I would want PLENTY of character customization. Maybe even something like a special editor for when you buy armor in the game. Say for instance that I buy some plate armor, but I'm getting it from the Blacksmith so I can get a design if I want. Well, then I go into the editor and make a design. The editor could have the tools to make it so when your making a design, it looks as if it being pounded into the medal and/or chisaled in. Robes and such could have patters "sewn" in to it.
Something else would be the ability to place things like freckles and lines on the person. To be able to click and drag on certain parts of the face and body to get the desired look that you want the character to have. For the hair I would have it that in game you could buy dies and such to change the hair color. Maybe even a hair salon for everybody to go to! I would make it so that the color wears out over time so as to give it a realistic affect. The dyes would have to be relatively cheap in turn. Hair could become "disheveled" over time as well. The character could carry a hair brush to straighten it out. Even have the ability to put a part in your hair! Back to the hair salon idea. You have have even MORE customization if you would have an editor for your hair if you didn't want one of the standard styles.
These are just for the character customization. In this matter everybody could TRULY show their inner self. I would recommend that the graphics be on par with EVE though. I wouldn't make it so you HAD to have the expensive system to play it though. Just make it so you CAN turn the graphics up that far. This way you can appeal to the majority who don't have a beast of a system. If ya'll wanna hear more of my ideas, please just let me know. I would post the other right now, but I don't wanna make this one message TOO long. ;P
No levels, just skills and many races, lots of different schools of magic (fantasy based).
As much freedom as possible.
Players skill should have a large role, in most skills. Especially in combat.
Creatable and destroyable houses.
No instant travel, no universal banking or chatting.
That'll do for now.
*Signature*The Pessimist says the cup is half empty. The Optimist says the cup is half full. The Pragmatist says the cup is half full of air. The Engineer says the cup is operating at 50% capacity. The Psychologist says the cup is your mother. The Punk Kid also says the cup is your mother. The Cricket Player says his cup is definately full. Everyone knows that Pamela Andersons cups are full. The Defendant says it was like that when he found it. Me, I just ask the waitress for a refill.
Full PvP, Enforced Role-Playing, Many ways of transportation, Character Customization, Custom Housing, A large 3D-world to explore, Beast taming, a cluster server, a good storyline and penguins.
The ability to command and send large groups of NPC's into battle to fight along side you in order to have huge Lord of the Rings style battles.
-------------------------------------------------------------------------------- "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." Rich Cook.
I would like to see a MMORPG where the choices you make actually have an effect on you and the world at large.
Ally yourself with with clan x, then clan y hates you for the rest of your days. Don't fight to defend the town, then it becomes a smoking ruin.
I would also like to see a little more severe penalty for death. Most players in MMORPGS these days are willing to go all out on a quest, know if they die they get xp debt and equipment loss at worse. I would like to see what things would be like in a perma death world.
Originally posted by geld OK, lets be serious for a second. For me, full PVP, and permadeath. No levels, just skills and many races, lots of different schools of magic (fantasy based). As much freedom as possible. Players skill should have a large role, in most skills. Especially in combat. Creatable and destroyable houses. No instant travel, no universal banking or chatting. That'll do for now.
My dream MMORPG would include... excellent, personalized character customization as in hair type, hair color, hair length, skin tone, eye shape, eye color, nose, mouth, face shape, hair styles and so on. Also, being able to change your hairstyle - say, on a daily basis. Yes, I know lots of that.
There would also have to be a vast, large world, with lots of different things to do and places to go. All different kinds of landscapes and settings, too.
Also, it helps that each place have a vast storyline behind it and a great history with famous NPCs that everyone, all over the gaming world now. Hm. Let me see... Oh! Good, instrumental music that puts you into the game, is always good, too and no obnoxious sounds that you have to hear everytime you do something that you do all the time.. like loot, or trade or open a window.
The fighting would have to be beautiful, clean, fast and the magic extravagant and vibrant, with lots of sparkles and glitter and flames.
And no stupid, perverted names, as well.
Also, different races (dark elves and regular elves being my most favorite) and a range of classes to choose from. Languages are good, too. I know that would make it more difficult to understand one another, but it would also force people to have more communication with each other, if they wanted to understand each other.
The world map would have to be detailed enough to see where you were going, as would all normal maps, with good colors, so that.. once again, you can see where you are going.
Hm. I am sure I will think of more thing soon enough, but I have been up for far too many hours and my mind is not working.
____________ -65 Archon of the Nameless.
Fate is a wheel, it will reveal, all you've become, all that you feel. Destiny knows what has to be. You'll pay the price, nothing is free. What's still unwritten, you can erase.
- Tienaere Damondred, 70High Priestess of the Nameless -Onela Damondred, Necro/Ranger of Guild Wars. -Onela, Magician/Wizard of Ragnarok.
A world so huge and so realistic that you would need a bunch of realistic-acting NPCs to make it not seem like a ghost-planet...
multi-genre aspects... action/platformer for melee, turn/timer based magic, first person shooting with guns, puzzle-like crafting, RTS/strategy government/politics/ruling with RPG social interation and tons and tons of emotes and 'fluff skills' that don't count agiainst your points and are really only useful for RPing... (can carry your friends, can play the fiddle, can paint the house...)
And so on...
Player made stuff out the wazoo. Player made starting cities. Player made rare mobs (high end magic branch), player made npcs (children), player made lakes, player made weather (again, high end magic), player made laws and consequences...
And PvP with realistic consequences... when you kill someone in the street, it's a concern for their community, your community and the community it occurs in, not just any guilds you two may have joined. If dead guys with Greeden-crafted armor keep turning up dead, it makes Greeden look bad, doesn't it? If Arden Elemin teaches me how to fight and I turn up dead, that makes him look bad doesn't it. There should be dueling areas for fun, and established battlefields/areas in which death is expected, but Anarchy is simply an unlimited number of governments.
I'd rather not have true permadeath, rather might-as-well be permadeath... I think death should be difficult and more difficult as time goes on, and per number of deaths. A newbie doesn't have to worry about death that much, it is an expected thing and, at first, just a matter of downtime. As time goes on the loss of equipment becomes more severe and permanent... the loss of experience more drastic, the time it takes to fight your way out of Hades--no magic respawn, there is basically a hell that you get sent to if you die... you can dungeon crawl your way out, but you get sent deeper and deeper everytime you die... if you die in there, you have to start over, even deeper in... rezzing is still possible, but it needs to be done quickly (except by the most powrful wizards). You get less and less equipment until, eventually, instead of taking your character through the hordes of undead with nothing but a wooden sword, you decide to start a new character, with some bonuses you've earned from your dead one.
I believe in such a world, death would be taken very seriously... it is still reversible, but the cost would rarely be much of a joke...
True Wizards should be unstoppable. For every game mechanic, there should be a high level supposedly unattainable level of wizardry which will let you break it... if you play long enough and hard enough, you will be able to take on the Gandalfs and Saurons of the various realms you walk through with ease...
And finally, player skill should be tantamount. The melee fighting has the depth of a tekken like game, with combos and blocks and reversals and such. A powerful character has stronger more powerful moves, but a skilled player can still win... he just has a handicap. In government or magic, using the right spell is the skill necessary, and many spells have secondary negating effects and even tertiary boons or possibly quarternary kick-back and varied effects when interacting with unexpected objects. All these must be kept in mind and utilized when dealing with another wizard or a group of skilled players. Government as well has all the strat of the biggest RTSes, in which the most thoughtful player wins, even over those with more resources and units.
Oh, and I believe in rare skills, which can only be taught in certain places or by certain people, which are not always easy to find. Ludicruis branches of magic are scattered through out (often sub-branches are separated for magic, since it's so powerful), as well as rare combat skills such as ninjitsu (think uber TV ninjas), ancient/rare/mystical/alien metal smithery, Dragon training, etc...
And, finally: unique quests. If my crew kills the god of War, you can't kill him... at least... not until the other panthonon blazes through hades and lets him out and it just so happens that he (an NPC) makes the reward on my guild's land so high everyone suddenly wants to war with us... then, after he returns to his lair, then you can go after him... but you won't win with the same tactics so easily... or he may just pick a new lair...
that's all for now...
P.S. a REALISTIC economy with as much player input as allowable, while still making it logical and immersive...
---------------------------- City of Heroes Fanboy Future Game Designer All-around bad mutha-shutchomouf
Any MMO that comes packaged with one of those star-trek food synthesiser things. And then you can systhesise as much food as you want for a tinney-wenney monthly fee.. Oh and maybe a good story/Role-playing/well-blanaced/exciting yet challenging game tacked on the end
Ah, my dream mmorpg would be devs hiring experience GMS to be the end game enemies, it would be like a 7 day a week working job for the gm each of them conjuring up something to help the evolving world out..planning--raids,assasinations,capturing, releasing acient demons to reek havoc, causing mass murder. This would not just happen once a month but it would be an occasional occurance so you would not know what to expect the next day thus keeping the player coming back for more..and also a dream job for any of those GMs that love to roleplay and roleplayers.
Qoute: "I neva *ucked anybody over in my life, who didn't have it comin' to 'im, you got that? All I have in this world is my balls, and my word, and I don't break 'em for no one, jou understand?" Tony Montana
Qoute: "I neva *ucked anybody over in my life, who didn't have it comin' to 'im, you got that? All I have in this world is my balls, and my word, and I don't break 'em for no one, jou understand?" Tony Montana
My "dream" MMORPG would include absolutely everything (with all the possible nuances) in real life EXCEPT all the ugly, nasty parts should be removed or altered to make them fun and playable by all people regardless of race, creed, national origin, sex, color, age, intelligence, physical condition, etc., etc., etc.
acually i think en1gma had something... i've seen a few games try and say they have a "horror theme" (e.g. Dark Eden) but its nothing that would make you go litterally jump...
i think an MMORPG that you would litterally jump from, the kind you would turn the lights out for... of course the problem with this is the element of suprise... after playing for awhile you would generally get used to everything and know what was coming and it just wouldnt be creepy anymore...
what they would need is some sort of randomly generated (or daily updated) suprise element... it would bassically be like a survival horror game with MMORPG mixed in (not like RE:O)...
now THAT would be cool...
-------------------------------- Games Played - Lineage, Lineage 2, Helbreath, RuneScape, EVE Online, Rubies of Eventide, Priston Tale, Tibia, RYL, Dark Eden, Savage Eden, Astonia III, Ashen Empires, El Kardian, Fung Wan Online, Project Entropia, Ultima Online, Ragnarok Online, Redmoon, Star Wars Galaxies, Thesa, Conquer Online, Deloria, Fairyland, MU Online, Legends...
I would love to see a world that had absolutely no NPCs, except for maybe tutorial NPCs(and of course mobs to kill) but besides that, the game is completely player based. Buildings are empty at the very first day of running. The people who develop the most wealth first would become the big players in the games folding out. Items that were sold would completely have to be crafted and sold by player vendors. Storylines would develop in their own. There would be quest makers for people that would want to try a hand at giving people quests. I would want the game to have a very Donald Trump feel, in that you could rise up through the world through ambition and hard work. I think that this idea would be chaotic and crazy at first, but over time i think the world would become a very exciting place. After people became established i think the game would take a more political pace, with people fighting for more power in the virtual world.
My dream MMORPG would be more like a space combat one where there there is starshatter style space flight, and travel through systems instead of sectors.. and the ability to land on planets but not seamlessly.
Seriously. I have yet to find an MMOG since UO that was based on "fun". If I even SEE the words "raid", "pull", "instance", "experience penalty", "level cap", etc etc etc... it turns me off. Because it's obvious these people are producing a game based on all the previous games, and trying to improve on the mold.
If I see a game company with an FAQ like UO's old beta FAQ (it's hard to find nowadays on google, but doable), I'd be thrilled. They were totally new to the genre, and didn't have FAQ questions like "How will you deal with the problem of ninja looting?" or "What high-end content will there be in UO?"
On a more specific note, they had a varied, living, breathing world. You felt like you were in a world, because you had real tradeskillers, real housing, real mounts, real items. Nobody was running around in Mucus-Covered Leggings of the Warty Horse and shouting "omgz i ned a port 2 bb asap plzzz". Nobody was buying mounts that cost 115,000 platinum (yay EQ! :P). It felt more real and immersive than ANY MMOG since. And I had more to do than whack monsters 24/7 for m4d expz d00d.
Not looking for a UO clone. Just a game that tries to rise above the rest and be unique, fun, varied, and dammit, just plain good. No games seem to accomplish this anymore, ever.
Comments
waffles
Don't they look delicious?
But seriously...wouldnt mind to see Horror and Terror elements in a mmorpg (good soundtrack, ghosts, stuff like that)
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
you, my friend, just made me very hungry.
PvP and a little PvE, some roleplaying, medeival fantasy setting, with hot chicks and magic.
You know an actually good Everquest or Lineage.
Oh and it would have to be popular to have a large community so there are bad guys to fight all the time.
If not a realistic war simulator mmo.
A good, involving storyline. And hot chicks i guess...
lol I'm hungry now too!
I would want PLENTY of character customization. Maybe even something like a special editor for when you buy armor in the game. Say for instance that I buy some plate armor, but I'm getting it from the Blacksmith so I can get a design if I want. Well, then I go into the editor and make a design. The editor could have the tools to make it so when your making a design, it looks as if it being pounded into the medal and/or chisaled in. Robes and such could have patters "sewn" in to it.
Something else would be the ability to place things like freckles and lines on the person. To be able to click and drag on certain parts of the face and body to get the desired look that you want the character to have. For the hair I would have it that in game you could buy dies and such to change the hair color. Maybe even a hair salon for everybody to go to! I would make it so that the color wears out over time so as to give it a realistic affect. The dyes would have to be relatively cheap in turn. Hair could become "disheveled" over time as well. The character could carry a hair brush to straighten it out. Even have the ability to put a part in your hair! Back to the hair salon idea. You have have even MORE customization if you would have an editor for your hair if you didn't want one of the standard styles.
These are just for the character customization. In this matter everybody could TRULY show their inner self. I would recommend that the graphics be on par with EVE though. I wouldn't make it so you HAD to have the expensive system to play it though. Just make it so you CAN turn the graphics up that far. This way you can appeal to the majority who don't have a beast of a system. If ya'll wanna hear more of my ideas, please just let me know. I would post the other right now, but I don't wanna make this one message TOO long. ;P
Mmm.... Waffles, delicious, moist Belgian waffles.
EQ2 and its crafting system....
Orgies.....
---------------------------------------------
Killer 86%, Achiever 46%, Socializer 33%, Explorer 33%
---------------------------------------------
Killer 86%, Socializer 53%, Explorer 33%, Achiever 26%
OK, lets be serious for a second.
For me, full PVP, and permadeath.
No levels, just skills and many races, lots of different schools of magic (fantasy based).
As much freedom as possible.
Players skill should have a large role, in most skills. Especially in combat.
Creatable and destroyable houses.
No instant travel, no universal banking or chatting.
That'll do for now.
*Signature*The Pessimist says the cup is half empty. The Optimist says the cup is half full. The Pragmatist says the cup is half full of air. The Engineer says the cup is operating at 50% capacity. The Psychologist says the cup is your mother. The Punk Kid also says the cup is your mother. The Cricket Player says his cup is definately full. Everyone knows that Pamela Andersons cups are full. The Defendant says it was like that when he found it. Me, I just ask the waitress for a refill.
Full PvP, Enforced Role-Playing, Many ways of transportation, Character Customization, Custom Housing, A large 3D-world to explore, Beast taming, a cluster server, a good storyline and penguins.
Oh, and some platypuses and moles would be nice.
<a href="http://www.guilduniverse.com/af">Agnar's Fury<img src="http://www.guilduniverse.com/Images/GuildBanners/848.jpg"></a>
The ability to command and send large groups of NPC's into battle to fight along side you in order to have huge Lord of the Rings style battles.
--------------------------------------------------------------------------------
"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."
Rich Cook.
I would like to see a MMORPG where the choices you make actually have an effect on you and the world at large.
Ally yourself with with clan x, then clan y hates you for the rest of your days. Don't fight to defend the town, then it becomes a smoking ruin.
I would also like to see a little more severe penalty for death. Most players in MMORPGS these days are willing to go all out on a quest, know if they die they get xp debt and equipment loss at worse. I would like to see what things would be like in a perma death world.
/my two cents
Betaed:Earth & Beyond, Eve, Ryzom, Risk Your Life
Played:ENB, Eve
Best game ever: Earth and Beyond
Check out www.adellion.com
My dream MMORPG would include... excellent, personalized character customization as in hair type, hair color, hair length, skin tone, eye shape, eye color, nose, mouth, face shape, hair styles and so on. Also, being able to change your hairstyle - say, on a daily basis. Yes, I know lots of that.
There would also have to be a vast, large world, with lots of different things to do and places to go. All different kinds of landscapes and settings, too.
Also, it helps that each place have a vast storyline behind it and a great history with famous NPCs that everyone, all over the gaming world now. Hm. Let me see... Oh! Good, instrumental music that puts you into the game, is always good, too and no obnoxious sounds that you have to hear everytime you do something that you do all the time.. like loot, or trade or open a window.
The fighting would have to be beautiful, clean, fast and the magic extravagant and vibrant, with lots of sparkles and glitter and flames.
And no stupid, perverted names, as well.
Also, different races (dark elves and regular elves being my most favorite) and a range of classes to choose from. Languages are good, too. I know that would make it more difficult to understand one another, but it would also force people to have more communication with each other, if they wanted to understand each other.
The world map would have to be detailed enough to see where you were going, as would all normal maps, with good colors, so that.. once again, you can see where you are going.
Hm. I am sure I will think of more thing soon enough, but I have been up for far too many hours and my mind is not working.
____________
-65 Archon of the Nameless.
Fate is a wheel, it will reveal, all you've become, all that you feel. Destiny knows what has to be. You'll pay the price, nothing is free. What's still unwritten, you can erase.
- Tienaere Damondred, 70High Priestess of the Nameless
-Onela Damondred, Necro/Ranger of Guild Wars.
-Onela, Magician/Wizard of Ragnarok.
A world so huge and so realistic that you would need a bunch of realistic-acting NPCs to make it not seem like a ghost-planet...
multi-genre aspects... action/platformer for melee, turn/timer based magic, first person shooting with guns, puzzle-like crafting, RTS/strategy government/politics/ruling with RPG social interation and tons and tons of emotes and 'fluff skills' that don't count agiainst your points and are really only useful for RPing... (can carry your friends, can play the fiddle, can paint the house...)
And so on...
Player made stuff out the wazoo. Player made starting cities. Player made rare mobs (high end magic branch), player made npcs (children), player made lakes, player made weather (again, high end magic), player made laws and consequences...
And PvP with realistic consequences... when you kill someone in the street, it's a concern for their community, your community and the community it occurs in, not just any guilds you two may have joined. If dead guys with Greeden-crafted armor keep turning up dead, it makes Greeden look bad, doesn't it? If Arden Elemin teaches me how to fight and I turn up dead, that makes him look bad doesn't it. There should be dueling areas for fun, and established battlefields/areas in which death is expected, but Anarchy is simply an unlimited number of governments.
I'd rather not have true permadeath, rather might-as-well be permadeath... I think death should be difficult and more difficult as time goes on, and per number of deaths. A newbie doesn't have to worry about death that much, it is an expected thing and, at first, just a matter of downtime. As time goes on the loss of equipment becomes more severe and permanent... the loss of experience more drastic, the time it takes to fight your way out of Hades--no magic respawn, there is basically a hell that you get sent to if you die... you can dungeon crawl your way out, but you get sent deeper and deeper everytime you die... if you die in there, you have to start over, even deeper in... rezzing is still possible, but it needs to be done quickly (except by the most powrful wizards). You get less and less equipment until, eventually, instead of taking your character through the hordes of undead with nothing but a wooden sword, you decide to start a new character, with some bonuses you've earned from your dead one.
I believe in such a world, death would be taken very seriously... it is still reversible, but the cost would rarely be much of a joke...
True Wizards should be unstoppable. For every game mechanic, there should be a high level supposedly unattainable level of wizardry which will let you break it... if you play long enough and hard enough, you will be able to take on the Gandalfs and Saurons of the various realms you walk through with ease...
And finally, player skill should be tantamount. The melee fighting has the depth of a tekken like game, with combos and blocks and reversals and such. A powerful character has stronger more powerful moves, but a skilled player can still win... he just has a handicap. In government or magic, using the right spell is the skill necessary, and many spells have secondary negating effects and even tertiary boons or possibly quarternary kick-back and varied effects when interacting with unexpected objects. All these must be kept in mind and utilized when dealing with another wizard or a group of skilled players. Government as well has all the strat of the biggest RTSes, in which the most thoughtful player wins, even over those with more resources and units.
Oh, and I believe in rare skills, which can only be taught in certain places or by certain people, which are not always easy to find. Ludicruis branches of magic are scattered through out (often sub-branches are separated for magic, since it's so powerful), as well as rare combat skills such as ninjitsu (think uber TV ninjas), ancient/rare/mystical/alien metal smithery, Dragon training, etc...
And, finally: unique quests. If my crew kills the god of War, you can't kill him... at least... not until the other panthonon blazes through hades and lets him out and it just so happens that he (an NPC) makes the reward on my guild's land so high everyone suddenly wants to war with us... then, after he returns to his lair, then you can go after him... but you won't win with the same tactics so easily... or he may just pick a new lair...
that's all for now...
P.S. a REALISTIC economy with as much player input as allowable, while still making it logical and immersive...
----------------------------
City of Heroes Fanboy
Future Game Designer
All-around bad mutha-shutchomouf
The Illusion of Choice
We also have our famous chocolats, over 100 different beers and you really have to taste our "french fries" with mayonaise ...
Qoute: "I neva *ucked anybody over in my life, who didn't have it comin' to 'im, you got that? All I have in this world is my balls, and my word, and I don't break 'em for no one, jou understand?" Tony Montana
Qoute: "I neva *ucked anybody over in my life, who didn't have it comin' to 'im, you got that? All I have in this world is my balls, and my word, and I don't break 'em for no one, jou understand?" Tony Montana
A neural interface ;-)
My "dream" MMORPG would include absolutely everything (with all the possible nuances) in real life EXCEPT all the ugly, nasty parts should be removed or altered to make them fun and playable by all people regardless of race, creed, national origin, sex, color, age, intelligence, physical condition, etc., etc., etc.
Oh, and really cool graphics.
If all else in life fails you, buy a vowel.
If all else in life fails you, buy a vowel.
acually i think en1gma had something... i've seen a few games try and say they have a "horror theme" (e.g. Dark Eden) but its nothing that would make you go litterally jump...
i think an MMORPG that you would litterally jump from, the kind you would turn the lights out for... of course the problem with this is the element of suprise... after playing for awhile you would generally get used to everything and know what was coming and it just wouldnt be creepy anymore...
what they would need is some sort of randomly generated (or daily updated) suprise element... it would bassically be like a survival horror game with MMORPG mixed in (not like RE:O)...
now THAT would be cool...
--------------------------------
Games Played - Lineage, Lineage 2, Helbreath, RuneScape, EVE Online, Rubies of Eventide, Priston Tale, Tibia, RYL, Dark Eden, Savage Eden, Astonia III, Ashen Empires, El Kardian, Fung Wan Online, Project Entropia, Ultima Online, Ragnarok Online, Redmoon, Star Wars Galaxies, Thesa, Conquer Online, Deloria, Fairyland, MU Online, Legends...
--------------------------------------
My dream MMORPG would be more like a space combat one where there there is starshatter style space flight, and travel through systems instead of sectors.. and the ability to land on planets but not seamlessly.
I think fun is a definite must :P
Seriously. I have yet to find an MMOG since UO that was based on "fun". If I even SEE the words "raid", "pull", "instance", "experience penalty", "level cap", etc etc etc... it turns me off. Because it's obvious these people are producing a game based on all the previous games, and trying to improve on the mold.
If I see a game company with an FAQ like UO's old beta FAQ (it's hard to find nowadays on google, but doable), I'd be thrilled. They were totally new to the genre, and didn't have FAQ questions like "How will you deal with the problem of ninja looting?" or "What high-end content will there be in UO?"
On a more specific note, they had a varied, living, breathing world. You felt like you were in a world, because you had real tradeskillers, real housing, real mounts, real items. Nobody was running around in Mucus-Covered Leggings of the Warty Horse and shouting "omgz i ned a port 2 bb asap plzzz". Nobody was buying mounts that cost 115,000 platinum (yay EQ! :P). It felt more real and immersive than ANY MMOG since. And I had more to do than whack monsters 24/7 for m4d expz d00d.
Not looking for a UO clone. Just a game that tries to rise above the rest and be unique, fun, varied, and dammit, just plain good. No games seem to accomplish this anymore, ever.