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Developer's Desk: May 2008 Edition

Greetings My Fellow Istarians,



If you've ever had one of those months where you look at the calendar in

the middle of the month thinking it's the first week or so - only to

“discover” half the week has gone by, you'll understand why this month's

Developer's Desk email is coming to you today. We've had a jam packed month

of April that was so full it spilled right over in to May without us even

really noticing that the date changed!



Probably the single biggest piece of news for many players is that Unity

Transfers are now available and the “first round” of transfers is complete!

Both Chaos and Order have seen many new friends come to join their

community, and “old” friends who moved over to the US shards have

characters long thought lost. We'd ask that you continue to spread the word

to those you know who once played on Unity. We've done what we can by

sharing news items out to the press, and sending emails where we could, but

we know that not everyone has heard this news yet.



Inside the development office we've been excited at all the new faces who

have been making an appearance in Istaria to check out the changes to the

world. We're seeing players return on a daily basis, and some brand new

faces as well. I'd like to take the time to thank those in the community

who have been working to spread the news items we share with their gamer

friends. As most of you have already heard, one of the changes we made was

to rename the game - and hopefully this has made it a bit easier to talk

about. It's taken some getting used to in the office to stop saying

“Horizons” and start saying “Istaria”, and “Istaria: Chronicles of the

Gifted” is still quite a mouthful, but hopefully with time we'll all form a

new habit. And we've found it much easier when talking about the game to

our own friends to say “The game is called Istaria. Check it out at

istaria.com”. If you missed the announcement interview, please go here:

http://rpgvault.ign.com/articles/866/866205p1.html



Of course, when the name changed, the logo and art work for the game also

had to change. Just today I announced that we're accepting player created

art and screen shots to be used as load screens when players log in. What

we'd like to have are different images that players could pick and choose

from to decide which they like best. If you are interested in contributing

to this, you can find more information on our forums.

http://community.istaria.com/forum/showthread.php?p=182636



As I said, it's been a busy month. Unity transfers, name change and new

art work are far from all we've done. In mid-April we rolled out a patch to

our live shards which fixed a number of bugs and introduced a few content

changes. We wanted to patch to live as soon as testing was complete in

order to fix some issues that had gone live the month before with the

Confectioner revamp, so didn't take as much time to add new content as we

have in other patches.



In late April we sent a patch to Blight that added a few new quests, but

the highlight of the patch was the cargo disk revamp which we'd started

talking about a few months ago. Player feedback on the improved (faster)

cargo disks has been positive, but there have been a few “kinks” to work

out before we're ready to take this to live. With Delta 139 we also rolled

out changes to one of the spawn regions players had reported as having a

problem with mobs despawning before they could be killed or looted. This

test change proved the theory as to why this bug was happening, so players

will be pleased to know that within the next delta or two all spawn regions

with “disappearing mobs” should be fixed.



For details on recent changes, visit our community website at

http://community.istaria.com/.



This month we'll be updating the game's client to include new features

that have been in testing for a while now. Some of the changes include

hatchling dragons ability to glide off high places, a bug fix for cargo

disks which would “haunt” players after they'd been unequipped, and a new

feature that allows players to cycle through the nearest enemy or friend

using text commands.



In the “frequently asked questions” department, players are wondering when

Plot Reclaims will begin. While I don't have an exact date as of yet, I can

tell you that we are getting close. We want to “get it right” when we

reclaim plots, and take the time to fix issues that players have raised

with having many plots in the world too small to be useful, as well as

giving everyone an opportunity to bid fairly on the plot of their choice.

Once we've worked out an updated description for Plot Reclaims, we'll make

an official announcement. You can help us prepare for this by making sure

the email address associated with your account is up to date, and asking

your guildmates and friends to do the same.



Later this month look for us to kick off a new contest that will run

through the first part of the summer. We have some other summer surprises

planned that will keep you in cool - in air conditioned computer rooms -

playing Istaria while the temperature outside heats up.



From everyone at Virtrium, we'd like to say thank you for making the first

quarter of the year a great one. Until next month....



Enjoy Istaria!



Until next month,





- Amarië Ancalímon

Community Manager

Emissary of Istaria
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Comments

  • RedwoodSapRedwoodSap Member Posts: 1,235

    When are you gonna launch a new server? Would try it then.

    image

  • shadowmageshadowmage Member UncommonPosts: 196

    I am not a dev, but I think I can safely say not for a long long long time, if ever. Right now the sub levels do not warrent a new server and a new server would not draw enough subs to make it worth while.

    So may I ask what your looking for that a new server would offer?

    Emissary of Istaria
    imageimage

  • RedwoodSapRedwoodSap Member Posts: 1,235

    Well the best part of Istaria is the crafting and initially rebuilding all the broken crafting machines, bridges, structures etc. You can't experience that on a 4 year old server.

    Also if I pursue crafting I want to be able to trade what I craft, and I don't see much point in competing with maxed skill crafters with an established reputation.

    Also a new world aka server would generate a new community to be part of and grow with instead of trying to join a 4 year old, mostly high level veteran community. I think it's much more fun to be part of a new world establishing itself.

    I think if the folks that now own Istaria would promote their improvements and commitment to the game, and widely advertise a  future date new server launch, that it could be successful in attracting both new and previous players.

    image

  • green13green13 Member UncommonPosts: 1,341

    Re the world building, one would hope that the devs are planning new story arcs which require players to build new structures, so this can be both an ongoing experience for older players and something that new players can also enjoy.

    Re the selling crafted gear... I dunno how that would work on a new server. Presently there's no real economy for crafted gear. If you can't make something yourself, most players can get it crafted for them free by a guildie.

    I think I get your point, though. The 'pioneering' phase on these servers is history now.

    But a new server... wouldn't there be incongruencies. Like haven't certain events changed where some mobs and resources spawn and other things like that? More importantly, could they launch a new server and rewind the clock like that AND keep all of the bug fixes? Cos the code 4 years ago.... well that's not something you want to experience.

    I think the new owners are already flogging themselves and the changes they're making. But I wouldn't be surprised if the population never grows sufficiently to warrant new servers. They've done a lot since taking over, but the game still has a long way to go to be anything but a 'niche' mmo.

  • KlausWKlausW Member Posts: 165

    A true 'undeveloped' server would not be possible given the way Istaria's development system works. Changes made to the development server, Genesis, are replicated to all the live servers. In order to have a server with a different version of the world running, there would have to be a seperate and dedicated development server and all content would have to be entered twice and debugged twice at the very least.

    So, any new server would be identical to Chaos & Order as they currently are. Given that fact, it's very unlikely that any new servers will be started any time soon. Beefing up Chaos & Order would be a much better use of the hardware required to run a new server.

    Guildleader, Mithril Council, Chaos

  • shadowmageshadowmage Member UncommonPosts: 196

    The closest you will get is Blight that has a very small community and few of the buildings built around the world. Thought they have started working on such. none of them are going to be the world building projects I think your looking for but there are still pleanty that needs to be built out there that would help the community.

    Emissary of Istaria
    imageimage

  • TyphynyTyphyny Member UncommonPosts: 21

    This is all swell but I would like to see this game turned into what it could have and should have been.

    This game had the potential to be the best MMORPG ever made.

    Sadly it had a horrible launch filled with problems and then succumbed to the worst managment issues (ever in MMO history I think, lol).  I'm glad it's in the hands of a much better company now.

    However, (Somehow behind the scenes) I wish the current owners would rewrite this game with a new game engine, updated graphics and UI,  and figure out a way to port all the existing toons over to the new game and relaunch it.  If they could do this and add some PvP to it, it would truly be a next gen MMO that would beat any game currently on the market and any game currently due to come out.  If they could do this it would become much more than a niche MMO and there would be a need for tons of new servers for all the new subs.  I've come back and tried the game many times since opening day and I have to say that this is the only way I would ever come back for good.  I believe that anyone who ever played this game would come back also and bring tons of new people along with them.

    I know it will probably never happen but I can still dream.  :D

    My IQ is 145 - Free-IQTest.net - MENSA Test

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