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Out of curiosity, which one are you prefering?. They can be looted and used by all races.
Darkfall's Signature Weapons
In Darkfall, player smiths may create any type of weapon, and then imbue it with any combination of hundreds of available enchantments. The general rule is that, if a weapon can be found in the world of Darkfall, you will be able to create it in your smithy, given a high enough skill level and access to the right (and sometimes rare) ingredients.
There is, however, one exception to this rule. Each race has access to one special weapon, the crafting and use of which is so deeply rooted in their culture that smiths from other races cannot make them. These weapons are reflections of the nature of the race, and creating them requires the deep-tuned insights of the born and bred native.
Players may, however, wield the signature weapon of another race, should they be able to acquire one. This is trivial if the player covets the special weapon made by a friendly race, since he can just buy one from a Mastersmith belonging to that race. If the player desires the signature weapon of an enemy race, however, the only option is to pry one from the cold dead hands of a player character.
Alfar: Ilshard
The Alfar signature weapon is a halberd made from a smooth black metal that resembles the exoskeleton of the Black Widow spider. The Ilshard's hooked handle ends in a wicked point resembling a poison stinger, while its axe blade is decorated with a red hourglass shape. The Ilshard deals poison damage in addition to regular damage, and its blade glistens with liquids that drip from it in blackish drops.
Mirdain: Sunbow
This item can only be made using wood from the Tree of All Seeds, a unique tree that grows in the heart of Charybdis, the Mirdain capital. The Sunbow gives off a soft, honey-like light, and it is decorated with simple yet graceful representations of the sun and the acorns of the Tree of All Seeds. Arrows fired from the Sunbow become surrounded by light, and when they impact, the surrounding area is bathed in a lazy rain of golden sparks. Arrows from a Sunbow inflict holy damage.
Dwarves: Ildhammer
The Dwarven signature weapon is a hammer with a head made of molten lava. This fiery head is crisscrossed by bands of ymirsmerke, the rare metal that is sacred to dwarves. Covered in powerful runes, these bands keep the lava hot, while containing the heat to the extent that it is possible to hold the hammer's handle. A viciously strong field of heat distortion surrounds the Ildhammer, and tiny, almost imperceptible tendrils of smoke escape from it.
Humans: Lightbringer
This heavy two-handed sword is made from the metal nidstein, which has the texture of granite rock. Through the center of the nidstein blade runs a relatively thick core of bronze, into which Old Lyonessian runes have been carved. The Lightbringer emanates an aura of light or darkness, the strength of which is directly tied to the alignment score of the wielder. The strength of the aura also indicates the amount of holy or unholy damage inflicted by the weapon.
Mahirim: Ghost Claw
A leather gauntlet hides long, fully retractable claws made of a milky-hued metal called ormham. Found only in the Tribelands, ormham is somehow attuned to the moon Theia. In daytime, only three metal claws emerge when the wearer enters combat, but at night, each claw is surrounded by a thick, almost liquid aura of eldritch light. The reach of the aura-claws, and the amount of damage they inflict, depends on the position of Theia.
Orks: Aldarûk
Working with slabs of obsidian, svartdvergir smiths create the giant heads that are used for the two-handed Aldarûk axe. Priests of the Fire Dragon then perform rituals involving the sacrifice of two sentient beings, whose flesh-stripped and painted skulls are embedded in the axe head. The Aldarûk burns with extremely hot but almost invisible black fire.
______________________________
The Sceptics, yes they're special but we've need them to.. I guess.
And if they're put more effort MMORPG.com can create a 'Team Sceptic'
and send them to the Special Olympus.
Comments
the bow since im going archer and possibly the sword too (suck to los them tho LMAO) (makesnote to buy a few sets)
Ghost claw without a doubt they just look too cool all though if I can not get one of those Ill just kill someone with the bow ;p
Ilshard is what i prefer.
That long range halberd seems to be able to kick some ass.
Have a nice one
Unfortunately because of the width of the used graphic, I cannot read the text in full. Next time better use a graphic not wider than the "thread-window".
Realy poor art design on weapons and some of them dont even look practical.. hope they come up with some new models,afew remind me of a game I dare not mention,expecialy the hammer.
Axe and sword look cute.
Really nice art design.
Darkfall have one of the most talented guy's in that area, Henning Ludvigsen.
http://www.henningludvigsen.com/wordpress/
He was the number four most visited portfolio over at CGSociety. 980,084 views. Seems alot of people appreciate and enjoy good art when they see it.
Art is a matter of taste though.
http://features.cgsociety.org/story_custom.php?story_id=4420
We can see a lot of people disapointed with Darkfall graphics around here, but as Darkfall has dynamic shadows and shaders, it seems the lack of art is indeed annoying some people, even if this is not clearly expressed.
But , really, it is your opinion, if you think this halberd looks fantastic, well...
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One thing that impressed me was the big variety in melee weapons in gameplay trailer.
The art is fantastic, i like the dark flair of everything.
DarkFall will have a special note because of this and will be a fresh change to the mediocre and unoriginal designs we meet in todays various MMO.
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We can see a lot of people disapointed with Darkfall graphics around here, but as Darkfall has dynamic shadows and shaders, it seems the lack of art is indeed annoying some people, even if this is not clearly expressed.
But , really, it is your opinion, if you think this halberd looks fantastic, well...
...
To an extent I have to agree with you. The art in this game tends to be hit or miss for me... some of it I really like, and some of it looks a bit silly. I've had that problem with a lot of games though.
Your browser doesn't use scrollbars?
vaultmedia.ign.com/rpgvault/image/darkfall05113001_1133338180.jpg
It does. But it simply aint fun to read the first line for about 85%, then scroll down to the scrollbar; scroll the text to the right, scroll up to read the rest of the first line, scroll down to the scrollbar, scroll the text to the left, scroll up to the second line, read that line for about 85%, then...... i gave up
Give them a break, the artwork is just fine. I mean seriously , why noone complained in WoW about an armor that has blinking eyes for crying out loud.
It's a good artwork, the weapons seem very nice.
And don't speak ill of the halberd:P
A friend is not him who provides support during your failures.A friend is the one that cheers you during your successes.
Dam, the artwork. Lets get beta rolling and see how this baby runs!
Next time learn to use the scroll slider.
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Sorcery must persist, the future is the Citadel
i think the artwork is great - that halbred looks $$$$. I cant wait to see more higher end unique gear. Hopefully they release more details on crafting soon so we can see what materials will be needed to make each races signature weapons.
Show me what "good" art or "pretty solid art" is. Thanks.
e- Wait, so, you want influences from known artists or genres to be visible in darkfall? I have to question what you're saying if you say Warhammer and Aion have solid art. It's re-adapted art and completely uninspired. Aion is basically L2, Warhammer is basically a newer permutation of WoW.
These games are portrayed to their audiences graphically through filters to give an anime or cartoony feel. Darkfall uses a sick, sallow, pale, jaundiced motif in a lot of places. Maybe the art is evoking the response the artist wanted to get out of you. Just calling art "bad" is such a cop-out. Actually, after reading the term you used "solid art style", I find myself not needing to say more. Find another game that appeals to you more.
Show me what "good" art or "pretty solid art" is. Thanks.
e- Wait, so, you want influences from known artists or genres to be visible in darkfall? I have to question what you're saying if you say Warhammer and Aion have solid art. It's re-adapted art and completely uninspired. Aion is basically L2, Warhammer is basically a newer permutation of WoW.
These games are portrayed to their audiences graphically through filters to give an anime or cartoony feel. Darkfall uses a sick, sallow, pale, jaundiced motif in a lot of places. Maybe the art is evoking the response the artist wanted to get out of you. Just calling art "bad" is such a cop-out. Actually, after reading the term you used "solid art style", I find myself not needing to say more. Find another game that appeals to you more.
Some examples of solid art styles in games and why.
Guild Wars - It has an anime influence, but all inside the game matches , even different cultures, even surreal landscapes, it feels like a complete package.
Same about Aion.
Warhammer online - has a style based on caricature in a dense way, but again, all the world is like that, you have some fantastic armor patterns with "caricature like" characters and a world that matches, Warhammer universe always had a pretty good and coese fantasy artstyle.
Age of Conan - it has a darker and realistic ancient world with some fantasy details, but all matches as a beliveable, fantastic reality, from weapons to creatures.
A solid art style in a movie or game is a pretty clear and "usable" definition, sure, in a post modern era we can use a lot of influences, but it has a better effect when it is "solid".
You want an example of this in movies? Try to imagine a movie with a dramatic story like "Vozvrashcheniye" and use the art direction of "Speed Racer adaptation" and "PI" at the same time... well, you will have a art style that is not solid, like the one in Darkfall.
Now, about Darkfall.
It is a real mess, cartoony weapons side by side with realistic ones, realistic fields with ultra goofy creatures (check that black knight)... the main issue with Darkfall art style is the goofyness that doesnt match with the rest.
In my own personal opinion, the details and patterns used in Darkfall are very unispired.
...
Show me what "good" art or "pretty solid art" is. Thanks.
e- Wait, so, you want influences from known artists or genres to be visible in darkfall? I have to question what you're saying if you say Warhammer and Aion have solid art. It's re-adapted art and completely uninspired. Aion is basically L2, Warhammer is basically a newer permutation of WoW.
These games are portrayed to their audiences graphically through filters to give an anime or cartoony feel. Darkfall uses a sick, sallow, pale, jaundiced motif in a lot of places. Maybe the art is evoking the response the artist wanted to get out of you. Just calling art "bad" is such a cop-out. Actually, after reading the term you used "solid art style", I find myself not needing to say more. Find another game that appeals to you more.
Some examples of solid art styles in games and why.
Guild Wars - It has an anime influence, but all inside the game matches , even different cultures, even surreal landscapes, it feels like a complete package.
Same about Aion.
Warhammer online - has a style based on caricature in a dense way, but again, all the world is like that, you have some fantastic armor patterns with "caricature like" characters and a world that matches, Warhammer universe always had a pretty good and coese fantasy artstyle.
Age of Conan - it has a darker and realistic ancient world with some fantasy details, but all matches as a beliveable, fantastic reality, from weapons to creatures.
A solid art style in a movie or game is a pretty clear and "usable" definition, sure, in a post modern era we can use a lot of influences, but it has a better effect when it is "solid".
You want an example of this in movies? Try to imagine a movie with a dramatic story like "Vozvrashcheniye" and use the art direction of "Speed Racer adaptation" and "PI" at the same time... well, you will have a art style that is not solid, like the one in Darkfall.
Now, about Darkfall.
It is a real mess, cartoony weapons side by side with realistic ones, realistic fields with ultra goofy creatures (check that black knight)... the main issue with Darkfall art style is the goofyness that doesnt match with the rest.
In my own personal opinion, the details and patterns used in Darkfall are very unispired.
...
Good answer!
Anyway, I will hold my breath until I played the game. Cause the quality of the media has been a rollercoster. Some screens look amazing but other not that good.
But overall I'm satisfy in what I see. And I think it will look better ingame.
______________________________
The Sceptics, yes they're special but we've need them to.. I guess.
And if they're put more effort MMORPG.com can create a 'Team Sceptic'
and send them to the Special Olympus.
I agree with you Seggallion.
Anyway, they can always improve the art and make it coese... among MMOs and RPGs, sometimes the art style is more important than polys and shaders...
Lets wait the release and see the results.
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I greatly prefer Darkfall's art direction over WoW/War/AoC/Aion.
The character models are not as detailed as some of those other games but that is deliberate, for high framerates in huge battles. The world and environment of Darkfall are hands-down better - Darkfall has graphical features the others can't even manage, like full dynamic shadows on all world objects and tree branches moving in response to the weather.
i love the unique art style of DF, and simply hate the anime games.
Khael[SUN]
SUN - peekayin since pong
Webdeveloper on:
http://www.guildofsun.com
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Dynamic shadows, tree branches moving, complexity of models are related to technical details and not art style.
It doesnt matter if it is caricature oriented, anime oriented or realistic oriented, all these can be executed in a solid and expressive way... or not, as we can see in Darkfall, where what supposed to be darker became goofy for pure inconsistency.
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Agree.
Games like WoW, Warhammer and Aion have a cartoonish look to them which looks just awful and .....cartoonish.
These screenshots of Darkfall is just amazing and give a insight in the dark and gothic world i like so much, just love the Darkfall art style -
www.darkfallonline.com/gallery/races/orks_01?full=1
www.darkfallonline.com/gallery/races/mahirim_10?full=1
www.darkfallonline.com/gallery/races/mahirim_07?full=1
www.darkfallonline.com/gallery/races/mahirim_01?full=1
www.darkfallonline.com/gallery/races/alfar_07?full=1
www.darkfallonline.com/gallery/visuals/location_02?full=1
www.darkfallonline.com/gallery/visuals/location_04?full=1
www.darkfallonline.com/gallery/visuals/location_01?full=1
No cartoonish graphics here. Looks very realistic and a world i would love to jump right into.
A feeling i never get on the other game mentioned above. There graphics look's just plain childish.
Have a nice one
Darkfall doesnt has a realistic style, and sometimes it is more silly than darker, to tell the truth, some elements are very, very cartoonish, a good example is the black knight, check the images (there are some concepts there too, but what matter is the original idea).
We can find Black/Shadow/Death/Dark/Chosen Knights in many MMORPGS, but the one is Darkfall is almost as cartoonish and goofy as the one we see in WoW.
Age of Conan, Warhammer and even Aion have more of a "gothic/darker" style than Darkfall... About realistic style, the only one that has it is AoC.
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Dynamic shadows, tree branches moving, complexity of models are related to technical details and not art style.
It doesnt matter if it is caricature oriented, anime oriented or realistic oriented, all these can be executed in a solid and expressive way... or not, as we can see in Darkfall, where what supposed to be darker became goofy for pure inconsistency.
...
of course it's part of the graphical style of the game -- realistic shadows and movement add realism. what are you calling goofy?