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Vindication

13

Comments

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136
    Originally posted by Mischiff


    Same I didn't last 18 months but I did play for 12 months and I had some amazing memories. For me TR needed crafting to be 500% more in-depth with open PvP territories with clan owned structures. It still has some of the best ideas I have ever seen in an MMO and ones that should be taken up again. The NPC's in TR actually felt real a lot of the time and reacted to their surroundings. Control point attacks and patrols kept the world feeling alive. I keep asking myself why fantasy games dont have a similary scenario. E.g. If an NPC is telling me that a horde of skeletons are attacking the walls then please have random attacks by skeletons on the freaking walls! I would love to see a horde of NPCs take over a town in a fantasy game forcing players to recapture it. So for me TR was a fun game that may not have held the audience as long as it should have but I don't hold any grudges.
     
    Horizons had patrols, and NPCs would take over the towns and you would have to recapture them .. Horizons was way ahead of its time, but its strange how many MMO's still dont get it and just have static worlds still.
     
    I played TR at launch and i enoyed a lot of it , but it didnt have enough depth to keep me playing is all.



     

    Right the NPCs felt alive, the same NPCs who if they were a medic attacked a CP with nothing but their repair tool and did not repair the players around them. Sorry but the NPCs in TR failed to have the kind of realism they could have. The little things like CPs not being on a timer and the NPCs actually helping in an attack and not just being there doing their own thing would have helped a lot.

    TR has a static world, nothing changes. CPs were all non essential to the game. Win or lose them meant nothing to the overall ability of either so called army to fight or be effective.

    I do not see how open PVP would have helped unless you added factions or the ability to be the enemy. People keep saying PVP, yet no one ever explains how it would have helped this mediocre MMO.

  • Originally posted by Mischiff


     open PvP territories with clan owned structures.

    That's pretty funny.

    In the beginning of the beta PvP was played way down, Garriott made it sound like PvP wasn't the focus of the game but by the time they realized that there was no end game, at all, they hastily tacked on clan vs clan PvP which made ZERO sense to the storyline.

    Tabula Rasa was a half assed effort, Garriott's name was on it but after the "dream team" told him to stuff it and walked away with their paychecks he ended up relying on meathead fanboy-worshipers like Starr Long to carry the ball and make him look good.

     

  • kingleekinglee Member Posts: 103

     Ichijo-

     

    A persistent rumor among game developers is that the real heart, work and talent behind the success of UO was Raph Koster.   He was the one who went on to develop SWG, beloved in its first version but not so much after a while.

    I'm inclined to take this rumor as the truth.  Koster lives and breathes gaming.  He runs a website that brings in all manner of developers to talk about---GAMES.  

    RG couldn't make a success of TR because Raph Koster wasn't at  NcAustin.

  • Originally posted by kinglee


     Ichijo-
     
    A persistent rumor among game developers is that the real heart, work and talent behind the success of UO was Raph Koster.   He was the one who went on to develop SWG, beloved in its first version but not so much after a while.
    I'm inclined to take this rumor as the truth.  Koster lives and breathes gaming.  He runs a website that brings in all manner of developers to talk about---GAMES.  
    RG couldn't make a success of TR because Raph Koster wasn't at  NcAustin.

     

    I agree completely, after what I have seen of Garriott in recent years I believe he never had any real talent but was always in a position to take a hefty chunk of the credit.

    He may have made large storyline contributions to the Ultima series but when it came down to the actual work I'm pretty sure he wasn't any kind of driving force or source of pivotal code blocks.

    Richard Garriott has ridden on the Ultima fame far too long and I sincerely hope that any producer out there thinks long and hard before even considering giving him a dime.

     

  • _Shadowmage_Shadowmage Member Posts: 1,459


    Originally posted by Ichijo
    He may have made large storyline contributions to the Ultima series but when it came down to the actual work I'm pretty sure he wasn't any kind of driving force or source of pivotal code blocks.

    Richard Garriott has ridden on the Ultima fame far too long and I sincerely hope that any producer out there thinks long and hard before even considering giving him a dime.



    MOby Games entry

    wikipedia entry
  • kingleekinglee Member Posts: 103

     wiki?  you're serious?  That's controlled by anyone with an agenda and the patience to sit there and keep deleting someone else's writings.  It's a dream hobby for people like those censors at planetTR.   (What'll the censors do once the games closes?  Nobody to ban!)   I once directed you to NcSoft.net for documentation and never heard from you.  When I quoted the Korea Times, whose reporter has turned out to be factual, you insulted him and the paper.

     

    Now you're thinking that some anonymous writer  on wiki is a source? 

     

    There's no way to prove who was the driving force behind the first UO.   There's just the evidence we see of the two developers and how they behave.   Koster would have too much class to boast.

     

     Who NEVER has too much class to boast?

     

    Which one has a passion for game development?  Which one has a passion for his eccentric lifestyle?

  • _Shadowmage_Shadowmage Member Posts: 1,459


    Originally posted by kinglee
    There's no way to prove who was the driving force behind the first UO. There's just the evidence we see of the two developers and how they behave. Koster would have too much class to boast.

    Who NEVER has too much class to boast?

    Which one has a passion for game development? Which one has a passion for his eccentric lifestyle?

    Who hired Koster to work on UO?

    Who paid for the development of UO?

    Who cares who was the driving force behind UO? :)
  • kingleekinglee Member Posts: 103

     Apparantly you care about it as much as Ichijo and I do, since you cared enough to join the discussion and add some laughable links to "historical record."

     

    I know it's painful to have identified with someone for so many years, only to watch his decline and possible disgrace.     

    But I have to chuckle...you belong to a blog that forbids all critics, so you need to find one with freer speech to join in and defend.  I guess it's frustrating that you can't just call nanny and have me thrown out.

  • Originally posted by _Shadowmage


     

    Originally posted by kinglee

    There's no way to prove who was the driving force behind the first UO. There's just the evidence we see of the two developers and how they behave. Koster would have too much class to boast.



    Who NEVER has too much class to boast?



    Which one has a passion for game development? Which one has a passion for his eccentric lifestyle?


    Who hired Koster to work on UO?



    Who paid for the development of UO?



    Who cares who was the driving force behind UO? :)

     

     

    LOL, one thing is for certain:

    Whatever he had in the Ultima days got lost somewhere along the line because he sure didn't bring any of it to Tabula Rasa.

    { Mod Edit }

  • _Shadowmage_Shadowmage Member Posts: 1,459


    Originally posted by kinglee
    Apparantly you care about it as much as Ichijo and I do, since you cared enough to join the discussion and add some laughable links to "historical record."

    I know it's painful to have identified with someone for so many years, only to watch his decline and possible disgrace.
    But I have to chuckle...you belong to a blog that forbids all critics, so you need to find one with freer speech to join in and defend. I guess it's frustrating that you can't just call nanny and have me thrown out.


    My caring was more that Ichijo's post read to me as though he thought R.G had done no coding on any Ultima games.

    And whilst my gaming days go back 20+ years the Ultima series (including UO) are games I never played. So there's no 'Identification' from that. My interest is remaining respectful of past contributions made.

    What blog? Are you saying wikipedia is a blog? If you have other sources that have any information on game developers development history post a link.
  • _Shadowmage_Shadowmage Member Posts: 1,459

     



    Originally posted by Ichijo

    LOL, one thing is for certain:

    Whatever he had in the Ultima days got lost somewhere along the line because he sure didn't bring any of it to Tabula Rasa.

    { Mod Edit }







    I disagree the game was pathetic. I enjoyed it. Obviously not enough other people did to keep it running.



    I liked the logos. I thought a lot more could have been done with them. Early on in beta you had to really explore to find them. But then because abilities were dependant on them - you got quests to find them.



    There was a lot of talk about moral choices in quests making a difference - at the end of the day it was just a quest with two choices and it really didnt make a difference. They needed some sort of faction system for this to work. So you helped one faction and pissed off another, opening up new quests with faction A and closing off quests with faction b.



    There was also a lot of talk about the instance missions affecting the main battlefield. This didnt happen - I can recall one mission in divide that possibly slowed the spawn rate of predators.



    There were certainly few if any class specific quests. My engineer couldnt run around the battlefield fixing things. I think going with a class system a lot of work needed to be put into the game to make the classes really have different useful roles on the battlefield.



    PvP - I agree with you this was tacked on the end as an afterthought. Most of the time in development the game was being touted as PvE only. I think if a game goes this way then it needs something like raids or something to make you want to keep playing.



    Personally I liked the FPS feel, cover, pace and fast travel that T.R had. I liked being able to jump in for a short time and defend a base, or do an instance. I liked that money was so easy to come by that gold sellers were useless :)



    I really really hated the crafting system. It was such a pain trying to find an EMP rifle and I couldnt assemble one from parts. I had a footlocker full of components that I had no use for.



    I really really dislike that NCSoft dont have a multi-game pass

     

  • Originally posted by _Shadowmage


     

    Originally posted by kinglee

    Apparantly you care about it as much as Ichijo and I do, since you cared enough to join the discussion and add some laughable links to "historical record."



    I know it's painful to have identified with someone for so many years, only to watch his decline and possible disgrace.

    But I have to chuckle...you belong to a blog that forbids all critics, so you need to find one with freer speech to join in and defend. I guess it's frustrating that you can't just call nanny and have me thrown out.



    My caring was more that Ichijo's post read to me as though he thought R.G had done no coding on any Ultima games.



    And whilst my gaming days go back 20+ years the Ultima series (including UO) are games I never played. So there's no 'Identification' from that. My interest is remaining respectful of past contributions made.



    What blog? Are you saying wikipedia is a blog? If you have other sources that have any information on game developers development history post a link.

     

     

    Let's be realistic, Garriott was coding when it was done in languages like Pascal...

    I doubt he could write a code block in C++ if his lazy butt depended on it.

    He was rich by the time the object oriented languages became popular, he had no reason to learn them.

    He stood back and tried to be the "idea guy" on Tabula Rasa and the fanboys that comprised Destination Failure Games didn't have the abilities to pull it off.

    Garriott's treatment of the Tabula Rasa title gives the impression that he pranced into the DG work areas once in a while, waved his scarf and made pompous declarations, and then scurried off to have pajama parties and plan his little space trip.

    I have no respect left for the guy, at all, and I sincerely hope he quietly retires and stays away from the gaming industry.

     

     

  • _Shadowmage_Shadowmage Member Posts: 1,459


    I have no respect left for the guy, at all, and I sincerely hope he quietly retires and stays away from the gaming industry.

    Its not my job in life to try and change your opinion.. So I respect your right to have your own opinion.

    He stood back and tried to be the "idea guy" on Tabula Rasa

    - from my understanding thats what being executive producer entails - having the big picture vision.

    the fanboys that comprised Destination Failure Games didn't have the abilities to pull it off.

    I think the main issue I have with your posts is the way you express them :) Which is based on the way I was raised to be polite/respectful to people whether I liked them or not.
  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136
    Originally posted by Ichijo

    Originally posted by _Shadowmage


     

    Originally posted by kinglee

    Apparantly you care about it as much as Ichijo and I do, since you cared enough to join the discussion and add some laughable links to "historical record."



    I know it's painful to have identified with someone for so many years, only to watch his decline and possible disgrace.

    But I have to chuckle...you belong to a blog that forbids all critics, so you need to find one with freer speech to join in and defend. I guess it's frustrating that you can't just call nanny and have me thrown out.



    My caring was more that Ichijo's post read to me as though he thought R.G had done no coding on any Ultima games.



    And whilst my gaming days go back 20+ years the Ultima series (including UO) are games I never played. So there's no 'Identification' from that. My interest is remaining respectful of past contributions made.



    What blog? Are you saying wikipedia is a blog? If you have other sources that have any information on game developers development history post a link.

     

     

    Let's be realistic, Garriott was coding when it was done in languages like Pascal...

    I doubt he could write a code block in C++ if his lazy butt depended on it.

    He was rich by the time the object oriented languages became popular, he had no reason to learn them.

    He stood back and tried to be the "idea guy" on Tabula Rasa and the fanboys that comprised Destination Failure Games didn't have the abilities to pull it off.

    Garriott's treatment of the Tabula Rasa title gives the impression that he pranced into the DG work areas once in a while, waved his scarf and made pompous declarations, and then scurried off to have pajama parties and plan his little space trip.

    I have no respect left for the guy, at all, and I sincerely hope he quietly retires and stays away from the gaming industry.

     

     



     

    I do not think RG alone is anywhere close to responsible. TRs failure lies in many places and I do not think Destination Games lacked the talent to pull it off. The game itself was very well made and fun to play. The problems were mostly the game was too short and not nearly enogh content for a game that did away with the usual grind elements.

    According to TR devs RG was in contact daily while he was not in office and your comments about him being pompous seem to be quite over the top. I have never met him, but I have never heard of him being the type of person you accuse him to be. Ok we all know you feel vindicated, but seriously you are coming across too personally about a guy you are judging from one failure. Look at the list of games he was involved in, he was due a failure or two.

    Do you know how many MMOs never make the beta stage, let alone go live? The list is huge. RG is not nearly the failure you paint him to be.

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136

    Ichijo and Kingleee I have agreed with you both on many things about TR but you are making this thread into a childish fight over nothing. You are both insulting Shadowmage and RG for no reason and all you will do is get this thread closed.

  • _Shadowmage_Shadowmage Member Posts: 1,459

    So I will just chip in here and say - I dont feel insulted.

    I also understand that people remember me as a big fan of the game when it came out and a mod on a fan site. So they do have a certain impression of me.

    And anyone reading my posts I hope gets the impression I enjoyed the game, hit the level cap and left. As thats the deal.

  • ZemmaxZemmax Member Posts: 44

    I can see why people would be angry with RG, as he's not explaining himself, but why starting nipping at others in this community?

    Shadowmage just enjoyed a game that happened to be considered poorly done for its time. I mean, I enjoyed spore for a while and I bet that at least half the internet would disagree with me for doing that, but I had fun.

    There's no reason to flame the guy, it's not like he's saying you're a dumbass for _not_ enjoying the game.

  • kingleekinglee Member Posts: 103

     Ichijo--

     

    I've read back through this thread and find the claims of "flaming" to be spurious.  I see lots of facts, links to real documentation, a considered effort to review the whys and wherefores of how this expensive, seven-year effort was such a disastrous disappointment.  Your angry reaction to how the Garriotts made use of their investors is completely reasonable.  Americans should be embarrassed at how Asians have been treated in Austin, Texas, USA.   

     

    I have frequently invited participants to go to NcSoft.net and read the financials.  I have summarized them here on occasion, but I cannot provide a "hotlink" because the files are either AUDIO or PDF.  But December 31, 2007, was the last day that RG's brother was CEO Austin.  In Feb, 2008 the CFO Lee said it was a "Financial Disaster".  This was almost a year ago.  The game limped along, but the corporate HQ obviously knew that it was going down, even though they made a few attempts at salvaging it.

     

    I invite all RG defenders to do a comprehensive google search of RG during the past few years.  You will find many hits, he cultivates publicity, and you will find many instances of missed opportunities to promote his game and NcSoft.  But you won't find many opportunities where he failed to promote himself and his lavish lifestyle.  Evidence is as close as your keyboard, all it requires is some of your time.

     

     

  • _Shadowmage_Shadowmage Member Posts: 1,459

    Interview with Jake Song

    as an opposing point of view to comments like


    That's not quite right, bro, Jake Song lives in Korea he wasn't part of the dev team for TR.

    What happened was that Song heard about the HUGE amount of money and stock options that Kim Taek-jin (NCsoft CEO) had given to the Garriotts just to get them to come on board with NCSoft North America and he got so pissed that he walked out.

    They lost a tremendous asset in Jake Song and all they got in return for that loss was a pair of fruits that tore the guts out of NCsoft in the North American gaming market and left them looking like fools.



    and

    Song was briefly in Austin in the early stages. I think he caught on early that not much in the way of real work was going on, but NcSoft sided with the Garriotts against their star and veteran producer.
  • _Shadowmage_Shadowmage Member Posts: 1,459


    And the closing of TR has dealt a harsh blow to game business in general to the city of Austin.

    Even so - The Garriot brothers starting up Origin Games in Austin had a lot to do with getting the game development business up and running in Austin.
  • kingleekinglee Member Posts: 103

     Have you ever stopped to consider how designing a game is so different from writing a novel ?  A book can be placed on a shelf and taken down and enjoyed again, or given to someone else to read.  A book is its own "operation immortality."

    But a game only lives as long as the hardware that it is made for.  Only the older gamers can remember  the Ultimas, and remember is all they can do.  

    So you'll have your work cut out for you, telling all the youngsters of the greatness that once was.  It's not like they can play it and find out for themselves.

  • _Shadowmage_Shadowmage Member Posts: 1,459

    A book can be its own operation pain in the ass. Especially if its a multi-book saga and each book comes out 12-18 months after the previous.

    I did make a suggestion in beta that they should be writing T.R novels to capitalize on the I.P Other companies do it - Blizzard, Bioware spring to mind.

    TV & Movies write Novel tie ins as well. Star Trek, Star Wars, Star Gate.

  • kingleekinglee Member Posts: 103

     A book can be its own operation pain in the ass. Especially if its a multi-book saga and each book comes out 12-18 months after the previous.

    My point was how a book is different than a game as far as handing it down to others.  If you have a cherished and classic old game, it is hard to share it, say, with your child unless you've got the hardware and system to handle it.  Maybe a few would take the trouble, but I don't think many would.   I think these old games are doomed to fade into memory.  

    A book can sit on a shelf for years, then be shared or reread with the same immediacy and no worries about clunky  technology.  

  • _Shadowmage_Shadowmage Member Posts: 1,459

    Hmmm - perhaps too much of a technology generation gap in your example.

    I would say a book is more like a board game - both older low tech entertainment that you can re-use over and over until they wear out.

    Whereas games are like movies - I have all these old movies on VHS tapes that I cant lend to people as most people no longer have the old technology required to watch it.

    AOC is like blue-ray - looks really good - but who can afford the technology required to run it.

    Tabula Rasa then would be HD-DVD - great idea - but not enough people adopted it :)

  • kingleekinglee Member Posts: 103

     Whereas games are like movies - I have all these old movies on VHS tapes that I cant lend to people as most people no longer have the old technology required to watch it.

    That is a better analogy than a book.

    But there are libraries of old movies that are consistently reformatted to improving hardware.  You can get a classic movie in blu-ray, but you can't get an old game.    

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