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Ok I'll start by saying I'm surprised at how much credit WoW gets from a place like this about MMO's...I guess most MMO players are new, but practically everyone I know or meet who have been playing MMO's since before WoW came out, or atleast as long as WoW has been out, generally don't like it. I've been playing MMO's for about 6 years now, and haven't looked back at any other type of game since...I've tried probably 20-30 of them total, but most don't last, I generally play with my clan, which I have been in for 3-4 years now, and find games I like and stick to them..which causes a problem with WoW, its hard to stick to it when you copmlete everything and run out of things to do so fast, and you can't start from scratch again on a new server, because they just allow transfers, and there's no point.
I first started playing WoW back around its release, where I actually semi-enjoyed it, the PvP was alright, but Lineage 2 kind of spoiled me into disliking RvR games. Up until the last 1.5 months, I've never been able to last in WoW more than a month, where I tried several times to play because of friends or whatever playing it...I hit lvl 60 pretty fast, was one of the first on my server, I used to love town raiding and running around ganking when everyone was out there. I started to lose interest around the time Battlegrounds were introduced, I absolutely despised them, the fact that they ruined/made open PvP useless, the fact that I'm paying monthly to be on a server with thousands of people just to get put in a minigame that feels like I'm playing Counter-Strike. The fact that you just farm it non-stop over and over where the actual fighting has no purpose, you just do it so you can get Honour, which will let you buy more gear, so you can PvP more, just to get more gear, and do this completely retarded and pointless cycle that at the end of the day gives you nothing, except maybe some self gratitude when you open up the character window and jerk off to the gear you farmed. Being a L2 player I may have had a predisposition against WoW's PvP in the first place. In Lineage 2 you PvP over real things, not +points. Whether it be your party fighting someone else for a PvE spot, or your clan wants to raid, well so does an enemy clan, you're going to have to fight first and the winner kills the raid, or you want a castle to collect taxes and rewards, well so does someone else, so you siege each other, or maybe someone in the barrens chat pissed you off, so you go hunt them down and PK them...Yes that type of PvP might be a little more hardcore and make people QQ when they lose, but WoW does have so called "PvP" servers...if you dont like it, then goto a Normal server.
The PvP it self is also too Impersonal, yes rivalries will occasionally build, but in General your enemy is a faceless stranger, and your sole reason for attacking them seems to be that they have a red name, and you'll forget them right after...this may be a problem with RvR in general, but I think Aion has the perfect balance for that...In Aion clans on opposing factions will be fighting over raid bosses, clans will own and siege Castles (with the help of their faction)...but the point is that a clan can actually acheive something in game through PvP, which means when you own a castle and you hear that clan x is coming to attack, you're going to know and remember them, you'll probably be fighting them on a daily basis, you'll start to write down their priority targets (healers) and generally improve at fighting them, and a real rivalry will build, and smack talk will happen.
My biggest peeve with WoW is that PvE and PvP is completely separate. From needing a separate build, to separate gear, to the fact that PvP is contained in Arenas and BG's, while PvE is separated into raiding and instancing. If I want to PvP with my char, why should that mean I sacrifice my ability to PvE? Why must I need a whole separate gear set (well thats not so much important) or a completely different build just to do 1 or the other effectively? WoW has everything, and is trying to accomidate everyone, but its lacking in each aspect because of that.
The raid/BoP drops are also a horrible system, yes its improved with the tokens and emblems, but its still not quite there. I disagree completely with Bind on Pickup gear that has a low % drop from a specific boss. It means a whole clan or group could be running just so 1 person can get something he needs. Or what if your clan raids daily, you have someone who's there everytime, but he misses one and gear he needs dropped...if you could send it to the guild bank and then hand it out to anyone in your clan, that would be ok. An Epic boss should have a 100% chance to drop a rare item, you can only raid it once a week anyway...everything else should be gotten through emblems, that way you are actually gaining something every time you go, and working towards something, rather than wasting your time doing a run because someone needs a certain item.
/EZ mode...WoW used to have some challenges, remember 40 man raids? Those took a real guild to do, but I guess people who sucked complained too much and ruined it for everyone else...anything in the game can be PUGed with ease...even withing days of WotLK raids were being PUGed...Not to mentiion only a few weeks ago they made every instance/raid 30% easier, when they were already easy enough...Theres little to no separation between the good and bad players in WoW...farm arena or heroics/raids long enough, and you'll be as geared as anyone else.
And of course I have to nail on the horrenous graphics...there are some nice things in the game, I don't mind the cartoony look so much if they would just fix the geometry and appearance of characters (maybe more customization) Over half the races in the game I wouldnt even want to play...and I cringe when I look at a face or hair up close.
Well theres probably a dozen other things I dislike, but this is already tldr, do you agree with or disagree with anything?
Comments
with all due respect, hasn't this already been done before, on this site, about a trillion times?
edit; and then we can start listing why people actually like WoW because they don't value the things that the older games had.
That is why WoW is popular, because people were not interested in many of the aspects of the older games, WoW then made them more bearable and this ended up opening up the genre for new players.
But as I've said, I've typed that sentence in one form or another so many times I've lost count.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
*cough* No.
WoW is popular because it's the paradigm of an accesible MMO, targetted at a broad audience where only time is a requirement to advance.
Grinding quests is no more bearable than grinding in older games . I would argue it's a lot worse to Quest-Grind than it is to form a party and socialise.
Of course if you play WoW you wouldn't know this because there's no need to group in WoW.
First, the big one. Overrated. The most overrated game since Halo.
It destroyed the MMO industry.
It has no original concepts, mechanics, ideas, or features, and yet people praise it as though it were a god.
It destroyed the concept of what quests are. What if God had appeared to King Arthur, with a big exclamation point over his head and said "Find me 10 boar hooves and I'll level you up, and here's a magical map to take you to them" instead of "You must find the Holy Grail, no go forth and figure it out."
Made things way too easy.
Releases poorly designed expansions that just increase the grind and level cap instead of adding/fixing content.
Makes all your work obsolete whenever it introduces a new random pointless item you must get.
Has terrible terrible PvP.
Stole all its lore from Warhammer.
Hmm, I could keep going.
Darkfall Travelogues!
I agree with your wall of text, the game is EZ/ mode right now but, i find the battle grounds challenging and fun, thats maybe whats still keeping me in the game right now. My clan quit playing cuz of the pointless dungeon farming, im quitting as well once Aion is out. Wow for me was fun but, not what i expected tbh.
forgive my crappy grammar
WoW, as I have always stated, is the most generic, watered down, Fisher Price, hand holding piece of crap MMO it has ever been my displeasure to beta test. I thought for sure that the game would have died long before now, but nobody seems to want a challange from games anymore.
Frustration used to be acceptable, but now when you mention corpse runs and death penalties people spout stuff about it being a game and if something is not fun it shouldn't be involved.
No challange = no fun. If it's all so damn easy why am I wasting my time doing it? I could just watch the videos on Youtube and save myself the subscription fee.
My point is that the whole WoW generation of MMOers are an aberration to the genre as a whole, and it won't be until they leave; or grow up, that MMOs can finally get back to where they should have been.
WoW hasn't 'Brought MMOs to the mainstream' or 'Revolutionized MMOs' it has betrayed the entire concept of what an MMORPG should be and planted the seeds of the genre's destruction in the minds of millions of kids, and the greedy hearts of game developers who should have stuck to console games.
((Edited to remove quote.))
WoW, as I have always stated, is the most generic, watered down, Fisher Price, hand holding piece of crap MMO it has even been my displeasure to beta test. I thought for sure that the game would have died long before now, but nobody seems to want a challange from games anymore.
Frustration used to be acceptable, but now when you mention corpse runs and death penalties people spout stuff about it being a game and if something is not fun it shouldn't be involved.
No challange = no fun. If it's all so damn easy why am I wasting my time doing it? I could just watch the videos on Youtube and save myself the subscription fee.
My point is that the whole WoW generation of MMOers are an aberration to the genre as a whole, and it won't be until they leave; or grow up, that MMOs can finally get back to where they should have been.
WoW hasn't 'Brought MMOs to the mainstream' or 'Revolutionized MMOs' it has betrayed the entire concept of what an MMORPG should be and planted the seeds of the genre's destruction in the minds of millions of kids, and the greedy hearts of game developers who should have stuck to console games.
This man speaks the truth in better words than I could have.
Darkfall Travelogues!
Things I dislike about WOW:
1. Cartoonish art-style
2. Gnomish technology (watches and telescopes are fine, but airplanes and motorcycles are going too far).
3. In-game humor referencing the real world (talking about the game, not what the players say).
4. Disproportinate and outrageous item graphics, especially weapons.
5. QUEST GRIND. Maddenly dull and trivial.
6. Monsters not rated properly. Demons and giants should be elite, deer should be normal. And there should never be a level 70 deer. I think near the crossroads I once saw a level 17 Zebra standing next to a huge and armored level 16 Stegosaurus. C'mon. A horse (Zebra) is tougher than a dinosaur?
7. Lack of challenge. Monsters fall too easily.
8. Lack of consequences. Dying is meaningless in this game. In fact, it's a boon if you enter a new area with the intention of linking up a flightpath. You die on purpose and respawn at a graveyard in the town with the very flightpath you were seeking.
9. Instanced PVP. Don't mind PVP zones, but anything instanced sort of detracts from immersion. Instanced dungeons I can handle, but even those would be better as zones.
10. Too many factions. There is a frickin faction for almost every small village or camp you encounter. They need to pare down the number of factions for them to have meaning.
Absolutely.
This is why core MMO gamers hate WoW.
the biggest problem most people have with wow i think is the fact that it takes so much time just to do anything in that game. the dungeons take like 4 hours which is pretty much all the free time some people have. think about it, 24 hours in a day right. 8 hours are suppose to be for sleeping so that leaves16 hours left. most people work around 8 hours so that leaves 8 hours left. so if you spend 4 hours on a game that leaves 4 hours left to eat and bath drive to and from work and so on. so pretty much you have to have no life unless your willing to only play on the weekends which will take you even longer to do anything in it.
also in order to actually stand a chance in pvp you have to have all those coollooking weapons and armor you get by doing dungeons or racking up a bunch of gold which can take a long time to do. so in the end you spent like 3 to 4 months just to stand a chance in pvp which cost you around 50 bucks. so instead of just buying two games you bought one game and spent the same amount again just to stand a chance against other players in that game.
The reason people hate wow is simple and the same reason why they hate other MMOs to. I will Quote the great Stephen fry "They just dont get it"
Some people love heavy metal others hate it, its not that its bad or good its that some people "Dont get it".
Some people love sproutes others hate them, its not that they are bad or good its that some people "Dont get it".
Some people love X-Factor others hate it, its not that it good or bad its that some people "Dont get it".
As soon as people grasp this we will all be better off.
QFT
couldnt have said it better myself. And these threads get really tiring, your either a "WoW player" or "not a WoW player" and all the people who dont play WoW need to hate it.
Playing: EVE Online
Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
Looking forward to: Archeage, Kingdom Under Fire 2
KUF2's Official Website - http://www.kufii.com/ENG/ -
Dam you Blizzard for listening to players! Seriously, what was Blizzard thinking making the rare stable, polished game where players don't have to dedicate their lives to?
One one hand people will bitch and complain that Blizzard did nothing innovative, but on the other those same people will bitch and complain that Blizzard has brought down the genre. Blizzard did nothing other than create a 'somewhat' more accessible fantasy themepark than EQ. Imo, people mistake 'all things wrong with WoW' with wanting a sandbox mmo.
WoW has brought in many people to the genre (sorry, but the whole 'kids' argument is nothing but a half-assed emotional statement), unfortunately few other studios have been able to deliver on the same quality (percieved or actual). Had SOE/Sigil, Funcom, EA/Mythic, and a few others released finished games I doubt we'd be having these discussions.
Is it fair to compare the state of WoW today with a newly released game? Maybe, but why should I settle for a borked game just because it has potential? Players no longer have patience for potential, and nor should they.
Having said all that, WoW isn't perfect and I cringe a little bit every time studio announces yet another fantasy themepark. Blizzard hasn't betrayed any one, they've done nothing but deliver a quality title. If you're going to point fingers, point them at all the studios blindly trying to copy Blizzard's success.
Ico
Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.
Only because the "originality" of the WoW game comes up so often do I say this:
Those games that come out with original ideas fail miserably. Why? You. The players. There aren't enough of you willing to do things differently. We don't want to have to unsheath our weapon to use it. we don't want it to take a long time to loot a body. We don't want a delay between attacks. We simply don't want the game to be difficult to meet simple objectives, such as looting and attacking, or understanding quests and goals.
Games like WoW will continue to dominate the industry. Only when something more efficient and just as easy or easier comes out will the masses flock to it. This, and this alone, is really why I hate and love WoW. I don't play, and haven't since I sharded my characters' T5 to deter me from coming back. I love that it brought millions to the genre. For those of you who consistently gripe about what is or isn't a true "MMORPG," cmon now, don't be ignorant. WoW fits every part of that acronym, better than most. I also love that they developed a formula that works. I hate, and I mean hate, that they dominate the market to the extent that other game makers are scared to create anything too similar, and keep coming up with gimmicks to try and attract players into something "different" and "better." These gimmicks may be decent, but are usually not well refined.
In truth, it's the willingness of us, the players, that is lacking, and what I hate the most. We want everything, and when a game offers it we spit on it because it's just too cumbersum. There are exceptions to the rule, as I am a player who loves to jump to every MMO that comes out, and I give it a good chance to wrap me in. For now, that's WAR, and after the patch recently I can see it developing into something great. They did good to incorporate the familiarities from WoW, yet incorporated some wonderful things that even WoW decided to partake in. Sadly, I hate that the next big game will be WoW2. At the same time, we should give it an objective chance to be great.
A dyslexic man walked into a bra.
QFT
couldnt have said it better myself. And these threads get really tiring, your either a "WoW player" or "not a WoW player" and all the people who dont play WoW need to hate it.
Actually, the WOW-bashers do "get it". We do not have a problem with the existence of WOW, we have a problem with everything being about WOW or trying to copy WOW.
Like the heavy metal music analogy. I have no problem with heavy metal music, but if every type of music suddenly changed to be heavy metal and there was nothing really out there of quality but heavy metal, then that might be a huge problem.
If there were one, just one, well polished "free range" or "sandbox" fantasy MMO out there, I'd be in it instead of on these boards.
How is that Blizzard's fault though? Imo, the rage is misdirected. Instead of trying to lay blame on Blizzard, players should be pointing to all the studios who've tried to copy Blizzard's success with similar, but poorly designed or implemented games.
Ico
Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.
Whoah whoah, wait, what?
Ultima Online was a failure?
Asheron's Call was a failure?
EverQuest, the game WoW steals the most from, was a failure?
Dark Age of Camelot was a failure?
You excuse is a failure....
Those were the pioneer MMOs, and they were NOT failures, AND they did something new.
Darkfall Travelogues!
Absolutely.
This is why core MMO gamers hate WoW.
Also here is the real reason.
Darkfall Travelogues!
Only in response to your "MMO genre back on track" statement:
Are you assuming there aren't a steady supply of people growing into WoW age every day? As some grow older and leave, MANY more return in their place, unfortunately. Our tastes change over time, and thus we move on. There will always be a fun loving easy craving genre of people that game makers will have to cater to in order to survive. I would just like to see it wither so that other developers have a shot at a decent revenue stream to further development of equaly good, if not greater ideas.
A dyslexic man walked into a bra.
It's fine that you guys have your opinions about hating WoW - hell, this site is the most anti-WoW site on the planet, it's the pastime of choice around here. People can't finish a paragraph without having a stab at WoW or it's players.
This attitude of hating something that is generally well received everywhere else is not unique. Some people can't stand the Godfather or the Shawshank Redemption, but they're critically acclaimed and most people consider them the best. However there will always be a minority that thinks otherwise.
You guys are that minority.
However, don't assume that you have some kind of insight over those of us that choose to play WoW. Do not assume that because you cannot see depth or a point to the game beyond mindless repetition, that we aren't actually enjoying the very things you claim are lacking.
The OP mentions the 'horrendous graphics', this is a personal opinion. I personally think the aesthetic of WoW is far and beyond the best - just look how how smooth everything flows - the animation and character - the consistency and design, for me, blows everything else out of their 'Uncanny Valley' waters.
But this is just opinion.
Your opinion is the minority, that doesn't make you wrong, it just means you're a minority. There are a great many hardcore / softcore / medium / adult / young gamers that disagree with you, and they come from all walks of life. My opinion - that WoW is not an overhyped, oversimplified piece of garbage, is the minority here.
That doesn't make them right, it just means they enjoy the game for what it is.
I personally think those who spend inordinate amount of times telling us how WoW sucks are somehow caught in a love-hate relationship with the game, doomed to eternal unhappiness. If there was a game you truly enjoyed, you would be playing it and not worrying about WoW.
Still waiting for your Holy Grail MMORPG? Interesting...
I do agree with you. People love to hate, unfortunately. It's easier to say F-you than Love you In our strive to be individual we trample on anything that tramples on us. Though, honestly, only in the gaming world is the opinion that "WoW is terrible" the minority. After all, 10 million out of 6.4 billion is quite the minority (I know full well not all 6.4bil are able to play, it's just for effect, relax)
A dyslexic man walked into a bra.
Whoah whoah, wait, what?
Ultima Online was a failure?
Asheron's Call was a failure?
EverQuest, the game WoW steals the most from, was a failure?
Dark Age of Camelot was a failure?
You excuse is a failure....
Those were the pioneer MMOs, and they were NOT failures, AND they did something new.
You fail to understand both time and definition, partially due to my lack of explanation. I am talking released post "WoW effect" and by failure I mean not having a substancial population of the gaming community, say around 500,000 players.
Those games were pioneers, I am not disagreeing with you there. They all lead to the WoW formula, the formula that attracted the masses.
A dyslexic man walked into a bra.
Whoah whoah, wait, what?
Ultima Online was a failure?
Asheron's Call was a failure?
EverQuest, the game WoW steals the most from, was a failure?
Dark Age of Camelot was a failure?
You excuse is a failure....
Those were the pioneer MMOs, and they were NOT failures, AND they did something new.
You fail to understand both time and definition, partially due to my lack of explanation. I am talking released post "WoW effect" and by failure I mean not having a substancial population of the gaming community, say around 500,000 players.
Those games were pioneers, I am not disagreeing with you there. They all lead to the WoW formula, the formula that attracted the masses.
Before WoW, all MMORPGs had pretty rough edges, or huge gaping holes in them that you really had to ignore initially until you got used to them. Everquest is one big example, the control and interface in that game is terrible, on reflection, but we got used to it. And while WoW wasn't with problems of its own (mostly a victim of it's own success with server overpopulation), it was a pioneering MMORPG in that it brought a level of polish to the genre never seen before.
I think many games before and around the release of WoW were pioneering in their own way. There has been stagnation of late, but we're seeing some interesting stuff coming up in the future- new payment models, games from big-name game companies (like Blizzard were - though Blizzard were the first big-name game company).
The genre would be a lot better if more developers like Blizzard were around, and with Bioware, Bethesda etc hopefully doing something, perhaps things will change.
Until then WoW is the first choice for most gamers.
Still waiting for your Holy Grail MMORPG? Interesting...
Whoah whoah, wait, what?
Ultima Online was a failure?
Asheron's Call was a failure?
EverQuest, the game WoW steals the most from, was a failure?
Dark Age of Camelot was a failure?
You excuse is a failure....
Those were the pioneer MMOs, and they were NOT failures, AND they did something new.
You fail to understand both time and definition, partially due to my lack of explanation. I am talking released post "WoW effect" and by failure I mean not having a substancial population of the gaming community, say around 500,000 players.
Those games were pioneers, I am not disagreeing with you there. They all lead to the WoW formula, the formula that attracted the masses.
500,000 players is a massive success. What most people seem to be forgetting is, the MMO market is NOT 11 million people. Those 11 million play WoW, and the vast majority of them don't even know about the rest of the MMO genre, nor will they leave WoW. 500k is a very very strong number of people.
As for "different" games releasing post WoW not having a lot of subs... I just say this... there hasn't been a "different" style game post WoW except for EVE. All the games since then are WoW clones, and thats what pisses people off. Those WoW clones themselves introduce a few new features, but they don't try to make a new game direction.
Darkfall Travelogues!
1. The anti-wow flamers who do nothing but make threads like this, because hating on wow is the latest cool trend despite if they've actually played the game or not.
Hate against Wow, Blizzard and its happy players runs deep. Miles deep.
Mostly these guys play on games with empty servers and of course it is all the fault of Blizzard.
The fact is mostly "their" games are not that good to PAY for longer than one or two months. It is simple.
War was a typical example for that: After one week 56 EU servers were so full that queus of 30 minutes existed. In the second week they opened 7 more servers. 63 servers.
Now more than 60% of these War 63 EU servers are void of players, with even an official warning of not playing on them because ... no players around.
----
The fact that Blizzard blew away other MMORPG's made and makes the MMORP grognards frustrated.
They don't see the good game play. Their "red light" doesn't see any feature of Wow objectively. Blinded by hate.
Now every time the Wow haters react - even in these very forums - they are even out dated. Wow changes so hard these days, even their comments don't apply anymore because they only come in on hear say. I laugh when I hear other MMMORPG's are better than Wow. No they are not. Most are old, not well adapted with empty servers and dull to play.
And the new "killers" only beheaded themselves. Is that our fault? Is that Blizzard's fault? Of course not: the competition should simply produce better games.
Does Blizzard makes mistakes? Of course they do. Like starting the new PvP season only on Dec 17th, but these are trivial things, because in the end it is by far the best we got from a decent PC game developper.
Almost ALL MMORPG makers didn't even make a decent PC game before starting a MMORPG. That's the difference.