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For all those that told us in the closed beta to "go away, TR doesn't need your negativity".
For all those that told us the end game was "coming".
For all those that cried to that ugly little troll CJ until we got banned,
The title of this post is for you.
For those of us that stood up and told them what a crappy single player console game Tabula Rasa is, and how we tried to make them listen to reason so that the game could have been a success, I salute you and may you persevere in your quest to avoid such banal mediocrity (Tabula Rasa) that ends in nothing but over blown hype and huge disappointment.
To NCSoft, WTF were you thinking ?
Here's hoping you learned something from this and can get back on track.
To Richard Garriott, you and your brother are thieves and it is my sincere hope that you NEVER get another dollar from a foolish producer that expects you to do something worthwhile after the disgusting disaster you have made out of Tabula Rasa.
Goodbye and good riddance, Richard Garriott, go back to being the pajama party queen because the video game industry can't survive any more divas like you.
And goodbye Tabula Rasa, I'm not sorry to see you go.
Comments
Heres to you "I told you so" messege delivery guy *(musical lyrics)-"I told you so" messege dilvery guy!)* You told them all, but no one wanted to listen to you *(musical lyrics)- nooobody really cared!)* But you had the last word and you were right along *(musical lyrics)- Gooold star for yoooooou!)* I guess in the future people will take you more seriously, so heres to you "I told you so" messege delivery guy *(musical lyrics)-"I told you so" messege delivery guy!!!!!!)*
Amazing - I had fun with T.R for 18 months and then moved on to something else. You appear to have let your angst at getting booted from beta consume you until now.
Hope you are feeling better now and can move on with your life.
to Ichijo....
Ok you had fun with it for 18 months. You and how many others? Enough to fill a hockey arena? When they announced the shut down they had 28k accounts at most left. I am amazed anyone could enjoy that game for more than 6 months with all the content it had.
Well, well, well.
If it isn't Mr. "Crapula Crasha isn't supposed to have a WoW sized player base and was designed for casual players"...
The game just didn't have a chance after the "dream team" of divas left and the original concept was scrapped (which looked like Ryzom/AO with the color palette of the original Endless Ages).
All they had on opening day was a crappy TPS running on the auto assault engine.
An incredibly limp product that was really nothing more than a weak cover story for an amazing multimillion dollar rip-off of NCSoft by the Garriott Brothers...
Tabula Rasa reminds me of a gypsy auto-body job:
Looks real slick until you hit a bump and realize that your nice smooth quarter panel is 68% Bondo(tm) and just fell off...
Sorry, no refunds.
Don't mind him. He's a wet nurse and his baby's dying.
Funny you should mention "no refunds"--the other Garriott enterprise, Space Adventures, is accused of taking money from a space tourist and thn giving his ride to a richer investor--look up "daisuke enomoto" who is suing to get a refund.
Yeah, he's been trying to get the Still Born hellspawn of Richard Garriott to suckle at his bosom of casual gaming since day one.
Too bad the devs were listening to guys like him blow smoke up their butts rather than those of us that wanted to play a good game.
As far as Garriott's trip to space goes he should be locked up for stealing the money from NCSoft by blatantly wasting millions of dollars and years of dev time only to come out with nothing more than a shell of a game that an Asian dev team could have cranked out in a few months.
I'm not sure what the message was, but the song was interesting.
Yeah, he's been trying to get the Still Born hellspawn of Richard Garriott to suckle at his bosom of casual gaming since day one.
Too bad the devs were listening to guys like him blow smoke up their butts rather than those of us that wanted to play a good game.
As far as Garriott's trip to space goes he should be locked up for stealing the money from NCSoft by blatantly wasting millions of dollars and years of dev time only to come out with nothing more than a shell of a game that an Asian dev team could have cranked out in a few months.
You know odds are pretty good that some corporate executive at NCSoft forced Richard Garriot to drastically change the game into something else that didn't have to compete with WoW. This most likely left RG with a project so screwed up that even a miracle worker could not salvage it.
It is possible the RG had so much creative control that he did this himself, but I seriously doubt he had that much authority to scrap millions and millions of dollars of work. There have been more than a few company executives that have screwed up their games and lead designers visions in reaction to WoWs entry into the market. I don't see why it would be any different here.
Once again i find myself in agreement with Daffid, I'm not saying that Lord British hasn't done some shifty things in the past...he has, but to place full and total blame squarely on his shoulders for Tabula Rasa is unfair.
Si-Fi MMO's have, for the most part, not fared very well in the industry with the exceptions of EvE Online and AO.......extremely well done SI-FI MMO's like Earth and Beyond, that truly added something new to the market, just failed to appeal to the masses.
We can blame the developers, we can blame project leaders...but it breaks down to games simply not appealing to the majority....look at games like The Last Express, arguably one of the finest adventure games ever released, great reviews...did nothing.
Planescape:Torment- Again, probably one of the finest RPG's to ever grace the market, received a glowing review across the board....did nothing.
Grim Fandango- Hard to believe but true, this game was a a sales flop and was one of the reasons why Lucasarts pulled out of the adventure gaming market.
As a former E&B player i know the feeling of watching a game you enjoy fold up into nothing and i could blame EA until i was blue in the face, or i could admit that E&B never really had a large population to begin with and it wasn't really getting any bigger....wiki states that when E&B shut down it had about 22,500 people left, that's not enough to keep up a MMO anymore, not in this market.
You know odds are pretty good that some corporate executive at NCSoft forced Richard Garriot to drastically change the game into something else that didn't have to compete with WoW.
The CEO of Ncsoft US was Richard's brother, Robert. Kim Taek Jin, the CEO of the whole company, was a Garriott fanboy.
They got seven years, and a blank check. Kim thought the Garriotts were a lot better than they have turned out to be. Two words explain everything: lazy, selfish.
This can't be blamed on corporate stinginess or impatience. This time, they can't blame EA. Who else is vindicated? EA! EA unloaded Garriott and cut their losses.
Same I didn't last 18 months but I did play for 12 months and I had some amazing memories. For me TR needed crafting to be 500% more in-depth with open PvP territories with clan owned structures. It still has some of the best ideas I have ever seen in an MMO and ones that should be taken up again. The NPC's in TR actually felt real a lot of the time and reacted to their surroundings. Control point attacks and patrols kept the world feeling alive. I keep asking myself why fantasy games dont have a similary scenario. E.g. If an NPC is telling me that a horde of skeletons are attacking the walls then please have random attacks by skeletons on the freaking walls! I would love to see a horde of NPCs take over a town in a fantasy game forcing players to recapture it. So for me TR was a fun game that may not have held the audience as long as it should have but I don't hold any grudges.
I did play for 12 months and I had some amazing memories.
LOL @ "amazing"...
I thought the crafting sucked. At the time I quit I had a footlocker full of components and bit from critters that I could do nothing with.
T.R did away with a lot of the time wasting. I am so sick of riding a horse around in WAR. I would like my portals back.
Same I didn't last 18 months but I did play for 12 months and I had some amazing memories. For me TR needed crafting to be 500% more in-depth with open PvP territories with clan owned structures. It still has some of the best ideas I have ever seen in an MMO and ones that should be taken up again. The NPC's in TR actually felt real a lot of the time and reacted to their surroundings. Control point attacks and patrols kept the world feeling alive. I keep asking myself why fantasy games dont have a similary scenario. E.g. If an NPC is telling me that a horde of skeletons are attacking the walls then please have random attacks by skeletons on the freaking walls! I would love to see a horde of NPCs take over a town in a fantasy game forcing players to recapture it. So for me TR was a fun game that may not have held the audience as long as it should have but I don't hold any grudges.
Unfortunately those same NPCs also did some of the dumbest things ever. LIke the medic NPC doing CP attacks would use his repair tool to hit things over the head instead of switching to a weapon. To me CPs were the most exciting part of the game, but they also had problems. The attacks were on timers so if you had a force holding the base easily the game did not adjust and try to throw extra enemies in and root you out. The war to me felt very static and instead of the main part of the game became almost a side story.
I thought the crafting sucked. At the time I quit I had a footlocker full of components and bit from critters that I could do nothing with.
T.R did away with a lot of the time wasting. I am so sick of riding a horse around in WAR. I would like my portals back.
Yes TR did away with a lot of the time wasting and it was a good idea, they just needed twice the gameplay area and content to take advantage of that.
I agree - when people got to the end - there was nothing else to do and almost zero re playability so they left.
Thanks, you pretty much summed up how I have been feeling. I waited a long time for TR, and was bitterly disappointed with it. Too bad the Devs listened to carebear whiners that didnt want to see the game develop in a way that made it fun and competitive.
So again I wait for my perfect (non-EVE Online) SciFi MMO. RIP TR.
Current Games: WOW, EVE Online
You rock so much for doing a "Real men of genious" parody. I don't know how many of you got this but heres a clue. "Mister rolling cooler cooler roller". LoL so much thank you for this creative post.
You rock.
I think producing a really high quality sci-fi MMO will require stepping out of the paradigm used in current fantasy MMO (which goes all the way back to text-based MUDs like Circle and Diku MUD). I truly believe this is why Blizzard, for example, has not done anything yet with a Starcraft MMO.
I you follow TR's early development, to when it was mostly fantasy and only a little sci fi, the above is quite obvious...
I may be wrong but I've always thought since TR's beta that NCsoft was getting screwed by the Garriotts. There's no way a game with seven years in development and with such funding could have been in such an early stage at that time, it would not have mattered whatever any beta testers would have suggested or said, there's no way they could have made enough changes or pushed out that much content when it was obvious they just didn't have that much to work with.
Also this thread is in poor taste, I can understand feelings of justification after having been disapointed but bear in mind that Tabula's failure is also due to player bad press and not enough of us subbing. So while we would like to say I told you so, we are also partly responsible.
(,,,)=^__^=(,,,)
As I said earlier, it is possible that the Garriot(s) made the drastic change from Swords and Elves to a space shooter, but I highly doubt it. Yes I knew his brother was some figure head and the CEO thought he was the greatest things since sliced bread.
However none of that makes any sense at all. I doubt the Garriots just thought one day they would change years of their hard work and passion and scrap it all to make a alien shooter game. Everything about this screams that it was some corporate suit that got scared of competition with WoW and other soon to be released titles and then made drastic changes to their game design. This same exact effect can be seen in several other major titles over the last few years. That is a trend in MMOs as of late, that isn't the outcome of one person being lazy or selfish. Not that I understand how you came to those words, but whatever.
Most likely someone with a market analysis spread sheet came to the conclusion that Tabula Rasa was not going to be a good dollar investment in the market with such stiff competition already there and more coming in the pipeline. Remember Warhammer and Conan were supposed to launch not to far after TR.
Even if either Garriot did somehow wake up one morning and want to change the game into a space shooter they would still have had to get someone to sign off. It wasn't their money to do with as they pleased. I am certain that there were more people at NCSoft watching this project than it was just the whim of one game designer to change the entire games focus overnight setting the projec back years and costing millions of dollars.
I could be wrong though.
P.S. I would not refer to EA buying any company and pushing the talent out the door as any sort of victory, ever. That has been a major problem with EA for a long time now. The losses they cut are a result of them buying and squashing successful game companies. Not the other way around.
bear in mind that Tabula's failure is also due to player bad press and not enough of us subbing. So while we would like to say I told you so, we are also partly responsible.
If players were bad mouthing a good game to intentionally ruin it you would have a point, but the reason TR got bad player press, is because TR was a bad MMO. It would have been a pretty cool single player game but not an MMO. I feel no responsibility for TRs failure. I supported them longer than they deserved to be supported by my entertainment dollar, but because I thought they would do better I paid for a couple of months I was not even playing.
Not enough of us subbed because TR did not deserve more subs. It is not like the world ignored the best MMO in history and it died, the world ignored one of the worst developed projects to make it out of beta. The basic game idea was good, the execution and game they released were pathetic for the length of time and money spent. j
What a sophomoric comment.
Your comment is as bad as Garriott trying to blame the beta testers for the game's failure.
Tabula Rasa failed because the Garriotts were too busy hosting pajama parties instead of spending the money they ripped off from NCSoft on making a decent video game.
Tabula Rasa failed because it was an empty shell, built on the Auto Assault engine, quickly thrown together when the NCSoft stockholders finally tightened the noose around that pair of pansies necks.
The only players that hold any responsibility for that piece of trash are the ones that were blowing smoke up the devs posteriors as opposed to telling them the truth.
What a sophomoric comment.
Your comment is as bad as Garriott trying to blame the beta testers for the game's failure.
Tabula Rasa failed because the Garriotts were too busy hosting pajama parties instead of spending the money they ripped off from NCSoft on making a decent video game.
Tabula Rasa failed because it was an empty shell, built on the Auto Assault engine, quickly thrown together when the NCSoft stockholders finally tightened the noose around that pair of pansies necks.
The only players that hold any responsibility for that piece of trash are the ones that were blowing smoke up the devs posteriors as opposed to telling them the truth.
Well the game IS fun. Just because garrot is a ass and dident do his job is no reason to Blame the game.
If ye love wealth greater than liberty, the tranquility of servitude; greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; May your chains set lightly upon you, and may posterity forget that ye were our countrymen.
Samuel Adams