1. SWG -current form (This game blows dead bears) 2. LOTRO- (Like the graphics but to many fing quests!!!!) 3. EQ2- (decent game but it didnt "catch me") 4. Hellgate London - (was this an mmo? fun to play with friends though) 5. EVE Online- (Im still playing but its a love-hate relationship. at times its very boring) AOC to me somewhat has improved and im playing it again. WOW I played for couple years so i cant complain too much about it.
I've never seen anybody complain that an MMO has too many quests
That just doesn't make sense to me...how can an MMO have TOO MANY quests??
I dislike questing alot and always have but Lotr's are really well done and while I don't like pve I can't really criticize the pve in lotr or be turned off by the amount of quests.
In no particular order. Vanguard and City of Heroes are the only two I've played that I thought were terrible. After that you get into games that were flawed and I didn't stick wtih long like AC, AOC, EQ2, SB, UO etc. I don't really like putting them in the worst category though, they just weren't great. I've had a decent eye for quality before release so haven't tried most of the more miserable titles that came out. Only tried Vanguard when it was free and CoH when it was cheap but didn't like either of them at all.
If UO was flawed, then why was it the first mainstream MMO?
1. World of Warcraft
2. Age of Conan
3. Dark and Light
4. SWG at launch, after Jedi were unlocked, and after NGE (some periods of decent quality there)
5. Rohan
Because I didn't find chopping trees and mining stuff over and over fun, because the PvE was so exploitable and wasn't really fun at all. Because the PvP was just mediocre compared to the MUD's I played before UO. Not everyone likes the same thing in a game.
1. SWG -current form (This game blows dead bears) 2. LOTRO- (Like the graphics but to many fing quests!!!!) 3. EQ2- (decent game but it didnt "catch me") 4. Hellgate London - (was this an mmo? fun to play with friends though) 5. EVE Online- (Im still playing but its a love-hate relationship. at times its very boring) AOC to me somewhat has improved and im playing it again. WOW I played for couple years so i cant complain too much about it.
I've never seen anybody complain that an MMO has too many quests
That just doesn't make sense to me...how can an MMO have TOO MANY quests??
I have to agree. Most games these days are littered with quests so everyone ends up with the same gear and look. Back in the old EQ days you had to make your own adventure and didnt get shown where to go. Quests were for lore and maybe an odd item rather than for the same old, same old item.
1. SWG -current form (This game blows dead bears) 2. LOTRO- (Like the graphics but to many fing quests!!!!) 3. EQ2- (decent game but it didnt "catch me") 4. Hellgate London - (was this an mmo? fun to play with friends though) 5. EVE Online- (Im still playing but its a love-hate relationship. at times its very boring) AOC to me somewhat has improved and im playing it again. WOW I played for couple years so i cant complain too much about it.
I've never seen anybody complain that an MMO has too many quests
That just doesn't make sense to me...how can an MMO have TOO MANY quests??
Worse ever...not sure what qualifiers for this. But,
1.Knights Online (lol..if you played it you'd know.)
2.Rappelz (All I can say is...You get what you pay for.)
3.Conan (just such a disapointment)
4.EQ2 (I wanted to like it, but too much of the same.)
5.probably SWG current form. it would have been 3rd on the list, but it had some new ideas and different ways to do things.
On a side note, I played Hellgate alot --like you said fun to play with friends.
WoW played from launch day until september last year...or longer (I know ZA was in test server still) just got tired about alot of things in the game...
EVE...hmm, nice look, boring combat, simple menus except with millions and millions of options (too much). Strangely mesmerizing. Flying to waypoints via auto pilot. You set your ship to orbit other ships then click on all your guns for auto combat, you loot cargo, sell it, do turn in your quests, sell your loot (nothing new there). i'm also still playing it...untill....WAAAAAAR! (I think I might be a fanboi...first game I've ever pre-ordered. not CE...cheap gamer)
1. SWG -current form (This game blows dead bears) 2. LOTRO- (Like the graphics but to many fing quests!!!!) 3. EQ2- (decent game but it didnt "catch me") 4. Hellgate London - (was this an mmo? fun to play with friends though) 5. EVE Online- (Im still playing but its a love-hate relationship. at times its very boring) AOC to me somewhat has improved and im playing it again. WOW I played for couple years so i cant complain too much about it.
Weird worst 5 list.
You hate LOTRO because it has "to (sic) many quests." Wow.
You hate EQ2 even tho it's "decent" but didn't catch you.
Hellgate was "fun to play with friends."
And you're still playing EVE even though you rank it as one of the worst mmos ever?
I hope you don't review games professionally, because the logic behind your choices makes no sense.
I like how just about every bigname MMO ever, has been listed in this thread, and about half of the ones that got decent to good reviews are also in this... I guess people really hate all the big ones, I see a trend here. I guess MMO's are like ice cream, they come in tons of flavors but they all suck but the one you want at a specific time, and what you want changes too! My list is probly 1: silkroad 2: 9dragons 3: AO 4: COH 5:SWG
In no particular order. Vanguard and City of Heroes are the only two I've played that I thought were terrible. After that you get into games that were flawed and I didn't stick wtih long like AC, AOC, EQ2, SB, UO etc. I don't really like putting them in the worst category though, they just weren't great. I've had a decent eye for quality before release so haven't tried most of the more miserable titles that came out. Only tried Vanguard when it was free and CoH when it was cheap but didn't like either of them at all.
If UO was flawed, then why was it the first mainstream MMO?
1. World of Warcraft
2. Age of Conan
3. Dark and Light
4. SWG at launch, after Jedi were unlocked, and after NGE (some periods of decent quality there)
5. Rohan
Because I didn't find chopping trees and mining stuff over and over fun, because the PvE was so exploitable and wasn't really fun at all. Because the PvP was just mediocre compared to the MUD's I played before UO. Not everyone likes the same thing in a game.
It's true UO was flawed from the beginning (as are all mmo's) and has only become worse over the years. Still there is alot to do other than mining or other repetitious things. Anyone coming to UO after the first few months missed the one true and unique mmo occurrances that I have yet to see in an mmo (although the early months of eq1 were close).
The game was wide open and exploiting wasn't real common yet. There were no pvp zones as nowhere in the game was safe. Imagine your perception of the American old west and you will be able to imagine what I mean.
In those days it really wasn't pvp but pk (player killers) against the rest of the world. Even being in town wasn't totally safe as thieves scurried around like rats and just sitting in Vesper during those days was an experience to behold. Sure the game was flawed (especially being the first really popular mmo) and not because of the 2d graphics or broken game mechanics (ie monsters wandered so they tended to end up along a coast somewhere or the broken weather and economy systems that were eventually scrapped) but because of the players that played it.
Most just wanted to experience the game and play it in a peaceful manner but a small percentage of folks loved being a pk (not me..I was totally fodder back then). I cursed them, I fought them (vigilante justice at times even). No one had anything of value and if you did you wouldn't have it for long. My first trip into Britain (the main city) I was robbed in the first 2 minutes I entered the game and didn't even know it. Players staked out street locations and declared their wares for sale. Fights broke out, players yelling "Guards!", players dieing and being picked apart like carrion for vultures.
And then you left town and the real danger began. Anyway it was a memorable time and I will always have fond memories (I've forgotten all the pain that went with it) of the early days of UO. It's still playable but a shadow of it's former self but sadly the game wouldn't of lasted all these years if Origin hadn't of changed the game to a more safe setting as the complaints were monumental. But it shows that you really can't have a wide open game with the mentality of most players being rather like sheep. (me included). And I still have a brother playing after all these years straight from the beginning. But I have my memories of it and my cloth map (complete with UO pin).
1. Matrix - pure garbage. what a waste of $50 that was. awful combat system that was changed into an equally craptacular system. This game was basically a clone of City of Heroes except the combat wasnt fun. And since thats all there is to do, well you get the idea.
2. Face of Mankind - like many small development companies, they had wonderful ideas but no money to make it happen. On paper this game sounded great but in reality it was just awful.
3. Tabula Rasa - I remember reading the interviews with Richard Garriot, a legendary figure in MMO's. He made Tabula Rasa sound like the next coming of Ultima. What we got was a really bad quasi-fps simplistic multiplayer game trying to pass itself off as an MMO. It took 8 years and one major revamp in development and this is what we get ??? If I wanna play a mindless shooter with outdated graphics I'll go dust off my PS2 and play something. Shame on you Richard.
4. Roma Victor - Another small development house that had wonderful ideas but no means to make it happen. And it was clear they werent familiar with the North American market. In America, if I push "i" or control i or shift i usually my inventory opens no matter what game Im playing. Or if I click a bag it opens. With this game it was like learning a foreign language trying to figure out basic commands. And the graphics looked like something from my SNES.
5. Final Fantasy X1 - I spent maybe an hr in this game. Nobody spoke english. Nobody could tell me how to equip an item or open my character screen. The usual response if I found someone that spoke english was "dunno dude, Im playing on my PS2". Graphics were subpar. The manual was like 2 inches thick and you need it because the controls arent very intuitive. I spent an hr grinding and threw it in the trash.
Special Note - based on just developers and not their games, I nominate SOE as worse of all time. They make it a habbit of perpetually lying to customers and basically stealing their money. Star Wars Galaxies will go down in history for violating the cardinal rule of MMO's...never change the core game mechanics of an MMO.
Some here list SWG in their list. Frankly it isnt a bad game but it deserves special mention because of what SOE did. Personally for me its never been about if the changes were good or bad, its the fact that SOE stole subscription fees and used them to develop an entirely new game in secret with it. And to top it off, they blatantly lied to our faces about it for 6 months+ Shame on you SOE
I can't believe that so many people rated AoC as a worse game than Vanguard... AoC was lightyears beyond VG at release, granted it still paled in comparison to other games out there... but cmon !!!
I should say that I feel like this is a loaded "Top 5" since really there are SO many POS F2P games out there that "top notch" stuff like Vanguard and AoC really shouldn't even really be considered for Top 5 worst. But with that in mind I'll take a stab and give you the top 5 worst MMOs... in the "Released Games" list on the left that I have played.
1. Anarchy Online
2. City of Heroes
3. Pirates of the Burning Sea
4. RFO
5. FFXI
I should also note that this list is also proportional to the amount of time it took for me to give up on the game.
AO - Barely made it past character creation. Looked awful, felt awful. Maybe if I tried it 10 years ago I would've felt differently.
CoH - Barely made it past character creation (which was about all I payed for). Once I found out there was no itemization and lack of minor upgrade really turned me off to this game.
PoTBS - Actually made it to the mid-30s. Then I realized I was lvl 32 and using a lvl 4 boat, upgraded and fights were either impossible or way too easy. I should've stuck with my dingy.
RFO - Grindfest and although PvP was exciting with such large chip wars it was always 1 amazing player with maxed PTs taking on 80 newbs. Not to mention point-and-click with 200 players on your screen is FTL.
FFXI - I always felt like FFXI hated me. It didn't want me to level. It didn't want me to KEEP my levels. It didn't want me to have fun... at all. If you started having fun it kicked you square in the groin to remind you who was boss.
"They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath
2. LOTRO- (Like the graphics but to many fing quests!!!!)
3. EQ2- (decent game but it didnt "catch me")
4. Hellgate London - (was this an mmo? fun to play with friends though)
5. EVE Online- (Im still playing but its a love-hate relationship. at times its very boring)
I have a wierd list???????????? LOL some of the other ones ive seen are weird also and just plain stupid. the list is about the worst mmo's Ive played. This is my opinion not anyone elses. I could care fing less if you dont like my list. Im not putting down mmo's i havent played. That would be dumb and uncooth. With that said.......
LOTRO had way too many quests. I like to feel a sense of accomplishment completing the quests in an area and moving on. Thats the way i am. Also some of the quests had too many chain quests attached to them. I was leveling up b4 i could complete alot of them.
Hellgate London was fun to play with a friend. I didnt really consider it an mmo. It crashed alot too.
Played : WOW, LOTRO, COH/COV, EQ2, SWG, and WAR. Playing EVE Online and AOC. Wtg for SW:TOR and WOD
In no particular order. Vanguard and City of Heroes are the only two I've played that I thought were terrible. After that you get into games that were flawed and I didn't stick wtih long like AC, AOC, EQ2, SB, UO etc. I don't really like putting them in the worst category though, they just weren't great. I've had a decent eye for quality before release so haven't tried most of the more miserable titles that came out. Only tried Vanguard when it was free and CoH when it was cheap but didn't like either of them at all.
If UO was flawed, then why was it the first mainstream MMO?
1. World of Warcraft
2. Age of Conan
3. Dark and Light
4. SWG at launch, after Jedi were unlocked, and after NGE (some periods of decent quality there)
5. Rohan
Because I didn't find chopping trees and mining stuff over and over fun, because the PvE was so exploitable and wasn't really fun at all. Because the PvP was just mediocre compared to the MUD's I played before UO. Not everyone likes the same thing in a game.
Oh no, I understand not liking again, but I didn't think the game was poorly designed. I hate WoW with every fiber of my being and would never play it, but it was well made.
3) Seed (loved the concept, but the implementation was really rough)
4) SWG (post-NGE)
5) WoW (I don't know what people see in this thing)
__________________________ "Its sad when people use religion to feel superior, its even worse to see people using a video game to do it." --Arcken
"...when it comes to pimping EVE I have little restraints." --Hellmar, CEO of CCP.
"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls." --Exar_Kun on SWG's NGE
I think this should have been limited to P2P games. Which my list will be.
1. Dark and LIght...Hands down
2. Lineage 2...close 2nd
3. AOC...this choice has little to do with the gameplay and more to do with the company/developers allowing exploiting....makes anyones game experience terrible.
4. Pirates of the Burning Sea...no real motivation to care about your character...only 2 classes lol
5. Matrix Online....seriously I almost forgot about this one.
Now I will say that there are alot of subpar games on the market...but if you want the real bottom feeders these are it....there is no redeeming value to any of these games.
1. Age of Conan (bad thing for the MMO industry in trying to sell offline techniques in an on line game)
2. EQ2 (worse than EQ1 and it let me loose time before I found Wow)
3. DAoC (PvP with complete unbalanced classes = fun ???, amateurish PVE content, badly animated)
4. Tabula Rasa (Borders with 2D forests in 2007? and "kill X boars" in a space shooter game gave a whole other meaning to "pigs in space")
5. LOTRO (Soooo dull and complete lack of good/evil factions - hopefully last of the pure liniair games - could never play it longer than 1 hour before having a skin rash).
Honorable mention:
EVE: this must be the ideal boring GY for bored MMORPG players. Yaawn. I am happy they reside there.
When RF Online came out it cost $50 and they charged your $15 a month. That right there was imo the worst p2p mmo of all time. Now thats its f2p...who knows? RF Online and in no order:
Since there is a best 5 mmorpgs in other post, may as well pick the worst 5 mmorpgs from your past experience. Mines are 1) Age of Conan (played for 5 days) 2) Star Wars Galaxy 3) Asheron's Call 2 4) Shadowbane 5) Hellgate: London
What's yours?
EDIT: We should only post non-free ones, the games must either has a retail box or a sub plan. This will keep the list focus. (Yes, there are a LOT of bad free money/xp grind mmo with cash shops out there)
I have to agree with you on Age of Conan and Asheron's Call 2. Both games had great graphics for their time but forgot to take out the bugs and include fun game play.
1) World of Warcraft: Burning Crusade ---- I loved the first installment and would actually play again if they would implement a pre-BC server
2) Age of Conan ---- Love the game's combat, but the performance issues of BSOD/Lock ups is inexcusable at this point. I end up having to spend more time tweaking then playing and I have a high end box
3) LoTRo ---- Love the story line, been waiting for a game to capture Tolkien and they did an amazing job. I didn't like the gameplay and the way feats worked
4) City of Hereos ---- Loved the graphics, just felt there was no flow to the game.
5) Eve ---- No attachment to the 'ship' mentality. Very impersonable.
Comments
I've never seen anybody complain that an MMO has too many quests
That just doesn't make sense to me...how can an MMO have TOO MANY quests??
I dislike questing alot and always have but Lotr's are really well done and while I don't like pve I can't really criticize the pve in lotr or be turned off by the amount of quests.
In no particular order :
1. Age of Conan
2. Lord of the Rings Online
3. Tabula Rasa
Uhmm..i only got 3.
Contest deadline extended to 31 October 2008 ! Just take screenshots and be in the run to win free account key !
If UO was flawed, then why was it the first mainstream MMO?
1. World of Warcraft
2. Age of Conan
3. Dark and Light
4. SWG at launch, after Jedi were unlocked, and after NGE (some periods of decent quality there)
5. Rohan
Because I didn't find chopping trees and mining stuff over and over fun, because the PvE was so exploitable and wasn't really fun at all. Because the PvP was just mediocre compared to the MUD's I played before UO. Not everyone likes the same thing in a game.
I've never seen anybody complain that an MMO has too many quests
That just doesn't make sense to me...how can an MMO have TOO MANY quests??
I have to agree. Most games these days are littered with quests so everyone ends up with the same gear and look. Back in the old EQ days you had to make your own adventure and didnt get shown where to go. Quests were for lore and maybe an odd item rather than for the same old, same old item.
I've never seen anybody complain that an MMO has too many quests
That just doesn't make sense to me...how can an MMO have TOO MANY quests??
Worse ever...not sure what qualifiers for this. But,
1.Knights Online (lol..if you played it you'd know.)
2.Rappelz (All I can say is...You get what you pay for.)
3.Conan (just such a disapointment)
4.EQ2 (I wanted to like it, but too much of the same.)
5.probably SWG current form. it would have been 3rd on the list, but it had some new ideas and different ways to do things.
On a side note, I played Hellgate alot --like you said fun to play with friends.
WoW played from launch day until september last year...or longer (I know ZA was in test server still) just got tired about alot of things in the game...
EVE...hmm, nice look, boring combat, simple menus except with millions and millions of options (too much). Strangely mesmerizing. Flying to waypoints via auto pilot. You set your ship to orbit other ships then click on all your guns for auto combat, you loot cargo, sell it, do turn in your quests, sell your loot (nothing new there). i'm also still playing it...untill....WAAAAAAR! (I think I might be a fanboi...first game I've ever pre-ordered. not CE...cheap gamer)
Weird worst 5 list.
You hate LOTRO because it has "to (sic) many quests." Wow.
You hate EQ2 even tho it's "decent" but didn't catch you.
Hellgate was "fun to play with friends."
And you're still playing EVE even though you rank it as one of the worst mmos ever?
I hope you don't review games professionally, because the logic behind your choices makes no sense.
I like how just about every bigname MMO ever, has been listed in this thread, and about half of the ones that got decent to good reviews are also in this... I guess people really hate all the big ones, I see a trend here. I guess MMO's are like ice cream, they come in tons of flavors but they all suck but the one you want at a specific time, and what you want changes too! My list is probly 1: silkroad 2: 9dragons 3: AO 4: COH 5:SWG
If UO was flawed, then why was it the first mainstream MMO?
1. World of Warcraft
2. Age of Conan
3. Dark and Light
4. SWG at launch, after Jedi were unlocked, and after NGE (some periods of decent quality there)
5. Rohan
Because I didn't find chopping trees and mining stuff over and over fun, because the PvE was so exploitable and wasn't really fun at all. Because the PvP was just mediocre compared to the MUD's I played before UO. Not everyone likes the same thing in a game.
It's true UO was flawed from the beginning (as are all mmo's) and has only become worse over the years. Still there is alot to do other than mining or other repetitious things. Anyone coming to UO after the first few months missed the one true and unique mmo occurrances that I have yet to see in an mmo (although the early months of eq1 were close).
The game was wide open and exploiting wasn't real common yet. There were no pvp zones as nowhere in the game was safe. Imagine your perception of the American old west and you will be able to imagine what I mean.
In those days it really wasn't pvp but pk (player killers) against the rest of the world. Even being in town wasn't totally safe as thieves scurried around like rats and just sitting in Vesper during those days was an experience to behold. Sure the game was flawed (especially being the first really popular mmo) and not because of the 2d graphics or broken game mechanics (ie monsters wandered so they tended to end up along a coast somewhere or the broken weather and economy systems that were eventually scrapped) but because of the players that played it.
Most just wanted to experience the game and play it in a peaceful manner but a small percentage of folks loved being a pk (not me..I was totally fodder back then). I cursed them, I fought them (vigilante justice at times even). No one had anything of value and if you did you wouldn't have it for long. My first trip into Britain (the main city) I was robbed in the first 2 minutes I entered the game and didn't even know it. Players staked out street locations and declared their wares for sale. Fights broke out, players yelling "Guards!", players dieing and being picked apart like carrion for vultures.
And then you left town and the real danger began. Anyway it was a memorable time and I will always have fond memories (I've forgotten all the pain that went with it) of the early days of UO. It's still playable but a shadow of it's former self but sadly the game wouldn't of lasted all these years if Origin hadn't of changed the game to a more safe setting as the complaints were monumental. But it shows that you really can't have a wide open game with the mentality of most players being rather like sheep. (me included). And I still have a brother playing after all these years straight from the beginning. But I have my memories of it and my cloth map (complete with UO pin).
worst MMO based on the game itself....
1. Matrix - pure garbage. what a waste of $50 that was. awful combat system that was changed into an equally craptacular system. This game was basically a clone of City of Heroes except the combat wasnt fun. And since thats all there is to do, well you get the idea.
2. Face of Mankind - like many small development companies, they had wonderful ideas but no money to make it happen. On paper this game sounded great but in reality it was just awful.
3. Tabula Rasa - I remember reading the interviews with Richard Garriot, a legendary figure in MMO's. He made Tabula Rasa sound like the next coming of Ultima. What we got was a really bad quasi-fps simplistic multiplayer game trying to pass itself off as an MMO. It took 8 years and one major revamp in development and this is what we get ??? If I wanna play a mindless shooter with outdated graphics I'll go dust off my PS2 and play something. Shame on you Richard.
4. Roma Victor - Another small development house that had wonderful ideas but no means to make it happen. And it was clear they werent familiar with the North American market. In America, if I push "i" or control i or shift i usually my inventory opens no matter what game Im playing. Or if I click a bag it opens. With this game it was like learning a foreign language trying to figure out basic commands. And the graphics looked like something from my SNES.
5. Final Fantasy X1 - I spent maybe an hr in this game. Nobody spoke english. Nobody could tell me how to equip an item or open my character screen. The usual response if I found someone that spoke english was "dunno dude, Im playing on my PS2". Graphics were subpar. The manual was like 2 inches thick and you need it because the controls arent very intuitive. I spent an hr grinding and threw it in the trash.
Special Note - based on just developers and not their games, I nominate SOE as worse of all time. They make it a habbit of perpetually lying to customers and basically stealing their money. Star Wars Galaxies will go down in history for violating the cardinal rule of MMO's...never change the core game mechanics of an MMO.
Some here list SWG in their list. Frankly it isnt a bad game but it deserves special mention because of what SOE did. Personally for me its never been about if the changes were good or bad, its the fact that SOE stole subscription fees and used them to develop an entirely new game in secret with it. And to top it off, they blatantly lied to our faces about it for 6 months+ Shame on you SOE
I can't believe that so many people rated AoC as a worse game than Vanguard... AoC was lightyears beyond VG at release, granted it still paled in comparison to other games out there... but cmon !!!
I should say that I feel like this is a loaded "Top 5" since really there are SO many POS F2P games out there that "top notch" stuff like Vanguard and AoC really shouldn't even really be considered for Top 5 worst. But with that in mind I'll take a stab and give you the top 5 worst MMOs... in the "Released Games" list on the left that I have played.
1. Anarchy Online
2. City of Heroes
3. Pirates of the Burning Sea
4. RFO
5. FFXI
I should also note that this list is also proportional to the amount of time it took for me to give up on the game.
AO - Barely made it past character creation. Looked awful, felt awful. Maybe if I tried it 10 years ago I would've felt differently.
CoH - Barely made it past character creation (which was about all I payed for). Once I found out there was no itemization and lack of minor upgrade really turned me off to this game.
PoTBS - Actually made it to the mid-30s. Then I realized I was lvl 32 and using a lvl 4 boat, upgraded and fights were either impossible or way too easy. I should've stuck with my dingy.
RFO - Grindfest and although PvP was exciting with such large chip wars it was always 1 amazing player with maxed PTs taking on 80 newbs. Not to mention point-and-click with 200 players on your screen is FTL.
FFXI - I always felt like FFXI hated me. It didn't want me to level. It didn't want me to KEEP my levels. It didn't want me to have fun... at all. If you started having fun it kicked you square in the groin to remind you who was boss.
"They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath
1. SWG -current form (This game blows dead bears)
2. LOTRO- (Like the graphics but to many fing quests!!!!)
3. EQ2- (decent game but it didnt "catch me")
4. Hellgate London - (was this an mmo? fun to play with friends though)
5. EVE Online- (Im still playing but its a love-hate relationship. at times its very boring)
I have a wierd list???????????? LOL some of the other ones ive seen are weird also and just plain stupid. the list is about the worst mmo's Ive played. This is my opinion not anyone elses. I could care fing less if you dont like my list. Im not putting down mmo's i havent played. That would be dumb and uncooth. With that said.......
LOTRO had way too many quests. I like to feel a sense of accomplishment completing the quests in an area and moving on. Thats the way i am. Also some of the quests had too many chain quests attached to them. I was leveling up b4 i could complete alot of them.
Hellgate London was fun to play with a friend. I didnt really consider it an mmo. It crashed alot too.
Played : WOW, LOTRO, COH/COV, EQ2, SWG, and WAR.
Playing EVE Online and AOC.
Wtg for SW:TOR and WOD
If UO was flawed, then why was it the first mainstream MMO?
1. World of Warcraft
2. Age of Conan
3. Dark and Light
4. SWG at launch, after Jedi were unlocked, and after NGE (some periods of decent quality there)
5. Rohan
Because I didn't find chopping trees and mining stuff over and over fun, because the PvE was so exploitable and wasn't really fun at all. Because the PvP was just mediocre compared to the MUD's I played before UO. Not everyone likes the same thing in a game.
Oh no, I understand not liking again, but I didn't think the game was poorly designed. I hate WoW with every fiber of my being and would never play it, but it was well made.
Darkfall Travelogues!
1) Dark and Light
2) 9 Dragons
3) Seed (loved the concept, but the implementation was really rough)
4) SWG (post-NGE)
5) WoW (I don't know what people see in this thing)
__________________________
"Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
--Arcken
"...when it comes to pimping EVE I have little restraints."
--Hellmar, CEO of CCP.
"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
--Exar_Kun on SWG's NGE
I really only have 2 that were flat-out terrible.
1- Post NGE SWG
2- Asheron's Call 2
That Guild Wars 2 login screen knocked up my wife. Must be the second coming!
I think this should have been limited to P2P games. Which my list will be.
1. Dark and LIght...Hands down
2. Lineage 2...close 2nd
3. AOC...this choice has little to do with the gameplay and more to do with the company/developers allowing exploiting....makes anyones game experience terrible.
4. Pirates of the Burning Sea...no real motivation to care about your character...only 2 classes lol
5. Matrix Online....seriously I almost forgot about this one.
Now I will say that there are alot of subpar games on the market...but if you want the real bottom feeders these are it....there is no redeeming value to any of these games.
1. AO
2. GW
3. WoW
4. SWG (current version, as original was one of the best)
5. EVE
1. Vanguad
2. WoW
3. Pirates of Burning Sea
4. AoC
5. Matrix Online
1. Age of Conan (bad thing for the MMO industry in trying to sell offline techniques in an on line game)
2. EQ2 (worse than EQ1 and it let me loose time before I found Wow)
3. DAoC (PvP with complete unbalanced classes = fun ???, amateurish PVE content, badly animated)
4. Tabula Rasa (Borders with 2D forests in 2007? and "kill X boars" in a space shooter game gave a whole other meaning to "pigs in space")
5. LOTRO (Soooo dull and complete lack of good/evil factions - hopefully last of the pure liniair games - could never play it longer than 1 hour before having a skin rash).
Honorable mention:
EVE: this must be the ideal boring GY for bored MMORPG players. Yaawn. I am happy they reside there.
When RF Online came out it cost $50 and they charged your $15 a month. That right there was imo the worst p2p mmo of all time. Now thats its f2p...who knows? RF Online and in no order:
Vanguard
AoC
Dark and Light
PSU
I have to agree with you on Age of Conan and Asheron's Call 2. Both games had great graphics for their time but forgot to take out the bugs and include fun game play.
My take would be (at release):
1) Vanguard
2) AoC
3) Hellgate
4 + 5) Nothing as I didnt expected anything and was pleasantly surprised.
Horrible...
Guild Wars (clone wars)
Dungeon and Dragons Online
Lineage 2 (bots bots bots)
Age of Conan
Hellgate London
(no specific order)
1) World of Warcraft: Burning Crusade ---- I loved the first installment and would actually play again if they would implement a pre-BC server
2) Age of Conan ---- Love the game's combat, but the performance issues of BSOD/Lock ups is inexcusable at this point. I end up having to spend more time tweaking then playing and I have a high end box
3) LoTRo ---- Love the story line, been waiting for a game to capture Tolkien and they did an amazing job. I didn't like the gameplay and the way feats worked
4) City of Hereos ---- Loved the graphics, just felt there was no flow to the game.
5) Eve ---- No attachment to the 'ship' mentality. Very impersonable.
1...Lineage II...: What a jewel , rofl.
2.... World of Warcraft....: Cool economy system tho . The best thing on it imo
3...Age of Conan...: Death penalty there was amazing, lol
4...<Free Space>...
5...<Free Space>...
Note to all of you who voting Vanguard: It's really much better now, worth to give it a try again.
1-Aoc (bugged and unfinished so hard it hurts )
2-Dark and light(didnt played it 2 days)
3-Hellgate London(wrealy high hopes about this one but ended so bad after release)
4-Archlord
5-Silk road( and all other korean grind fests who use same concept of pets that last 1 week and steal yours loot)