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You are not special

gillvane1gillvane1 Member, Newbie CommonPosts: 1,503

I think this is a good point, that MMORPGs aren't supposed to make you feel special, or make you feel like the Hero. You're playing with other people, and an MMORPG should allow you to cooperate with other people to accomplish things. Single player RPGs are good at making you the Hero, but it just doesn't translate well to an MMORPG.

This clip is about AoC, but the point is made about about 2:58 minutes into it.

 

Comments

  • AmarantharAmaranthar Member EpicPosts: 5,851

    When hundreds of thousands of gamers are all basically the same, it's kind of hard to find a heroic figure among them. Heh

    Once upon a time....

  • gillvane1gillvane1 Member, Newbie CommonPosts: 1,503
    Originally posted by Amaranthar


    When hundreds of thousands of gamers are all basically the same, it's kind of hard to find a heroic figure among them. Heh

     

    This clip is about Age of Conan, and how you spend the first 20 levels solo, and there is some story line about you being the Hero, or something. The point is that it sets the the wrong tone for a game where you have to interact with other players.

  • AmarantharAmaranthar Member EpicPosts: 5,851

    Well, that's very true. There's very little effort in these games towards social mechanisms. While there's nothing wrong with the individual experience, the social aspects are very lacking. You can't get together and build anything great, nor do anything extraordinary. I think that will be the true "next gen" in MMORPGs.

    I'm looking forwards to a game that allows players to do things both as an individual, and as massive groups. Building cities, great libraries, massive social organizations, and changing the game world through these things. Not just the face of it, but the entire experience.

    Once upon a time....

  • SuvrocSuvroc Member Posts: 2,383
    Originally posted by Amaranthar


    Well, that's very true. There's very little effort in these games towards social mechanisms. While there's nothing wrong with the individual experience, the social aspects are very lacking. You can't get together and build anything great, nor do anything extraordinary. I think that will be the true "next gen" in MMORPGs.
    I'm looking forwards to a game that allows players to do things both as an individual, and as massive groups. Building cities, great libraries, massive social organizations, and changing the game world through these things. Not just the face of it, but the entire experience.



     

    I completely argee.

    I'd rather be an ordinary person in a virtual world working with others to build something extraordinary.

  • VengerVenger Member UncommonPosts: 1,309
    Originally posted by Amaranthar


    Well, that's very true. There's very little effort in these games towards social mechanisms. While there's nothing wrong with the individual experience, the social aspects are very lacking. You can't get together and build anything great, nor do anything extraordinary. I think that will be the true "next gen" in MMORPGs.
    I'm looking forwards to a game that allows players to do things both as an individual, and as massive groups. Building cities, great libraries, massive social organizations, and changing the game world through these things. Not just the face of it, but the entire experience.

     

    Agree, I can't wait for something truely revolutionary to come out.

  • kastakasta Member Posts: 512
    Originally posted by Amaranthar


    Well, that's very true. There's very little effort in these games towards social mechanisms. While there's nothing wrong with the individual experience, the social aspects are very lacking. You can't get together and build anything great, nor do anything extraordinary. I think that will be the true "next gen" in MMORPGs.
    I'm looking forwards to a game that allows players to do things both as an individual, and as massive groups. Building cities, great libraries, massive social organizations, and changing the game world through these things. Not just the face of it, but the entire experience.

    Um, wasn't that "A Tale in the Desert"?  I dunno, that description brings that game to mind.

  • AmarantharAmaranthar Member EpicPosts: 5,851
    Originally posted by kasta

    Originally posted by Amaranthar


    Well, that's very true. There's very little effort in these games towards social mechanisms. While there's nothing wrong with the individual experience, the social aspects are very lacking. You can't get together and build anything great, nor do anything extraordinary. I think that will be the true "next gen" in MMORPGs.
    I'm looking forwards to a game that allows players to do things both as an individual, and as massive groups. Building cities, great libraries, massive social organizations, and changing the game world through these things. Not just the face of it, but the entire experience.

    Um, wasn't that "A Tale in the Desert"?  I dunno, that description brings that game to mind.

     

    ATITD wasn't a full scale MMORPG, was it? I'm more familiar with games like Civilization. Imagine combining that with an MMORPG and individual characters. Where the tribe isn't one player, but a massive group. Or a smaller group on a smaller scale.

    Once upon a time....

  • gillvane1gillvane1 Member, Newbie CommonPosts: 1,503
    Originally posted by Amaranthar


    Well, that's very true. There's very little effort in these games towards social mechanisms. While there's nothing wrong with the individual experience, the social aspects are very lacking. You can't get together and build anything great, nor do anything extraordinary. I think that will be the true "next gen" in MMORPGs.
    I'm looking forwards to a game that allows players to do things both as an individual, and as massive groups. Building cities, great libraries, massive social organizations, and changing the game world through these things. Not just the face of it, but the entire experience.

     

    I too hope to see features like this included in the MMORPGs of the future. It's an extension of why I like grouping games, as opposed to solo friendly games. I'm paying 15 bucks a month so I can interact and do things with other players, and I have no interest in playing a solo game with a chat room attatched.

     

    As far as A Taie in the Desert goes, it's an interesting model. But really, it's just an elaborate crafting game. Thee is no PvE, no PvP, just crafting. Players work together to craft everything from small items, to large monuments.

    I'd like to see this taken to the next level. These large monuments could give your side tactical advantages in PvP or PvE, and players could fight over resources, or make trading alliances.

    That would make for a very interesting game, IMO.

  • MoretrinketsMoretrinkets Member Posts: 730

    I always RP a third-story man a la Elder Scrolls' bard. I am no hero, but I have money. That's what matters

  • ZorvanZorvan Member CommonPosts: 8,912
    Originally posted by gillvane1

    Originally posted by Amaranthar


    When hundreds of thousands of gamers are all basically the same, it's kind of hard to find a heroic figure among them. Heh

     

    This clip is about Age of Conan, and how you spend the first 20 levels solo, and there is some story line about you being the Hero, or something. The point is that it sets the the wrong tone for a game where you have to interact with other players.

     

    Where AoC screwed up in the singleplayer/story portion of the game could have been made solid with a few minor changes:

    1.) You are not THE chosen one, but ONE of the chosen.

    2.) The tattoo idea was flat stupid. One thing, no way to remove it, which takes away from player appearance choices ( not like there are many ways to look different to start with ). For another, I doubt a tattoo that could be copied by anyone with a porcupine quill and some henna ink would be the ideal choice of identifying the chosen to each other, as well as making it easy for the enemy to simply kill anyone with the tattoo and game over, battle won.

    3.) What if you decide you don't want to be a chosen, but go your own way instead? Sorry, no can do. Which is why AoC is linear and uninspirational.

    Failcom made the same dumbass decision as Flagshit Studios did with Hellgate: London. They made a singleplayer game, and then tried to make it fit the mmorpg mold so they could charge subs. That simply does not work.

  • MoretrinketsMoretrinkets Member Posts: 730
    Originally posted by Zorvan

    Originally posted by gillvane1

    Originally posted by Amaranthar


    When hundreds of thousands of gamers are all basically the same, it's kind of hard to find a heroic figure among them. Heh

     

    This clip is about Age of Conan, and how you spend the first 20 levels solo, and there is some story line about you being the Hero, or something. The point is that it sets the the wrong tone for a game where you have to interact with other players.

     

    Where AoC screwed up in the singleplayer/story portion of the game could have been made solid with a few minor changes:

    1.) You are not THE chosen one, but ONE of the chosen.

    2.) The tattoo idea was flat stupid. One thing, no way to remove it, which takes away from player appearance choices ( not like there are many ways to look different to start with ). For another, I doubt a tattoo that could be copied by anyone with a porcupine quill and some henna ink would be the ideal choice of identifying the chosen to each other, as well as making it easy for the enemy to simply kill anyone with the tattoo and game over, battle won.

    3.) What if you decide you don't want to be a chosen, but go your own way instead? Sorry, no can do. Which is why AoC is linear and uninspirational.

    Failcom made the same dumbass decision as Flagshit Studios did with Hellgate: London. They made a singleplayer game, and then tried to make it fit the mmorpg mold so they could charge subs. That simply does not work.

     

    AoC ruined my Roleplay experience when I could not choose between helping the whore Casilda or not. Right at the beginning of the game. That's why this so called MMORPG genre should be evaluated. Perhaps a MMO would suit better rather than MMORPG. Then on top of forcing you to help the whore, she follows you! There was a map that already told you where to go, I don't think that Casilda was necessary.

     

  • Flyte27Flyte27 Member RarePosts: 4,574
    Originally posted by Moretrinkets

    Originally posted by Zorvan

    Originally posted by gillvane1

    Originally posted by Amaranthar


    When hundreds of thousands of gamers are all basically the same, it's kind of hard to find a heroic figure among them. Heh

     

    This clip is about Age of Conan, and how you spend the first 20 levels solo, and there is some story line about you being the Hero, or something. The point is that it sets the the wrong tone for a game where you have to interact with other players.

     

    Where AoC screwed up in the singleplayer/story portion of the game could have been made solid with a few minor changes:

    1.) You are not THE chosen one, but ONE of the chosen.

    2.) The tattoo idea was flat stupid. One thing, no way to remove it, which takes away from player appearance choices ( not like there are many ways to look different to start with ). For another, I doubt a tattoo that could be copied by anyone with a porcupine quill and some henna ink would be the ideal choice of identifying the chosen to each other, as well as making it easy for the enemy to simply kill anyone with the tattoo and game over, battle won.

    3.) What if you decide you don't want to be a chosen, but go your own way instead? Sorry, no can do. Which is why AoC is linear and uninspirational.

    Failcom made the same dumbass decision as Flagshit Studios did with Hellgate: London. They made a singleplayer game, and then tried to make it fit the mmorpg mold so they could charge subs. That simply does not work.

     

    AoC ruined my Roleplay experience when I could not choose between helping the whore Casilda or not. Right at the beginning of the game. That's why this so called MMORPG genre should be evaluated. Perhaps a MMO would suit better rather than MMORPG. Then on top of forcing you to help the whore, she follows you! There was a map that already told you where to go, I don't think that Casilda was necessary.

     

    Why does that bother you so much?  So what if she sleeps with a lot of men for money?  I still felt bad for her predicament.  The best part of Age of Conan was the first 20 levels.  That part of the game was a lot of fun.  It would have been better served as a single player game I believe then a multiplayer one.

     

  • tvalentinetvalentine Member, Newbie CommonPosts: 4,216

    i agree that we should all be ordinary people in a game. But our skills in crafting and combat or anything should set those few apart and if anything they become the heroes/popular people of that particular MMOG. I perfer that then everyone feeling like the chosen one.

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  • Originally posted by gillvane1


    I think this is a good point, that MMORPGs aren't supposed to make you feel special, or make you feel like the Hero. You're playing with other people, and an MMORPG should allow you to cooperate with other people to accomplish things. Single player RPGs are good at making you the Hero, but it just doesn't translate well to an MMORPG.
    This clip is about AoC, but the point is made about about 2:58 minutes into it.


     



     

    Already discussed long time ago................................

    Link: http://www.mmorpg.com/discussion2.cfm/thread/190984

  • zonzaizonzai Member Posts: 358

    I am too special. My mom tells me so.

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