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1.05 patch notes

Here's the link, someone feel free to copy it, it's too much for me to bother :) 

 

Link

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Comments

  • starstar Member Posts: 1,101

    Mm, WItch Elves scraped by with only one nerf.

    And rejoice you RDPS'ers, your classes are not worthless anymore!

    image

  • banthisbanthis Member Posts: 1,891

    damn BW's got hit with the buff stick!?!? Madness...but atleast now we know why they were so vicious their combustion system was borked..hahah I expect to see alot of exploding BW's in the future.  And thank god they can't Cage, DOT and run since the DOT ticks will break the cage lol

  • BodeusBodeus Member Posts: 516

    the heal over time nerfs suck same amount of heal over a longer amount of time, bad move.

    Plus looks like they may be breaking some of the healing Helper addons like Squared and Hovercast/IsHealbot. I will not play my healer classes is these mods are broken beyond repair.

  • CzzarreCzzarre Member, Newbie CommonPosts: 3,742
  • banthisbanthis Member Posts: 1,891
    Originally posted by Bodeus


    the heal over time nerfs suck same amount of heal over a longer amount of time, bad move.
    Plus looks like they may be breaking some of the healing Helper addons like Squared and Hovercast/IsHealbot. I will not play my healer classes is these mods are broken beyond repair.

    Test them out on the Live Test Server and if they suck Feedback up a storm.  THese Patch notes are for the new Public Test Server not for the Live Servers. 

    Read his openign statements before you cry a river over changes.

  • BodeusBodeus Member Posts: 516
    Originally posted by banthis

    Originally posted by Bodeus


    the heal over time nerfs suck same amount of heal over a longer amount of time, bad move.
    Plus looks like they may be breaking some of the healing Helper addons like Squared and Hovercast/IsHealbot. I will not play my healer classes is these mods are broken beyond repair.

    Test them out on the Live Test Server and if they suck Feedback up a storm.  THese Patch notes are for the new Public Test Server not for the Live Servers. 

    Read his openign statements before you cry a river over changes.

    Why would you assume I wouldnt test them out on the PTS? I plan offering feedback very often if these changes are as bad as the notes state. That the devs felt the need to nerf HealoT in the first place just boggles my mind... Dont they play the same game?

  • banthisbanthis Member Posts: 1,891
    Originally posted by Bodeus


    the heal over time nerfs suck same amount of heal over a longer amount of time, bad move.
    Plus looks like they may be breaking some of the healing Helper addons like Squared and Hovercast/IsHealbot. I will not play my healer classes is these mods are broken beyond repair.



     

    Because your post was unclear of your intentions is why.  Not to mention you cry over 3rd party Mods which just shows your baby dom that you even Need to rely on them.  Its not Mythic's responsibility to plan their patches aroudn someone else's Baby Tool.  The makers of the Tool will have to fix their Tool.

  • BodeusBodeus Member Posts: 516
    Originally posted by banthis

    Originally posted by Bodeus


    the heal over time nerfs suck same amount of heal over a longer amount of time, bad move.
    Plus looks like they may be breaking some of the healing Helper addons like Squared and Hovercast/IsHealbot. I will not play my healer classes is these mods are broken beyond repair.



     

    Because your post was unclear of your intentions is why.  Not to mention you cry over 3rd party Mods which just shows your baby dom that you even Need to rely on them.  Its not Mythic's responsibility to plan their patches aroudn someone else's Baby Tool.  The makers of the Tool will have to fix their Tool.

     

    Thanks. Now that i know what type person you are I can just go ahead and block your posts.

    Goodbye

  • JpizzleJpizzle Member Posts: 371

    RDPS gets a buff

    MDPS gets a buff

    Heling gets a slight nerf

    CC is removed to end the lolmelee in T4.

     

    Looks good. Now BWs have to work harder and faster to be top dmg dealers. They can't hide behind snares. But, to compinsate they increase RDPS (overall).

    Melee can get in and kill, and healers can't keep tanks and MDPS as unstoppable forces w/out help.

     

    This is good. Mythic evaluated things well. Cry all you want. You're wrong.

  • SpoofisSpoofis Member Posts: 27

    Experience required to level staying the same? 20 to 40 are still hell levels?

    Poop.

  • ThenariusThenarius Member Posts: 1,106
    Originally posted by Jpizzle


    RDPS gets a buff
    MDPS gets a buff
    Heling gets a slight nerf
    CC is removed to end the lolmelee in T4.
     
    Looks good. Now BWs have to work harder and faster to be top dmg dealers. They can't hide behind snares. But, to compinsate they increase RDPS (overall).
    Melee can get in and kill, and healers can't keep tanks and MDPS as unstoppable forces w/out help.
     
    This is good. Mythic evaluated things well. Cry all you want. You're wrong.

    Clueless. Healing was already bad before this patch in T4(3-4 focusfiring BWs could already destroy someone even if the number of healers was double). Now we won't be able to keep anything alive AT ALL. Not to mention healing is unrewarded.

  • GaryMGaryM Member Posts: 244
    Originally posted by Thenarius

    Originally posted by Jpizzle


    RDPS gets a buff
    MDPS gets a buff
    Heling gets a slight nerf
    CC is removed to end the lolmelee in T4.
     
    Looks good. Now BWs have to work harder and faster to be top dmg dealers. They can't hide behind snares. But, to compinsate they increase RDPS (overall).
    Melee can get in and kill, and healers can't keep tanks and MDPS as unstoppable forces w/out help.
     
    This is good. Mythic evaluated things well. Cry all you want. You're wrong.

    Clueless. Healing was already bad before this patch in T4(3-4 focusfiring BWs could already destroy someone even if the number of healers was double). Now we won't be able to keep anything alive AT ALL. Not to mention healing is unrewarded.

    Nonsense, only HoTs are affected. I play a Zealot, and if you rely on HoTs as your primary source of healing then you're a lousy healer, they never did enough to keep any focused target alive. Healing has been overpowered in ALL these games anyway, IMO (re. World of Healcraft). And now that all CC breaks from damage, MDPS can close with RDPS and give them a lot more trouble. Good patch, IMO. It's going on a test sever first anyway, so don't jump to conclusions.

  • onlinenow225onlinenow225 Member Posts: 381
    Originally posted by GaryM

    Originally posted by Thenarius

    Originally posted by Jpizzle


    RDPS gets a buff
    MDPS gets a buff
    Heling gets a slight nerf
    CC is removed to end the lolmelee in T4.
     
    Looks good. Now BWs have to work harder and faster to be top dmg dealers. They can't hide behind snares. But, to compinsate they increase RDPS (overall).
    Melee can get in and kill, and healers can't keep tanks and MDPS as unstoppable forces w/out help.
     
    This is good. Mythic evaluated things well. Cry all you want. You're wrong.

    Clueless. Healing was already bad before this patch in T4(3-4 focusfiring BWs could already destroy someone even if the number of healers was double). Now we won't be able to keep anything alive AT ALL. Not to mention healing is unrewarded.

    Nonsense, only HoTs are affected. I play a Zealot, and if you rely on HoTs as your primary source of healing then you're a lousy healer, they never did enough to keep any focused target alive. Healing has been overpowered in ALL these games anyway, IMO (re. World of Healcraft). And now that all CC breaks from damage, MDPS can close with RDPS and give them a lot more trouble. Good patch, IMO. It's going on a test sever first anyway, so don't jump to conclusions.

    You don't know this cuz you play a zealot but for example my WP just became gimper.

    only t2 mind you but he now can't heal worth a damn.  My hots were the only thing keeping me up with an o-crap 1min cool down direct heal, and that only works with enough moral.

     

    So this nerf will really screw over the melee healing class' alot.  Maybe not so much DoK's they wtf pwn us WP's.

  • GaryMGaryM Member Posts: 244
    Originally posted by onlinenow225

    Originally posted by GaryM

    Originally posted by Thenarius

    Originally posted by Jpizzle


    RDPS gets a buff
    MDPS gets a buff
    Heling gets a slight nerf
    CC is removed to end the lolmelee in T4.
     
    Looks good. Now BWs have to work harder and faster to be top dmg dealers. They can't hide behind snares. But, to compinsate they increase RDPS (overall).
    Melee can get in and kill, and healers can't keep tanks and MDPS as unstoppable forces w/out help.
     
    This is good. Mythic evaluated things well. Cry all you want. You're wrong.

    Clueless. Healing was already bad before this patch in T4(3-4 focusfiring BWs could already destroy someone even if the number of healers was double). Now we won't be able to keep anything alive AT ALL. Not to mention healing is unrewarded.

    Nonsense, only HoTs are affected. I play a Zealot, and if you rely on HoTs as your primary source of healing then you're a lousy healer, they never did enough to keep any focused target alive. Healing has been overpowered in ALL these games anyway, IMO (re. World of Healcraft). And now that all CC breaks from damage, MDPS can close with RDPS and give them a lot more trouble. Good patch, IMO. It's going on a test sever first anyway, so don't jump to conclusions.

    You don't know this cuz you play a zealot but for example my WP just became gimper.

    only t2 mind you but he now can't heal worth a damn.  My hots were the only thing keeping me up with an o-crap 1min cool down direct heal, and that only works with enough moral.

     

    So this nerf will really screw over the melee healing class' alot.  Maybe not so much DoK's they wtf pwn us WP's.

    Sorry, don't know much about the WP, but since EVERY CLASS is complaining right now I'm guessing that when it comes off the test server it might be a lot better than you think. Why not wait and see?

  • Spiritof55Spiritof55 Member Posts: 405
    Originally posted by banthis

    Originally posted by Bodeus


    the heal over time nerfs suck same amount of heal over a longer amount of time, bad move.
    Plus looks like they may be breaking some of the healing Helper addons like Squared and Hovercast/IsHealbot. I will not play my healer classes is these mods are broken beyond repair.



     

    Because your post was unclear of your intentions is why.  Not to mention you cry over 3rd party Mods which just shows your baby dom that you even Need to rely on them.  Its not Mythic's responsibility to plan their patches aroudn someone else's Baby Tool.  The makers of the Tool will have to fix their Tool.

     lol "baby tool"......yeah I don't see why anyone would use mods.  The game gives you enough ability to play it fine without mods as any mmorpg does. 

     

     

  • XtortXtort Member Posts: 392
    Originally posted by GaryM


    Nonsense, only HoTs are affected. I play a Zealot, and if you rely on HoTs as your primary source of healing then you're a lousy healer, they never did enough to keep any focused target alive. Healing has been overpowered in ALL these games anyway, IMO (re. World of Healcraft). And now that all CC breaks from damage, MDPS can close with RDPS and give them a lot more trouble. Good patch, IMO. It's going on a test sever first anyway, so don't jump to conclusions.



     

    Umm... I play a Shaman. I have like 4 HOTs and 1 fragile 3 second spell, and group heal. Gork'll Fix it got nerfed as well btw. So I should try to spam my 3 sec spells in the game. GG.

    They should compensate healers with better survivability (LoLEeekk!) and much better DPS otherwise only 10% of the population will be playing healers soon.

    -----------------------------
    Osbourne Cox: You are the guy from the gym.

    Ted Treffon: I don't represent Hardbodies.

    Osbourne Cox: I know very well what you represent. You represent the idiocy of today.

    Ted Treffon: No, I don't represent that either.

    Osbourne Cox: You are part of a league of morons. Oh, yes. You see you're one of the morons I've been fighting my whole life. But guess what. Today, I win.

  • YunbeiYunbei Member Posts: 898

    I cant find anything that really convinces me to come back. BW which I played one has one substatial change: his ONLY way to escape from harm, firecage, was heavily nerfed. So the Destro whine has payd off. More reason not to come back. Firecage was the only CC the very vulnerable BW has, and if this game lacks anything, its CC. In sum, a long list with nothing really changed for good.

    Thanks to Mythic for making the decision to stay away so easy.

    image

  • XtortXtort Member Posts: 392
    Originally posted by Yunbei


    I cant find anything that really convinces me to come back. BW which I played one has one substatial change: his ONLY way to escape from harm, firecage, was heavily nerfed. So the Destro whine has payd off. More reason not to come back. Firecage was the only CC the very vulnerable BW has, and if this game lacks anything, its CC. In sum, a long list with nothing really changed for good.
    Thanks to Mythic for making the decision to stay away so easy.



     

    lol... BWs got their damage buffed. Seriously, if you couldn't achieve much by playing a Bright Wizard in WAR, I suggest quit MMOs. You will not be playing any class good if you can not succeed with a BW.

    Have fun in WoW.

    -----------------------------
    Osbourne Cox: You are the guy from the gym.

    Ted Treffon: I don't represent Hardbodies.

    Osbourne Cox: I know very well what you represent. You represent the idiocy of today.

    Ted Treffon: No, I don't represent that either.

    Osbourne Cox: You are part of a league of morons. Oh, yes. You see you're one of the morons I've been fighting my whole life. But guess what. Today, I win.

  • vincehvinceh Member Posts: 208

    YAY for Disciple buff.  Honestly, I am SO happy.

     

    Vin

  • GhistGhist Member Posts: 275

    While a DoK has had some of its DPS buffed, it also had its HPS nerfed with the HoT nerf.  Considering most other classes have seen a bigger over all DPS increase, I would not consider it to be more than sawoff.

    Waiting for the next thing

  • ObzerverObzerver Member Posts: 225

     The Ironbreaker nerf was a bit too much imo. Ill admit that grudge gian in the current version of the game is off the boards, but Mythic seem to have gone to the other extreme with the upcoming patch. This will probably make the use of "Rising Anger" tactic mandatory. 

    On the plus side, the fact that they made great hammers useable to IB means Hammerers are out and Slayers are in 

  • JonMichaelJonMichael Member Posts: 796

    If any of you played DAoC and experienced Mythic and their patches, you know that the inital patch notes are NEVER what actually hits the servers.  There will be a, b, c, versions of this patch, all reflecting the feedback from the test server.

    If you don't like the patch notes, play on the test server and provide them the feedback they need.

     

    _________________________________
    JonMichael

    Currently: AION, an MMO Beta under NDA
    Played: WAR, LOTRO, Hellgate: London, CoX, GW, SotNW, DAOC, EQ2, SWG, WoW, AO, Horizons, Second Life, There, TSO
    Beta'd: There, Second Life, EQ2, DAOC:LotM, LOTRO, Tabula Rasa, Gods and Heroes, Hellgate: London, Requiem:Bloodymare, AoC, WAR, DDO, Fallen Earth

  • rhinokrhinok Member UncommonPosts: 1,798
    Originally posted by Yunbei


    I cant find anything that really convinces me to come back. BW which I played one has one substatial change: his ONLY way to escape from harm, firecage, was heavily nerfed. So the Destro whine has payd off. More reason not to come back. Firecage was the only CC the very vulnerable BW has, and if this game lacks anything, its CC. In sum, a long list with nothing really changed for good.
    Thanks to Mythic for making the decision to stay away so easy.
    1. BW's destro counterparts, Sorcerers, had root nerfed, too.  Stop whining.
    2. This change has little to do with survivability.  What it's really intended to do is prevent BWs and Sorcerers from chain rooting RVR opponents and nuking them, thereby eliminating any risk to themselves.  There needs to be an appropriate combination of risk vs. reward.  If a BW or Sorcerer (or a group of them - even worse) can chain root and nuke opponents without any risk of those opponents getting through to them, then that's unbalanced play.
  • snowchrome2snowchrome2 Member UncommonPosts: 239

    i am happy with the patch but i wished they boosted the swordmaster surviabilty but they did make them able to do more damage. (any person who knows how to play a swordmaster know what i am talking about)

  • NapocalypseNapocalypse Member Posts: 83

    so sorcs get NO buffs at all, the mirror class BW gets buffed like crazy, sorcs spells that get buffed are useless and not a single sorc even bothered using those crap spells and wont ....even after fix.

     

    why dont they make bw and sorc equal instead of BW who was overpwoered already even more OP and imbalanced, this game is a failure, and i will never resub until BW gets nerfed and they make the game have a economy, guess they can fight gold sellers all day long since gold is worth nothing.

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