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No it's not out yet. But we finally have some concrete information on it:
I'm still withholding my enthusiasm on the mission creater, because I fear it's going to be Newspaper Mission MadLibs. The Jobs thing sounds interesting (especially for an Alt user who can let characters go months unplayed and then start loving them again). New base items are lovely. And I know people will love shields and "Empathy for Villains."
Currently playing:
DC Universe
Planetside 2
Magic Online
Simunomics, the Massive Multiplayer Economic Simulation Game. Play for free.
Comments
kinda sad. per the dev's own words.... i12 will be small and i13 will be huge. a whopping two issues this year. that's even with all the extra money they've already made from their bonus packs, of which they'll be selling two more in a month or so... why'd it take 7 months to get that small issue out? i13... huge? i'd like to be excited about this mission creator thing, but honestly, we probably won't see it for another three months (maybe).
so... what are we really getting by extra-supporting the game by buying the mini-packs? everything in i13 COULD be great and wonderful. who knows? their "closed beta - friends/family" hasn't begun yet... that'll probably be at least a month... followed by the "open beta" weirdness. so yeah... 3 months down the road. hopefully it'll be great.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
*Yawn*
"The people never give up their liberties but under some delusion." -Edmund Burke
Who will rise up for me against the evildoers? or who will stand up for me against the workers of iniquity?"
(Psalm 94:16)
13 issues and still no end game content?
I'm going to look around for some third party analysis of this announcement.
Gdoug, currently playing Threshold RPG (role playing required MUD)
http://www.thresholdrpg.com
What's the big deal with end game content? <-- I rant about that alot, just enjoy the journey ( ' ; Aside from the fact that the game encourages re-rolling based on the variety of primary and secondary combinations you can have, end game content likely will become the province of player architects.
It sounds great so far -- there will be many shield heroes running around on day 1 of that release so it will be a great time to roll up a defender or a controller. I'm not sure how I feel about the day jobs thing, I guess it's nice that there's a small bonus that is equivalent to rest time in a tavern for WoW -- I don't necessarily see the value of that over some other love/system that could possibly go in.
So far as the concern about mission madlibs, I understand it but won't be expect that the system can only be a positive addition. I like that it can tie together story arcs as well. I'm wondering if we'll have to purchase another base item to get access to those missions or if it will be a power. Also, I wonder how we'll be able to manage the missions, being able to bookmark them and such for easy access.
I13 sounds good to me, i've been hoping for a Shield power set for a while, i'll be able to make my Captain America wannbe soon lol.
The Mission Builder intrigues me but i don't think it's a feature i'll use a lot.
Day Jobs has actually peaked my interest as well, i think it's good to have a system where when your offline it's like your character is still active, but what intrigues me the most is the reason they chose the term "day jobs".. Quoted from Positron's Issue 13 address : This started out as a kind of “secret identity” system, but we wanted to save the term Secret Identity for a system that fit that name better. end quote.... This suggests to me that a future issue may contain something that will provide good content and potential for all players.
The other new power set being Pain Domination for Villains interests me also, i myself have a Mastermind and planned on him having similar healing abilities as an Empath (Hero healer), only to find the closest thing being Dark Miasma which has it's limitations.
what in the world are you talking about? i do not think 'end game content' means what you think it means.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
Currently playing:
DC Universe
Planetside 2
Magic Online
Simunomics, the Massive Multiplayer Economic Simulation Game. Play for free.
I found a really good preview with analysis of every feature:
City of Heroes / City of Villains (CoX) Issue 13: Architect - PREVIEW
The problem isn't just a lack of end game content, the problem is there's no gameplay variety at all. I really, really like CoX. It is a lot of fun to play. But after about an hour you've done everything there is to do really.
And level 50s have NOTHING to do. This is a huge shame because at level 50 characters are TONS of fun with heaps of great powers.
Gdoug, currently playing Threshold RPG (role playing required MUD)
http://www.thresholdrpg.com
I'm going to go out on a limb here, normally I don't but this has been itching the back of my skull.
First off looking at your sig, "Gdoug, currently playing Threshold RPG (role playing required MUD)
http://www.thresholdrpg.com"
Now, looking at the article, the writer is also the developer of Threshold who just happened to write a nice bash on the same day you said you were going to find a 3rd party article. Now each to their own opinions, don't like it, don't play it. But, it seems odd that you, Gdoug, would happen to find an article like this from out of the blue, the same article found at other forums posted by someone new who plays Threshold.
http://vnboards.ign.com/city_of_heroes_villains_general_board/b22054/108355020/r108378529/
http://www.warcry.com/forums/read/319.69824#672604
Now, lets analyze the analysis
As a developer who created a MUD that encourages role playing, I'm actually suprised that Mr. Hartman does not see the role playing potential that creating missions can offer to the community.
Isn't role playing inviting the players to create their own content, to be the character, to interact with others socially in a game?
I'm thinking they are expecting players to contribute to create amazing stories that will push the envelope of their mission designer.
Lets look at the EQ MMO for a bit here. You pay your monthly fees AND you pay for the expansions. CoX offers the same stuff without charging you for the expansion (except when CoV came out, and that was a stand alone/expansion)
No, I'm thinking they feel that we all have lives outside the game. That even when your not playing, you will still get some benefit besides taking up code space when your offline.
Shields has been one of the most requested powersets. Even in their poll, it ranked up there in the top 3. Pain domination, it has been well known that Villians don't have the healing capability that Heroes have in CoX. This I think is a step to remidy that.
Really? The City of Heroes forums has many players excited about shields, pain domination and mission creation
I really want to go on, but you get the gist. The link that Gdoug (probably someone with relations to Michael Hartman) is just flame bait to draw more attention to Threshold. By being trollish, Gdoug has brought more hits to Frogdice, Inc, Michael's little project.
I will be the first to admit that some people don't like CoX, some feel it's repetative, but it is also a game that in it's simplicty brings myself and others back to play again with easy grouping, fantastic character creation, diverse powers, and continued support.
Label away.
your arguement is so persuasive, so filled with knowledge and insight. You back up your argument very articulately, with suggestions of improvements and raising examples to glorify your position....oh wait, you didn't
Mission Creator = Endless renewed content.
I don't see what you are complaining about. You will now have endless content being constantly refreshed and added onto by the players.
with the addition of ouroboros, cox has now accomplished what only a few other mmos (most notably UO, and EVE) have -- made all areas playable/useful for all *levels* of characters.
i play games to have fun.
is it fun logging onto one of my lvl 50s and turning him into a lvl 15 toon in order to either get a missed badge, relive a story arc which i enjoyed, or to perhaps farm for some salvage? sometimes.
but, i can blow thru all the content to get to lvl 50 now... and go back and enjoy it at my leisure via the crystal at our base... IF i want.
i don't have all the answers. i know cox has been taking steps in the right direction; BUT, i agree that the issues are too few and content in the issues certainly feels tiny. it took 7 months to produce i12.
dunno... maybe they're planning on putting out that new expansion for Christmas... although i13 being released around Christmas is more likely. a third faction (rogue/mercenary), with, hopefully new arche-types and everything that COV added... that would be nice. especially if it adds a bunch new map types and perhaps new mission types. space stations, moonbases, underwater adventures... vehicles?
what about those secret identities... could they be in store for the expansion?
who knows.
i know there's not many games i repeatedly return to play again and again... while i might not stay for 9 months a time, i do have a couple of years on my account.
current end game content? well, aside from all the content that is level 45-50, there IS the "normal" mmo end game -- decking yourself out in purples. those purples were nice today when i took a lvl 6 ouroboros mission and had half a dozen nice-sized set bonuses available still.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
As for i12 being small and i13 being big, didn't they release ITF and LGTF and the Cim zone with i12? Those can take a while to make. As for i13, I expect it to be released or at least hit the training room at the end of octobor, NCSoft has a pattern of releasing major issues in June, Octobor or November, back in 2006 only issue 6 and 7 was released that whole year but issue 8-10 were fairly fast.
Back on topic, I look forward to the mission builder, and to be able to respec to a different patron.
As for i12 being small and i13 being big, didn't they release ITF and LGTF and the Cim zone with i12? Those can take a while to make. As for i13, I expect it to be released or at least hit the training room at the end of octobor, NCSoft has a pattern of releasing major issues in June, Octobor or November, back in 2006 only issue 6 and 7 was released that whole year but issue 8-10 were fairly fast.
Back on topic, I look forward to the mission builder, and to be able to respec to a different patron.
two tfs eh?
as far as i12 being small, the DEVS stated i12 is small and i13 would be large. so um, argue with the devs about the issue being not small.
http://boards.cityofvillains.com/showflat.php?Cat=0&Number=11820157&an=0&page=0#Post11820157
why does this company feel the need to hype every issue as if it were a new expansion or a new game even? i don't see where wow hyped the black temple *issue* as if it were the second coming. i don't see where eq/eq2 go around hyping their actual expansions as much as ncsoft hypes each issue. big whoop, i12 had a little extra stuff and then they announced they were going into super secret *gasp* family and friends CLOSED beta for i12... then it went to *gasp gasp* OPEN beta for i12... then it finally was released, 7 months after i11. wow players had two new content patches during that time and will probably have a third, possibly fourth AND an expansion, by the time i13 comes out.
for all the extra money ncsoft is pulling in from producing their little wedding pack and all the other "booster" packs they are charging for, in addition to their $15/month ... they sure as hell aren't producing content like the other MMOs.
yes, i12 was small/tiny/craptastic in content. even on this forum someone has made a few statements to the effect of that IS what the devs said, and that i13 would be large (in comparison?).
mission maker, great, whoopie. now you have all the players able to deliver content and the devs just picking some good ones and tweaking them. thereby saving many man-months of time for the dev community and allowing them to.... what? i saw real-life commercials ingame yesterday... where's all that extra money going? sure as hell hasn't been more content and more goodies, not with i12 taking 7 months and the rest of the content having been a result of *gasp* the wedding pack that you had to pay for...
and yes, i12 doesn't get to count the epic villains... why not? because, again, the devs stated that those ATs were brought to us in i12 because of the wedding pack money.
i like playing COx, i really do... but it's still just missing something. maybe it's the fact that they're stuck at level 50. or that the work around to the vocal majority on the official forums (which historically proves to be the playing MINORITY, no? see POTBS for a recent example of catastrophe when giving-in to the forum whores.) is to possibly allow toons to gain up to an extra 10 enhancement slots for their toons, and i quote, "effectively making them lvl 60", yet keeping them at level 50...
maybe it does need underwater adventures, space stations, moonbases, vehicles... dunno....
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
A while after i11 came out I went of to WoW until here recently. In the time it took CoX to get i12 out, which included a new zone, new tf, and two new archtypes, with thier own story arcs, WoW put out The Sunwell patch. Big whoop. The only way to get another archtype in WoW is to plop down the $50 for WotLK.
But wait!!!!!!
What if someone doesn't have TBC yet? Guess we better make it $70.
At least in CoX you can play all the way to the level cap without buying the game again.
Oh yeah I almost forgot. What about all the money WoW is making? They have 10 times the subscribers CoX has, they should be putting out 10 times the content patchs.
http://www.worldofwarcraft.com/info/underdev/implemented/
yeah, 2.3 and 2.4 didn't come out or anything. WOTLK isn't due out early nov (so Christmas at the latest). nothing new to do in wow. at all. there's a lot of people, that instead of going clubbing (for $75-150 a night) don't mind spending a whopping $50/year for an expansion, as long as it's adding a LOT of content to the game they play. i know it's a crazy concept around which to wrap your mind... but there it is.
good thing we got all that massive content in i12. it REALLY was worth the wait, lemme tell ya
those HUGE two tfs (takes what? a few hours in an afternoon twice to complete?) were REALLY worth waiting SEVEN MONTHS.
have you played the villain story arcs? it's what... not even a dozen missions total spread out over several contacts from lvl 1-50?
don't forget the whole handful of midnighter missions. OR the origin of powers "arc" where you run around and click on a few toons who tell you what power origins are.
so what about those new villain ATs allows me to advance my level 50 mm, troller, blaster, stalker, etc? not a thing. not a blooming thing. some people actually want to play one toon and keep advancing it *gasp, crazy... i know*
as much as i despise a lot of the mechanics in wow, at least they give you paths TO advance your toon.
what took 7 months there for i12 to release? keep in mind... the epic ATs came out in i12 BECAUSE of the extra sales (i.e. wedding pack). also keep in mind all the hub-bub on the ncsoft site about how they've got that cali office and those folks are dedicated to cox and there's going to be SO MUCH more good stuff coming out...
be bitter about something beneficial to the playerbase.
anyone who has a favorite game, that's great and wonderful. if you are just wanting to argue one game is better than another -- that is completely useless to the playerbase as a whole and you aren't doing anyone any favors playing fanboi.
fanbois ruin games. "zomg devs, it's great it's wonderful", devs release less, same reply, devs release less, same reply. thanks fanbois, for ruining game after game with your mindless worship. big ups for that... seriously.
giving big ups to COX for trickling out tiny bits of content, but hyping it like the second coming... don't. just don't. you're telling ncsoft "hey i buy into your hype, zomgwtfbbq this i12 was the greatest granola in the universe!!!! hype it more hype it more!@!!!#!@#!@#!@#!@$!~@!#" yay.
i don't mind paying for a game, if i feel i'm getting a deal for my money. that's why i've been playing coh since shortly after the beginning and yet only have a couple of years paid time... i keep hoping it's up to a great quality that WILL keep me enthralled for a long enough time... it just keeps falling short.
with a mission creator... i can see a lot of story arcs being created by the players and being tons of fun, and there being a lot of QUALITY content added in a short time.
that should free up dev-hours to add more ATs, more epic ATs, more powersets, more zones, more npc types, heck maybe even a couple of dragons.
will it happen?
not if fanbois have their say.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
I'm not a fanboi in any way. I already said I am playing both CoX and WoW. The stuff WoW adds is no better then the stuff CoX adds. Thats all I'm trying to say. I read about half of your post, because I have no desire to read some little fanboi diatribe over me not screaming about how great WoW is.
You wanna say how much better WoW is then CoX then go ahead head down a bit farther though, theres a forum for WoW that you can troll around in. I got better things to do.
i guess that's one way to interpret what i typed (if you didn't read what i typed and just made up words to reply to.) whatever.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
Damian7 is far from a fanboy or a troll. He's a player who plays or played CoX and isn't one dimensional. He has posted in the past with stuff I agree and disagree with. I do think that the issues that have come out from CoX contains more then the patches that WoW has come out with.
Course he doesn't need me to defend him.
I also play WoW and CoH. Both games are great for the mood I'm in.
your arguement is so persuasive, so filled with knowledge and insight. You back up your argument very articulately, with suggestions of improvements and raising examples to glorify your position....oh wait, you didn't
http://www.worldofwarcraft.com/info/underdev/implemented/
yeah, 2.3 and 2.4 didn't come out or anything. WOTLK isn't due out early nov (so Christmas at the latest). nothing new to do in wow. at all. there's a lot of people, that instead of going clubbing (for $75-150 a night) don't mind spending a whopping $50/year for an expansion, as long as it's adding a LOT of content to the game they play. i know it's a crazy concept around which to wrap your mind... but there it is.
good thing we got all that massive content in i12. it REALLY was worth the wait, lemme tell ya
those HUGE two tfs (takes what? a few hours in an afternoon twice to complete?) were REALLY worth waiting SEVEN MONTHS.
have you played the villain story arcs? it's what... not even a dozen missions total spread out over several contacts from lvl 1-50?
don't forget the whole handful of midnighter missions. OR the origin of powers "arc" where you run around and click on a few toons who tell you what power origins are.
so what about those new villain ATs allows me to advance my level 50 mm, troller, blaster, stalker, etc? not a thing. not a blooming thing. some people actually want to play one toon and keep advancing it *gasp, crazy... i know*
as much as i despise a lot of the mechanics in wow, at least they give you paths TO advance your toon.
what took 7 months there for i12 to release? keep in mind... the epic ATs came out in i12 BECAUSE of the extra sales (i.e. wedding pack). also keep in mind all the hub-bub on the ncsoft site about how they've got that cali office and those folks are dedicated to cox and there's going to be SO MUCH more good stuff coming out...
be bitter about something beneficial to the playerbase.
anyone who has a favorite game, that's great and wonderful. if you are just wanting to argue one game is better than another -- that is completely useless to the playerbase as a whole and you aren't doing anyone any favors playing fanboi.
fanbois ruin games. "zomg devs, it's great it's wonderful", devs release less, same reply, devs release less, same reply. thanks fanbois, for ruining game after game with your mindless worship. big ups for that... seriously.
giving big ups to COX for trickling out tiny bits of content, but hyping it like the second coming... don't. just don't. you're telling ncsoft "hey i buy into your hype, zomgwtfbbq this i12 was the greatest granola in the universe!!!! hype it more hype it more!@!!!#!@#!@#!@#!@$!~@!#" yay.
i don't mind paying for a game, if i feel i'm getting a deal for my money. that's why i've been playing coh since shortly after the beginning and yet only have a couple of years paid time... i keep hoping it's up to a great quality that WILL keep me enthralled for a long enough time... it just keeps falling short.
with a mission creator... i can see a lot of story arcs being created by the players and being tons of fun, and there being a lot of QUALITY content added in a short time.
that should free up dev-hours to add more ATs, more epic ATs, more powersets, more zones, more npc types, heck maybe even a couple of dragons.
will it happen?
not if fanbois have their say.
Why must you sad fanbois do this.
Why put mmo's against each other?
CoX and WoW are nothing like each other they have different mechanics, One is fantasy and the other Sci-fi.
It's sad..... really it is.
PLaying: EvE, Ryzom
Waiting For: Earthrise, Perpetuum
http://www.worldofwarcraft.com/info/underdev/implemented/
yeah, 2.3 and 2.4 didn't come out or anything. WOTLK isn't due out early nov (so Christmas at the latest). nothing new to do in wow. at all. there's a lot of people, that instead of going clubbing (for $75-150 a night) don't mind spending a whopping $50/year for an expansion, as long as it's adding a LOT of content to the game they play. i know it's a crazy concept around which to wrap your mind... but there it is.
good thing we got all that massive content in i12. it REALLY was worth the wait, lemme tell ya
those HUGE two tfs (takes what? a few hours in an afternoon twice to complete?) were REALLY worth waiting SEVEN MONTHS.
have you played the villain story arcs? it's what... not even a dozen missions total spread out over several contacts from lvl 1-50?
don't forget the whole handful of midnighter missions. OR the origin of powers "arc" where you run around and click on a few toons who tell you what power origins are.
so what about those new villain ATs allows me to advance my level 50 mm, troller, blaster, stalker, etc? not a thing. not a blooming thing. some people actually want to play one toon and keep advancing it *gasp, crazy... i know*
as much as i despise a lot of the mechanics in wow, at least they give you paths TO advance your toon.
what took 7 months there for i12 to release? keep in mind... the epic ATs came out in i12 BECAUSE of the extra sales (i.e. wedding pack). also keep in mind all the hub-bub on the ncsoft site about how they've got that cali office and those folks are dedicated to cox and there's going to be SO MUCH more good stuff coming out...
be bitter about something beneficial to the playerbase.
anyone who has a favorite game, that's great and wonderful. if you are just wanting to argue one game is better than another -- that is completely useless to the playerbase as a whole and you aren't doing anyone any favors playing fanboi.
fanbois ruin games. "zomg devs, it's great it's wonderful", devs release less, same reply, devs release less, same reply. thanks fanbois, for ruining game after game with your mindless worship. big ups for that... seriously.
giving big ups to COX for trickling out tiny bits of content, but hyping it like the second coming... don't. just don't. you're telling ncsoft "hey i buy into your hype, zomgwtfbbq this i12 was the greatest granola in the universe!!!! hype it more hype it more!@!!!#!@#!@#!@#!@$!~@!#" yay.
i don't mind paying for a game, if i feel i'm getting a deal for my money. that's why i've been playing coh since shortly after the beginning and yet only have a couple of years paid time... i keep hoping it's up to a great quality that WILL keep me enthralled for a long enough time... it just keeps falling short.
with a mission creator... i can see a lot of story arcs being created by the players and being tons of fun, and there being a lot of QUALITY content added in a short time.
that should free up dev-hours to add more ATs, more epic ATs, more powersets, more zones, more npc types, heck maybe even a couple of dragons.
will it happen?
not if fanbois have their say.
Why must you sad fanbois do this.
Why put mmo's against each other?
CoX and WoW are nothing like each other they have different mechanics, One is fantasy and the other Sci-fi.
It's sad..... really it is.
what's sad is that i'm comparing the amount of content that two large mmos have produced in the past year and somehow you got it's a cox vs wow post.
i then go on to wonder about what exactly ncsoft has been giving us with all their ingame advertising, their "booster" packs and also they now have a dedicated ncsoft team+ which will bring us tons more content than we had in the past.
so, how is my comparing amount/quality of content produced by two mmos, not a valid comparison? should i compare cox to the non-existant other super hero genre mmos and then state that compared to other super hero mmos, cox has produced 1,000,000,000,000% more new content this year than any other super hero mmo?
it's sad..... really it is.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
"endgame content" is a recent expression refering to WOW's raiding grind or pvp grind. It's a huge timesink with limited rewards/time investment only atainable at maximum level.
Most ppl just get over it and roll an alt. There is no infinite content.
-Would you like cheddar or swiss cheese?
-Yes.
-...
http://www.worldofwarcraft.com/info/underdev/implemented/
yeah, 2.3 and 2.4 didn't come out or anything. WOTLK isn't due out early nov (so Christmas at the latest). nothing new to do in wow. at all. there's a lot of people, that instead of going clubbing (for $75-150 a night) don't mind spending a whopping $50/year for an expansion, as long as it's adding a LOT of content to the game they play. i know it's a crazy concept around which to wrap your mind... but there it is.
good thing we got all that massive content in i12. it REALLY was worth the wait, lemme tell ya
those HUGE two tfs (takes what? a few hours in an afternoon twice to complete?) were REALLY worth waiting SEVEN MONTHS.
have you played the villain story arcs? it's what... not even a dozen missions total spread out over several contacts from lvl 1-50?
don't forget the whole handful of midnighter missions. OR the origin of powers "arc" where you run around and click on a few toons who tell you what power origins are.
so what about those new villain ATs allows me to advance my level 50 mm, troller, blaster, stalker, etc? not a thing. not a blooming thing. some people actually want to play one toon and keep advancing it *gasp, crazy... i know*
as much as i despise a lot of the mechanics in wow, at least they give you paths TO advance your toon.
what took 7 months there for i12 to release? keep in mind... the epic ATs came out in i12 BECAUSE of the extra sales (i.e. wedding pack). also keep in mind all the hub-bub on the ncsoft site about how they've got that cali office and those folks are dedicated to cox and there's going to be SO MUCH more good stuff coming out...
be bitter about something beneficial to the playerbase.
anyone who has a favorite game, that's great and wonderful. if you are just wanting to argue one game is better than another -- that is completely useless to the playerbase as a whole and you aren't doing anyone any favors playing fanboi.
fanbois ruin games. "zomg devs, it's great it's wonderful", devs release less, same reply, devs release less, same reply. thanks fanbois, for ruining game after game with your mindless worship. big ups for that... seriously.
giving big ups to COX for trickling out tiny bits of content, but hyping it like the second coming... don't. just don't. you're telling ncsoft "hey i buy into your hype, zomgwtfbbq this i12 was the greatest granola in the universe!!!! hype it more hype it more!@!!!#!@#!@#!@#!@$!~@!#" yay.
i don't mind paying for a game, if i feel i'm getting a deal for my money. that's why i've been playing coh since shortly after the beginning and yet only have a couple of years paid time... i keep hoping it's up to a great quality that WILL keep me enthralled for a long enough time... it just keeps falling short.
with a mission creator... i can see a lot of story arcs being created by the players and being tons of fun, and there being a lot of QUALITY content added in a short time.
that should free up dev-hours to add more ATs, more epic ATs, more powersets, more zones, more npc types, heck maybe even a couple of dragons.
will it happen?
not if fanbois have their say.
Why must you sad fanbois do this.
Why put mmo's against each other?
CoX and WoW are nothing like each other they have different mechanics, One is fantasy and the other Sci-fi.
It's sad..... really it is.
what's sad is that i'm comparing the amount of content that two large mmos have produced in the past year and somehow you got it's a cox vs wow post.
i then go on to wonder about what exactly ncsoft has been giving us with all their ingame advertising, their "booster" packs and also they now have a dedicated ncsoft team+ which will bring us tons more content than we had in the past.
so, how is my comparing amount/quality of content produced by two mmos, not a valid comparison? should i compare cox to the non-existant other super hero genre mmos and then state that compared to other super hero mmos, cox has produced 1,000,000,000,000% more new content this year than any other super hero mmo?
it's sad..... really it is.
You know Damien I can't figure out what has made you so mad here. You compared two games and some people, myself one of them disagreed with you. You then begin attacking anyone who doesn't agree with you. I admit I kind of attacked back because to be honest, it made me mad. Your opinion can not be the only opinion. Just because someone disagrees is no reason to get upset. I don't feel that 2.3 and 2.4 were as good as i12 and i13. Thats my opninon and I refuse to change it because you disagree. Don't bother responding to this because I have nothing more to say on the matter.
http://www.worldofwarcraft.com/info/underdev/implemented/
yeah, 2.3 and 2.4 didn't come out or anything. WOTLK isn't due out early nov (so Christmas at the latest). nothing new to do in wow. at all. there's a lot of people, that instead of going clubbing (for $75-150 a night) don't mind spending a whopping $50/year for an expansion, as long as it's adding a LOT of content to the game they play. i know it's a crazy concept around which to wrap your mind... but there it is.
good thing we got all that massive content in i12. it REALLY was worth the wait, lemme tell ya
those HUGE two tfs (takes what? a few hours in an afternoon twice to complete?) were REALLY worth waiting SEVEN MONTHS.
have you played the villain story arcs? it's what... not even a dozen missions total spread out over several contacts from lvl 1-50?
don't forget the whole handful of midnighter missions. OR the origin of powers "arc" where you run around and click on a few toons who tell you what power origins are.
so what about those new villain ATs allows me to advance my level 50 mm, troller, blaster, stalker, etc? not a thing. not a blooming thing. some people actually want to play one toon and keep advancing it *gasp, crazy... i know*
as much as i despise a lot of the mechanics in wow, at least they give you paths TO advance your toon.
what took 7 months there for i12 to release? keep in mind... the epic ATs came out in i12 BECAUSE of the extra sales (i.e. wedding pack). also keep in mind all the hub-bub on the ncsoft site about how they've got that cali office and those folks are dedicated to cox and there's going to be SO MUCH more good stuff coming out...
be bitter about something beneficial to the playerbase.
anyone who has a favorite game, that's great and wonderful. if you are just wanting to argue one game is better than another -- that is completely useless to the playerbase as a whole and you aren't doing anyone any favors playing fanboi.
fanbois ruin games. "zomg devs, it's great it's wonderful", devs release less, same reply, devs release less, same reply. thanks fanbois, for ruining game after game with your mindless worship. big ups for that... seriously.
giving big ups to COX for trickling out tiny bits of content, but hyping it like the second coming... don't. just don't. you're telling ncsoft "hey i buy into your hype, zomgwtfbbq this i12 was the greatest granola in the universe!!!! hype it more hype it more!@!!!#!@#!@#!@#!@$!~@!#" yay.
i don't mind paying for a game, if i feel i'm getting a deal for my money. that's why i've been playing coh since shortly after the beginning and yet only have a couple of years paid time... i keep hoping it's up to a great quality that WILL keep me enthralled for a long enough time... it just keeps falling short.
with a mission creator... i can see a lot of story arcs being created by the players and being tons of fun, and there being a lot of QUALITY content added in a short time.
that should free up dev-hours to add more ATs, more epic ATs, more powersets, more zones, more npc types, heck maybe even a couple of dragons.
will it happen?
not if fanbois have their say.
Why must you sad fanbois do this.
Why put mmo's against each other?
CoX and WoW are nothing like each other they have different mechanics, One is fantasy and the other Sci-fi.
It's sad..... really it is.
what's sad is that i'm comparing the amount of content that two large mmos have produced in the past year and somehow you got it's a cox vs wow post.
i then go on to wonder about what exactly ncsoft has been giving us with all their ingame advertising, their "booster" packs and also they now have a dedicated ncsoft team+ which will bring us tons more content than we had in the past.
so, how is my comparing amount/quality of content produced by two mmos, not a valid comparison? should i compare cox to the non-existant other super hero genre mmos and then state that compared to other super hero mmos, cox has produced 1,000,000,000,000% more new content this year than any other super hero mmo?
it's sad..... really it is.
You know Damien I can't figure out what has made you so mad here. You compared two games and some people, myself one of them disagreed with you. You then begin attacking anyone who doesn't agree with you. I admit I kind of attacked back because to be honest, it made me mad. Your opinion can not be the only opinion. Just because someone disagrees is no reason to get upset. I don't feel that 2.3 and 2.4 were as good as i12 and i13. Thats my opninon and I refuse to change it because you disagree. Don't bother responding to this because I have nothing more to say on the matter.
what i don't like is when people produce falsehoods and treat them as if others should REACT in a way other than "why are you lying?"
so, you've enjoyed issue 13 have you? how exactly have you been playing issue 13? because if you're going to make that comparison, then, to include all the wow content that will have been released (by the time issue 13 actually gets released) you will have to include WOTLK and probably another quarterly wow update.
but i'm glad that you feel, after all these months of playing a heretofore non-released issue 13, that you feel that this non-existant as of the time of this writing issue, is as great as what came out in wow.
i can't stand wow, quite honestly. the wife and some friends still play it. but, to compare ONE single issue which was released in the past 10 months (by cox), with MAYBE the possibility of issue 13 being released in 2008... to two updates and an expansion due this year (even if they push the expansion back again, it has most of november and all december to still get relased this year)... i just don't understand the lies, or the reason for them.
could you explain to me how exactly you are enjoying issue 13 since it is NOT released and will NOT be released for LITERAL months???
my problem is with people not understanding that a fact is a fact.
what all did ncsoft say about their buyout of cox? where's all the money from in-game advertising going? where is the money from the soontobereleased booster packs going?
to cox content?
seriously?
two powersets. couple of mission arcs (or possibly tf/sf) for the roman zone. a mission creator, which from reading the dev posts - is just a rehash of tools the devs already use...
what is taking a year+ for them to produce out of that? ESPECIALLY with all the extra money they're getting?
but tell me again how you're enjoying issue 13, i love hearing truth.
i guess i could do like others and look at a post, read three words of it (taken at random from various spots in the post) and then reply to that. somedays it's like people aren't understanding english on the real. that saddens me.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
Lol talk about choosing one thing and harping on it. I did not mean to imply that I was playing i13. Sorry if I worded it that way Oh Wise One. Can you ever forgive me? /end sarcasm
Ok, let me try to explain my opinion and if you will stop attacking my opinion you might understand what it is. 2.3 and 2.4 just added more of the same to WoW. Somewhere else to take your 70 and grind for gear, over and over and over and over again. I don't really find that fun. So except for the xp smoothing those patchs had nothing that interested me. Cimerrora starts at what, level 35? Not sure because I just came back to CoX and haven't hit that part yet due to internet issues. Rikti Warzone, opens at level 35. Ouroboros starts as soon as you can get there and get the teleporter, either using someone elses teleporter or by having one of the extra-dimensional badges. This is what I look for in a game. Things to make going from the biginning to the cap more fun. Thats why I like CoX and am getting burned out on WoW after only 9 months.
I'm not saying WotLK will not be good. I'm just saying I don't wanna pay another $50 to play something that should be included. Not to mention the only thing in WotLK that really intrigues me is the Tuskar, more options for character creation.
I don't care how fast I hit the level cap, I don't care if there is another dungeon that I can run through over and over and over for "l337 gear". I want a game that gives me more ways to get from level 1 to the cap. A game that I can play more ways then just what is the most uber spec. I spec my warlock for demonology in WoW and was ridiculed regularly because thate not the best way to do it. I CoX if I play a defender as more of a blaster I can still find teams, if I make a tank and play him like a scrapper, I can still find teams. But, in WoW if you don't have the right spec choice and right gear you are out of luck.
You don't seem to think this is enough, I respect your opinion, you have every right to have it, but I don't have to agree with you.