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The more i look at gameplay past 40, the more the game is convincing me. The game is not designed for loot whores, pseudo-crafters who just play the greedy broker game and instance farmers.
Its just like written in the manual. 1st AoC is a roleplaying game and 2nd a mmo.
I almost wetted my pants from laughing when i did the quest "The Lonely Farmer" yesterday. This quest is one big pun about farming gameplay. ROFL.. nice job Funcom And it was kinda enlightening...
I joined a roleplayign guild about a week ago. We are working on our city. Got two building up. Now we plan to do the group quests from the NPC's in Potain to have some income for more buildings. Better then solo farming and its obvious that Funcom put in those quests for that purpose. Exp is comming in naturally while there are still quests up to cap if you feel like soloing a bit for money, exp and items.
Finished my first armorsmith quest yesterday. I still dont like the harvesting. Worst are the hides, but i slowly get the hang to crafting and crafted gear. Gems are broken right now, but once fixed its the best system of customized gear i ve ever seen. Once everything is fixed i ll learn a 2nd profession.
I am 46 now. Almost 47. I calmed down abit. The rush is gone (i wanted to try carfting badly). I take my time to harvest a bit, to vistit the representants of the brotherhood, check out whats behind The Raven... Seems finally the MMO feeling got me
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I'am with ya AoC sucked me right in. Currently lvl 50 Aquilonian Conquerer.
Sinister Savant MMORPG Community
What's behind the Raven?
I'm so broke. I can't even pay attention.
"You have the right not to be killed"
Spoiler. Select Text to read it
I dont know yet. He is sort of a powerful gang leader. He probably is a corrupt aquilonian helping the nemedians in the noble district. He most probably works for Thot-Amun. But thats just best guessing...
The stygian assassin didnt tell me much. She just told me to investigate more. Its not a linear quests. You will find hints once in a while. A mob drops a rave feather, a mob drops a piece of parchment that is connected to the story.
My next steps will be to visit the guys from the brotherhood in Chimmeria and Tarantia. Just talked to the sygian so far..
Its hardly an MMO with instances. Problem with AoC is that they have a game wich such huge potential and the immersion is really ruined by instances. Feels more like a multiplayer game.
Imagine your roleplay guild are going to attack the enemy. You know where their city is and you head off. When you get to the point where it is you find its invisible (its on another instance).
Its hardly an MMO with instances. Problem with AoC is that they have a game wich such huge potential and the immersion is really ruined by instances. Feels more like a multiplayer game.
Imagine your roleplay guild are going to attack the enemy. You know where their city is and you head off. When you get to the point where it is you find its invisible (its on another instance).
In the manual the term mmo is defined as: You will need to socialize and team up to reach certain goals. And its 2nd. Iw as a SoR player, an EQ2 player and i have no problems with zoning at all. But i do understand that tohers have a problem with it. Nothing is for everyone i guess.
So the OP is saying that he likes a game with nothing to do but grind after 40. All the power to you.
I am not referring to zoning but instancing. An instance is where you can be in the same place as someone else and not see them as they are on another instance. Immersive? I think not.
I played EQ2 for almost 3 years and enjoyed the easy solo mode to 80 but also investigated the secrets of the rat mines (icy digs for those who know the world event). And i enjoyed the Lore games in Nek castle. And i camped book pages in the silent city forever.
I am not stuck to a certain gaming paradigm and i start to like AoC a lot for what is is and will be in future. I am almost 47 and will most probably hit 50 without grind.
I am not referring to zoning but instancing. An instance is where you can be in the same place as someone else and not see them as they are on another instance. Immersive? I think not.
Personally, for me it doesnt matter. EQ2 has duplicates of instances too. Either i am immersed in my solo game play or lore investigations or i am immersed with my guild, group or raid.
If you don't like "grinding" then why would you play MMOs? Grinding is a matter of perspective anyways. Some people consider doing quests over and over a grind. If you want nothing but story to take you through an entire game I suggest you go play a regular RPG or something.
If you don't like "grinding" then why would you play MMOs? Grinding is a matter of perspective anyways. Some people consider doing quests over and over a grind. If you want nothing but story to take you through an entire game I suggest you go play a regular RPG or something.
Many players never did play any mmo for the grind, the endgame content is important and the overall content as well pvp options, the immersion and feeling ingame. If you just play for the grind, every cheap asian cash shop game would do the job, but grind is not quality.
I am currently a 52 Barb, I have done 0 mob grinds, I have plenty of quests to do in the E.Mountains, I have plenty of quests to do in the Cistern and all of the other group instances in the dead lands & mountains. I also have to do a few more of the arena quests.
I have a feeling that people are pissing and moaning that they want to play an MMO with a big open feel yet they do not want to have to group to do certain quests. I am not sure what its like after 60 but I know I have plenty to do that will easily get me there and beyond.
If it isn't there then you didn't go to the right place, right?
I'm so broke. I can't even pay attention.
"You have the right not to be killed"
If you don't like "grinding" then why would you play MMOs? Grinding is a matter of perspective anyways. Some people consider doing quests over and over a grind. If you want nothing but story to take you through an entire game I suggest you go play a regular RPG or something.
Many players never did play any mmo for the grind, the endgame content is important and the overall content as well pvp options, the immersion and feeling ingame. If you just play for the grind, every cheap asian cash shop game would do the job, but grind is not quality.
You miss the point entirely. It's not a matter of playing for the grind, it's accepting MMOs have or can be a grind.
I'm 41 going on 42 and I'm still enjoying it as well. I'm not sure why people can't find quests to do. I just started crafting and I'm taking it slower than normal. I'm giving Funcom a chance to iron out a lot of the bugs. Still a fun game for me.
-M
There's a nice quest you shld try out - involves trying find a murderer. It's in old tartania. And in the noble district's pub u get to have an insult 'match' with a bandit (would have been nice if it was multi option like in Monkey Island) which is amusing.
And one other quest which would never ever get into WoW - gay cook wants you to kill a guy who murdered the lord he was having an affaiir with.
lvl 1-45/50 the quests are really quite cool, certainly alot more interesting than wow. Just hope they update the 51-80 quests, since most of them seem to be - kill a billion cannibals/bandits/apes/rabbits. THou having said that there is a nice one where u have to take revenge on the cannibals for the daughter whose father they had for lunch. Instead of killing them yourself you have to set giant flesh eating worms on them.
oh and theres an amusing one in thunder river - mother has lost her child and fears a bear has got hold of her... well lets just say the ending ain't a happy clappy wow one.
I am not referring to zoning but instancing. An instance is where you can be in the same place as someone else and not see them as they are on another instance. Immersive? I think not.
Key point of your response is "I think not". Because it is simply that. Your personal opinion. Immersion is different from one person to the next. There is no wrong or right answer. Some may find the instancing tedious and that it takes away from the world. To a degree I would agree but not to the point it ruins my immersion. Reason being because the world that is displayed is vivid and brings it's own immersion in my eyes. Character movement and animation contribute as well. In example, hearing how many are now enjoying Vanguard I decided to start it up again last week. I immediately didn't care for it. While the world is lavish and done very well the characters move like bricks with legs and jump like a two year old at Toys R Us. And their movement in combat disappointed me too. That ruined my immersion. But for others it was great to them and they love it.Plus as the OP is stating it doesn't effect his immersion because he has his guild. He associates with guildmates, friends and the like. Not many openly interact with everyone around them. Let's face it, in MMORPG's we have our cliques and commonly stick to them. But if it ruins your immersion then the game simply isn't for you. But it doesn't bother everyone and doesn't break their immersion.
the instanced zones aren't as bad as people like to troll them up to be anyway.
I play on Set...a very heavily populated server...and most often there is only ONE instance of Old T, the capitol of the game.
A neat little trick you can do as well....grab the AoC Advanced Video Settings mod from Curse.com, and install it.
In Interface options, on the "Tweaks" panel, turn the fade in and out of the loading screen to instant.
You'll be shocked.
I wrote a popular Review of AoC HERE. The Game immersion is easily AoC's strongest point.
Torrential: DAOC (Pendragon)
Awned: World of Warcraft (Lothar)
Torren: Warhammer Online (Praag)
Well done Czzarre, that review is nicely organized and quite detailed. I'm digging AoC, so I didn't need the convincing... just wanted to give you some props.
Instance here, loading screen there...
REALITY CHECK
I have tried this game too now, and it barely holds my attention at all
I cant quite place my finger at what it is
It might be because the entire game is instanced, (not just "instances" as us from EQ or WoW know them) Theres 5-10 people in each instance, and some zones have upwards of hundred instances, all with just a few people in them
EQ2 actually feels more populated even in the lower level zones than this game.
Also it feels like walking in a canyon all the time, or a predetermined path, sorta like you are walking in a linear dungeon.
This game really is just a guildwars or hellgate london clone, with blood and boobies.
Sadly the OP and many other players are forgetting this is a sub MMO game. Seems they treat it like a single player game instead of longterm gameplay. Some things are exiting for the first 50 times you do them but get boring and annoying after 500 times. Other things get more exiting the more you do them.
If ppl want to roleplay they dont need to lvl. They can join any chatroom and make up stories. Those are free and tbh AOC will not survife on that kinda roleplaying. If the op thinks that 30 gbs and 5 years work is just for that then ppl could point out that you can make that kinda software for alot less money and time.
In a couple of months people will be sieging and high level crafting items will be about. Raid dungeons for those that like it are just being uncovered and explored right now.
You watch the interest come with the sieging, its just another uncovered facet for the game.
Ps the raven is watching the OP.
Good luck on that quest mate.
In a couple months people will go play real pvp(RVR) in DAOC Origins server:) Well i will be anyways lol.