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Sorry to NCSoft

montagemhmontagemh Member Posts: 5

Like I said, sorry to ncsoft, because I love a lot of your games but what you did with this game really pisses me off.  The new bling gnome is what set me off.  I kind of have to explain why this pisses me off so bad.  I worked for Realm Interactive most of its three year creation project on TWDM/EXARCH which was finally taken by NCsoft and turned into Dungeon Runners.  Ok im not upset that NCsoft took it, it more that the game totally went goofy fantasy when we worked for three bloody years to make it a complete scifi action game.  Is the game fun now, hope so at least some stuff we did was worth it and still in the game, but I wont play it because they not only waisted a part of my life but they canned most people that worked on it so they could get more experianced people to work on it, and didnt offer us anything for our work.. it just pisses me off a little.   Yeah im bitter about it, nothing I or anyone can do about it, its the past, it just makes me sad to see something I put my soul into turned into such a spoofy fantasy.

Hey if you enjoy it, enjoy.. not even going to try and stop anyone

just have had something to say about it for a long time and this new release and gnome got me going.  Thanks

Comments

  • snicholssnichols Member Posts: 7

    Sorry that you had such a bad time with NCsoft as a developer.

    I'm also sorry that you take such offense to the Bling Gnome... which is an awesome feature.

    As the lead developer for the game, I can speak to why we took it in this comedic direction.  It helps to separate the game from the pack of existing serious dungeon crawlers and RPGs.  The personality of the game also mirrors the personality of the dev team.  We're silly and we love making a silly (but seriously fun) game.

    We kept a ton of stuff from the original Exarch / DR versions.  Most of it was art and engine code... although the engine code is being replaced piece by piece as we move forward.  What we didn't keep was any of the game design.  The mechanics were unbalanceable, messy and thus unshippable.  We pretty much ripped out a great deal of the gameplay guts and started over.  I hope you worked on the art...

    It really sucks that Exarch never saw the light of day.  But do you really have to come here and air your dirty laundry to try and undermine the game?

    steve

  • montagemhmontagemh Member Posts: 5

    Its a free forum and I dont really care if the game is cool or not, im free to express my feeling towards it, and the companies that work/worked on it.   If you think its cool, great.. but I and others that worked on it, in its early stages look at it in a different light and I wanted to express to the people how it makes me feel and what I had to go though.. so that you could have the game that you love so much.  thanks

  • BattleskarBattleskar Member Posts: 341
    Originally posted by snichols


    Sorry that you had such a bad time with NCsoft as a developer.
    I'm also sorry that you take such offense to the Bling Gnome... which is an awesome feature.
    As the lead developer for the game, I can speak to why we took it in this comedic direction.  It helps to separate the game from the pack of existing serious dungeon crawlers and RPGs.  The personality of the game also mirrors the personality of the dev team.  We're silly and we love making a silly (but seriously fun) game.
    We kept a ton of stuff from the original Exarch / DR versions.  Most of it was art and engine code... although the engine code is being replaced piece by piece as we move forward.  What we didn't keep was any of the game design.  The mechanics were unbalanceable, messy and thus unshippable.  We pretty much ripped out a great deal of the gameplay guts and started over.  I hope you worked on the art...
    It really sucks that Exarch never saw the light of day.  But do you really have to come here and air your dirty laundry to try and undermine the game?
    steve

    So now you guys have to use these forums for a dev soap opera? Get real this could be the beginnings of another SWG. Take it elsewhere some of us are not interested in the internal affairs of games.You make games and the gamers either like it or they don't its a gamble devs take when they start developing games. 

     

  • montagemhmontagemh Member Posts: 5

    Well, Battleskar again... FREE FORUM if we want to come on here and add drama about the interworkings of games we can.  You dont know everyone on this forum and what they like to talk about or read about all the time.. so if you dont like my post, ignore it.. love it or hate it, its a viable topic and its here for anyone to read and comment on.. Like you just did, so thanks for the comment.

  • TesinatoTesinato Member UncommonPosts: 222

    This is a joke right?  Haha, funny funny.  The odds that a "developer" from some game NCsoft bought would post here but then right after the "lead developer" of dungeon runners posting seems a bit too odd for me.

    If it is a joke, tis a little funny, if not, go back and try to come up with another glimic, cause I personally ain't buying it.

  • SevenwindSevenwind Member UncommonPosts: 2,188

    Well I love the game for its comedic approach. I doubt I would be playing it if the game was a serious dungeon crawler even if sci-fi. I have other games that I think are more fun for serious gameplay.

    I thought that was the nature of the industry? You could be developing games just fine and when done you get the boot? From what I read on Kotaku a bunch of devs at LucasArts are getting the boot after they finish Force Unleashed. It's like thanks for making this game for us and making it a hit, but btw you're fired come release.

    Dungeon Runners has just the right amount of "fun" grind that keeps you coming back. The bling gnome is an imense time saver, even though he has never pooped out a rainbow item for me! I do wish I could outfit my bling gnome to make it look different from the rest of em.

    Maybe now they will pay tribute to you in game and have an item named after you, "Frustrated Sword of Montagemh", or something like that and it could be a lvl 100 rainbow drop.

    Hope whatever you're working on now is doing well for ya...

    Edit: spelling...

    .. .... .- - . - .-. --- .-.. .-.. ... .-- .... --- .-. . .--. --- .-. - .-.-.-

    --------------------------------------------------------
    Promote what you love instead of bashing what you hate.

  • rhinokrhinok Member UncommonPosts: 1,798

    snichols is the lead dev/lead producer for Dungeon Runners.  I don't see anything wrong with him defending the product he and his team have put so much effort into.

    Fort the rest of you who aren't past or present devs on Dungeon Runners, or it's predecessors, Exarch didn't start off as Exarch.  It started out as a port of an old BBS game and was originally titled Tradewars: Dark Millenium.

    In 2002, NCSoft announced it would publish Tradewars: Dark Millenium.

    In 2003, Tradewars: Dark Millenium became Exarch.  The Tradewars IP reverted/was given/taken back (whatever), since the Exarch version was really nothing like Tradewars.

    Here are some other interesting links:

    From Dan Beaulieu,

    That sadly died eight months later due to an industry climate not favorable to startup companies. Not long after that I found my self working in Phoenix, Arizona with Realm Interactive on a game then known as Trade Wars.



    The next year and half was a very intense and valuable experience on nearly all fronts. A combination of working with a number of talented people and just the amount of time worked over all would become one of the greatest growth periods for me to date. After a time the project was canceled but fortunately we were acquired by our publisher and collectively shipped out to the NCsoft studio in Austin, Texas.



    After getting set up, myself and several others within the "Realm" group worked on Tabla Rasa. This Game is the creation of game giant Richard Garriott or to those in the Ultima know, Lord British or if you’re into NASA, son of Astronaut Owen Garriott. This was the largest group I had ever worked with. I believe six months had passed when several of our original leads had struck up a deal with NCsoft to work along side yet another game giant whose name I cannot mention on a project I cannot reveal. Because of my previous work history with the majority of the people on board I began working on the new project.



    I'd say six months after that the Prototype Project was canceled to what I speculate to be Soviet sabotage. Hat in hand I returned to Tabula Rasa and began doing early UI R&D as well as environment assets. At this same time a small number of game Ronin went about starting a new company, one focused not on MMO Games but platform games. During this period NCsoft contracted the team (now Vigil Games) to work once again on Trade Wars (a.k.a. Exarch) now named Dungeon Runners for an undetermined amount of time. Unable to resist the idea of finishing the game which we had started so many years ago I parted from NCsoft and began work at Vigil.

    Cesspit Article

    Cesspit Article

    Moby Games Trivia

    montagemh, I'm sorry you didn't see your work come to fruition, at least not how it was intended at the time.  You could be bitter, or you could be happy that parts of what you worked on ended up being part of something successful.  You could say "yeah, part of me is in that!"

    Regardless, you posting this bitter tripe is incredibly unprofessional, whether this is an open forum or not.

    ~Ripper

  • montagemhmontagemh Member Posts: 5

    Well ripper, I am bitter because I and others that work on the project didnt get any credit for doing  some work that is still in game, and I dont think it can be considered unprofessional coming on here and talking about what upsets me about this game and the politics behind its production.  I dont even work in the industry anymore, so really I dont have anything to gain or lose from people playing this game or not, I just had something to say and said it.  So Thanks for the comment. 

    and another I worked closely with dan before most of us were let go, he was a great guy and if they offered him a job working on tabula great.. its a great game and im glad he got a good job..  I really have nothing against NCSoft..  its just most of us that started the company go screwed in the politics and I for one am still upset about it.  Not like my anger controls my life, its just there in the back of my head nagging me every now and then.  This was just one of those time.

    So oh well

    (edit) I would like to add that NCSoft does by contract own the work I and other did on the project.. so they can really use it any way they like and I cant do anything about it..

    again oh well.. life goes on, still going to be pissed about the game, but oh well, wont be the last thing I get pissed at either.

  • crunchyblackcrunchyblack Member Posts: 1,362

    its a fun game thats kinda funny, but  c'mon lets be real, for a longer term game, sci-fi or not theres nothing to do in the game but grind dungeons for loot....i mean what else is there to do...its a fun game for a few weeks though

    p.s. that lady merchant's voice is so freakin annoying, you know the one closest to the teleport or w/e...in fact almost everything that was funny about the npc's got old fast and usualy resulted in me turing off the game sounds and music

    but developer #2 (the one fer' it not again' it) was right, the corny parts of the game make it stand out, if you can get over the extreme cornyness of it all.

    so open palm slap to the developer who made a game with nothing fun to do in it and giant backhand to the developer who took that game with nothing fun to do in it and made its corny as hell

    theres some free forum for the both of you

  • montagemhmontagemh Member Posts: 5

    Meh Woot

  • redrum666erredrum666er Member Posts: 168

    lols I find this slightly entertaining.

    I've played dungeon runners for a couple weeks and then quit it's fun and all I'm just not into hack and slash.

    image

  • crunchyblackcrunchyblack Member Posts: 1,362

    what game isnt hack/slash or shoot/kill, not counting sport games at least

    anyway, hacking up mobs in the dungeons for loot is the only thing to do

    so one day it dawned on me, what the hell am i doin here....grinding a boss over and over for a rainbow drop....for what...why...what is the point.

    i mean pvp is so "balanced" that there is no advantage between a lv1 and a lv100 when fighting each other...and any class can use any other classes equipment and skills

    no guilds, or realm vs realm, or any reason to have all the good equips, so why am i grinding a boss for them

    and quests were just boring with no real storyline and gave utterly worthless rewards

    add some content and tone down the corneyness and this game has potential...or at least give the option to turn off npc's loud and obnoxious voices

    also some class uniqueness would be nice

    so its a fun game for a few weeks

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