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I'm WoW veteran since open beta. I come back in TBC up to the end of season 3. TBC disappoint me much more than the release with the missing PvP. In the old good times of Southshore raids there was hope that WoW will go for world PvP. It do not happen and maybe this is the reason for the big success of WoW. Now I see that WAR is what I expected from WoW in the beginning. Do you think that WotL will have similar concept like WAR and will it compete it?
Comments
EA has quite a battle ahead: not only does EA have to release a stable polished game, but one that's compelling enough to keep WoW fans. No game to-date has accomplished this, with Funcom recently becoming the patron saint of Opposite Day. Imo, it's not a question of whether WotLK will compete with WAR (it will), but whether will WAR compete with WoW.
Personally, I'd like to see both do well and EA gets rewarded with it's decision to pushback on WAR's release.
Ico
Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.
In my honest opinion, WoW PvP will never flourish while people are riding gryphons in the air. Why would anyone fight against 9 Horde when they can simply flap away? WoW would have to restrict the use of flying mounts in Lake Wintergrasp (ARTHUS HAS MADE TEH GRAVITY 10000x STRONGER LAWL) for world PvP to be successful.
Edit: There's no purpose to the world PvP in WoW either. They're trying to add purpose with Wintergrasp but it's not the same. Alliance players, when getting owned by Horde, are quitters. If you've ever seen "Making LOSING premade! Get quick marks in AB!" then you know what I mean. Once Horde come in and start killing Alliance (the population difference isn't so bad now, you have a bunch of gay elf err I mean blood elf Paladins running around) then Alliance will lose all purpose to fight. Unless things have changed since I played, I doubt it though.
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A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"
Order of the White Border.
This pool was not about compete it as MMO but as world PvP, because currently its the biggest weakens of WoW, strongest aspect of WAR and the main difference between them. Another reason for the pool was that I have feeling that blizzard go round world PvP in favor to casual player and more subs in contradistinction from initial promises.
Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration
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LordOfDarkDesire
The problem first of all is that PvP is a highly specialized activity.
Some classes are great for it, others aren't.
So ppl who roll a PvP class and spec for PvP basically always win against ppl who are specialized in PvE.
Its a known fact that you roll HORDE for PvP and Alliance for PvE.
Originally ppl went Horde for PvP because of racials like WoTF and stun resistance and warstomp.
Thats where the tradition of "go horde if you want to PvP" comes from.
It's really hard to balance PvP in a PvE centric game. If you want to PvP you have to respec most of the time.
Just read the lake wintergrasp article and it seems they are doing the old token for item thing again like spirit shards or battle tokens in Halaa. When people got all their items they didn't bother to fight anymore in these places so I don't see how wintergrasp will be different unless they put in some kind of progressive system. It stil sounds item centric/ PvE centric now combined with possibly bonus of minerals etc.
Still don't see how one zone is meant to compete with WARs RvR. Unless WAR flops big, most PvPers will go to WAR and most PvErs will stay in WoW. I think that's a good thing those 2 don't mix well all the time anyways. The people who like a good mix of both may play both games or pick one. My whole oceanic pvp guild will move to war to try it out. I know quite a few oceanic guilds moving as well but that's just because of the oceanic based servers which WoW does not provide.
Too bad quality of Horde PVP suffered because fo that.
I guess WAR will be the choice for someone who plans to PVP only, but for someone who is looking for sometihng more similar to a world, with open areas, no feeling of an instanced world will still pick WoW.
I can't wait for WAR to finaly come out so I can find out some real info about it, this way, to me, it just doesen't seem worth the trouble of going trough the the (albeit diferent) grind yet again.
There is just one thing that bothers me, what happens when people start hiting the max level and doing the final tier, what about the tier 1, 2 and 3?
Anyways, if it's good quality and low bugs, people will play and won't leave like they did with Conan.
Perhaps I don't fully understand your question, but if your asking in terms of subscribers , will WOTLK compete with WAR? Absolutely regardless of which is the better game, WoW's success will be a factor. My personal opinion is WOTLK will effect the amount subscribers WAR will be getting. No I'm not a fanboi, I don't even play WoW. But hell I'll try them both.
S H A D O W H A N D
Which Final Fantasy Character Are You?
Final Fantasy 7
Played - All mainstream MMORPGS/Many others.
Favorites- Dark Age of Camelot/mordred,Shadowbane , Old school Ultima Online
I think if Warhammer is 90% as polished as it appears to be, it will stomp WOW this Fall. Remember, for many, many folks, WOW is a stop-gap game, the only well-polished game out, to keep folks occupied until something really worthwhile comes along.
I have played WOW for almost four years, but never really fell in love with the game world. And after four years I, like many others, will pounce on anything new that is close to the excellence put into WOW.
Blizz's problem, in my opinion, is they made WOW's world too much of a joke world, and were complacent in releasing expansions. In it's fourth year, WOW has had only 1 expansion, and folks have been through that several times over. The game is getting old.
It's time for a change.
Well, WotLK will have one zone based around world PvP. It might be awesome, but it's one zone. It will get stale after a while if world PvP is your favorite thing. On top of that, most of the people who were really in love with WoW's world PvP in the early days have either given up on it or left. At most, this zone will be a half-hearted revival. I'm sure Blizzard will fuck it up even further by introducing some ridiculous item grind into the zone. I don't know how they'll do it, but I guarantee that they will.
All WAR really needs to do is replicate the experience of early DAoC, while removing the annoying parts and updating the aged parts, and it will be a no-brainer for hardcore fans of World PvP.
That said, the two aren't really going to compete. WAR's PvE, from Mythic's own statements, sounds like it will be more like DAoC than WoW. That means it will cater to a whole different group of players than your average WoW-lover. It's kinda hard to explain it, but I'll try briefly with one example.
EQ proved the failings of non-instanced "raid" dungeons.
DAoC proved the glorious potential of them.
Honestly, the meaning of the word "raid" is so vastly different in DAoC, and probably will be in WAR, that it will turn off people who actually like WoW's tiered dungeon grind. Beyond that, a lot of the staples that WoW players want will likely be lacking in WAR.
Honestly, I can see it now. Once you've been on the forums long enough, you see the pattern. Just wait about a month or two after WAR launches. At that point, almost all the people here who claim to want WAR because it's different will be bitching because it's not enough like WoW.
I don't think WAR will be a huge threat, regardless. I think WAR will probably only end up with 100k-200k subs if the launch is Funcomish or 400-700k if they manage to get a LotRO polish level at launch.
War's RVR > WoW's PVP "zone"
that's all there is to it.
War also has outstanding PVE and meanign to it's combat so again.. WoW is for people that play for personal gain, war is for people that have moved beyond such petty things as getting "their gear".
Always change your signature.
wow mate you must be the biggest noob ever....
Havent u ever heard of the best pve progress guild in the whole european and usa servers?
Its Nihilum and they are hordes...Dont type here things for a fact since u are complete unaware of whats happpening with wow ^^