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Since the NDA has been (mostly) lifted, and I have been in the beta for 6 months now, I figured I would offer my services and do a Q&A on my favourite career - the High Elf Swordmaster!
Here is my unofficial overview (not really a review) of Swordmasters and their Blade Dance mechanic:
The Swordmaster is an offensively-oriented tank that relies on the Blade Dance mechanic to deal out damage and a variety of short-term status effects that can positively affect the Swordmaster and his party and/or negatively affect the enemy. The Swordmaster is a competent tank and can fulfill that role as well as the role of an armored DPS career (albeit not as well as a true DPSer). Tactic and mastery choices do determine one's proficiency in tanking or DPSing to a significant degree.
A Swordmaster has several AoE damage abilities and is a competent melee AoE DPSer. The range on these abilities is typically very small, making them better in PvE where enemies cluster on you than RvR. Beyond the melee AoE specialty, Swordmasters also have blade enchantments that allow all of their attacks a 25% (50% with a tactic) to proc an effect. Procs and their resulting DoTs are another Swordmaster niche, when specialized for it, and it is possible to have a constant stream of damage on enemies due to stacked short-term DoTs. The final speciality is the fact that many of a Swordmaster's attacks do not cause physical damage, but rather cause Spiritual damage, and thus are not mitigated by physical armor. This is a great boon when trying to damage other tanks, as you completely bypass their armor. Also, Swordmasters can massively debuff Spiritual resistance to really make their attacks strong.
The Blade Dance mechanic requires a certain level of balance to use abilities; these levels are Normal, Improved, and Perfect. Most Swordmaster abilities that cause damage are part of this "chain" or "combo" system. Generally, an ability that has no balance requirement being used puts one into Improved Balance, at which point an Improved Balance ability being used puts one into Perfect Balance. When a Perfect Balance ability is used, one is put back to Normal Balance.
Normal Balance abilities have no actual balance requirements, per se, and can be used at any stage in the Blade Dance - Normal, Improved, or Perfect. However, using one when in a higher level of balance will put you back to Improved Balance. So, for example, if you use "Ensorcelled Blow", an ability with no balance requirements, while in Perfect Balance, you are put to Improved Balanced. You cannot used Improved Balance abilities in Perfect Balance, even though Perfect Balance is higher in the chain.
Perfect Balance abilities are not overtly powerful, as one might assume, but do have no AP cost, meaning a Swordmaster who does full Blade Dance chains will be quite AP efficient, which is important in long fights.
The Swordmaster's main weaknesses are mobility and ranged enemies (especially casters). A Swordmaster does not possess much in the way of mobility abilities and must plod across the battlefield to attack the enemy (one Morale ability called "Wings of Heaven" allows one to fly to a target, though). A Swordmaster also possesses, as expected, almost no ranged capabilities. In fact, the only one is "Throw", a general ability all melee players get some form of. All it can do is possibly kill a fleeing opponent. Magic damage is always an issue as nice armor does not help against that form of damage.
Anyway, with some of the basics out of the way, fire away with some questions!
P.S. I am at work and will answer when able.
Comments
being lighter tanks, are they good in PQ's.
Are they good in rvr?
Are they fun to play?
Do they look cool at mid-high levels?
Do they have any big weaknesses of destruction classes?
Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.
This is not a game.
I have been playing a SM for a while too now. Which mastery path did you focus on?
I was playing Khaine for a while, simply because the concept of "Ether Dance" is cool and it does great damage. However, I find sword and shield play to be far more effective in both PvE (when not doing pure DPS) and RvR, and now play Hoeth.
Hoeth, in my opinion, is the best overall mastery path going right now. It has Aethryic Armor (I believe that is the name!) which makes one noticeably harder to kill, and Whispering Wind, the silence, which makes a Swordmaster a caster's worst nightmare. The second mastery ability, that invulnerability shield one, sucks (in my opinion).
I tend to play a "DoTmaster" build and rely on stacking DoTs. Ensorcelled Agony (adds DoT to Ensorcelled Blow), Centuries of Training (25% to proc DoT), Bolstering Enchantments (adds Spiritual and Corporeal enemy debuff / group buff), and ... Potent Enchantments? ... are the tactics I usually slot. I know the last one is either Potent or Volatile Enchantments - the one that addss a DoT whenever an enchantment procs, at any rate. I do not slot the 50% enchantment proc tactic.
I sometimes stack so many DoTs I get kills even after I die, which is hilarious.