Gamespy I don't see the MMO potential in this game. It was a fun single player game, but I don't understand how it could possibly translate into an MMO.
Seems pretty straightforward as far as I can see. The player has their own personal character, as well as their own personal dungeon, with the ability to grow both through both adventuring as the character and thwarting adventurers in your dungeon (or at least keeping them held up for a while). Playing through the dungeons would be your classic third-person MMO experience. Perhaps even WoW-like if necessary (though it hopefully won't be). The dungeon building would be more of an RTS affair with players running through the dungeon getting loot and taking on the monsters that you've bought and set into place around the dungeon. Maybe the game could even let the dungeon keeper set the AI for each of these monsters, even special boss-type monsters at the end of the dungeons.
...although that might not be exactly what they're aiming for here.
- - - - - - - - - - - - - - - - - - - - Playing: Nothing Played: Champions Online, CoX, STO, PSO, WoW, lots of free-to-play crap Looking Forward To: DC Universe Online, Blade and Soul
Are the single player games Abandonware yet? I had bought them both like 2-3 times but don't have my disks anymore. I could really go for some DK right about now
Are the single player games Abandonware yet? I had bought them both like 2-3 times but don't have my disks anymore. I could really go for some DK right about now
heh i have mine locked away in a special compartment near my PC. no other game is allowed in (incase things get mixed up) and they are kept under lock and key. love those games so much and i do see the potential in an MMO
one thing though. maybe instead of player owned dungeons why not guild run ones? makes things a bit easier to develope and makes it a group (these are MMO's after all) based objective.
MMO wish list:
-Changeable worlds -Solid non level based game -Sharks with lasers attached to their heads
Comments
Seems pretty straightforward as far as I can see. The player has their own personal character, as well as their own personal dungeon, with the ability to grow both through both adventuring as the character and thwarting adventurers in your dungeon (or at least keeping them held up for a while). Playing through the dungeons would be your classic third-person MMO experience. Perhaps even WoW-like if necessary (though it hopefully won't be). The dungeon building would be more of an RTS affair with players running through the dungeon getting loot and taking on the monsters that you've bought and set into place around the dungeon. Maybe the game could even let the dungeon keeper set the AI for each of these monsters, even special boss-type monsters at the end of the dungeons.
...although that might not be exactly what they're aiming for here.
- - - - - - - - - - - - - - - - - - - -
Playing: Nothing
Played: Champions Online, CoX, STO, PSO, WoW, lots of free-to-play crap
Looking Forward To: DC Universe Online, Blade and Soul
Are the single player games Abandonware yet? I had bought them both like 2-3 times but don't have my disks anymore. I could really go for some DK right about now
heh i have mine locked away in a special compartment near my PC. no other game is allowed in (incase things get mixed up) and they are kept under lock and key. love those games so much and i do see the potential in an MMO
one thing though. maybe instead of player owned dungeons why not guild run ones? makes things a bit easier to develope and makes it a group (these are MMO's after all) based objective.
MMO wish list:
-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads
As awesome as a Dungeon Keeper MMO sounds, I can't bring myself to get excited about anything that has EA's name on or anywhere near it these days.
How the hell do you make Dngon Keeper into a MMO?
maybe its a bit like "mankind online" ?