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Disappointed with WAR..

mike470mike470 General CorrespondentMember Posts: 2,396

Desclaimer** this was denied by my publisher to make it so it would get published, but unfortunately they are currently looking for guides on WAR.  So if you can make on, sent it in.

 

Disappointed with WAR:



Intro:



I was one of the lucky ones; I was browsing the forums when Admin stated they had WAR beta keys. Since then I had kept a small eye on WAR, reading up on the game every now and then and taking a peak at the features when I was bored. I had decided that this would be the time to play the game and see if the game could live up to its hype.



After receiving my key, I went to File Planet and began downloading the game; or should I say waiting in line. After crying for a couple minutes after I realized that I had to wait in line for over 300 minutes, I decided it was time to go to bed. After all, you know the saying: “Early sleep, early morning RvR in WAR!” Okay, maybe it doesn’t go exactly like that, but it’s somewhere along those lines. As dreams of yelling “WAAAGH!” ran through my head, I drifted off to sleep and looked forward to logging into WAR tomorrow.

 

But, on a more serious note, I am in no way biased. I hardly followed the development of WAR, I never made any “hate” posts on WAR, I am completely neutral. I’m like the guy who needs the same exact amount of peanut butter and jelly on his sandwich (yes, I’m that neutral).



Why are you disappointed, Mike?



There will be several sections explaining my disappointments with WAR: RvR, Community, and PvE; three key parts of WAR.



Community:



The community is dead. No discussions, no people yelling “LFG level 17 Wizard”; just one quiet chat box. When I play MMOs, one of the things I love is interacting with other players I don’t know and having good, lengthy, interesting discussions about the game and its features; unfortunately, none of this happens in WAR. I haven’t been able to hold a discussion with anyone; I don’t even think I’ve seen more than three people actually say something, let alone having a lengthy discussion.



Even when players have questions, they go unanswered; no matter where you are, it is hard to get help from the community. I have asked several questions, all of which were ignored. You’ll have to join a guild if you want some kind of constant communication, as well as some help.



PvE:



The PvE disappointment isn’t much to explain, it’s just that is didn’t “wow” me at all. The combat was slow paced and uninteresting, I felt myself drifting off to sleep after 5-10 minutes. There was no real challenge, I found myself just button mashing the same fireball spell over and over.



The AI for the PvE wasn’t all that impressive, just the same old mobs you see in any game. Then again, I suppose you could say WAR is a PvP based game, which is where my next disappointment comes in.

 

RvR:



The RvR was probably one of the largest disappointments in WAR for me. When I first read about the RvR in WAR, I was excited. I expected a game that would have great PvP, PvP that actually had an effect on the game, and maybe even that excitement which I so desperately long for in an MMO. Unfortunately, I was not pleased with the results.



One thing that really peeves me about the RvR is that there is NO death penalty. This takes away the risk of the PvP; no more sitting at the edge of your chair yelling profanities as your character is killed. There’s none of that risk in WAR, you can just run in and die over and over (and people actually do this) without worrying about death (I’m assuming some people enjoy that, but I find it too simple for my tastes).



Now, without risk, you would assume that no risk = no reward? WRONG. WAR throws experience and money at you like crazy when you’re in an RvR battle. Sometimes you don’t even have to be fighting someone; you’ll just get renown points and some brass coins for doing nothing. Now, from my view, this is a bad thing; I don’t want rewards without any risk. It’s just too simple for my tastes, if I am going to receive rewards, then I should be put through a challenge do so; this ‘no risk’ thing just isn’t for me.

 

Besides that, I also saw the lack of teamwork. Especially on the order side, I saw the lack of players sticking together and discussing strategic ideas about how they would take down their opponents. This reflects about how dead the community is, since I don’t see anyone discussing plans, ideas, or recommendations about how to take down the other side.



As well as the lack of teamwork, there is also a lack of strategic plans; everyone sticking together and attacking the other side is NOT strategic. The WAR RvR doesn’t make you use your mind; it doesn’t make you wonder about your next move, thinking that your next move might be costly, instead, you just kill players without thinking.



So overall, I was very disappointed with the RvR. I love PvP, but WAR’s PvP is, and I can’t believe I’m using this term, “carebearish”. There’s no way to deny it, you are just given rewards without any real risk. I expected something great, and I wasn’t given anything near that.



Conclusion:



I will not be playing WAR when it releases; I will continue my search for something new and innovative, since WAR clearly is not. In fact, I couldn’t have said it any better than the forum user Abrahmm put it: “I didn't think it was a "breath of fresh air", but a "breath of the same air I've been breathing for 3 years". I found it to be the same boring format with a few sprinkles of new ideas. I really don't think it deserves the hype or rave reviews it has been getting.” I agree 100% with what this user said, and it is what I was trying to get across with this article. WAR is an okay game, and seems like it will be polished for release, but it is nothing special.

 

 

Cheers.

__________________________________________________
In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten

«134

Comments

  • pbmark50pbmark50 Member Posts: 55

    I mean... the game just came out dude... I'm sure there will be tons of teamwork guilds made within the first few days of release.. right now people just want to kill and grind. At level 40 there is guaranteed more teamwork then at the lower leels. Just an idea, thanks for the input though man, ery interesting

  • PapaLazarouPapaLazarou Member Posts: 502

    WAR doesn't suit a death penalty because you die tons in RVR : Imagine having a harsh penalty all the time it would piss you right off.

  • WOTDOUPLAYWOTDOUPLAY Member Posts: 139

    this game hasnt fully been out  for over a day?? this game will improve over time, the community will be flooded with people, and hopefully they can keep improving on the other aspects of the game.

    { Mod Edit }

    AWEG RJN

  • xtravertxtravert Member UncommonPosts: 134

    It may not be the game for you and that's fine.  Really it is.  Some of you arguements though are really a reflection of where the game is at pre-release not where it's going to be down the road. 

    I'm in a guild that is already working on ways to approach RvR effectively and it'll be a learning curve and we're discussing it a lot.  Chat has been quiet I agree but it doesn't surprise me too much.  As more players learn the game they'll be more helpful and willing to give avice.  As far as LFG tells?  I don't see a ton of those but then again there's an icon you can click and invite yourself into a group at any time.

    As far as PvE?  Well PvE has been boring as long as I've played MMOs.  I can't argue with you there.  Nothing new In WAR for PvE really (except PQs) but then again I don't play WAR to PvE.  It's something I do on occasion but I'd rather play it differently.  My preference.

    RvR, sure there's no risk to your player as far as items or assets are concerned.  It can have an effect on later tiers where players may be handcuffed because the other realm controls certain areas.  It's fun for me.  I'm not a big PvP fan but I like RvR.  I like getting together with a bunch of guys on vent and smashing some skulls.

    I hope you find what you are looking for elsewhere.  Everyone should be able to find a game they like playing.  I stopped looking for games that had absoultely everything on my check list a while ago and I've been quite happy playing games that are just fun and meet some of my criteria. 

  • DarkPonyDarkPony Member Posts: 5,566

    Reads like some kind of religious program;

    When did you let Jezus in your life, Mike?

    Well, it was just after I ...

    Nah, I mean, the question made it a little too dramatic for my taste :)

    And I think the community and pve aspects are maybe easily tweaked; pve by making mobs more challenging and the community interaction by making access to chat channels more obvious. And like someone else said; community interaction will improve when everyone has stopped grinding and sucking up the game like lunatics. The hardcore headstart folks are doing their proffessional best at the moment and have no time for chit chat. Just wait untill casual chat trolls like myself log in, mate. ;-)

     

     

     

  • DhaemanDhaeman Member Posts: 531

    That's a fair review. But in some cases there are different ways of looking at the same situation:

    1) Community - this almost kept me from buying the game and it may keep me from subbing for a significant length of time. Other than a guild I joined there is very little communication compared to number of players in the zone. It's depressing and is obviously a mechanic of there being 0 downtime in the game. However, the one point in the game where I've been involved in the type of communication that reminds me I'm playing a game is during RvR. Whether it's coordinating where to strike next or just mindless banter waiting for a defend timer to countdown I have had enough community that it's not bad. It's just not a plus.

    2) PvE - Agreed for the most part. Combat is more interesting post level 15 just because of the skills you acquire but PvE is PvE no matter what game. PQs are mildly more entertaining the first time through but there's too many of them...

    3) PvP - This game requires good teamwork. It's unfair to expect a pug to play well together. The amount of coordination required to play well is a big reason I ended up purchasing the game. Now as to risk vs. reward. There is no risk and there's a lot of reward. It encourages everyone to PvP so to that end there is a good reason for it. Warhammer does not feel like a virtual world but it is good fun and I do still enjoy the competition.

  • TrashcantoyTrashcantoy Member Posts: 827
    Originally posted by WOTDOUPLAY


    this game hasnt fully been out for over a day?? this game will improve over time, the community will be flooded with people, and hopefully they can keep improving on the other aspects of the game.
    { Mod Edit }



     

    if u bothered to read everything u can see mike is complaining about the core elements of WAR which wont/cant get fixed.. its not the bugs or lack of content but the way the whole game works.

    atlho i havent played WAR i do check all the news and ingame vids (which are mainly RVR) and i saw no1 chatting, no strategies, just two forces zerging.. and without a death penalty its just one big wave of players rushing dieing and rushing back.. but im not gonna judge a game on that just saying this review fits the image.

    MMOs currently playing: -
    About to play: Lord of the Rings Online
    Played: Anarchy Online (alltime favorite) and lots of f2p titles (honorable mentions: 9Dragons, Martial Heroes, Dekaron, Atlantica Online)

  • AlienovrlordAlienovrlord Member Posts: 1,525

     

    Many points but the one that stuck out the most and showed the OP's viewpoint:

    Originally posted by mike470




    One thing that really peeves me about the RvR is that there is NO death penalty.

     WAR was not trying to appeal to every kind of player.  And WAR is not for you. 

    Of course, modern MMORPGs that follow WAR will probably not be for you either.     The genre has finally evolved after a decade of being a niche market that drove away most gamers because of ridiculous game mechanics like tedious, timesink death penalities.

    Harsh death penalities were removed from every other game genre years ago.  Nowdays if a game (whether FPS,RTS or RPG) doesn't have sufficient save points or horribly punish players for failing, critics tear it apart.   Yet for some reason tedious, lame game mechanics were considered acceptable in MMORPGs.   

    No longer.   

    The OP expected WAR to be a throwback to game mechanics that are being abandoned by MMORPGs for good reason.     I am very glad to see he was disappointed.   

    The review sounds like he wants WAR to be like the old MMORPGs he remembered.  That won't happen.  The genre is evolving.     I think it's for the better but there will always be thse who don't want to see change.

     

  • BigfootBigfoot Member Posts: 364

    You guys are saying you want a death penalty?  What kind of penalty are you wanting to see?  To me, not being able to stay in battle and continue to slay some Order scum is a good enough penalty to me.

    image

    Looking for something new.

  • madstoogmadstoog Member Posts: 132
    Originally posted by mike470


    Desclaimer** this was denied by my publisher to make it so it would get published, but unfortunately they are currently looking for guides on WAR.  So if you can make on, sent it in.
     
    Disappointed with WAR:


    Intro:


    I was one of the lucky ones; I was browsing the forums when Admin stated they had WAR beta keys. Since then I had kept a small eye on WAR, reading up on the game every now and then and taking a peak at the features when I was bored. I had decided that this would be the time to play the game and see if the game could live up to its hype.


    After receiving my key, I went to File Planet and began downloading the game; or should I say waiting in line. After crying for a couple minutes after I realized that I had to wait in line for over 300 minutes, I decided it was time to go to bed. After all, you know the saying: “Early sleep, early morning RvR in WAR!” Okay, maybe it doesn’t go exactly like that, but it’s somewhere along those lines. As dreams of yelling “WAAAGH!” ran through my head, I drifted off to sleep and looked forward to logging into WAR tomorrow.

     
    But, on a more serious note, I am in no way biased. I hardly followed the development of WAR, I never made any “hate” posts on WAR, I am completely neutral. I’m like the guy who needs the same exact amount of peanut butter and jelly on his sandwich (yes, I’m that neutral).


    Why are you disappointed, Mike?



    There will be several sections explaining my disappointments with WAR: RvR, Community, and PvE; three key parts of WAR.


    Community:


    The community is dead. No discussions, no people yelling “LFG level 17 Wizard”; just one quiet chat box. When I play MMOs, one of the things I love is interacting with other players I don’t know and having good, lengthy, interesting discussions about the game and its features; unfortunately, none of this happens in WAR. I haven’t been able to hold a discussion with anyone; I don’t even think I’ve seen more than three people actually say something, let alone having a lengthy discussion.


    Even when players have questions, they go unanswered; no matter where you are, it is hard to get help from the community. I have asked several questions, all of which were ignored. You’ll have to join a guild if you want some kind of constant communication, as well as some help.


    PvE:


    The PvE disappointment isn’t much to explain, it’s just that is didn’t “wow” me at all. The combat was slow paced and uninteresting, I felt myself drifting off to sleep after 5-10 minutes. There was no real challenge, I found myself just button mashing the same fireball spell over and over.


    The AI for the PvE wasn’t all that impressive, just the same old mobs you see in any game. Then again, I suppose you could say WAR is a PvP based game, which is where my next disappointment comes in.

     
    RvR:


    The RvR was probably one of the largest disappointments in WAR for me. When I first read about the RvR in WAR, I was excited. I expected a game that would have great PvP, PvP that actually had an effect on the game, and maybe even that excitement which I so desperately long for in an MMO. Unfortunately, I was not pleased with the results.


    One thing that really peeves me about the RvR is that there is NO death penalty. This takes away the risk of the PvP; no more sitting at the edge of your chair yelling profanities as your character is killed. There’s none of that risk in WAR, you can just run in and die over and over (and people actually do this) without worrying about death (I’m assuming some people enjoy that, but I find it too simple for my tastes).


    Now, without risk, you would assume that no risk = no reward? WRONG. WAR throws experience and money at you like crazy when you’re in an RvR battle. Sometimes you don’t even have to be fighting someone; you’ll just get renown points and some brass coins for doing nothing. Now, from my view, this is a bad thing; I don’t want rewards without any risk. It’s just too simple for my tastes, if I am going to receive rewards, then I should be put through a challenge do so; this ‘no risk’ thing just isn’t for me.

     
    Besides that, I also saw the lack of teamwork. Especially on the order side, I saw the lack of players sticking together and discussing strategic ideas about how they would take down their opponents. This reflects about how dead the community is, since I don’t see anyone discussing plans, ideas, or recommendations about how to take down the other side.


    As well as the lack of teamwork, there is also a lack of strategic plans; everyone sticking together and attacking the other side is NOT strategic. The WAR RvR doesn’t make you use your mind; it doesn’t make you wonder about your next move, thinking that your next move might be costly, instead, you just kill players without thinking.


    So overall, I was very disappointed with the RvR. I love PvP, but WAR’s PvP is, and I can’t believe I’m using this term, “carebearish”. There’s no way to deny it, you are just given rewards without any real risk. I expected something great, and I wasn’t given anything near that.


    Conclusion:


    I will not be playing WAR when it releases; I will continue my search for something new and innovative, since WAR clearly is not. In fact, I couldn’t have said it any better than the forum user Abrahmm put it: “I didn't think it was a "breath of fresh air", but a "breath of the same air I've been breathing for 3 years". I found it to be the same boring format with a few sprinkles of new ideas. I really don't think it deserves the hype or rave reviews it has been getting.” I agree 100% with what this user said, and it is what I was trying to get across with this article. WAR is an okay game, and seems like it will be polished for release, but it is nothing special.

     
     
    Cheers.

     

    From reading what you said i would guess you are a hardcore game player who always wants more out of game no matter what it is like :/.

     

     

  • achesomaachesoma Member RarePosts: 1,768

    When I read some of these reviews it's like I played an entirely different game.  I had no problems receiving help from other players.  Was always invited to a group when entered a PQ area.  No need to spam "lfg" in general chat because they have a great lfg system.  No need to spend hours trying to find people for group quests.  Simply walk into a PQ area and groups are already waiting for you. 

    I really liked the community I encountered.  Seemed much more mature than other MMOs.  No world chat nonsense and having to see people talk about stupid crap(e.g.-chuck norris) all day long. 

    I think the combat is very fast paced.  AP regenerates rather quickly for more specials.  Yes, auto-attack is very slow but when using specials it's very fast.  Practically no down time in between battles. 

    Preaching Pantheon to People at PAX  PAX East 2018 Day 4 - YouTube
  • madstoogmadstoog Member Posts: 132

     Why would anyone want to auto attackanyway.. ? it is by far the most boring aspect of fighting.

    Im constantly doing something and using my moves (witch hunter) keeps me entertained really :) think its a great fighting system compared to the mana shite etc.

  • markoraosmarkoraos Member Posts: 1,593

    The man is so prejudiced against WAR that it doesn't warrant any reply. And the constant comparisons to WoW are most revealing. No wonder publisher refused to do anything with this crap "review".

    I know it's a matter of taste but badmouthing a game that there is no social play and "discussing strategies" days before the actual release is just plain ludicrous. That was just one example of the stream of nonsense I've read in OP.

    Just let this POS thread sink to the bottom where it belongs.

  • sbantingsbanting Member Posts: 238

    Death Penatly hmm well I play RF Online, probably a bit to much but hey, I love RvR combat so was thinking about this game a lot, in RF the only real death penatly is loss of CP which you gain by killing ppl and doing quests, you lose CP and you basically lose your rank overall, just a rank throughout your race, don't effect you in any way, doesn't hinder you, but is a pain in the friggin ass if you want to be the best.

    So does War have anything like that, not like losing items or something like that, cause to be honest I hate those type of penatlies mainly because if I have worked my ass of for hours gaining 1 item i don't want to lose it to some kid in 2 mins that won't even need it or want it.

    Always look out for your posts Mike but it would be a shame not to see ya in game if I do get the game tommorrow.

    image

  • quesyquesy Member Posts: 50

    Ppl havent got time to settle things down, every one trying to figure stuff out, community is always dead at first. dont understand why OP even bring that up.

    The game is amazing so far, very fun to play tbh, full action, zero killing rats in 2 month just to gain a reward etc, the game suits me perfect for my playstyle.

     

    Death penalty, omg, if you whant hardcore pve game, well you can play  VG, EQ++,UO etc, there is alot of games for you guys. If they put in death penaltys in war, well thats a very fast way of killing the game =D, since you die all the time =D, gogo boy kill some rats ....

  • DuraheLLDuraheLL Member Posts: 2,951

    OP:

    Too bad for you but you are a deluded person like many. WHAT did you actually believe the game was gonna be like? I think it was very obvious to know in advance.

    There is lots of community. It's the game where you group with almost anyone you see. Not ever happens in any other game.

    In WAR you are part of a group without even noticing it many times. When doing a PQ or joining in on a RvR combat, getting heals from the healers who are in a group.

    Anywhere you are you are apprechated. Not like "GAME X" where people tell you to bugg off because you "steal their loot" or their mobs. Nope, in WAR it's more like one big family against another big family (order vs destruction).

    You've gotta be insane to whine about death penalties. Come on, THINK! It should be like it is. It's bloody perfect. A death is always to avoid and it really hurts when you die especially in scenarios since the respawn time is quite long and you feel you need to contribute to your team to be able to win.

    This was a very weak post indeed IMO. I just shake my head

    image
    $OE lies list
    http://www.rlmmo.com/viewtopic.php?t=424&start=0
    "
    And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "

  • theratmonkeytheratmonkey Member Posts: 684

    This game is centered around RVR/PVP. Giving a harsh death penalty in that would be silly, considering most of what you do is RVR/PVP in the game.

    The slight penalty you get now is good enough.

    I don't see why people bitch about that.

     

    .

     

    Groovy.

  • JonnyBigBossJonnyBigBoss Member UncommonPosts: 702

    TLDR.

    I am enjoying this game more than any MMO I have ever played on release. It's a shame that you don't like it but that doesn't affect me. WAR is amazing.

  • buegurbuegur Member UncommonPosts: 457

    I do feel sorry for the OP as that type of game died when the loyal followers of Vanguard abandon it at release.  Sure it was buggy, but by ditching it they left the last game cantering to that group.  By the way Vanguard is now a pretty nice PvE game for the wide open crowd but no longer hard core only!

  • WizardryWizardry Member LegendaryPosts: 19,332

    Hmm i chose not to play WAR for pretty much the exact reasons the OP stated.I am glad i was right on my assumptions,i usually am.

    You notice the next few responses were all the same.....the game is in early stages give it time[first impressions are HUGE].I said from the beginning that nobody has put in the effort for PVP and i doubted these guys would do it either.The other thing is that a game based solely on RVR pvp,will fail .It does not appease enough people to want to play.

    The fact players can just get bigger /stronger by literally dying over and over,really makes the game quite lame and anyone who enjoys no risk at all,is being a very superficial gamer.That basically means you are in the game for no reason at all.A lot of people say they play games just for fun,well to most i would think some sort of a challenge is what brings out the most fun.Besides that no one can tell me dying and respawning is fun,so there you have no challenges with decent rewards for failure..hmmm yep sounds like a very weak game,especially when the PVP part is there bread and butter,it would have to be superbly done,since there is no other reason to play WAR.

    There is basically no content and even if there was ,having a RVR PVP game would mean players are too busy to enjoy any other content outside of constant killing/dying/respawning.Even the goals of killing are quite weak and wouldn't have myself or any i would think interested in the goal,who really cares if they control a city?You think everyday when players log on,there like oh WOW i gotta logon we control the highest tier city..lol,nope there just logging on to repeat the same old killing/dying/respawning.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • dtal311dtal311 Member Posts: 101

    Www.mmorpg.com takes time to review games. They wait until the game has been out for a while to pass judgment.

    This does not mean what you say are untrue. Many of your points are valid no matter how the long game has been out; they are about game mechanics. But other points are based on BETA, which is why the site your write for did not publish your article.

    You should come back in two or three or four months and try it again. Maybe things will have changed.

    For once we have a game with a clean launch and a semblence of PVP that is not the same as other games.

    Otherwise, you should just be waiting for Darkfall.

  • 4Renziks4Renziks Member UncommonPosts: 390

    I dont understand why people are suprise that there is no innovation...PEOPLE THIS GAME IS NOT SUPPOSE TO BE INNOVATIVE!!!... it suppose to be FUN!.  In fact it was said war is 80% of what your use to seeing and 20% innovation, which is about spot on.  Mythic told everyone this.

    playing: Dragon Age
    Waiting: for FF14, Mass Effect
    Want to try: Fallen Earth

  • SgtFrogSgtFrog Member Posts: 5,001

    im dissapointed too.

    game is fun for a few hours and then burns out quickly...

    image
    March on! - Lets Invade Pekopon

  • ProfRedProfRed Member UncommonPosts: 3,495

    I guess it just isn't for you.  All any game does is provide you with a playground to do with what you want, and make of it what you will.  If you run around solo, don't run with a guild, and make the game out to be the way you described it then I could see why you wouldn't want to play.

    If you get with a good guild most of what you stated actually becomes the opposite, and teamwork, and cooperation, and social aspects of the game shine over any other MMO I have played.

    Good luck with your search.  I am always waiting for new MMO's as I am an addict, but you have to take what is there and make of it what you can. 

    ** And it is clear that some of the people in this thread didn't get past Tier 1.  That's fine, and I don't care but at least disclose it if you are judging the game based on T1.  It transforms in a weird, but good or bad way depending on how you look at it as you advance in Tiers.

  • Nans1Nans1 Member Posts: 39
    Originally posted by Wizardry


    The fact players can just get bigger /stronger by literally dying over and over,really makes the game quite lame and anyone who enjoys no risk at all,is being a very superficial gamer.That basically means you are in the game for no reason at all.A lot of people say they play games just for fun,well to most i would think some sort of a challenge is what brings out the most fun.Besides that no one can tell me dying and respawning is fun,so there you have no challenges with decent rewards for failure..hmmm yep sounds like a very weak game,especially when the PVP part is there bread and butter,it would have to be superbly done,since there is no other reason to play WAR.
     

    I feel excatly like this. I found during the OB i could get exp, gold, and reputation just by running arround in BGs. I could even get to 40 without doing anything. and this is gonna be the next type of mmos big companies make. NO RISK good reward.

    In WAR u could lvl to 40 AFK by joining BGS and they call this pvp, not only lvl up u also get gold and rep no matter how bad u are.

    There is a quest that gives u exp everytime u play a scenario. Same exp wether u win or loose and they call this pvp. Its like saying no matter what u do, just go there and u ll get rewrads.

    And the bind on pick up/equip are also great to create an economy in a mmo. Another great thing all new games seem to have.

    Sad this games for kids are what most people like.

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