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Best "SOLO" MMORPG

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  • TeiraaTeiraa Member UncommonPosts: 447
    Originally posted by Shoal


    LotRO is also a good Solo MMORPG, up to a point.  Around level 40, you will find your quest log filling with Fellowship (group) quests.  Turbine is expanding the higher level Solo questing, so it may be fine by the time you hit 40.

    They already have expanded it. With Tal Bruinen, High Pass, the revamped Angmar and now Forochel there are plenty of solo quests available up to level 50 (after level 45 or so there are so plenty that you have several choices where to level).

  • miconamicona Member UncommonPosts: 677
    Originally posted by Squal'Zell


    soloplay in an MMORPG is only accepted because of the new generation of MMORPGs. where you grind to lvl up and then you raid the same dungeon 40k times.
    in the good old days you not necesarely HAD to group but it was recomended to do anything worthwile. also the fact that you could not selfsuffice your avatar did bring in the social part of it. you needed a weapon, you needed to find a weaponsmith  (player) and purchace one from him. same thing for armour, food. and the worst part, you needed to FIND ONE.
    the new generation encourages soloplay why? because it gets in more subs. so they made the auction house, instant travel basically "easy mode" for the casual players. so the game becomes soloable. then why group? then it gets adictive and you get more subs and more money and more games which follow the same mold and there goes the industry of the MMORPGs... down the drain. (until some one comes up with a new and inovative concept : AoC or WAR but then the whines will come casual players wont sub, wont have the desired 1 gazilion subs WoW has .... so they make it SOLOABLE, then they get more subs and companies and investors get more money every one is happy and we end up with a single player game that you pay 15$/month for absolutely no reason at all
    (yes that was a run-on sentence to show the vicious circle)
     
    so if you want a SOLO MMORPG (again the bigest oxymoron in existance) try any of the WoW//EQ2 grind fest /raid endgame, gear oriented, no death consequences "daycare" templated MMORPGs.
    IMHO World of Warcraft is the biggest daycare on earth



    I really have to agree on this one , mmorpg's have been dumb down to great extend to please the big crowd . boy do i miss the good old eq1 days .

  • HvymetalHvymetal Member Posts: 355

    Oblivion......

     

    Might as well if you are planning on soloing through all or most of the content, save yourself some cash each month.

  • GodliestGodliest Member Posts: 3,486

    You can get pretty much all PvE titles, and complete all campaigns on your own in Guild Wars. Thanks to heroes (introduced in Nightfall) and henchmen you don't ever need to group with players as you can get a full group without players anyway. Additionally Guild Wars' level cap is 20 so most of the content is played at the max level. Little or no farming at all and so on.

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  • Squal'ZellSqual'Zell Member Posts: 1,803

    Originally posted by arctarus


     
    Originally posted by Squal'Zell


    soloplay in an MMORPG is only accepted because of the new generation of MMORPGs. where you grind to lvl up and then you raid the same dungeon 40k times.
    in the good old days you not necesarely HAD to group but it was recomended to do anything worthwile. also the fact that you could not selfsuffice your avatar did bring in the social part of it. you needed a weapon, you needed to find a weaponsmith  (player) and purchace one from him. same thing for armour, food. and the worst part, you needed to FIND ONE.
    the new generation encourages soloplay why? because it gets in more subs. so they made the auction house, instant travel basically "easy mode" for the casual players. so the game becomes soloable. then why group? then it gets adictive and you get more subs and more money and more games which follow the same mold and there goes the industry of the MMORPGs... down the drain. (until some one comes up with a new and inovative concept : AoC or WAR but then the whines will come casual players wont sub, wont have the desired 1 gazilion subs WoW has .... so they make it SOLOABLE, then they get more subs and companies and investors get more money every one is happy and we end up with a single player game that you pay 15$/month for absolutely no reason at all
    (yes that was a run-on sentence to show the vicious circle)
     
    so if you want a SOLO MMORPG (again the bigest oxymoron in existance) try any of the WoW//EQ2 grind fest /raid endgame, gear oriented, no death consequences "daycare" templated MMORPGs.
    IMHO World of Warcraft is the biggest daycare on earth

     

     

     So i assume you do RP in every mmoRPg that you play right? Or else why play an mmo? If you want group might as well play counter strike and likes.

    RP = Roleplay

    so yes i RP in every mmoRPg i play, roleplay does not necesarely mean you act like your character, means you take the role of you character. a ranger will use a bow and strike from distance, track people, locate and disarm traps etc... a ranger has no business in healing. that is a priest/monk's ROLE.  a warrior should not be able to heal himself efficiently and a priest should not be able to fight properly thus they need eachother to survive in a hunt, quest, mission, conquest or siege defence. (notice there is no grind or raid mentioned)

    you PLAY your ROLE acording to your class which should SUPPORT or AID in a TEAM effort in an MMORPG

     

     

     

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  • arctarusarctarus Member UncommonPosts: 2,581

    "RP = Roleplay

    so yes i RP in every mmoRPg i play, roleplay does not necesarely mean you act like your character, means you take the role of you character. a ranger will use a bow and strike from distance, track people, locate and disarm traps etc... a ranger has no business in healing. that is a priest/monk's ROLE.  a warrior should not be able to heal himself efficiently and a priest should not be able to fight properly thus they need eachother to survive in a hunt, quest, mission, conquest or siege defence. (notice there is no grind or raid mentioned)

    you PLAY your ROLE acording to your class which should SUPPORT or AID in a TEAM effort in an MMORPG"

     

    LOL you are twisting the words. Roleplay is Roleplay. A warrior should not heal himself because he cant, not because you choose not to..... Just like MMO only means "Massive " dosent means you have to group.

    EQ1 is good because its the first 3-d mmorpg, and most probably your first mmo, just like WoW is the first to many people. But dosent means EQ aspect of grouping is correct.

    Time  change, solo dosent means dump down the game, but instaed it opens up more options or a higher stage that DEV have to tackle. To brainstorm, instead of the old school  grouping thing.

    The next issue that is happening will be the "end-game" content for mmo, the new dev must cast away the RAID or DIE mentality.

    WE the players are forcing the Dev to think outside of the box or they will loose our subscribtion... But if you still cling on to the old EQ concept, than vanguard will be a huge success now....

    RIP Orc Choppa

  • Squal'ZellSqual'Zell Member Posts: 1,803
    Originally posted by arctarus


    "RP = Roleplay
    so yes i RP in every mmoRPg i play, roleplay does not necesarely mean you act like your character, means you take the role of you character. a ranger will use a bow and strike from distance, track people, locate and disarm traps etc... a ranger has no business in healing. that is a priest/monk's ROLE.  a warrior should not be able to heal himself efficiently and a priest should not be able to fight properly thus they need eachother to survive in a hunt, quest, mission, conquest or siege defence. (notice there is no grind or raid mentioned)
    you PLAY your ROLE acording to your class which should SUPPORT or AID in a TEAM effort in an MMORPG"
     
    LOL you are twisting the words. Roleplay is Roleplay. A warrior should not heal himself because he cant, not because you choose not to..... Just like MMO only means "Massive " dosent means you have to group.
    it does not mean you should be able to selfsuffice and never have to interact with anyone, kinda defeats the multiplayer aspect of it, for that matter play oblivion or fable.
    RP in MMORPG i dont think was meant to RP in the sence of pen&paper D&D "i attack the darkness shmaaa" look at diablo 2 thats an RPG and there is no RP in it. RP in MMORPG was designed to mean you play your role in the world as a (insert class)
    EQ1 is good because its the first 3-d mmorpg, and most probably your first mmo, just like WoW is the first to many people. But dosent means EQ aspect of grouping is correct.
    my first MMO was UO (pre-tram) and i dont think grouping is a must. but at least have a dependency with all classes/professions. player/player interaction has to exist in ANY MMO
    SWG:pre-cu you Needed crafters because everything is playermade. in EVE online, you need someone who builds your ships you need someone who mines. basically every one is needed for every one else to enjoy the game.
    Time  change, solo dosent means dump down the game, but instaed it opens up more options or a higher stage that DEV have to tackle. To brainstorm, instead of the old school  grouping thing.
    agree/disagree the devs make it solo by dumbing it down, it should not be this case. the old school grouping is more of a PUG idea, the devs should look more into community grouping (aka factions/guilds/aliances) who are loyal to their aliance and to mean something.
    simple unoriginal example good vs evil. a good person can be attacked by ANY evil person anywhere anytime. but there are territories. so someone who does not want to get killed knows NOT to go to the evil territory, (the devs have to then make sure there is enough content for those who dont want to PvP and remain on the good side.) venturing on your oposing alignment is dangerous to you by insane NPCs (protectors) and PvP players "protecting" the borders
    The next issue that is happening will be the "end-game" content for mmo, the new dev must cast away the RAID or DIE mentality.
    /agree /sign QFT FTW ADD ABC XYZ
    WE the players are forcing the Dev to think outside of the box or they will loose our subscribtion... But if you still cling on to the old EQ concept, than vanguard will be a huge success now....
    We the players are divided amongs casual and hard core. the devs are in the middle and the investors are on top. the investors want money. they tell the devs to do something EVERY one likes and if thats not possible to get the majority. the majority is the casual players therefore the devs HAVE to make a game that every one and their grandmothers can play to get the most subs possible. therefore dumbing it down so a 4 year old can play
    i just say its a good things games like EVE still exist

     

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  • cujo603cujo603 Member UncommonPosts: 103

    On a similar note to the original post.  Can someone please tell me the best team sport i can play by myself ?

  • Squal'ZellSqual'Zell Member Posts: 1,803

    Originally posted by cujo603


    On a similar note to the original post.  Can someone please tell me the best team sport i can play by myself ?
    HAHAHAHAHAHAHA

    (keeping the sarcasm) its PvP, so you cant solo team sports unless you are a jedi

    (removing the sarcasm and being serious) curling is a team sport where you can theoretically play solo

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  • arctarusarctarus Member UncommonPosts: 2,581
    Originally posted by Squal'Zell

    Originally posted by arctarus


    "RP = Roleplay
    so yes i RP in every mmoRPg i play, roleplay does not necesarely mean you act like your character, means you take the role of you character. a ranger will use a bow and strike from distance, track people, locate and disarm traps etc... a ranger has no business in healing. that is a priest/monk's ROLE.  a warrior should not be able to heal himself efficiently and a priest should not be able to fight properly thus they need eachother to survive in a hunt, quest, mission, conquest or siege defence. (notice there is no grind or raid mentioned)
    you PLAY your ROLE acording to your class which should SUPPORT or AID in a TEAM effort in an MMORPG"
     
    LOL you are twisting the words. Roleplay is Roleplay. A warrior should not heal himself because he cant, not because you choose not to..... Just like MMO only means "Massive " dosent means you have to group.
    it does not mean you should be able to selfsuffice and never have to interact with anyone, kinda defeats the multiplayer aspect of it, for that matter play oblivion or fable.
    RP in MMORPG i dont think was meant to RP in the sence of pen&paper D&D "i attack the darkness shmaaa" look at diablo 2 thats an RPG and there is no RP in it. RP in MMORPG was designed to mean you play your role in the world as a (insert class)
     if you have play WoW before i believe you will agree with me that as a healing only class is very boring, you have to watch the HP of other players in a RAID, and i think WAR have done it very well in eliminating this kind of things. Beinging dependacy on others dosen't mean you cant enjoy the fun also. thing s like Tank , Healer, DPs must be gone in morden MMO.
    EQ1 is good because its the first 3-d mmorpg, and most probably your first mmo, just like WoW is the first to many people. But dosent means EQ aspect of grouping is correct.
    my first MMO was UO (pre-tram) and i dont think grouping is a must. but at least have a dependency with all classes/professions. player/player interaction has to exist in ANY MMO
    SWG:pre-cu you Needed crafters because everything is playermade. in EVE online, you need someone who builds your ships you need someone who mines. basically every one is needed for every one else to enjoy the game.
    This is good for trade and i agree, but it dosen't require you to be in a group to do so. its all a part of trading. a kind of marketing, crafting with a purpose.
    Time  change, solo dosent means dump down the game, but instaed it opens up more options or a higher stage that DEV have to tackle. To brainstorm, instead of the old school  grouping thing.
    agree/disagree the devs make it solo by dumbing it down, it should not be this case. the old school grouping is more of a PUG idea, the devs should look more into community grouping (aka factions/guilds/aliances) who are loyal to their aliance and to mean something.
    simple unoriginal example good vs evil. a good person can be attacked by ANY evil person anywhere anytime. but there are territories. so someone who does not want to get killed knows NOT to go to the evil territory, (the devs have to then make sure there is enough content for those who dont want to PvP and remain on the good side.) venturing on your oposing alignment is dangerous to you by insane NPCs (protectors) and PvP players "protecting" the borders
    Agree/disagree.  Look at WAR again, every steps that you make will influence the outcome of the battle (im not a WAR fan), Ultinately if you want or dont want to participate in a group content to get the head of your enemy depend on you. but the quest that you are doing will be part of it. Being solo or group.
    The next issue that is happening will be the "end-game" content for mmo, the new dev must cast away the RAID or DIE mentality.
    /agree /sign QFT FTW ADD ABC XYZ
    WE the players are forcing the Dev to think outside of the box or they will loose our subscribtion... But if you still cling on to the old EQ concept, than vanguard will be a huge success now....
    We the players are divided amongs casual and hard core. the devs are in the middle and the investors are on top. the investors want money. they tell the devs to do something EVERY one likes and if thats not possible to get the majority. the majority is the casual players therefore the devs HAVE to make a game that every one and their grandmothers can play to get the most subs possible. therefore dumbing it down so a 4 year old can play
    i just say its a good things games like EVE still exist
    No doubt the investor wants money, but if they come out with another WoW clone they will fail, look at LOTR, no offence, but it does not have the same sub as WoW. that's why the DVE MUST be able to cater to all kinds of playing style as the markert is expanding, which imo is a good thing. To continue sticking to the same old concept that you must group will not work.
     New players is looking for new kinds of MMO that will cater to their needs, be it ppl with family or work. This dosen't mean that MMO have been dump down, but rather diff ways of achieving the same objectiive. As i said time have change, and really thanks to WoW of its impact, DEV of now must really comes out with new ides instead if sticking to the old type of format and expect it to be a success....

     

     

    RIP Orc Choppa

  • Originally posted by micona


    Best  " SOLO " mmorpg
    Am sorry to be rude but please dont play a mmorpg if you wanna do the solo multiplayer thing just go play oblivion and games in that genre .
    MMORPG were made to play with groups overall and acheive things with a guild or a corp , yes am aware you can solo in some of them like wow or eq2 .
    but realise the best loot and gear is gotten by group content so dont waste peoples time here .

    I don't mean to be rude either, but you're an idiot.  MMO means you play the same game with lots of people.  MMO does not mean that you must be forced to group with others to play the game.  Get this through your thick skull.

  • miconamicona Member UncommonPosts: 677

    Am sorry but your the idiot my friend learn to read , i never said you were forced to do anything , just generally speaking .

    you are ALWAYS free to do as you wish

  • Squal'ZellSqual'Zell Member Posts: 1,803

    Originally posted by zaxxon23


     
    Originally posted by micona


    Best  " SOLO " mmorpg
    Am sorry to be rude but please dont play a mmorpg if you wanna do the solo multiplayer thing just go play oblivion and games in that genre .
    MMORPG were made to play with groups overall and acheive things with a guild or a corp , yes am aware you can solo in some of them like wow or eq2 .
    but realise the best loot and gear is gotten by group content so dont waste peoples time here .

     

    I don't mean to be rude either, but you're an idiot.  MMO means you play the same game with lots of people.  MMO does not mean that you must be forced to group with others to play the game.  Get this through your thick skull.

    by insulting people you loose credibility and respect,

    MMO means massively meaning one world where many people join to INTERACT WITH EACHOTHER , puting solo content is acceptable but the main core of the game should be done as a community. new generation of MMOGs you can solo your way up to max level and get end content without using your chat box. (thus NOT interacting with others) so why not just pay 60$ and get oblivion...

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  • arctarusarctarus Member UncommonPosts: 2,581

    "by insulting people you loose credibility and respect,

    MMO means massively meaning one world where many people join to INTERACT WITH EACHOTHER , puting solo content is acceptable but the main core of the game should be done as a community. new generation of MMOGs you can solo your way up to max level and get end content without using your chat box. (thus NOT interacting with others) so why not just pay 60$ and get oblivion..."

     

    I agree, pls dont insult others, this forum have been getting quite a bad name recently. We shld come here for info and raise our opinion about games with specific area about what you like and dont like etc...

    Back to the topic, you are right about the interaction in MMO, thats why lots of people like to play mmo because of it. But that doesn't mean i must group with others. I can help out a newbie with quest or contribute money or material to the guild to make it better. Eg, farming in AOC, if im in a big guild i can contribute by building the walls of the keep or farming  the rare resources and give to my guild members( who deserve it )

    Thus its the interaction that people are looking for, that's why site like facebook is so popular... interaction with many peoples, in mmo... that's the key.

    RIP Orc Choppa

  • SonofSethSonofSeth Member UncommonPosts: 1,884

    Alone, not by myself!

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  • xxreaper008xxreaper008 Member Posts: 181

    Guild wars, Hands down

     

  • FyendiarFyendiar Member UncommonPosts: 250

    All this hatred towards people asking for good solo content in mmorpg's is amazing! However I think it comes down to this basic question: what is in your personal opinion "playing solo"?

    Person 1: He plays the game like a singleplayer game, levels to max lvl, gets the best gear he can manage on his own and once he achieves that he rerolls a new character. He likes to disable all chatchannels and prefers to ignore the existance of other players the best he can.

    Person 2: He generally plays the same as person 1 with the exeption that he likes to socialise with others while doing everything he can alone.

    Person 3: He likes to be able to do whatever he wants, whenever he wants. This means he will be on his own most of the time since he refuses to "waste time" to get the groups required for certain feats. However he will join groups whenever he feels like it.

    Person 4: He's a loner at heart, but loves the idea of being that loner in a living breathing world with many different types of people roaming the lands. He likes the surprises that those other players throw at him, knowing very well that no singleplayer game can create npc's that act like real people do.

    Person 5: He's a hunter/gatherer/craftsman/trader, he goes into the wilderness on his own, not depending on any others to get the materials that his craft requires. He then does the work to create the objects other players desire and trades them in towns and cities around the world. He loves the social aspect of the trading and the idea of other players walking around using his creations.

    I can make up many more variations of playing solo in an mmorpg, but I think that even only these 5 examples proof that not everyone that asks for more solo content or solo friendly mmo's is like person 1. Granted, person 1 would most likely be much more at home in games like Oblivion, Gothic 3, NVN2, The Witcher, etc. However... the other 4 examples are all of people that prefer to solo in a way that is only possible in mmo's and have no place in singleplayer games at all!

    So please, think about the fact that most likely the vast majority of people that ask for solo content are not at all like person 1, think about this before flaming people and pushing them towards singleplayer games.

    Having said all this I wonder if anyone knows what the best game is for person 5? I mean games that are either out now (and thus the current situation of the game) and what's known about upcomming releases. I'm looking for a fantasy style mmorpg that has person 5's playstyle as a viable option untill and beyond endgame. So basicly I'm looking for a solo-friendly caster-friendly mmorpg with a fantasy style.

  • CablespiderCablespider Member UncommonPosts: 272

     Great first post! Thanks for sharing that!

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  • FyendiarFyendiar Member UncommonPosts: 250
    Originally posted by Cablespider


     Great first post! Thanks for sharing that!



    You're welcome. :)

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

     

    Originally posted by Fyendiar


    All this hatred towards people asking for good solo content in mmorpg's is amazing! However I think it comes down to this basic question: what is in your personal opinion "playing solo"?
    Person 1: He plays the game like a singleplayer game, levels to max lvl, gets the best gear he can manage on his own and once he achieves that he rerolls a new character. He likes to disable all chatchannels and prefers to ignore the existance of other players the best he can.
    Person 2: He generally plays the same as person 1 with the exeption that he likes to socialise with others while doing everything he can alone.
    Person 3: He likes to be able to do whatever he wants, whenever he wants. This means he will be on his own most of the time since he refuses to "waste time" to get the groups required for certain feats. However he will join groups whenever he feels like it.
    Person 4: He's a loner at heart, but loves the idea of being that loner in a living breathing world with many different types of people roaming the lands. He likes the surprises that those other players throw at him, knowing very well that no singleplayer game can create npc's that act like real people do.
    Person 5: He's a hunter/gatherer/craftsman/trader, he goes into the wilderness on his own, not depending on any others to get the materials that his craft requires. He then does the work to create the objects other players desire and trades them in towns and cities around the world. He loves the social aspect of the trading and the idea of other players walking around using his creations.
    I can make up many more variations of playing solo in an mmorpg, but I think that even only these 5 examples proof that not everyone that asks for more solo content or solo friendly mmo's is like person 1. Granted, person 1 would most likely be much more at home in games like Oblivion, Gothic 3, NVN2, The Witcher, etc. However... the other 4 examples are all of people that prefer to solo in a way that is only possible in mmo's and have no place in singleplayer games at all!
    So please, think about the fact that most likely the vast majority of people that ask for solo content are not at all like person 1, think about this before flaming people and pushing them towards singleplayer games.
    Having said all this I wonder if anyone knows what the best game is for person 5? I mean games that are either out now (and thus the current situation of the game) and what's known about upcomming releases. I'm looking for a fantasy style mmorpg that has person 5's playstyle as a viable option untill and beyond endgame. So basicly I'm looking for a solo-friendly caster-friendly mmorpg with a fantasy style.

     

    And as a grouper, I want player 2, 3, 4 and 5 in the game.  I actually can't care less if player 1 is there or not, but I guess $15 a month for the company is a good thing.  I would appreciate if he use /hide features however, and player 1 is likely to be extremely happy to use it if he know it exist, so I would be happy to socialise with him even if only to show him how to /hide himself from other players, so no grouper see him in the LFG tools.  This little socialisation may corrupt him toward becoming a player 2 overtime, as if he as questions he will remember I help him in the past, then ask me, and if he is bored, he will want to try this grouping thing, even if only for my groups (then he will meet new peoples and join their group potentially later).   Grouping is addictive, there is no need to enforce it...actually, enforcing it hurt grouping itself.

     

    Again, Solo and Group are both better if they have a relation which qualify as symbiotic, not parasitic.

    - "If I understand you well, you are telling me until next time. " - Ren

  • elondorelondor Member Posts: 171

    Originally posted by CleffyII


    World of Warcraft and Dream of Mirror Online offer a good casual playstyle.  Also Tabula Rasa and Lord of the Rings Online provide some good solo content, although they are not quite as popular as the other 2.

    lol LOTRO is about 100x more popular than Tabula Rasa, I'm pretty sure Tabula Rasa has less subscribers than Vanguard lol.

  • XcomhuntinXcomhuntin Member Posts: 14

    Well, I need to comment on this because I agree when people say playing a mmorpg and soloing all or most of the time is ok. Myself, I ve been playing mmo's since Meridian 59, and I like to have the choice of doing what I want. One night I want to half watch tv and play some vid's ( and I prefer online access games over all - pc > console gaming ) Other night's, I want to get some upgrades, or play my role in a group setting.

    The best part of an mmo ( imo ) is the fact that you aren't alone (technically) there are others around. People that will help you learn more about the game, you can join casual to hardcore raiding guilds and lest we forget, there is usually lots of drama to enter tain yourself with in gen chat ie: WoW barens chat or you can ignore it. Having options is  a great quality for a game to have. DDO online could have been a success, but solo content at game launch was minimal and getting solid groups was well, annoying sometimes and boring.

    Right now im not really playing anything, Guild Wars a bit, thinking about getting Hellgate, will prob try AoC.

     

    My 2 cents worth is worth 2 cents.

     

     

  • SonofSethSonofSeth Member UncommonPosts: 1,884



    Originally posted by Xcomhuntin


    My 2 cents worth is worth 2 cents. 

    It sounds more like 2 copper.  

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  • magdalene08magdalene08 Member Posts: 100

    Hmm..I thought ppl play MMORPGs to socialise, make friends and have fun? Why would anyone wanna go solo? I'd be dead bored if I play solo. If I wanna play solo, I'd play Sam and Max, or Day of the Tentacle anytime!

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    Contest deadline extended to 31 October 2008 ! Just take screenshots and be in the run to win free account key !

  • XcomhuntinXcomhuntin Member Posts: 14

    Cents, Copper, Silver, its all the same, as long as you don't buy it from a gold farmer

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