It looks like you're new here. If you want to get involved, click one of these buttons!
I was pondering the best way to first present the guild to the public for the first time and figured what better way than a guild charter? It is a work in progress naturally but it's something to build on, as well as a good way to show the public exactly what to look forward to. If you're interested in joining the pre-launch roster and help us prepare for May 20th then please post a reply with your interest or use the various means of contact listed in the charter below to do so as well. Also note that the website is also a work in progress. If you aren't interested and just want to make a general comment or suggest feel free as well.
Guild Charter
Contents
I. General Information
II. Membership Requirements
III. Hierarchy Information
IV. Lore Synopsis
I-A. General Information
Guild Name: The Verdant Watch
Guild Type: Heavy RP, PVP/PVE Hybrid
Server: The RP-PVP Server Decided Upon by the AOC-RP Community
I-B. Contact Information
Website: http://guildportal.com/Guild.aspx?GuildID=244396&TabID=2056047
Email: circarevolt@gmail.com
AIM: CircaRevolt
MSN MSG: stykar@hotmail.com
II. Membership Requirements
Race: Cimmerian, Aquilonian
Class: Barbarian, Bear Shaman, Conqueror, Guardian, Ranger
III. Hierarchy Information
Hierarchy (Lowest to Highest):
Seeker
Watcher
Pathfinder
Sentinel
High Warden
High Keeper
High Ranger (Ranger Only)
High Druid (Non-Ranger Only)
Chieftain
Seeker
The Seeker is the entry level rank within the hierarchy of the Watch. At this point the member is essentially learning the ways of the Watch and trying to prove itself to the higher ranking members within the order that he is worthy to support the weight that The Verdant Watch's cause places on its member’s shoulders.
Watcher
The Watcher is the rank a member gains when he officially graduates into the ranks of the Watch. It signifies the steadfast approach the member took during its initial time under advisement. It also is a statement to that member’s skill in combat, saying that the member in question can handle him or herself in the line of duty.
Pathfinder
As a Pathfinder the member has proven that he is a master of his trade and has more to offer to the guild than just a soldier with a cause. He has mastered the abilities that his job within the Watch requires of him and has in turn proven to his colleagues that he can handle himself in extreme situations. He/she has also shown that they possess leadership abilities in and out of combat situations, which in turn proves that they can make the right decision in a time that would otherwise cause panic and turmoil within the ranks. The Pathfinder may find himself in charge of several Seekers and Watchers. (OOC: Also the player has shown that they excel in role-playing situations)
Sentinel
The Sentinels are the elite of the Watch. When all else fails send in a Sentinel to do the work, save the lives, safeguard the helpless. The Sentinels have different jobs depending on what orders they received upon promotion into this prestigious position. It could range anywhere from leading a sector's defensive forces, to organizing sieges or city defense, all the way to becoming an official body guard for one of the Protectorates. Many new options will open up to the Sentinel once they make their way into this position. They will qualify for election into the Protectorate positions should they ever open up, as well as gaining access to guild assets otherwise unavailable to them. As a Sentinel they may find themselves in charge of an entire region worth of members (Seekers, Watchers and Pathfinders). In such the Pathfinders will report directly to the Sentinel with developments and then the Sentinel will then report these updates to the Protectorate.
High Warden
The High Warden is a member of the Protectorate (Guild Council) whose main job is to advise the Chieftain and the rest of the council on the lore and history of the guild if it might play a part in a decision to be made by the said council. Their job also is to collect and consolidate the ongoing history of the guild as well as any other literature that might be of relation or use to The Verdant Watch. Being in charge of collecting this as well as keeping it safe from those who might seek to take it and use it against the Watch itself.
High Keeper
The High Keeper is a member of the Protectorate (Guild Council) whose primary job is to advise the Chieftain and the rest of the council on the financial portions of the guild. Effectively working as the guild's treasurer it's the job of the Keeper to collect guild materials and keep track of such things, as well as use their influence over such things to collect specific items when the Chieftain desires an extra effort is needed in that area. For instance if the Chieftain expresses a need for a certain type of stone for the construction of a new addition to the guild town, it is the job of the Keeper to then organize the guild accordingly to go out and achieve the goal presented to him/her. In addition it is the job of the High Keeper to proceed with the general upkeep of the guild city and whatever that requires. If problems come up they will in turn present them to the Protectorate and more specifically the Chieftain.
High Ranger
The High Ranger is effectively the General of the immediate forces of The Verdant Watch for lack of a better explanation. In this position it is the job of the High Ranger to organize tactics in offensives and defensives when it comes to accumulating and using the bulk of the forces in one campaign. Not only that but it is the job of the High Ranger to assign the non-Protectorate members to the safety of certain areas or civilizations in Hyboria. As such the High Ranger is the primary military advisor to the Chieftain. (OOC: Head of PVP Guild Organization, Ranger is naturally the preferred class for this position)
High Druid
The High Druid is the spiritual advisor to the Chieftain. In short this member is the direct connection the land and the heavens for the Chieftain himself and will advise him and give him direction in times of peril by giving him sound advice in accordance to nature and heaven’s laws. While the High Ranger will oversee the physical combat training of the Watch's members the High Druid will oversee their intellectual growth. Working closely with the High Warden the Druid will finish off the member's learning giving them the mindset and beliefs they need to do their work successfully in the field. (OOC: Head of PVE Guild Organization, Shaman is the preferred class, but not as strict as the High Rangers preference.)
Arch-Ranger/Chieftain
The Chieftain or “Arch” position for all intents and purposes is the leader of The Verdant Watch. While they too are a part of the council, the leader has the ability to make decisions at a moment’s notice without requiring the say so of any other members. Most decisions are made by a collective vote from the council; it is when the time to hold a meeting is not available that the Chieftain must put this power to use. A large part of the other members of the Protectorate work as advisors to the Chieftain who advise him based on their positions. The Chieftain position is historically usually taken up by a Shaman or a Ranger within the Watch. ((The “Arch Version” of the name can be changed according to the class of the player if it is to change, for instance a non-Ranger melee combatant would be Arch Protector where as a caster type such as a Shaman would be the Arch Druid”))
IV. Lore Synopsis
The Verdant Watch is a fairly young order started by a group of Rangers and Shamans who saw the effects civilization could have on the land first hand. Living within the depths of the forests they saw how the creatures who lived there were forced out of their homes for the sake of humanities progression. They saw that while there was a need for expansion as the human race grew in both population as well as intellect, there was a need for some sort of laws to be in place to preserve the natural order within nature itself. First they sought out the human leaders themselves, talking to the leaders of different communities trying to explain to them the balance that needed to be kept in order for both Humans and nature to survive. Telling them that the land they lived off of was threatened by the un-necessary expansions and that by steadying themselves and their efforts to respect the land they could grow while at the same time causing minimal threat to the earth around them. Most did not heed their warnings and soon the Rangers and Shamans were not welcome within their walls, seen as a threat to progress by the Chiefs. It was not just the expansion of human civilizations that was threatening the well being of the land and its creatures, in fact that might have been the smallest of the worries on their minds. The dark arts were now posing threats, Necromancy and other ill fated magic had made its way to the popular culture of Humanity. Soon they weren’t satisfied corrupting themselves and their own minds, and began spreading into nature, effecting everything around them. A whole slew of threats began to crop up, threatening the very existence of every type of Nature. From the trees and dirt of the forest, the innocent woodland beasts to the small settlements within the depths of said forests. It is during these turmoil filled times that The Verdant Watch was formed. To stop the tainting of the lands and to protect the innocent from those who would seek to taint them as well. Focusing their collective efforts on preserving the lands while giving growing economy enough leeway to continue growing, at the same time protecting the small communities within the less traveled areas of Hyboria from the troubles of nature as well as other encroaching evils.