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I don't care if it's permanent instancing like dungeons in WoW, or instancing on demand to prevent lag like EQ2 or AoC, or scenario/mission/quest instancing like LoTRO.
If there is any instancing, any at all, I will not play this game. Are you listening Devs?
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Then you probably won't be pl;aying many MMO's in the future.
There is simply too much going on in a large MMO for servers to handle without extreme lag.
So I suggest you buy a console game.
I have to comment that I do not believe there will every be a game release that does not use instancing ever again, and if the game claims it doesn't instance, I imagine they will have a similar mechanic that is named different, and probably functions in a slightly different way... but still "instancing" at it's heart.
I don't think it is instancing you despise, just the current implementation of it.
I, for instance, would like a system where the instancing wasn't so obvious, perhaps a silent method for seperating players in such a way that people don't notice that it is happening.
Though I still see the scenario of someone attempting to run into an area to partake of the PvP, only to turn a corner and find an empty room where they expected there to be mass chaos.
Still not too big of a deal so long as they let you hit the orange arrow in the top right corner and let you switch to the other instance. >.>
I have a question, what do you think w ill happen when you walk through the -Stargate- ?
That is pretty much my only question seeing as it will be a giant instance making machine.
Seriously dude, Did you think walking through the stargate was going to be seemless?
Or if they just trick you and make the loading screen look like the vortex, would that work?
goodbye OP :P
originally posted by Splatzor
I have a question, what do you think will happen when you walk through the -Stargate- ?
That is pretty much my only question seeing as it will be a giant instance making machine.
Learn the difference between instancing and loading a zone before commenting next time.
I don't have a problem with loading zones, single copies of a geographic area shared by all players.
My rant is about instancing, I even defined it with examples. Geesh.
Would you be so kind as to provide examples of MMO's that do not instance.
I am curious, how do you differintiate between instacing and loading zones and/or sharding which is what I thought you were referring to when you said instanceing.
An example of what I think you are referring to would be EvE-Online. In EvE if I had the time I could fly to any and every one of the 30,000 - 40,000 players online at any given time. Even if they are in a "dungeon" I can scan the system and if I have the skills can find them. Is this what you mean by a game that does not use instances?
So I guess you will not be playing SGW? I am pretty sure that the way things are being talked about in thier forums that it will be something like 80% open and 20% instance, not so sure on my numbers but the word instance has been used.
I believe EVE is still non instanced, it was when I played it. When you fly thru a gate you load a zone aka a star system, but everyone shares the same geographic area. There are not multiple copies of the same geographic area for separate groups of players.
Anytime a specific geographic area exists more than once it is an instance. Old school MMOGs like classic EQ and Horizons didn't employ instancing and I want to play a real MMOG like that again.
What's the problem with instancing if it's optional? If a lower end user can have a better chance at loading an area with less people in it won't that mean there will be more players in the game. Also if there is a subscription fee to the game I think a viable option is to seperate characters under suspicion for breaking the rules in a seperate instance rather than allow them to roam free with other players or complete cut-off from the game which would be wrong if the player was later found innoccent.
I don't think you understand what instancing is, it's never optional.
If I am in a geographic area of the game world known as, let's call it "Forest of doom", then I want the ability and option to see, meet , interact with, every other player who happens to be in that same part of the game world at that moment. If the other players have the option to choose to play in their private version of that area, then I no longer have a choice not to choose to play in an instanced game world.
Instancing defeats the point of playing a MMOG.
Good points!
Why is it that, as a culture, we are more comfortable seeing two men holding guns than holding hands? ~Ernest Gaines
Players who can't play the game with a persisent world should still be able to play aswell as players who are on trial for breaking game EULA. I think game regulated instancing is a much better alternative to alienating players who won't have the means to play the game uninstanced. Whether the instancing is enforced by moderators/engine or player choice is debateable. Forcing players who probably will never participate in a game with one giant server doesn't work. Although it is valid to say that if they are given the choice players won't play in the large community server and will play in the private world thus you won't get the full experience of a single unified server community.
Then there'll be more Stargate Worlds for the rest of us.
The more players who play the game the easier it will be to fund the next expansion or update. I think some forms of instancing is a reasonable compromise for an overall succesfull game.
Yeah, I don't like instancing either.
Most MMOs now have instancing. Developers seem to think it reduces grieving, loot troubles, spawn issues, and so on.... and in reality.. it does!
But! BUT BUT BUT!
There -IS- such a thing as too much instancing, and that is a problem which has plagued so many games. These developers get on an instance binge and instance nearly 80% of the game. That's a no-no. It takes away from the free-form and open-world of the game. It restricts you and no one likes to be restricted or linear. That's what singleplayer games are for. Not MMOs.
So I can handle a little bit of Instancing. Sometimes they're needed. Like boss battles. That way on a busy day you don't have three parties sitting around waiting for a boss to spawn. That's a waste of time. So it's much easier to have small individual dungeons and areas zoned off for player groups to raid.
However!! One thing (and I may regret saying this, so listen up!) Blizzard did right for WoW was balanced instancing. You primarily level in the open world. You are free to go about and mingle with friends and foes as you see fit. Cities are open-ended and much of the game world is as well. You level in open areas. But for a unique experience that is scripted and plays a small mini-story for you... instances are needed. You can't have that out in the open. Too many (pardon my language) asshats out there that would ruin the experience. But the chances of that are so much smaller in a controlled instance with just your friends and group.
So in basic. I can handle some instancing, especially where appropriate.. but by god if they over-instance the world like Guild Wars. I'm not green for that.
Everquest - 2000 - '02
Anarchy Online - '01-'02
Earth and Beyond - '02-'04
Star Wars Galaxies - '03-'06('07)
World of Warcraft - '04-'07
Age of Conan - '08 - shelved.
-Waiting on-
Star Trek Online
SW: The Old Republic
Lineage 2...the second most successful MMORPG ever (14 millions+ accounts total) has 0 instances. Not to mention its big servers hit populations of 5000 concurrent players...almost double what WoW or other MMO's hit.
Lets also not forget that L2's graphics were years ahead of its time, up until AoC there hadn't really been any MMO to really beat L2's 5 year old graphics...but IMO AoC's style and modelling looks like crap compared to L2....But L2's basis is on open world PvP, meeting enemies everywhere, huge mass pvp's just because you dont like your enemy...pvp's involving hundreds of people just so you can kill a raid boss.
Aion will have no instances aswell, and it will also be miles ahead of the competition (tcos, war, aoc) in graphics aswell (NCSoft really does make amazing looking games (Aion is only their 3rd developed game after L1 and L2). It's only instances will be Key storyline quests where they dont want interference from enemies.
I completely agree with the OP...L2 showed that 4 years ago with graphics that rival current MMO's you can have thousands of players in a seamless world, anyone who thinks it has to be done otherwise is just lazy.
I dont pay monthly to interact with thousands of players so I can be put in an instance with 5.
I dont get into PvP games just so carebears can hide in their instances and dungeons and leave an empty world.
and I absolutely despise an instanced type arena system for PvP...first off thats not MMORPG pvp, its an arcade game, you may aswell be playing a FPS game. Arenas are not bad when they have no rewards, but when they give rewards its just a farmable system and PvP becomes no big thing. In L2 you run into an enemy clan and you're just like oh shit, wartags, adrenaline pumps and you battle it out....hopping in a BG in wow and seeing an enemy means nothing, its like running into someone in counter strike.
Raids should never be in instances they should never be repeatable...they should be competetive with long spawn times so people fight over them, and the winners get to kill the raid.
I'm sick of games making sacrifices and trying to appeal to as many mindless zombies that want everything easy and handed on a silver platter, as possible. Games that do that usually lack in each of the areas they try to appeal to. Are there any new MMO's out there that actually have a purpose? They all seem to be glorified, rehashed versions of 10 year old MMO's with some fancy new features trying to get as many people as possible...Its like mixing a Baseball, first person shooter and strategy game into one...or someone hardcore into FPS games, or racing games playing grand theft auto 4 because it has shooting or racing.
L2s engine is the unreal engine, years ahead of its time? lol they "borrowed" from someone else. Other than that, yea, great hype.
its U2....and I fail to see the relevance when it still looks better than practically every MMO in the past few years.
Not to mention its still demanding, and you could go out and spend $1k+ on a computer with an 8800GT and still drop below 30 FPS on high settings in mass pvp.
when start the beta version? sombody knows that ?
the game looks so nice, i love it
So..What was the point of the op's post..A childish cry for attention ? Or a plee to the dev's to scrap their 40-70 million dollar game and start it over to please this one person ??
Then you won't be playing.
Anything.
Probably for the best.
For all of us.
I never understood this argument about instancing. I never found it to be so bad.
So whats the big deal? Loading times? Loading times take only a few seconds ....
What is it ?
There is a difference between zoning and instancing, if you dont know the difference then I feel sorry for you.
Zoning is fine, most people dont mind zoning. Its the Instancing that screws up alot of games, it allows farmers to farm without anyway to stop them. It break the flow of the game. It screws the community part of the MMo because most people will just stick to grouping with Guilds and not do pick up groups. It takes away from the adventure part of the game because everyone can just enter an instance and kill the same mob.
Instance is the single biggest problem with MMOs today. I can handle some instances, like the ones for story quest, and random missions like EQ1 has with LDoN expansion.
Instances = Multiple layers of the same zone which splits the zones population.
Zones = A region or hunting area.
Sooner or Later