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just stop right now and start creating a original mmo.
We played wow some love it some hate it. We don't need 20 versions of WoW.
give us something new to play and you might actually be successful.
By making a wow clone you will not take any wow players away from wow.
Wow will always be better, develop something new please ffs!
Look what happened to LotRO the IP should be a goldmine but its not, wanna know why? cause its fucking WoW with ugly player models. what a shame that IP would of made a spectacular mmo.
Playing: Nothing
Looking forward to: Nothing
Comments
Define an "Original MMO".
This post reeks of flaming and trolling. While I don't like WoW (I find the derritive gameplay boring and without point), I don't really like PvE games. I do recognize, though, that WoW is a rather polished game and has done a great deal of things for the genre (good and bad).
Besides that, define "WoW clone". What exactly is this? A game which has a polished UI, quests, some character development? What makes LotRO a WoW clone? I do recognize similarities, but all games of a genre have those. Besides, aren't they all just EQ clones anyway?
Games like darkfall, earthrise, fallen earth, mortal online, TCoS are "original" mmos imo. They go in a different gameplay direction and offer the player community different options.
these new devs are making games that are different hell even AoC tried to be different they just screwed up with bugs and lack of features toward endgame. I'll tip my hat to them for atleast making combat different.
Playing: Nothing
Looking forward to: Nothing
I think most of the games that are coming out are clones of each other with some elements of WoW. Some things remind me of WoW when I try them out:
1. The ! and ? variation with the static npc that keeps giving out quests until theres no more ! or ?.
2. Newbie starter zones that keep you locked to the area until you reach a certain level.
3. Locked attributes, everyone gets the same amount of int, dex, str or wis each level.
4. Two+ or more skill unlocks every 2 levels.
5. Character picture/stats up in the left hand corner, toolbar/experience bar look almost the same.
6. Character equip screen looks almost exactly the same.
7. Rested experience
8. Death penalty - item decay and weakness timer
Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!
Best to get used to it. Future MMOs will be as similar to EQ and WoW as the HALOs and Gears are to Doom and Unreal.
It's not all about WoW, but more WoW's contributions to the genre. All MMOs contribute something to the genre; WoW's just contributed, or perfected, more than any other. Doesn't mean everything's a WoW clone though.
Your answer explains the problem, Eq, wow, lotr, war, ddo are all way tooo similar compared to Halo, gears of war, doom and unreal.
We have a real chance this year at breaking the mold though!
Stargate, Startrek, APB, Huxley, Earthrise, Fallen earth, Aion, the Agency are all coming out in 2009 so buy one or two!
Own, Mine, Defend, Attack, 24/7
I disagree. We need a 100 WoW clones. But they have to be done well. A buggy piece of crap, with shitty content does not a WoW clone make.
Vanguard, for example, was NOT a WoW clone on release, because it lacked content, it was buggy as hell, and it had stupid features in it like Diplomacy.
It might of done well if it had actually been a WoW clone.
MMORPGs are like any other genre. I like to play RTS games. I'm looking for nice graphics, cool units to play, and a streamlined GUI. But hey, I want to collect resources, build units, go up the tech tree, and clobber the enemy. I don't really expect that to change much in the RTS genre.
Why do you expect MMORPGs to be something else? You play an avatar, you go up in levels or skill levels, you kill mobs, either grinding or questing, and perhaps you include RvR or some other sort of PvP.
All MMORPGs will have these features, and that includes teh games BEFORE WoW, and the games AFTER WOW.
If you're bored with MMORPGs, play a first person shooter, or a real time strategy, or a single player RPG.
Dear developers, if you make a clone of WoW you are just giving WoW free advertising. People who want to leave WoW and play your game will probably go right back to WoW if you make your game a WoW clone.
Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!
Games like darkfall, earthrise, fallen earth, mortal online, TCoS are "original" mmos imo. They go in a different gameplay direction and offer the player community different options.
these new devs are making games that are different hell even AoC tried to be different they just screwed up with bugs and lack of features toward endgame. I'll tip my hat to them for atleast making combat different.
Hahahaha ... AoC tried to be different?
How so? It was the exact same rubbish as almost every other MMO ever released. The only thing different was Boobs, decapitations, and passcodes to use abilities other mmos let you do in 1 key push.
Also, Have you played DF, ER, FE, MO, or TCoS? If not then I'd say that you are really unqualified at making the statement that they are so different.
Why do you compare all games to WoW ? Why don't you compare them with EQ1 !
Jeez... all games must have something original, in the base they are the same.
At first I was worried you would have little to say because of the way your original post was worded, but I was plesantly surprised.
Judging by your criteria, I do agree with you. While there does need to be a format similarity between games of the same genere, I think they do need to start introducing little quirks and oddities to spice up the tried and true formulae. The deck system in TCoS seems litle it could be very interesting, and Huxley has grabbed my interest.
Someone complains about the diplomacy system in VG, but really, that was something new. It didn't work out well, but the ideas behind the system were pretty cool. Now if only it had a real purpose in the game, other than just bragging. I do have to admit the crafting in VG is some of the best I've seen (I know, but I've never played pre-cu SWG, before you "vets" start crying).
When it comes down to it, many games that try something new get trashed and destroyed for not succeding the first time out the gates. In the age of the attention span of our games (as tiny and short as it is), if it isn't good at the beginning, it never will be. VG is quite a decent game now (still a niche game).
But really, my biggest problem with WoW is that it's a Jack of all trades. I don't think it's truly mastered one aspect of the game, but what it has done is created a very polished game that can appeal to a very large customer base. It really has done with no other MMO ever has (and I doubt ever will, because the way the market has to compete with it's own juggernaut). I don't "like" to play WoW, but i do respect it for what it is. I'd rather PvP in WAR, or Sandbox/PvE in a game like VG or Ryzom.
But in order to lure many people away from WoW, there has to be some familiarity behind the game. Look at all the "innovative" fps games. Halo is really almost the same as Half-Life, and so on. They build on each other. Often if you go too far overboard you either fail in an amazing way, or create a dream game that few will actually play. Look at the original System Shock!
What about all the companies making First Person shooter clones?
They have all been basically the same ever since quake. It's the same basic game play ever time. Now and then someone will add a small thing like "kits" or achievements, and then everyone copies that.
should First Person shooter companies stop making clones too?
What about all the RTS clones? And the CiV clones?
The only game that's new these days is Spore and it sucks ass.
OK, guitar hero was new, but that gets real old real fast.
So stop thinking that MMOs are the only games with clones. You aren't that special. It's just the way the industry works. If you don't like it, may your own game.
If it ain't broke don't fix it. Sit down and buckle your belt because we are in for a long ride of the same crap.
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You wouldn't understand
What's really funny about this post is that when WoW came out, it was flamed as being an EQ/DAoC clone!
Quite frankly, if the future games can take the best parts of the current ones, lose the worst parts, and add a few new parts, that will be great.
Look at WAR in that light. Not as a WoW Clone, but as the next stage of MMORPG development. Has some aspects of all the games that came before it. And adds its own special stamp. I mean, Public Quests. What an idea. Grouping without having to sit around LFG for hours? Brilliant. Built in DKP. Innfluence rewards. PvE, PvP, and PQs all integrated. And this is just one aspect of WAR.
Good Hunting
To every forum poster who thinks WoW is an original and that ANY mmo afterward is a clone:
WoW is not original, from the IP to the game play, it's like it's predecessors. Taking bits of success and applying it to it's own gameplay.
Any MMO that you think is original has also pilfered tools, ideas and mechanics from other games before it in one form or another. It's like saying I'm mad because Call of Duty 4 is a clone of DOOM. Call of Duty has taken aspects of prior FPS and added them to their own gameplay.
your arguement is so persuasive, so filled with knowledge and insight. You back up your argument very articulately, with suggestions of improvements and raising examples to glorify your position....oh wait, you didn't
Your preaching to the deaf, dumb, and blind. Nothing will get across to those that don't want to hear it.
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You wouldn't understand
Games like darkfall, earthrise, fallen earth, mortal online, TCoS are "original" mmos imo. They go in a different gameplay direction and offer the player community different options.
these new devs are making games that are different hell even AoC tried to be different they just screwed up with bugs and lack of features toward endgame. I'll tip my hat to them for atleast making combat different.
Hahahaha ... AoC tried to be different?
How so? It was the exact same rubbish as almost every other MMO ever released. The only thing different was Boobs, decapitations, and passcodes to use abilities other mmos let you do in 1 key push.
Also, Have you played DF, ER, FE, MO, or TCoS? If not then I'd say that you are really unqualified at making the statement that they are so different.
Its combat atleast tried to be different, your not that much of a failcom hater to see that are you?
Anyway all you need to do is read the features of those games listed to see that their trying to be different.
Playing: Nothing
Looking forward to: Nothing
WoW is an original game? Just becuase its your first doent mean it orignal..lol
When I said i had "time", i meant virtual time, i got no RL "time" for you.
Wow....... Did i say mmorpgs were the only gaming genre like this? I'm rereading my post and not once did i say anything like that.
Playing: Nothing
Looking forward to: Nothing
Add to this compare the old DAoC... best PVP (RvR) ever! Too bad EA made me give up
here we go with this crap now......
you wanna know why I don't compare every mmo to eq1? because EQ isnt the game thats got the new devs seeing money signs.
WoWs 10 million subs have these devs thinking they can emmulate what blizzard has done.
In turn making nothing but cookiecutter linear mmo's. WOW is a good game, cloning it 10 times is fucking stupid.
I'm getting tired of this now, once someone on these forums posts about WoW you are all quick to jump and say wow sucks. its sad really.
I'm trying to say i don't want anymore games like WoW not that wow is the best freaking mmo on the market.
Playing: Nothing
Looking forward to: Nothing
There is a HUGE difference between those genre's and MMO's. MMO is just a quality associated with a game and is in no way a dictation of it's play style.
First person shooters have to have first person shooting. Real time strategy games need to have real time strategy, where you control armies. The things companies add on top of it are their little ideas, but at the basis the game NEEDS to be what it is, or it isn't what it is.
What does MMO mean? Massive Multiplayer Online. No where in there is the phrase MMO binded to anything that says it has to be level based/class based/quest based/fantasy based. No where. An MMO can be whatever it wants, as long as it connects a MASSIVE amount of people in a MULTIPLAYER ONLINE game.
Yet, the majority of MMO's coming out are level based/class based/quest based/fantasy based been there done that clones.
That is the difference, which makes your argument baseless.
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.
Given what WoW is offering currently, any newer release that is even moderately similar is not going to outdo them. Players who want WoW are going to play WoW. Players who don't want WoW aren't going to want a game that's a similar, but lesser, WoW. However, offering something that's very, very different from WoW will give you a better shot at getting a market that WoW is not currently soaking up.
Though, that's pretty much what the OP said.
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Playing: Nothing
Played: Champions Online, CoX, STO, PSO, WoW, lots of free-to-play crap
Looking Forward To: DC Universe Online, Blade and Soul
Games aren't clones, they are hybrids.
Think of it like this:
WoW = EverQuest + Dark Age of Camelot
Age of Conan = Lineage II (Seiges, etc.) + WoW + [a little] DAoC
Warhammer Online = WoW + Dark Age of Camelot (it's almost as if they reused DAoC code in it)
Vanguard was an attempt to create a game that appealed to those who liked the Original EverQuest, and add some stuff on top of it. It is probably the MMO recently release that has tried most to be different.
There are things in Vanguard that I cry about cause newer MMOs never think to copy it. Casting on the run for instance, is something that any player who plays primarily casting classes in MMOs would LOVE to see, yet these newer games never take a bite out of that pie.
The reason why so many games are taking a bite out of the WoW pie is simply because of the reasons that you put forth: WoW has over 8.5M (more accurate IMO) subscribers and many of those players are not tolerable of difficult games with higher learning curves.
WoW has created an instant gratification MMO player atmosphere that is intolerable of the aspects that shaped the MMORPG genre in the early days. This causes players to either stick with WoW, or only flock to games that have mechanics that are very similar to WoW. That is why many of these MMOs are so alike to WoW, and/or copy many of its characteristics.
You do need to tone your language down, though, seriously... It doesn't make you seem intelligent or mature, and you seem like somewhat of a troll because of it.
Whoa, whoa, whoa... whoa... slow down, easy...
WoW contributed something to the genre? That's hysterical. Yes, a game that has stolen nearly every element from the MMOs that came before it contributed something? No, WoW has contributed dick. Blizzard's modus operandi is to steal games from other people and milk the hell out Warcraft, Starcraft, and Diablo.
They have nothing else and they do nothing else. But don't misrepresent Blizzard and WoW as contributors to anything when all they do is plaguarize. Blizzard is a complete sham.
Wow....... Did i say mmorpgs were the only gaming genre like this? I'm rereading my post and not once did i say anything like that.
I never said you said MMOs were the only ones.
But I was making a point. The point is that's the way the game industry works.