the chance that if Cryptic and DoJ agree that the level of customizability is up to the standards of the HERO System the game may also get hung with the title of HERO Online. Though DoJ retains the right to say "no" on that.
One of the design features that Darren mentioned that Cryptic is looking at implementing that would allow you during character creation to create your own nemesis.
There is also every chance that there will be DoJ produced books that have bits and peices that will be useful for the CO players. Behind the scenes type things.
EQ2 fan sites
from same HEROs forum thread,
another summary of Game Informer info
EQ2 fan sites
My theory above was not a rumor, but a theory. Also yes NCSoft makes sequels to Lineage, but lineage has over a million players. It is not hard to imagine them thinking that CoH2 would not be worth the money.
The screenshots I posted earlier were taken off of photobucket so I can't help you, but fear not. Tommorow (Wednesday) is supposed to witness the announcment from Cryptic and the Launch of the official website so maybe we'll see some nice screens on there.
In what game are there not Nerfs that upset the playerbase? First of all, it was their first try at an MMO so balancing would have been difficult for them to begin with. And Secondly, all MMOs have Nerfs. It's not like they pulled an SOE and NGEd the game.
or it could be an entirely different reason
maybe Cryptic wants to bring a mmo to the XBOX
-- and with NCSoft they cannot (due to the SOE deal)
NCSoft will only support future mmos on SONY consoles (PS3 etc)
EQ2 fan sites
In what game are there not Nerfs that upset the playerbase? First of all, it was their first try at an MMO so balancing would have been difficult for them to begin with. And Secondly, all MMOs have Nerfs. It's not like they pulled an SOE and NGEd the game.
For me the two big ones are SWG and COH.
All MMO's do have nerfs, but some have more than others, and some have larger ones than others.
And just a few have really great big ones that their customerbase all say " no thanks we don't want those, we understand what you are trying to do, we've tested them on the test server, but we don't want them".
And then the company that is providing you the service goes ahead and does it anyway.
No one cares if it was difficult for them. It makes no difference if it was their first game. They did it again and again and again. Why they did it is irrelevant. The only thing that matters is that they were willing to do it, they weren't willing to listen to their customers and it's perfectly possible they will be willing to do it all over again.
Nerfs do always upset the playerbase, which is why most MMO companies keep them to a minimum and stick to only imperceptable adjustments.
Companies that don't do this are willing to upset their playerbase.
Companies that are willing to upset their playerbase are companies that cannot be trusted by their playerbase.
I'm looking for a company that is trying to please me. A company who's first priority is to please me. Not one that is willing to upset me and everyone else just to please itself.
The only nerf that is even close to what you might be talking about is the ED. However, in all honesty it was better for the game. Unfortiounatly some combos were just game-breaking if you put 6 enhancments into one slot. Invuln Tankers just couldn't take damage and Regen Scrappers were healing WAAYY too fast. It really was needed and was no where near the magnitude of SWG.
In a game that is about progression, you have to abide by YOURS rules. Don't nerfs the players who are ACHIEVING stuff, it defeat their very purpose to even play the game.
If they don't commit themselves strongly about been respectfull of their achievers this time...they will have to go without me. As much as I want to try it...I need comforting after all these nerfs in CoX.
Nerfs on NEW SERVERS if you want...don't nerfs existing servers...no matter what. If you are right, then players will ask for transfer or join these new servers...if you are wrong, then players will remains with their achievements.
Once the season is started, don't change the rules negatively ever.
- "If I understand you well, you are telling me until next time. " - Ren
I'd bet quite a bit of it. CoH was already spectacular and most of the features are things that were in coh, only more involved(as the next gen of mmos should be, not just graphic upgrades)
Spectacular is not how I would describe CoX, mildly interesting at best is how I felt about both games. But, there was a strong group of folks who thought it was the best game since sliced bread even if I failed to appreciate it.
I'll take a look at this new release, but if its CoX 2 then I'm not likely to buy in, just not my style of gameplay.
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
or it could be an entirely different reason
maybe Cryptic wants to bring a mmo to the XBOX
-- and with NCSoft they cannot (due to the SOE deal)
NCSoft will only support future mmos on SONY consoles (PS3 etc)
I agree it could be an entirely different reason. I never meant to say this is the one and only reason. However, I was trying to point out that Cryptic did not just leave one superhero MMO to make another. There were probably reasons behind that decision.
This is why a willpower scrapper (or a tanker) regen more than a regen scrapper today? (IH can't be up even half the time, and without it, the willpower outregen a regen...especially a brute/tanker with more basic hps(thereby more regen as it work in % for raw numbers of hps healed)).
- "If I understand you well, you are telling me until next time. " - Ren
I've lost faith in Cryptic. They nerfed all of the fun from CoH and added badges to compensate. This game is going to be no different. Sure it sounds great on paper but once they start their "balancing" it'll all go to hell.
However, 15 peoples are not on team anymore.
It is possible that Cryptic remaining staff is not as nerf-active as the 15 at NCsoft. Bab is gone.
- "If I understand you well, you are telling me until next time. " - Ren
Unfortiounatly doing that makes the game a lot less fun. It's impossible to guess at how balance will be affected by certain things before launch. No one would have guessed how overpowering some things would be. Nerfing is not a way to try and take away your achievments. It's a way to try and balance the game so everyone can contribute and have fun. The game has done plenty of things to add to other classes as much as it's taken away from some. Regen Scrappers were overpowered and that's just a fact. They were able to Solo Giant Monsters and be fine. This in turn made a large portion of the gamebase become regen scrappers which just wasn't fun.
This is why a willpower scrapper (or a tanker) regen more than a regen scrapper today? (IH can't be up even half the time, and without it, the willpower outregen a regen...especially a brute/tanker with more basic hps(thereby more regen as it work in % for raw numbers of hps healed)).
Yeah that's just not true. I have a regen and a WP and the Regen heals faster than the WP. Even without IH not up half the time (which with IOs just isn't true anymore) . They get two good heals and MoG has been fixed to make it a better option when used with IH.
Here is my magnitude test.The only nerf that is even close to what you might be talking about is the ED. However, in all honesty it was better for the game. Unfortiounatly some combos were just game-breaking if you put 6 enhancments into one slot. Invuln Tankers just couldn't take damage and Regen Scrappers were healing WAAYY too fast. It really was needed and was no where near the magnitude of SWG.
After the nerfs do you still want to play?
SWG...no.
COH...no.
=same magnitude.
Nerfed from fun to broken.
Well that's your choice. I think CoH is a really fun game still and I am excited about CO. Yes they nerfed things in the game and oh well. It's a better game over-all for it. Regens and Invulns aren't gods and people play characters that fit well within a group not just ones that get an I Win button.
Go Cryptic!
Personaly I think CoX is an excelant MMORPG as is, and this sounds 10x better.
This is why a willpower scrapper (or a tanker) regen more than a regen scrapper today? (IH can't be up even half the time, and without it, the willpower outregen a regen...especially a brute/tanker with more basic hps(thereby more regen as it work in % for raw numbers of hps healed)).
Yeah that's just not true. I have a regen and a WP and the Regen heals faster than the WP. Even without IH not up half the time (which with IOs just isn't true anymore) . They get two good heals and MoG has been fixed to make it a better option when used with IH.
My regen scrapper used to be in the centre of a fight. After one fight, assuming he wasn't dead he could leap right into the next fight.
His healing powers were balanced such that if timed exactly correctly, if the right targets were balanced correctly he could survive and destroy a mob of his own level single-handedly.
At the point where he could no longer solo single level 35's and had to take 5 minute battle breaks to wait for IH to recharge I realised that the build was broken.
I don't care if they've fixed it since. Were you expecting me to keeping paying and wait around in Atlas Park on the off chance?
I left before ED, but that was set to nerf me more. To scrub my complete set of maxxed enhancements, to reset my character development by about 2,000 hours of play.
I didn't argue with the first 3 nerfs.......but in the end they developed a trend. Nerf. Nerf after nerf, because making nerfs is less effort than making content, and they needed to do something to justifiy their paycheck.
If you are one of the lucky ones not to have been nerfed, I can see why they don't bother you. But if you have had thousands of hours of your commitment spoiled like I have, you will be thinking twice before making the same commitment again.
Cry Cry - WoW is that way ---->
Cryptic is one hell of a dev team. They gave us a game with no grinding for equipment, easy to find groups and easy to solo, very little combat down time, fast travel, cool travel powers, skill system resulting in varied character builds.
CoX has much to offer that other MMOs don’t have. It may not be your cup of tea but it is one hell of a MMORPG.
As far as the nerfs go – I hear what you guys are saying, this was a weak point for the game. I actually quit for a while because of all the nerfs. But I did come back at some point and had a good time.
This is why a willpower scrapper (or a tanker) regen more than a regen scrapper today? (IH can't be up even half the time, and without it, the willpower outregen a regen...especially a brute/tanker with more basic hps(thereby more regen as it work in % for raw numbers of hps healed)).
Yeah that's just not true. I have a regen and a WP and the Regen heals faster than the WP. Even without IH not up half the time (which with IOs just isn't true anymore) . They get two good heals and MoG has been fixed to make it a better option when used with IH.
My regen scrapper used to be in the centre of a fight. After one fight, assuming he wasn't dead he could leap right into the next fight.
His healing powers were balanced such that if timed exactly correctly, if the right targets were balanced correctly he could survive and destroy a mob of his own level single-handedly.
At the point where he could no longer solo single level 35's and had to take 5 minute battle breaks to wait for IH to recharge I realised that the build was broken.
I don't care if they've fixed it since. Were you expecting me to keeping paying and wait around in Atlas Park on the off chance?
I left before ED, but that was set to nerf me more. To scrub my complete set of maxxed enhancements, to reset my character development by about 2,000 hours of play.
I didn't argue with the first 3 nerfs.......but in the end they developed a trend. Nerf. Nerf after nerf, because making nerfs is less effort than making content, and they needed to do something to justifiy their paycheck.
If you are one of the lucky ones not to have been nerfed, I can see why they don't bother you. But if you have had thousands of hours of your commitment spoiled like I have, you will be thinking twice before making the same commitment again.
So basically you quit because tou didn't want to be as good as everyone else in the game you wanted to be better. Bravo on that. And I don't know why you couldn't do it but I have always been able to solo on my Regen and perhaps if you put some of those enhancments for IH into recharge instead of all into heling you wouldn't have had so much of a problem.
No mate , WoW is not that way.
the only other game with sucha fklagrant disregard for it's player base was SWG, and neither of those were dropped by their publishers mid development ever,
But yes, I too loved COH.
I belive that the teaming aspect of the game is the best I have ever seen in any MMO. That they simply do this aspect iof the game better than anyone else.
I also enjoyed the theme, the customistaion and missions. I like the playerbase a lot too.
Kit vs enhancements doesn't really bother me, either is fine by me.
I pre-ordered COH, it was my cup of tea alright. It's right up with the most enjoyable games I have ever played.
However, I've been with Cryptic before. I don't trust them.
Regen scrappers were too overpowered and that lead to everyone playing them. It was not fun. I'm sorry if you feel bad about your regen, but it was needed.
This is why a willpower scrapper (or a tanker) regen more than a regen scrapper today? (IH can't be up even half the time, and without it, the willpower outregen a regen...especially a brute/tanker with more basic hps(thereby more regen as it work in % for raw numbers of hps healed)).
Yeah that's just not true. I have a regen and a WP and the Regen heals faster than the WP. Even without IH not up half the time (which with IOs just isn't true anymore) . They get two good heals and MoG has been fixed to make it a better option when used with IH.
My regen scrapper used to be in the centre of a fight. After one fight, assuming he wasn't dead he could leap right into the next fight.
His healing powers were balanced such that if timed exactly correctly, if the right targets were balanced correctly he could survive and destroy a mob of his own level single-handedly.
At the point where he could no longer solo single level 35's and had to take 5 minute battle breaks to wait for IH to recharge I realised that the build was broken.
I don't care if they've fixed it since. Were you expecting me to keeping paying and wait around in Atlas Park on the off chance?
I left before ED, but that was set to nerf me more. To scrub my complete set of maxxed enhancements, to reset my character development by about 2,000 hours of play.
I didn't argue with the first 3 nerfs.......but in the end they developed a trend. Nerf. Nerf after nerf, because making nerfs is less effort than making content, and they needed to do something to justifiy their paycheck.
If you are one of the lucky ones not to have been nerfed, I can see why they don't bother you. But if you have had thousands of hours of your commitment spoiled like I have, you will be thinking twice before making the same commitment again.
So basically you quit because tou didn't want to be as good as everyone else in the game you wanted to be better. Bravo on that. And I don't know why you couldn't do it but I have always been able to solo on my Regen and perhaps if you put some of those enhancments for IH into recharge instead of all into heling you wouldn't have had so much of a problem.
I'm better at games than everyone else because I put more time in than everyone else. Not because I lucked out on my choice of build. Because I spent 4,000 hours learning the game and the limits of my toon while no one else had managed a 1,000. Being better than everybody else at video games isn't a goal in my life, it's a side effect of my lifestyle.
I'm glad you have fun with your regen. By the sounds of it you didn't have yours nerfed. Nice for you.
Now like you said, I could have just surrendered that 4,000 hours of character development and done something different with it.
Oh wait a minute, I did. I subbed to Matrix Online and started a new character and specced him totally differently.
And that's really the problem with folk like you, you think it's all about the min max build. About who can be the hardest man on the server. So while all those peole getting nerfed are explaining to the dev's that this totally ruins the game for them, you are out their saying "yeah nerf them" "why should they be better players than me".
And the reason is, because we made more effort than you. Someone in the game was doing better then you and you cried nerf. It couldn't be that soemone was actually better at it than you. It couldn;t be that someone had actually developed their character further than you. How I laughed during ED when your type all got some of your own medecine.
Nerfs suck, and no matter how you balance the game, some players will always be better than others. An RPG shouldn't be pandering to game balance. COH isn't chess or an e-sport, it's an RPG. It's priority is character development.
People put alot of their time money and efforts into that development. Don't expect them to just forgive you if you take it away one day.
This is why a willpower scrapper (or a tanker) regen more than a regen scrapper today? (IH can't be up even half the time, and without it, the willpower outregen a regen...especially a brute/tanker with more basic hps(thereby more regen as it work in % for raw numbers of hps healed)).
Yeah that's just not true. I have a regen and a WP and the Regen heals faster than the WP. Even without IH not up half the time (which with IOs just isn't true anymore) . They get two good heals and MoG has been fixed to make it a better option when used with IH.
My regen scrapper used to be in the centre of a fight. After one fight, assuming he wasn't dead he could leap right into the next fight.
His healing powers were balanced such that if timed exactly correctly, if the right targets were balanced correctly he could survive and destroy a mob of his own level single-handedly.
At the point where he could no longer solo single level 35's and had to take 5 minute battle breaks to wait for IH to recharge I realised that the build was broken.
I don't care if they've fixed it since. Were you expecting me to keeping paying and wait around in Atlas Park on the off chance?
I left before ED, but that was set to nerf me more. To scrub my complete set of maxxed enhancements, to reset my character development by about 2,000 hours of play.
I didn't argue with the first 3 nerfs.......but in the end they developed a trend. Nerf. Nerf after nerf, because making nerfs is less effort than making content, and they needed to do something to justifiy their paycheck.
If you are one of the lucky ones not to have been nerfed, I can see why they don't bother you. But if you have had thousands of hours of your commitment spoiled like I have, you will be thinking twice before making the same commitment again.
So basically you quit because tou didn't want to be as good as everyone else in the game you wanted to be better. Bravo on that. And I don't know why you couldn't do it but I have always been able to solo on my Regen and perhaps if you put some of those enhancments for IH into recharge instead of all into heling you wouldn't have had so much of a problem.
I'm better at games than everyone else because I put more time in than everyone else. Not because I lucked out on my choice of build. Because I spent 4,000 hours learning the game and the limits of my toon. Being better than everybody else at vidoe games isn't a goal in my life, it's a side effect of my lifestyle.
I'm glad you have fun with your regen. By the sounds of it you didn't have yours nerfed. Nice for you.
Now like you said, I could have just surrendered that 4,000 hours of character development and done something different with it.
Oh wait a minute, I did. I subbed to Matrix Online and started a new character and specced him totally differently.
And that's really the problem with folk like you, you think it's all about the min max build. About who can be the hardest man on the server. So while all those peole getting nerfed are explaining to the dev's that this totally ruins the game for them, you are out their saying "yeah nerf them" "why should they be better players than me".
And the reason is, because we made more effort than you. Someone in the game was doing better then you and you cried nerf. It couldn't be that soemone was actually better at it than you. It couldn;t be that someone had actually developed their character further than you. How I laughed during ED when your type all got some of your own medecine.
Nerfs suck, and no matter how you balance the game, some players will always be better than others. An RPG shouldn't be pandering to game balance. COH isn't chess or an e-sport, it's an RPG. It's priority is character development.
People put alot of their time money and efforts into that development. Don't expect them to just forgive you if you take it away one day.
First of all, I did get my regen nerfed and I sucked it up. However, Regens were better than people who spent just as much time in their classes. A controller who spent 4000 hours would still not be as good as a regen who spent 4000 hours. That's why it had to be nerfed. They weren't nerfing you as some sort of vendetta. They were nerfing an over-powered set.