Yes, it is an ok game, but ultimately it is not an MMO.
You quest to about level 12-15, where the PvE ends and PvP begins for the rest of the game. The PvE is nothing special really.. A lot of missions are just killing bots in a battleground where you'll eventually face players. There's a few cool missions, perhaps 1 or 2.
The PvP, unfortunately, is limited by the Unreal 3 engine and only currently supports 16v16 instanced battlegrounds. I read somewhere that Webzen haven't done the networking properly, and when they tried the large scale battles briefly, it lagged to all hell and crashed things. They've said they wanted to have like 32v32, 64v64, 128v128 etc, but this is just not possible in an MMO environment for this engine, and hence it never made any appearance on beta at all after this fail..
Essentially the only "MMO" aspect to this game is the city, or lobby if you will, where you go to wait while your battleground loads up. That is the game really. The levelling system grants you more weapons, more abilities, vehicles to be used in the maps and so on. The city is the only "zone" in the game outside of the battlegrounds (or maps really). The battleground interface used to connect really just reminds you of an in-game browser in so many other FPS games.
If Call of Duty 4 had an in-game lobby system where people could run around then connect to servers, and they threw in an auction house, that would be about how MMO this game is.
While it's not a bad game, it really is just an unreal-based shooter that is sort of lacking, given the fact Webzen isn't a veteran in the genre. I mean if you've played UT3, you've played this. Side jump, double jump, rocket launcher, APC, tank.. it's all there.
I could see myself playing it for a bit of shoot-em-up fun every now and then, if there were no subscription fee. There may not be a sub fee apparently, but i've heard of some kinda Korean payment model, where you buy items or something etc.
If you think this is gonna be your next MMO or a real A+ title, you're definitely in for a disappointment. Combine this with the fact the Western market really seems to have no stable developer for it, this game isn't really going to be hitting big in my eyes. I figured it for the next Planetside, but it's not even close.
Comments
Oh dear. You're heading for such a disappointment.
Hi,
I was on Korean beta for this for awhile.
Yes, it is an ok game, but ultimately it is not an MMO.
You quest to about level 12-15, where the PvE ends and PvP begins for the rest of the game. The PvE is nothing special really.. A lot of missions are just killing bots in a battleground where you'll eventually face players. There's a few cool missions, perhaps 1 or 2.
The PvP, unfortunately, is limited by the Unreal 3 engine and only currently supports 16v16 instanced battlegrounds. I read somewhere that Webzen haven't done the networking properly, and when they tried the large scale battles briefly, it lagged to all hell and crashed things. They've said they wanted to have like 32v32, 64v64, 128v128 etc, but this is just not possible in an MMO environment for this engine, and hence it never made any appearance on beta at all after this fail..
Essentially the only "MMO" aspect to this game is the city, or lobby if you will, where you go to wait while your battleground loads up. That is the game really. The levelling system grants you more weapons, more abilities, vehicles to be used in the maps and so on. The city is the only "zone" in the game outside of the battlegrounds (or maps really). The battleground interface used to connect really just reminds you of an in-game browser in so many other FPS games.
If Call of Duty 4 had an in-game lobby system where people could run around then connect to servers, and they threw in an auction house, that would be about how MMO this game is.
While it's not a bad game, it really is just an unreal-based shooter that is sort of lacking, given the fact Webzen isn't a veteran in the genre. I mean if you've played UT3, you've played this. Side jump, double jump, rocket launcher, APC, tank.. it's all there.
I could see myself playing it for a bit of shoot-em-up fun every now and then, if there were no subscription fee. There may not be a sub fee apparently, but i've heard of some kinda Korean payment model, where you buy items or something etc.
If you think this is gonna be your next MMO or a real A+ title, you're definitely in for a disappointment. Combine this with the fact the Western market really seems to have no stable developer for it, this game isn't really going to be hitting big in my eyes. I figured it for the next Planetside, but it's not even close.
Nuff said...does not have nearly the depth of game-play and immersion im looking for if player interaction is limited to 16v16.