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Meanwhile.. back at the main forums...

So funny... people STILL asking for features from pre-cu to come back.... how fanbois or devs are not seeing this as further (besides the numbers) proof that pre-cu needs to come back is beyond me...

Linky

 

Oh well, my prediction is: that thread will turn into a "we need pre-cu back" thread and get locked.. or it will get ignore by the devs altogether.  Same old same old...

"Do not fret! Your captain is about to enter Valhalla!" - General Beatrix of Alexandria

"The acquisition of knowledge is of use to the intellect, for nothing can be loved or hated without first being known." - Leo da Vinci

Comments

  • SioBabbleSioBabble Member Posts: 2,803

    I doubt very much if the current dev team has the skill to bring tracking back (the old preCU feature in question) a reality even if they were given the green light to do so.

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

  • LynxRufusLynxRufus Member Posts: 31

    Originally posted by SioBabble


    I doubt very much if the current dev team has the skill to bring tracking back (the old preCU feature in question) a reality even if they were given the green light to do so.

    They don't.  The old tracking system was very buggy.  Of course it could have been less buggy had the Devs ever put forth any effort to fix it, which they never did, but I digress.

    The irony to me is that the only "pre CU like" quality of the current NGE game is the "Buff and DOT war" heaviness of it.  There are more buffs and more dots in the game THAN EVER.

    As I recall...  the necessity of buffs and the overpowered dots were THE top two complaints in the Pre-CU.

    So it would seem that they've brought back only the worst aspect of Pre-CU.  They've brought back none of the best (the combat system, the professions, the skill system, the challenge of areas like Fort Tusken and other areas that are now jokes). 

     

    "If I had a penny for everytime a frustrated fanboi hits the report button, I could end world hunger."

    image

  • SuvrocSuvroc Member Posts: 2,383

    I'm not surprised by this really.

    The more the game emulates pre-CU the better the current fans say the game gets. Looks to me like people are looking for more options, more customization, and more complexity. Exactly what pre-CU offered in it's natural state.

  • LynxRufusLynxRufus Member Posts: 31

    Originally posted by Suvroc


    I'm not surprised by this really.
    The more the game emulates pre-CU the better the current fans say the game gets. Looks to me like people are looking for more options, more customization, and more complexity. Exactly what pre-CU offered in it's natural state.

    And exactly what the NGE core does NOT support.  The NGE basically can't offer any of that without being re written.  SWG is way, WAY too far gone for there to ever be the money available to code that.

    The NGE was designed to take away options and customization, to force people to play "iconically".  So far their ONLY attempt to increase options was the addition of beastmaster as an extra expertise tree.  But they've nerfed it down multiple times, and with their later revamps, made it basically nonviable to play for certain professions (such as Jedi now with the new changes).  The only time they addressed this they basically gave a "we dont' care" response.  It's just not a consideration.

     

    "If I had a penny for everytime a frustrated fanboi hits the report button, I could end world hunger."

    image

  • darkgamerxdarkgamerx Member Posts: 311

    SOE WILL NEVER ROLL BACK TO PRE-CU/NGE....if they cared, they would of done that when they started noticing a huge decline in subs.

  • TeknoBugTeknoBug Member UncommonPosts: 2,156

    The current dev team is underexperienced with a couple old-timers like Hanse and Blixtev (but Blixtev is the Goerge W. Bush of devs), the upcoming Jedi change is said to add diversity by Blixtev when it's actually completely the opposite, everyone will be 2 types of cookie cutters because right now on live people has several different types of builds and many mix-match setups. And ontop of that, Blixtev are telling people "learn to play your profession" when people are talking about how crappy forsake fear and such are.


    In update 4 they're talking about changing the block mechanics (isn't that like the 4th time they're changing the way combat mechanics works in the NGE?), and will be addressing smuggler (finally!) and commando. Update 4 has me curious so I'm going to keep a close eye on those.

    image
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  • kefkahkefkah Member UncommonPosts: 832

    The post that made me want to puke most in that thread?

    "Ever since rangers were first NGE-ified into the Spy profession, this is something the Spy community has been asking for."

    Spies are not  rangers. Nor should they ever get ranger abilities. Even if it makes the game easier for the "too haaard" lot.

  • TillerTiller Member LegendaryPosts: 11,449
    Originally posted by Suvroc


    I'm not surprised by this really.
    The more the game emulates pre-CU the better the current fans say the game gets. Looks to me like people are looking for more options, more customization, and more complexity. Exactly what pre-CU offered in it's natural state.

    QFE x 10, So you noticed that too?

    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • LaterisLateris Member UncommonPosts: 1,847

    Originally posted by kefkah


    The post that made me want to puke most in that thread?
    "Ever since rangers were first NGE-ified into the Spy profession, this is something the Spy community has been asking for."
    Spies are not  rangers. Nor should they ever get ranger abilities. Even if it makes the game easier for the "too haaard" lot.

    I was really unhappy to see spy copy the rogue profession from WoW. I played as a spy and had a ton of fun but we were nerfed to much. I no longer play rogue..I mean spy. But the too hard lot mostly play spy because its what left of a good challenge. Kind of sad though. I miss ranger.

  • FishermageFishermage Member Posts: 7,562


    Originally posted by LynxRufus
    Originally posted by SioBabble I doubt very much if the current dev team has the skill to bring tracking back (the old preCU feature in question) a reality even if they were given the green light to do so.
    They don't.  The old tracking system was very buggy.  Of course it could have been less buggy had the Devs ever put forth any effort to fix it, which they never did, but I digress.
    The irony to me is that the only "pre CU like" quality of the current NGE game is the "Buff and DOT war" heaviness of it.  There are more buffs and more dots in the game THAN EVER.
    As I recall...  the necessity of buffs and the overpowered dots were THE top two complaints in the Pre-CU.
    So it would seem that they've brought back only the worst aspect of Pre-CU.  They've brought back none of the best (the combat system, the professions, the skill system, the challenge of areas like Fort Tusken and other areas that are now jokes). 
     

    This comes from the completely incorrect assessment of what they did wrong. THEY believed that when WE said we wanted pre-CU, that what we wanted back was how THEY viewed pre-CU -- as a buffwars game with overpowered DOTs.

    They gave us back what THEY believed pre-CU was. NOT what it actually was.

    As such, they failed, and can't seem to get those customers back, nor can they retain new ones.

  • ThunderousThunderous Member Posts: 1,152

    SOE/LA will never give us Pre-CU again.  The game is old, the development team is tiny and seemingly untalented, and the playerbase is so small it just wouldn't justify it.

    There's no point at this point.  There are a number of sandbox-style games under development at the moment and EVE is going strong.  SWG is dead and has been for a long time, and by now most players wouldn't give SOE any of their money anways.

    Tecmo Bowl.

  • Originally posted by Thunderous


    SOE/LA will never give us Pre-CU again.  The game is old, the development team is tiny and seemingly untalented, and the playerbase is so small it just wouldn't justify it.
    There's no point at this point.  There are a number of sandbox-style games under development at the moment and EVE is going strong.  SWG is dead and has been for a long time, and by now most players wouldn't give SOE any of their money anways.
    Good point.  I wonder if there is enough population left in the NGE to decently populate more than 1-2 Pre-CU servers, enough to harvest all the resources, craft all the items, apply all the buffs, etc.

    Pre-CU the servers had a LOT more players on them than they do now.  The NGE can get away with very low densities and lack of crafters/non combat players because...  Well, they arent' really needed anymore.  And when they are most people use an alt to turn "generic looted schematic 345435 that always crafts to the same uber loot" into an item.

     

  • DracisDracis Member Posts: 434
    Originally posted by salvaje


     


    Good point.  I wonder if there is enough population left in the NGE to decently populate more than 1-2 Pre-CU servers, enough to harvest all the resources, craft all the items, apply all the buffs, etc.
     
    Pre-CU the servers had a LOT more players on them than they do now.  The NGE can get away with very low densities and lack of crafters/non combat players because...  Well, they arent' really needed anymore.  And when they are most people use an alt to turn "generic looted schematic 345435 that always crafts to the same uber loot" into an item.
     

    Remember, they allow AFK gameplay, only a few are needed now.

  • iwantmyswgiwantmyswg Member Posts: 301

    when pre-cu comes back swg would get tons of players. due to most people being sick of warcraft and warcraft clones.

  • GutboyGutboy Member Posts: 630

    Why would a 5 year old game rolled back that never had more than 300,000 players suddenly get more subscriptions? A game who's big and just about only content was the constant grind to switch templates?

     

  • LynxRufusLynxRufus Member Posts: 31

    Originally posted by Gutboy


    Why would a 5 year old game rolled back that never had more than 300,000 players suddenly get more subscriptions? A game who's big and just about only content was the constant grind to switch templates?
     

    Why should that same game stay with the system (NGE) that cut that 300K to far FAR less than 30k?

    All the NGE has achieved is lose about 240K subs.

     

    "If I had a penny for everytime a frustrated fanboi hits the report button, I could end world hunger."

    image

  • smg77smg77 Member Posts: 672
    Originally posted by Gutboy


    Why would a 5 year old game rolled back that never had more than 300,000 players suddenly get more subscriptions? A game who's big and just about only content was the constant grind to switch templates?
     

    For any company other than SOE the reason would be to get more than 10k players. Maybe it's the new math but 300,000 is more people than 10,000.

  • FishermageFishermage Member Posts: 7,562


    Originally posted by Gutboy
    Why would a 5 year old game rolled back that never had more than 300,000 players suddenly get more subscriptions? A game who's big and just about only content was the constant grind to switch templates?
     

    Because 300K is already more than they have now, and just because YOU didn't appreiate it, doesn't mean those 300K didn't. Because it just might save their tarnished and tattered reputation in the industry. maybe do it to make up for the unethical treatment of their customers. Maybe to make some money.

    The NGE itself never added content. Sure, they are adding content NOW, after 2 years of fixing what they broke, but there is no reason they could not have ust done this -- added content. Had they just added content to pre-CU, and fixed the actual issues, we would probably have over 500K customers now. Unfortunatley they did the opposite of what they should have, and slit the game in the throat.

    If they rolled back, subs would certainly increase, because people are only playing now because it's Star Wars. Monopoly -- and station pass -- keep it on life support.

    Still, I am against a "rollback" for the same reason as I was against the CU and the NGE, You don't change an existing persistent world in such a way as it erases prior effort and prior gameplay.

    No, they really ought to open classic servers, may the best game win. SOE already offers several games on station pass; they should consider SWG classic as just one more, There is no logical reason not to do it. Just politics, and the fact that it would dramatically show how wrong they are/were about the NGE, and that communication had nothing to do with it; ethics did.

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