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Okay, I'm willing to live with the bugged quests... everyone tells me they are new (although I think it suggests some sort of awful curse that they showed up just as those of us who left because of them have returned). The community has been great, and I love the richness of the world.
All of that said, I hate the map with a white-hot passion. I have already spent more time than I should have running into unclimbable mountainsides because there is no way to tell how to get from where I am to where I need to be. Who builds a map with no roads?
Is there a fix for this? Have I missed some subtle detail? Or does everyone just get used to heading in one direction. almost reaching their destination, and then saying, "Oops, better go another way!"
Comments
http://www.soresha.net/infomap/
Info Map for VG, now with added roadness
"When people don't know much about something, they tend to fill in the blanks the way they want them to be filled in. They are almost always disappointed." - Will Wright
Oh, you can also find rentable flying mounts all over the place, 25c for 5 mins, fly right over those obstacles!
"When people don't know much about something, they tend to fill in the blanks the way they want them to be filled in. They are almost always disappointed." - Will Wright
The original plan for Vanguard was to have no map and you'd have to find your way around using the compass and points of interest. People didn't like this idea in beta, so they compromised and added a very brief map. It's a huge world to explore and not everyone likes to be given a map (hence the original design).
Alot of other people share your problem though, which is why a map mod was created called Infomap.
Infomap is alot more details and just what you are in need of I think. You can download it here: http://www.soresha.net/infomap
Hope this helps and welcome to Vanguard!
There are plenty of roads to follow to anywhere you need to go. You can climb most mountains, definately more than any other game out there. Not sure what the problem is. This is a game about exploration. Lewis and Clark didn't have a map telling them where everything was in North America. Also, there are riftways now that help you to get around for long distances.
yes the game is about exploration, and no-one wants everything 100% signposted,
but i can see what you mean, sometimes if theres a marked area on the map it's not easy to find it so you'll spend 10 mins going in the complete direction only to find there is a massive wall in the way and you actually had to go the other way lol.
It doesn't really bother me, but I might try the infomap.
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Hello!
It's true, but Lewis and Clark did have a guide! If the game were coded so that I had my own guide tagging along, finding and preparing food, making sure I didn't wander into danger, and all that Sacajawea did for them, hey, that would be great! But since it's not built that way, and since I myself am lousy at spacial imagining, I"m glad to know about InfoMap. (This isn't considered an exploit by the Vanguard team, is it? Because I'd rather bump around blind, or give up in frustration, than cheat.)
Thanks!
It's true, but Lewis and Clark did have a guide! If the game were coded so that I had my own guide tagging along, finding and preparing food, making sure I didn't wander into danger, and all that Sacajawea did for them, hey, that would be great! But since it's not built that way, and since I myself am lousy at spacial imagining, I"m glad to know about InfoMap. (This isn't considered an exploit by the Vanguard team, is it? Because I'd rather bump around blind, or give up in frustration, than cheat.)
Thanks!
It is ok to use the map interface.
Thanks!
I, too, don't want everything mapped out in advance for me... or, at least, that wouldn't be my first choice. But I would like to be able to find those things I have already visited and, you know, my way home.
The idea of a minimal map is one of those design issues that I think touches on the issue of "what do female gamers want/need?" While there are just exceptions upon exceptions to this, statistically women have a much harder time with spatial relations than men do. (And I am SO not an exception.) I love games that only let me see places on a map AFTER I've found them on my own. But a game that never adds any detail will, sadly, have me hitting the same damned wall over and over again... because I just won't be able to remember where it was in relation to other points in the game landscape.
This is also why my husband has sewn "if found, please return to..." tags in all my clothes, btw.
Lol mate did like the "tags" line,Tbh I was pretty much the same when I got over whelmed buy the size and sometimes the complexate of the world but I found I was my own worst enemy,I was taking on quests from so many different places and quest jumping alot,It wasnt till I calmed down and decided to take the world 1 step at a time a started to get my feet.
My advice is pick up 1 quest at a time in a new area and while you do that quest maybe explore a bit,There are'nt many hidden walls in VG as you think you can get to them it just takes the right route,sometimes you have to go back to get forward sort of thing,or as others have said grab a flying mount for anything from 25c to 2s 50c and just fly there.
I wouldnt use that to often though as tbh VG is about exploration and you will miss alot of the game if you do this all the time and tbh you will always be confused,go out there and explore and try to remember what you can and you will build up your own map in time.
If someone had came up to me in 1980 when I was on my Atari 2600 and said we will be playing games with thousands of people at the same time.I guess my response would have been,"but I only have 2 joysticks"
http://www.mmorpg.com/discussion2.cfm/thread/235780/page/8