As a side note, I really enjoyed TCoS. Unfortunately, I don't have time to do a lengthy thread on it at the moment, so the short version will have to suffice:
-I found combat fun. The skill deck system is a welcome change to mmorpg combat and actually requires some real strategy (similar but better than Guild Wars) before many fights.
-Graphics were very nice on my computer. Some people had issues.
-I liked that it was a flash back to the old days when nobody held your hand with logs and tomes of knowledge and such to make the quests and gameplay "dumbed down." Many in CB did not like this as they couldn't get over having to actually read quest dialog and couldn't find anything without a big red X on their objective.
-I did not like the VERY linear quest grind / themepark aspect of the game.
-I did not like that many of the mobs essentially looked the same as you levelled. They just got bigger and more difficult.
Hardcore, I think in the end it's going to be very much a PvP-Oriented game anyhow, so I think the annoyances with Quests will be overlooked. (Hopefully)
I'm a closed beta tester myself as well and I can say I very much enjoyed playing this game. It's ready to be released and it's very polished especially in the early stages of the game, still small issues later on but nothing game or fun breaking.
Quests were fun and required actual reading skills, haha ! It might be a bit linear as the person above said but I for one didn't really see it as an issue. The quests were unique enough to continue on playing. The only "grind" (if you can call it grind) is questing and not endlessly slaying silly mobs in order to gain XP.
Hardcore, I think in the end it's going to be very much a PvP-Oriented game anyhow, so I think the annoyances with Quests will be overlooked. (Hopefully)
You won't have a choice. PvP currently does not give Fame (experience) or PeP (personal experience points- essentially "extra" levels that boost your stats).
As a side note, I really enjoyed TCoS. Unfortunately, I don't have time to do a lengthy thread on it at the moment, so the short version will have to suffice:
-I found combat fun. The skill deck system is a welcome change to mmorpg combat and actually requires some real strategy (similar but better than Guild Wars) before many fights. -Graphics were very nice on my computer. Some people had issues. -I liked that it was a flash back to the old days when nobody held your hand with logs and tomes of knowledge and such to make the quests and gameplay "dumbed down." Many in CB did not like this as they couldn't get over having to actually read quest dialog and couldn't find anything without a big red X on their objective. -I did not like the VERY linear quest grind / themepark aspect of the game. -I did not like that many of the mobs essentially looked the same as you levelled. They just got bigger and more difficult.
I really enjoyed what you said here seems like a game i would play for a month and then throw to the side. Which to me is worth the 65 bucks for the game just not what an MMO should do. I would love to read a more formal write up on your thoughts. One with some cool stories please as I feel those do the best justice in explaining a game.
_____________________________ At the turn of the century... In 2008... Cracked.com voted Roosevelt as the most badass President of all time.
As a side note, I really enjoyed TCoS. Unfortunately, I don't have time to do a lengthy thread on it at the moment, so the short version will have to suffice:
-I found combat fun. The skill deck system is a welcome change to mmorpg combat and actually requires some real strategy (similar but better than Guild Wars) before many fights. -Graphics were very nice on my computer. Some people had issues. -I liked that it was a flash back to the old days when nobody held your hand with logs and tomes of knowledge and such to make the quests and gameplay "dumbed down." Many in CB did not like this as they couldn't get over having to actually read quest dialog and couldn't find anything without a big red X on their objective. -I did not like the VERY linear quest grind / themepark aspect of the game. -I did not like that many of the mobs essentially looked the same as you levelled. They just got bigger and more difficult.
I really enjoyed what you said here seems like a game i would play for a month and then throw to the side. Which to me is worth the 65 bucks for the game just not what an MMO should do. I would love to read a more formal write up on your thoughts. One with some cool stories please as I feel those do the best justice in explaining a game.
I don't see why only one's thought would prevent you from buying it... it's a great game and I can recommand it to anyone who likes:
- innovative quests
- wicked combat & PvP
- spectacular graphics
- great lore
Spellborn nv is a small studio compared to studios like Mythic or Funcom but they surely managed to deliver a better product.
As a side note, I really enjoyed TCoS. Unfortunately, I don't have time to do a lengthy thread on it at the moment, so the short version will have to suffice:
-I found combat fun. The skill deck system is a welcome change to mmorpg combat and actually requires some real strategy (similar but better than Guild Wars) before many fights. -Graphics were very nice on my computer. Some people had issues. -I liked that it was a flash back to the old days when nobody held your hand with logs and tomes of knowledge and such to make the quests and gameplay "dumbed down." Many in CB did not like this as they couldn't get over having to actually read quest dialog and couldn't find anything without a big red X on their objective. -I did not like the VERY linear quest grind / themepark aspect of the game. -I did not like that many of the mobs essentially looked the same as you levelled. They just got bigger and more difficult.
I really enjoyed what you said here seems like a game i would play for a month and then throw to the side. Which to me is worth the 65 bucks for the game just not what an MMO should do. I would love to read a more formal write up on your thoughts. One with some cool stories please as I feel those do the best justice in explaining a game.
I don't see why only one's thought would prevent you from buying it... it's a great game and I can recommand it to anyone who likes:
- innovative quests
- wicked combat & PvP
- spectacular graphics
- great lore
Spellborn nv is a small studio compared to studios like Mythic or Funcom but they surely managed to deliver a better product.
Actually I said I would buy the game, just that I assumed it would not last me more than a month. I would love to read more peoples reviews.
_____________________________ At the turn of the century... In 2008... Cracked.com voted Roosevelt as the most badass President of all time.
As a side note, I really enjoyed TCoS. Unfortunately, I don't have time to do a lengthy thread on it at the moment, so the short version will have to suffice:
-I found combat fun. The skill deck system is a welcome change to mmorpg combat and actually requires some real strategy (similar but better than Guild Wars) before many fights. -Graphics were very nice on my computer. Some people had issues. -I liked that it was a flash back to the old days when nobody held your hand with logs and tomes of knowledge and such to make the quests and gameplay "dumbed down." Many in CB did not like this as they couldn't get over having to actually read quest dialog and couldn't find anything without a big red X on their objective. -I did not like the VERY linear quest grind / themepark aspect of the game. -I did not like that many of the mobs essentially looked the same as you levelled. They just got bigger and more difficult.
I really enjoyed what you said here seems like a game i would play for a month and then throw to the side. Which to me is worth the 65 bucks for the game just not what an MMO should do. I would love to read a more formal write up on your thoughts. One with some cool stories please as I feel those do the best justice in explaining a game.
I don't see why only one's thought would prevent you from buying it... it's a great game and I can recommand it to anyone who likes:
- innovative quests
- wicked combat & PvP
- spectacular graphics
- great lore
Spellborn nv is a small studio compared to studios like Mythic or Funcom but they surely managed to deliver a better product.
Actually I said I would buy the game, just that I assumed it would not last me more than a month. I would love to read more peoples reviews.
The first 7 levels are free, after that you have to pay sub for it. The game itself is free to download, unless you want some extra fluff, you have to buy a 15 euro version or a 40 euro version. The last one with more fluff then the first one.
Really give the game a shot. Reading about the combat system doesn't make up for its awesomeness. But one thing you really should keep in mind is the following...
At the moment it is a very basic quest / pve MMO, with nice quests. They got a very solid setup to continue from. If they are able to keep the game alive and healthy for a year for example (and way longer ofcourse) it is able to grew to one of the most fun MMO's ever. But at the moment again, it is rather basic, but the stuff they want to implents (is that also under NDA?) looks nice and promesing, although it lies still on the drawing board.
Also these people work hard. We had abit of a "miracle" patch a while ago. Most people's opinion was that the quests where to much Fedex (deliver quests) and not enough combat. They implented alot of killing quests, even a huntercamp which gives you the basic "kill X amount of mobs" quests...
And to be honest, for the first time.. I enjoy those too. The combat system is just fun to play. Its abit like the feeling you get from a FPS (although it doesn't goes as fast as CS for example), but like in a FPS, you like killing stuff. It require reaction, and mobs react on you abit. I heardly found any similiar combat situations.
To summarize quick:
Positive:
- Great sense of humor in the quests
- Nice story line, something different
- Combat is just awesome.. for everyone. They perfectly paced it.. even people with not the perfect reflexes are able to play it, without dumbing it down alot
- GFX and ambiance and sound are one of the best effer seen by me.. It's really a example for Mythic and Blizz
- If the game survives the first few months, it has great promise. Because the devs release it abit, you have to pay the normal MMO fee, like in WoW for example, but the game itself is free (saves 50 bucks.. soo that is half a year gametime instead)
Negative:
- It has indeed abit of a themepark feeling, when you are leveling that is
- No real indepth crafting system (as of yet)
- Nothing special for endgame at the moment, except PvP arena and more quests, and maybe some small instances if I am correct ( as of yet)
The reason I am still going to play the game, is because the huge amount of potential and the skills of the devs. I forsee the same as EvE online in the begining.. It will be hard for them, but if they make it, there is comming a bright future.
That is not confirmed. As far as I can tell, they are not allowing more people into the euro beta. I suggest you look at Acclaim if you are in US, UK, Canada, Australia, NZ, or South Africa. If in Europe, wait another week and download it for free and get a look at the game up to Fame 7.
Like I said guys, the game is very good. I was just giving my short list. I am at work and can periodically toss out some one-line responses, but just don't have time yet for a full "review." Bottom line is that I would recommend the game to anyone since it is free thru fame 7, and it is wonderful in many ways.
My only comment about the F2P time is that Fame 7 barely gets you into any of your subclass skills. You pretty much have to get into your teens to see what your class can actually due outside of the core archtype abilities.
Also, the current F2P time is going to be Fame 7 (and 90% xp to Fame 8) and able to visit Hawksmouth and Aldenvault. Sadly some of the best lowbie quests are in Aldenvault and most likely, if you do all the quests in Hawksmouth, you will be right around Fame 7 when you enter Aldenvault.
Hardcore, I think in the end it's going to be very much a PvP-Oriented game anyhow, so I think the annoyances with Quests will be overlooked. (Hopefully)
How far you are from the truth is unreal.
Yeah, the game is very quest grindy to get to cap. Very...
* In its origins, it's mostly a linear quest-based game. How you go through the world is handled through the quite linear quest system. The quests are not exactly groundbreaking in nature (and tend to employ the Fedex mechanic a bit too freely) but generally well written and humorous. Though for a quest-based game it has to have more of them.
* You have to read the quest text carefully as you are accepting it! No, just skimming might not do. No quest GPS on map, no questhelper, sometimes not even a thorougly sufficient summary. I even remember taking notes on a paper!
* FPS, meet Skill Decks. The combat might feel a bit too slow at the start but it'll grow on you as you keep filling your skill deck. Most of the new players will be quite surprised to see how active you have to be in combat to even survive - you have to keep strafing to dodge and adjust your distance *all the time*. And you have to time your strikes well in melee. It was amusing to me that the bears in the starting map gained a bit of notoriety for being able to take down same level players
* The Rough Start. Some beta testers voiced concern about how the game introduced you to the combat system. They did not feel the tutorial covered enough of it, and that the first fights were more frustrating than it needs to be. To me it felt just intuitive, maybe because of previous familiarity with skill deck logic as well as FPS and RPG combat mechanics.
* What? Good combat but not grind-friendly? One of those hot points of discussion throughout the beta. Many players enjoyed the combat system but it's not exactly rewarded in terms of Fame. It's been adjusted again recently, but still not enough in my opinion. I mostly did the mob grinding to get my PEP up to 3 as quicktly as I can, not for Fame.
* The PEP talk. Is rewarding not dying instead of penalizing death a good way to go? Through beta there were testers who thought it was not and that death was being abused as a means of travel. Me, I hated, hated, *hated* losing PEP level. Especially the PEP 3 running speed.You may not care about death at PEP 0... But PEP 3, it'll make you think twice before doing something reckless.
* Group Play. Really strange if you look at it from a RPG perspective. Maybe not so if seen from a more FPS / cooperative combat game perspective. The truth of the matter is, no auto-targeting, no strict archetypes and no conventional strategies built around those make for a very different experience.
* I Against You, Pal. The combat is there so it has a solid ground for PVP. Though I felt the developers could not make up their minds on how intensive or extensive it would be. In my opinion the PVP servers was a bit of a late call, as well as the general PVP mechanics. Though I'll say that this is one area where they can really build upon and get an impressive result out of.
* Zoning. Yes, TCOS does have it. It did not bother me much to be honest.
* Looks good, no touch. I find the overall atmosphere of the game to be absolutely beautiful. The unique artwork, the music, it's impressive and immersive. Though this immersion is a bit spoiled by the fact that the gameworld itself is yet not as alive as it needs to be - we should hear, see and learn much more in it.
In my opinion this game just needs more of everything it has; quests, NPCs, voices, crafting, house diplomacy, group PVP; anything you got, bring on more. But I'd say the basic gameplay and atmosphere is there. I have nearly no problems with what is there, so no turn-offs for me in that regard. What will be added to it (and it needs to be from what I can see) will be the decider here. It's a very good game to build on. Alas the keyword is once again, potential.
Thank you for taking the time to post all of these responses. I've been following Spellborn for little over a year and with the NDA it made finding true opinions difficult.
The instancing concerns me a bit. Are the areas that are instanced (I assume all) spread out or do you feel confined?
My biggest dislike for AoC was instancing. It felt like a series of mini games instead of one as a whole.
Thank you for taking the time to post all of these responses. I've been following Spellborn for little over a year and with the NDA it made finding true opinions difficult. The instancing concerns me a bit. Are the areas that are instanced (I assume all) spread out or do you feel confined? My biggest dislike for AoC was instancing. It felt like a series of mini games instead of one as a whole.
Hmm. There is not instancing like in AoC. You do zone though, like old EQ. There are also instances later that you can get into, similar to some WoW or WAR dungeons. But generally, when you enter an area, it is a common area that anyone passing through or questing in will be in with you. I pretty much found the game's zoning unobtrusive except when they had a bug with long zone times. That problem was solved for me in a patch, however I still see some unanswered posts about people recently getting this again.
I also was in the CB and thought the game was quite good. The combat really was what made the game fun, that and I found the AI to be more fun to fight then others I've played recently. I'll agree with others, its very themeparky, which is the reason I may not end up playing, but a lot of people like that, and if you do, it is a great game I highly suggest.
------------------ Playing:LotRO Waiting for: anything better than whats out now.
nice to see some real views on it,ive been watching this game for years. it certainly sounds like id give the pvp server a go rather than pve if theres loads of quest grinding.
I got myself a beta key a while ago and im downloading the client,looking forward to testing it all out.
With a 4 or 5 button-mouse you can bind the extra buttons to certain skill slots, it does make it easier.
I have a 7 button mouse, and I used the 2 buttons at my thumb to go to a next or previous row of skills. Much more handy than using the scroll wheel or worse using buttons 1-2-3-4-5. It became second nature very fast to me.
I'm not sure how I feel about the game. I hated the linear quest structure and I thought the Quests were just plain awful most of the time
I really enjoyed the bit of pvp I've done so far. It's a shame you cant earn Fame (XP) / PeP though from pvp fights. It's like they dont really care about pvp much is how I feel at times. But I guess WoW released with bare bones pvp as well so maybe that'll work itself out
Problem is though, I think the Quests in WoW was much stronger. And I'm not even a WoW fan.
Way too many Fedex quests
I was hoping they would delay. I hope they still delay the US release a little longer and get some more quests in the starting area.
Gets a little better at Aldenvault though. Hawksmouth was plain awful for me
The real stinker is that whe you help a friend complete their quests because mob XP is so nerfed you dont really benefit that much. Seems like its impossible to just level from mob slaying purely. They force ya to do these horrid fedex quests
PVP was very nice though because you can dodge arrows / bolts and it takes true player skill to land a blow. Think I was killing people way above my level too.
Comments
As a side note, I really enjoyed TCoS. Unfortunately, I don't have time to do a lengthy thread on it at the moment, so the short version will have to suffice:
-I found combat fun. The skill deck system is a welcome change to mmorpg combat and actually requires some real strategy (similar but better than Guild Wars) before many fights.
-Graphics were very nice on my computer. Some people had issues.
-I liked that it was a flash back to the old days when nobody held your hand with logs and tomes of knowledge and such to make the quests and gameplay "dumbed down." Many in CB did not like this as they couldn't get over having to actually read quest dialog and couldn't find anything without a big red X on their objective.
-I did not like the VERY linear quest grind / themepark aspect of the game.
-I did not like that many of the mobs essentially looked the same as you levelled. They just got bigger and more difficult.
Hardcore, I think in the end it's going to be very much a PvP-Oriented game anyhow, so I think the annoyances with Quests will be overlooked. (Hopefully)
I'm a closed beta tester myself as well and I can say I very much enjoyed playing this game. It's ready to be released and it's very polished especially in the early stages of the game, still small issues later on but nothing game or fun breaking.
Quests were fun and required actual reading skills, haha ! It might be a bit linear as the person above said but I for one didn't really see it as an issue. The quests were unique enough to continue on playing. The only "grind" (if you can call it grind) is questing and not endlessly slaying silly mobs in order to gain XP.
You won't have a choice. PvP currently does not give Fame (experience) or PeP (personal experience points- essentially "extra" levels that boost your stats).
Oh, well I know, but is what I mean, is that you get through the quests, then PvP happily until they add some sweet updates.
I really enjoyed what you said here seems like a game i would play for a month and then throw to the side. Which to me is worth the 65 bucks for the game just not what an MMO should do. I would love to read a more formal write up on your thoughts. One with some cool stories please as I feel those do the best justice in explaining a game.
_____________________________
At the turn of the century...
In 2008...
Cracked.com voted Roosevelt as the most badass President of all time.
This is his story....
I really enjoyed what you said here seems like a game i would play for a month and then throw to the side. Which to me is worth the 65 bucks for the game just not what an MMO should do. I would love to read a more formal write up on your thoughts. One with some cool stories please as I feel those do the best justice in explaining a game.
I don't see why only one's thought would prevent you from buying it... it's a great game and I can recommand it to anyone who likes:
- innovative quests
- wicked combat & PvP
- spectacular graphics
- great lore
Spellborn nv is a small studio compared to studios like Mythic or Funcom but they surely managed to deliver a better product.
I really enjoyed what you said here seems like a game i would play for a month and then throw to the side. Which to me is worth the 65 bucks for the game just not what an MMO should do. I would love to read a more formal write up on your thoughts. One with some cool stories please as I feel those do the best justice in explaining a game.
I don't see why only one's thought would prevent you from buying it... it's a great game and I can recommand it to anyone who likes:
- innovative quests
- wicked combat & PvP
- spectacular graphics
- great lore
Spellborn nv is a small studio compared to studios like Mythic or Funcom but they surely managed to deliver a better product.
Actually I said I would buy the game, just that I assumed it would not last me more than a month. I would love to read more peoples reviews.
_____________________________
At the turn of the century...
In 2008...
Cracked.com voted Roosevelt as the most badass President of all time.
This is his story....
So we are now in open beta phase.
--
Delanor
거북이는 목을 내밀 때 안 움직입니다
I really enjoyed what you said here seems like a game i would play for a month and then throw to the side. Which to me is worth the 65 bucks for the game just not what an MMO should do. I would love to read a more formal write up on your thoughts. One with some cool stories please as I feel those do the best justice in explaining a game.
I don't see why only one's thought would prevent you from buying it... it's a great game and I can recommand it to anyone who likes:
- innovative quests
- wicked combat & PvP
- spectacular graphics
- great lore
Spellborn nv is a small studio compared to studios like Mythic or Funcom but they surely managed to deliver a better product.
Actually I said I would buy the game, just that I assumed it would not last me more than a month. I would love to read more peoples reviews.
The first 7 levels are free, after that you have to pay sub for it. The game itself is free to download, unless you want some extra fluff, you have to buy a 15 euro version or a 40 euro version. The last one with more fluff then the first one.
Really give the game a shot. Reading about the combat system doesn't make up for its awesomeness. But one thing you really should keep in mind is the following...
At the moment it is a very basic quest / pve MMO, with nice quests. They got a very solid setup to continue from. If they are able to keep the game alive and healthy for a year for example (and way longer ofcourse) it is able to grew to one of the most fun MMO's ever. But at the moment again, it is rather basic, but the stuff they want to implents (is that also under NDA?) looks nice and promesing, although it lies still on the drawing board.
Also these people work hard. We had abit of a "miracle" patch a while ago. Most people's opinion was that the quests where to much Fedex (deliver quests) and not enough combat. They implented alot of killing quests, even a huntercamp which gives you the basic "kill X amount of mobs" quests...
And to be honest, for the first time.. I enjoy those too. The combat system is just fun to play. Its abit like the feeling you get from a FPS (although it doesn't goes as fast as CS for example), but like in a FPS, you like killing stuff. It require reaction, and mobs react on you abit. I heardly found any similiar combat situations.
To summarize quick:
Positive:
- Great sense of humor in the quests
- Nice story line, something different
- Combat is just awesome.. for everyone. They perfectly paced it.. even people with not the perfect reflexes are able to play it, without dumbing it down alot
- GFX and ambiance and sound are one of the best effer seen by me.. It's really a example for Mythic and Blizz
- If the game survives the first few months, it has great promise. Because the devs release it abit, you have to pay the normal MMO fee, like in WoW for example, but the game itself is free (saves 50 bucks.. soo that is half a year gametime instead)
Negative:
- It has indeed abit of a themepark feeling, when you are leveling that is
- No real indepth crafting system (as of yet)
- Nothing special for endgame at the moment, except PvP arena and more quests, and maybe some small instances if I am correct ( as of yet)
The reason I am still going to play the game, is because the huge amount of potential and the skills of the devs. I forsee the same as EvE online in the begining.. It will be hard for them, but if they make it, there is comming a bright future.
That is not confirmed. As far as I can tell, they are not allowing more people into the euro beta. I suggest you look at Acclaim if you are in US, UK, Canada, Australia, NZ, or South Africa. If in Europe, wait another week and download it for free and get a look at the game up to Fame 7.
Like I said guys, the game is very good. I was just giving my short list. I am at work and can periodically toss out some one-line responses, but just don't have time yet for a full "review." Bottom line is that I would recommend the game to anyone since it is free thru fame 7, and it is wonderful in many ways.
My only comment about the F2P time is that Fame 7 barely gets you into any of your subclass skills. You pretty much have to get into your teens to see what your class can actually due outside of the core archtype abilities.
Also, the current F2P time is going to be Fame 7 (and 90% xp to Fame 8) and able to visit Hawksmouth and Aldenvault. Sadly some of the best lowbie quests are in Aldenvault and most likely, if you do all the quests in Hawksmouth, you will be right around Fame 7 when you enter Aldenvault.
How far you are from the truth is unreal.
Yeah, the game is very quest grindy to get to cap. Very...
anyone know how i can se if i was selected for the beta maybe i did get an email but deleted it by mistake so is there an alternative way ?
Here are some random points from me:
* In its origins, it's mostly a linear quest-based game. How you go through the world is handled through the quite linear quest system. The quests are not exactly groundbreaking in nature (and tend to employ the Fedex mechanic a bit too freely) but generally well written and humorous. Though for a quest-based game it has to have more of them.
* You have to read the quest text carefully as you are accepting it! No, just skimming might not do. No quest GPS on map, no questhelper, sometimes not even a thorougly sufficient summary. I even remember taking notes on a paper!
* FPS, meet Skill Decks. The combat might feel a bit too slow at the start but it'll grow on you as you keep filling your skill deck. Most of the new players will be quite surprised to see how active you have to be in combat to even survive - you have to keep strafing to dodge and adjust your distance *all the time*. And you have to time your strikes well in melee. It was amusing to me that the bears in the starting map gained a bit of notoriety for being able to take down same level players
* The Rough Start. Some beta testers voiced concern about how the game introduced you to the combat system. They did not feel the tutorial covered enough of it, and that the first fights were more frustrating than it needs to be. To me it felt just intuitive, maybe because of previous familiarity with skill deck logic as well as FPS and RPG combat mechanics.
* What? Good combat but not grind-friendly? One of those hot points of discussion throughout the beta. Many players enjoyed the combat system but it's not exactly rewarded in terms of Fame. It's been adjusted again recently, but still not enough in my opinion. I mostly did the mob grinding to get my PEP up to 3 as quicktly as I can, not for Fame.
* The PEP talk. Is rewarding not dying instead of penalizing death a good way to go? Through beta there were testers who thought it was not and that death was being abused as a means of travel. Me, I hated, hated, *hated* losing PEP level. Especially the PEP 3 running speed.You may not care about death at PEP 0... But PEP 3, it'll make you think twice before doing something reckless.
* Group Play. Really strange if you look at it from a RPG perspective. Maybe not so if seen from a more FPS / cooperative combat game perspective. The truth of the matter is, no auto-targeting, no strict archetypes and no conventional strategies built around those make for a very different experience.
* I Against You, Pal. The combat is there so it has a solid ground for PVP. Though I felt the developers could not make up their minds on how intensive or extensive it would be. In my opinion the PVP servers was a bit of a late call, as well as the general PVP mechanics. Though I'll say that this is one area where they can really build upon and get an impressive result out of.
* Zoning. Yes, TCOS does have it. It did not bother me much to be honest.
* Looks good, no touch. I find the overall atmosphere of the game to be absolutely beautiful. The unique artwork, the music, it's impressive and immersive. Though this immersion is a bit spoiled by the fact that the gameworld itself is yet not as alive as it needs to be - we should hear, see and learn much more in it.
In my opinion this game just needs more of everything it has; quests, NPCs, voices, crafting, house diplomacy, group PVP; anything you got, bring on more. But I'd say the basic gameplay and atmosphere is there. I have nearly no problems with what is there, so no turn-offs for me in that regard. What will be added to it (and it needs to be from what I can see) will be the decider here. It's a very good game to build on. Alas the keyword is once again, potential.
Edit: sticky gone.
The main thing I did not like one bit was how much I had to click around to do any attacks.
I always had to do this:
1. Select skill with 1234 etc... on my keyboard
2. Left click mouse to use attack/skill
It's just way too much clicking for me. After an hour of playing my left index finger was killing me from having to click my mouse so much.
With a 4 or 5 button-mouse you can bind the extra buttons to certain skill slots, it does make it easier.
Thank you for taking the time to post all of these responses. I've been following Spellborn for little over a year and with the NDA it made finding true opinions difficult.
The instancing concerns me a bit. Are the areas that are instanced (I assume all) spread out or do you feel confined?
My biggest dislike for AoC was instancing. It felt like a series of mini games instead of one as a whole.
Hmm. There is not instancing like in AoC. You do zone though, like old EQ. There are also instances later that you can get into, similar to some WoW or WAR dungeons. But generally, when you enter an area, it is a common area that anyone passing through or questing in will be in with you. I pretty much found the game's zoning unobtrusive except when they had a bug with long zone times. That problem was solved for me in a patch, however I still see some unanswered posts about people recently getting this again.
I also was in the CB and thought the game was quite good. The combat really was what made the game fun, that and I found the AI to be more fun to fight then others I've played recently. I'll agree with others, its very themeparky, which is the reason I may not end up playing, but a lot of people like that, and if you do, it is a great game I highly suggest.
------------------
Playing:LotRO
Waiting for: anything better than whats out now.
nice to see some real views on it,ive been watching this game for years. it certainly sounds like id give the pvp server a go rather than pve if theres loads of quest grinding.
I got myself a beta key a while ago and im downloading the client,looking forward to testing it all out.
I have a 7 button mouse, and I used the 2 buttons at my thumb to go to a next or previous row of skills. Much more handy than using the scroll wheel or worse using buttons 1-2-3-4-5. It became second nature very fast to me.
--
Delanor
I had no idea the NDA was dropped.
I'm not sure how I feel about the game. I hated the linear quest structure and I thought the Quests were just plain awful most of the time
I really enjoyed the bit of pvp I've done so far. It's a shame you cant earn Fame (XP) / PeP though from pvp fights. It's like they dont really care about pvp much is how I feel at times. But I guess WoW released with bare bones pvp as well so maybe that'll work itself out
Problem is though, I think the Quests in WoW was much stronger. And I'm not even a WoW fan.
Way too many Fedex quests
I was hoping they would delay. I hope they still delay the US release a little longer and get some more quests in the starting area.
Gets a little better at Aldenvault though. Hawksmouth was plain awful for me
The real stinker is that whe you help a friend complete their quests because mob XP is so nerfed you dont really benefit that much. Seems like its impossible to just level from mob slaying purely. They force ya to do these horrid fedex quests
PVP was very nice though because you can dodge arrows / bolts and it takes true player skill to land a blow. Think I was killing people way above my level too.