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Will not appeal to the wide public

YamotaYamota Member UncommonPosts: 6,593

Guaranteed perma death and the need to find other players to train you to master is the two things that will make most people avoid this game. Enough said.

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Comments

  • KordanorKordanor Member UncommonPosts: 24

    That is like saying PvP and Grouping will make people avoiding this game...

    It means nothing if you don't look into the details. Perma Death wont be Diablo like, it will just occur in very special situations and when you reach a special age. But then again this feature also makes the bloodline feature possible: You can get children, a bloodline, you can pass your fame to your children and so on.

    The master feature is somethig very special which wont be very "spread" at all. Masters aren't "common" players. Masters have special rules, and special tasks they have to do. Masters can't join a guild. Just see Masters as some kind of special "Event" Characters, played by players. Masters aren't something like Jedis in SWG, where you have to powergame like hell to reach anything. To be a master is a very special task, the master feature is for making some "special" characters which are powerful but hard to play, which will make a better RP environment.

  • SkipMeisterSkipMeister Member UncommonPosts: 28

    Mourning could be the sleeper of the up and coming MMO's. It will be interesting to see how the game works out. Don't be so hasty to write off what you know little to nothing about. At least they aren't just slapping another EQ clone on us but trying out a new direction, which is more then I can say Blizzard is doing.

  • MorosMoros Member Posts: 24



    Originally posted by SkipMeister

    Mourning could be the sleeper of the up and coming MMO's. It will be interesting to see how the game works out. Don't be so hasty to write off what you know little to nothing about. At least they aren't just slapping another EQ clone on us but trying out a new direction, which is more then I can say Blizzard is doing.



    I could have sworn there were more posts in this thread already...  I agree w/ Skip.  Even if it doesn't become a HUGE title (and this company doesn't need a huge fan base to be profitable... getting developed in Romania)... it will be a refreshing change.

    Geras

    Geras

  • worisworis Member Posts: 86

    Double post.

    ---------------
    MMORPG genre=trend=lots of subscriptions/bad games

  • worisworis Member Posts: 86

    I agree, saying "this and that will ruin the game" is stupid, because theres no way anyone can know how it is going to be before the release. And it is always a good thing when someone tries something new.

    ---------------
    MMORPG genre=trend=lots of subscriptions/bad games

  • CthulhuCthulhu Member Posts: 3

    I agree, this game probably won't have a mass appeal. I think this game is trying to hit a specific demographic - RP and PvP. that is fairly specific compared to other big mmo's currently in development.


  • MhorhamMhorham Member Posts: 146



    Originally posted by Yamota

    Guaranteed perma death and the need to find other players to train you to master is the two things that will make most people avoid this game. Enough said.




    age death is not permadeath.

    And why would the training system be a problem in a guild based game genre?


    http://www.darkfallonline.com

  • zimquatszimquats Member Posts: 301

    I like this idea of so-called permadeath. It seems to me from what ive read its an inovative form of character advancment that is more of a reward for playing long term then a punishment.

    Sure its been dubed 'perma-death,' Which im sure will scare off alot of players who dont want to look into the actule function of this idea.

    As far as thinking players will avoid a game because then may need to find another player to train them is pretty off base. Player interaction I would say is fundimental in any MMO game there is today. Finding traing would be no different then finding a crafter toi make some armor or something along thoes lines.

  • worisworis Member Posts: 86



    Originally posted by Yamota

    the need to find other players to train you to master is the two things that will make most people avoid this game. Enough said.




    That is so funny!

    When playing MMORPG, player interaction is the main point in the whole genre!

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    Most of the games are crappy, people play them only because they think they can find the "perfect" game if they keep looking and researching. It has become an obsession for them. Give it up.

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    MMORPG genre=trend=lots of subscriptions/bad games

  • TtibTtib Member Posts: 3
    It may scare off the "Power-Gamer" types,which is a good thing IMO. I think there is a market out there big enough for this game to succeed,Not everyone is as closed minded as some seem to be.

  • notalentnotalent Member Posts: 123

    yeah instead of having players grinding it up so their chars will be 100x better than everyone youll have people playing for a reputation and for pvp and fun and damn its gonna be hot image

    from what ive read the pvp seems like its based more on tactics than skill..and thats just cool.

    and the bloodline/character death system is another one of the reasons im getting the game. its a cool, unique twist to mmorpgs and sounds like a lot of fun.

    lookin forward to this game image

  • wrathofallwrathofall Member Posts: 16
    I agree notalent. Those of us that have been around are looking for more out of a game than the LVL up treadmill. I would like to see MMORPG games lean much more towards player and developer interaction. Real time feedback to how the game flows. Not just the kill, kill, kill and lvlup so I can kill everyone mentality. I am a noob to Mourning, but I like what I see and I have much to learn about it, but it does offer something different. I hope it is successful. I think DnL may have one upped it, but it still looks like it will have a faithful following.

    image

    DARK AND LIGHT

  • DatcydeDatcyde Member UncommonPosts: 573

    This game looks to be realy cool. I still dont know alot of this game either but it seems promising.

  • OziasOzias Member Posts: 128



    Originally posted by Yamota

    Guaranteed perma death and the need to find other players to train you to master is the two things that will make most people avoid this game. Enough said.



    Hopefully this game will scare off people like you. Then the rest of us can truly enjoy it. Now go away.<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />

    image

    Havik - War General, Enforcer
    Havikk - Wizzard of the Circle
    Havicc - Theif of the Circle
    Havick - Barbarian of the Circle

    Sphinxx - Arch Druid of CoL
    Ozias Mercurius - Centuar Spear Warrior

    image

  • JimberflyJimberfly Member UncommonPosts: 65

    Good!

    I don't want this game to appeal to the wide public. If the wide public is playing, they will most likely be complaining.

    This game should be played by those who understand the stakes and want to get involved anyway.

  • aeric67aeric67 Member UncommonPosts: 798

    Just like new fashions or hair styles, features like Mourning touts will take some time for people to accept. I am intrigued by this system, but it needs to be executed right.

  • JarydJaryd Member Posts: 62

    Question!  How many of you have joined a game and in no time have made it to the end of the growth available. Gotten bored  of it then quit to find a new game?

    Mourning is trying to avoid this as far as I can see. Giving us the ability to enjoay a game for a real long term. It is not a quick self gratification to the kids. I played a MUD for 7 years and never even made it half way to the top rank and they opened the top rank up just before I quit. I might have stayed forever if they didn't all of a sudden start butt kissing the high levels and made it nearly impossible for new player to join and difficult for the lower to mid level players to grow. But hey part of my hardship in that game was my own fault. I was trying to learn 22 diferent weapon skills at once. image But all these MMORPG's are geared to reach top level in a few months.  Then what?

    I'd prefer to see a base of dedicated players that plan to be here in 2007. I know I am looking for a new home for 5-10 years.

     

     

    image

  • BoogieBoogie Member Posts: 14

    I have been following this game since it was a stain in the developers pants. And I SINCERELY hope the game wont have a "huge" fanbase ... After seeing what happened when DAOC turned into "Item Fest " post ToA and what is happening with City of Heroes with the punks oozing from every corner, when they get a "huge" fanbase

    To put it simple : This LOOKS to have everything I´m looking for in a game .. But then again , so did Horizons image

    Rather rule in hell , than serve in heaven

    Rather rule in hell , than serve in heaven

  • ClassicstarClassicstar Member UncommonPosts: 2,697

    Hmm well first, some hardcore pvp clans planning to play mourning.

    And mostly are the gamers who are powergamers, they also gamers who know how to make a very good character to excell in pvp so all who think playing mourning get a easyway sorry but you wont.

    It maybe rp game to but pvp play a big role in mourning, and the hardcore pvp gamers will be the fastest who get there character on that point where its good in pvp.

    You prolly play with you character 500 hours then perma deaht and go to character next in line.

    Most of your knowlage and fame will go to your next in line in the bloodline.

     

    kill all carebears:P

    Hope to build full AMD system RYZEN/VEGA/AM4!!!

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  • HubertHubert Member Posts: 10
    Buddy, it is not wrong to be ambitious, but what I learnt, your cocky atitude will be dealt swiftly by the gamemasters.

  • phunkymunkeyphunkymunkey Member Posts: 83

    Games without death are a function of time.  Not skill, not tactics, not guts, not networking.  TIME. The more you hammer away with your "clickity-click" and "tappity-tap", the higher you go, in endless, meaningless, linear fashion.  And of course to get the "mostest" stuff and levels, you need to be there the "longestest" and isn't that a great system for subscriptions?   And since I don't have time to play MMOs for 3-4 hrs a day, 6 days a week, then I don't have time for games that make time-invested subscriptions a priority over meaningful gameplay.  Got stuff to do until, perhaps, a game like this finally sees the light and gets it right.

     

    Permadeath and environmental challenges are the next great step in the evolution of MMORPGs. Only through true adversity will one feel accomplished. Only in truly knowing you can die will true adversity present itself.

    Permadeath and environmental challenges are the next great step in the evolution of MMORPGs. Only through true adversity will one feel accomplished. Only in truly knowing you can die will true adversity present itself.

  • HubertHubert Member Posts: 10

    Nice post ! I like how you summarized the marketing idea behind current MMORPGs. :)

    Still, death alone does not eliminate powergamers, there is still the need of a skill based system.

    Why not make nice random quests or minigames ? Like having to play chess with a dragon. Or like darts in a pub ? Some stuff that would require more than time spent before the computer. Of course there could be equally difficult alternative challenges for those who might feel disadvantaged by the above examples.

    I liked the mathemathic puzzels in KoTOR. I would like also some test at character creation like Morrowind had. Because so far MMORPGs are the paradise of cocky teenagers whit a lot of time and a bad attitude.

  • minearminear Member Posts: 63

    There is alot to be said by the MMORPG community on perma-death and full PvP...The perma-death in this game is not described as all your time and work is down the tubes so you can start over. You have a child with most of your knowledge and fame therefore making it easy to get back to where you were to continue advancing even farther until you have another child and your current character dies off.


    Now the full PvP will be great as long as they can control the griefers or just not even allow it to happen in the game. By griefing I dont mean PKing that is part of full PvP, I mean groups camping your corpse using illegal radar etc etc. I am sure they will have a system to make you think twice before you kill your fellow merchant or a guard in your home town. Anyway this will appeal to the people who mourning is trying to attract to this game!

    If sharing my all knowing wisdom offends you I apologize........kinda!

    If sharing my all knowing wisdom offends you I apologize........kinda!

  • EnergizeEnergize Member Posts: 35


    Originally posted by Yamota
    Guaranteed perma death and the need to find other players to train you to master is the two things that will make most people avoid this game. Enough said.

    Lmao! The reason why most of the 24,000 people that have registered on the offical forums is because of the pvp and the master/apprentice system as well as the many other great ideas.

  • dantufydantufy Member Posts: 20

    this game its cool no matter what

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