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So like many others I had planned to play a destruction realm character at launch as with my group of gaming friends. We've been this way since early information about the game was released. Pretty much it is a trend in how we play.
In Star Wars Galaxies we played on the side of the empire. It was the underdog by far compared to the rebels.
In WoW we played Horde for the same reasons.
EQ2 we played the freeport side, but the PvP element never panned out in that game.
Something we have beceme accustomed to is a lower population "evil" side. The players tend to be a little more hardcore and team oriented than their respective counterparts. Not that there are not excellent players on the good side, but they sure are diluted by causal bread bakers (to steal a shadowbane term)
Now comes warhammer to shatter all my expectations. I think it is due to the heavy PvP nature attracting horde and imperial type players as if by some mystical calling. On top of that the styling and choices on the order side seem to be rather lackluster in comparison to destruction. (as a side note I laugh when I hear all the Waagh! comments, because I just know it will become a joke to say the order sides rally cry will be Waaahhh!) You heard it hear first.
All said and done, we have been playing order. I've found a class or two that I like and the models don't make me feel like I desreve an ass kicking just for rendering on someone elses screen. However I must admit that I was caught off guard to see the huge surge for destruction.
Anyone else caught off guard at how much more popular Destruction is comapred to order?
Comments
simple Wow did it and i was pointing this out, but few would listen. See horde pretty much played and advanced must better in wow becuase less noobs and tards went there. Well now people are on to a new game, horde err destruction it is.
Having said this order will proably pull out ahead in player skill as a result.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
And yet in pre-release and beta, everyone was talking about how the empire would be massively overpopulated, FFS we even had AT-ST walkers (I had three of the damn things before the nerf) which basically allowed me to go to Anchorage (? rebel town on tat), overt and solo, and kill 10-15 maxed out players... and still rebels outnumbered us.
It is a trueism of MMO games that the more hardcore the player, the more likely they are to follow the game from the beginning, and the more likely they are to play on the evil side. once the floodgates open there is always a reversal of that trend.
The immersion with Chaos was instant on the dark side
On the Empire side I got a feeling that I was on the care bear environment
evil side tends to dominate good side only in pug set up, it is this savage mentality and image that makes them excel when there is no leadership and tactics involved
other than that, it is all up to skill and organization
the ratio for god vs evil was always in favor of evil, but I am sure warhammer has a fair way to count the realm vs realm points that won't be based on amount of players contributing
if open rvr servers allow gaining voctory points for world pvp I guess they will be most subjected to balance problems in terms of order vs desctruction rivarly on any server - more destruction players, more kills for them in loose pvp
core servers seem to be the best choice - pvp only in specific areas
I have to disagree with your opinion that this is a Warcraft phenomanon. It happened in SWG with the empire. In EQ evil players were leaps and bounds better players than those who played good races. They had a very hard life and it weeded out the weak players (early years that is). In Ultima Online, player killers were far and away the best players. There seems to be a certain drive or dedication associated with those who chose the dark side of a game.
Camelot in my experience is the only exception that comes to mind. While there wasn't really a bad guy to choose from, the albion realm was more appealing with knightly characters and the realm at launch was much more finished than the other two (which appeared to be made up of the same zone cut/paste over and over).
I think Horde played better and advanced better in PvP situations, but suffered in PvE due to population issues. Grose generalization, but I think it is true in most cases where they would be a crazy ratio of something like 4:1 raiding guilds alliance:horde that were active in 25 man raids. That number is made up for sake of discussion, but it was lopsided.
I ask that same question myself..
Possibly because In modern media the bad guys almost always look & sound better than the good guys, and yes the bad guys almost always wear black too!
In the past the villains were supposed to look slightly deformed as a contrast to the dashing hero, but things are always much more interesting when the villains look the most attractive.
Just look at the first 'Die Hard' movie with 'Alan Rickman' as the well spoken & smartly dressed villain versus 'Bruce Willis' as the increasingly dishevelled hero. Or more recently in 'Heroes' with the evil scheming 'Sylar' vs the virtuous bumbling 'Hiro'.
In most MMOs the evil characters look better too!
Evil always looks good nowadays.
If you can't "Have your cake & eat it too", then how can "The proof of the pudding be in the eating"?
Take the Hecatomb? TCG What Is Your Doom? quiz.
I have to disagree with your opinion that this is a Warcraft phenomanon. It happened in SWG with the empire. In EQ evil players were leaps and bounds better players than those who played good races. They had a very hard life and it weeded out the weak players (early years that is). In Ultima Online, player killers were far and away the best players. There seems to be a certain drive or dedication associated with those who chose the dark side of a game.
Camelot in my experience is the only exception that comes to mind. While there wasn't really a bad guy to choose from, the albion realm was more appealing with knightly characters and the realm at launch was much more finished than the other two (which appeared to be made up of the same zone cut/paste over and over).
I think Horde played better and advanced better in PvP situations, but suffered in PvE due to population issues. Grose generalization, but I think it is true in most cases where they would be a crazy ratio of something like 4:1 raiding guilds alliance:horde that were active in 25 man raids. That number is made up for sake of discussion, but it was lopsided.
Umm so you agree with me then? I said horde were more advanced and better players and then you said the same thing...
Reguardless, noobs seem to flock to the good side pre wow (and wow), but after realizing that all that was around them was a bunch of noobs many switched. I think that for WAr they figured they would join the "good" side off the bat; and in turn made it the less skilled side.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine