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Let this die.

ZerocydeZerocyde Member UncommonPosts: 412

I'm tired and made this thread wrong. I honestly want to discus it so I will try and let this die, then post it properly tomorrow. Sorry for any inconvenience.

 

P.S. If there is a way to delete a thread that I'm just not seeing then please let me know.

"It is in your nature to do one thing correctly; Before me, you rightfully tremble. But, fear is not what you owe me. You owe me awe." ~Francis Dolarhyde

Comments

  • GameloadingGameloading Member UncommonPosts: 14,182

    Terrible poll imo. First of all your definition of "REAL" pvp is pretty much a joke. PVP is PVP, it's that simple. There is no "REAL" pvp and there is no "fake" PVP.

    Just because one game decides to add rewards or consequences doesn't mean that the pvp becomes anymore real.

    Also, you might want to do some actual research before you make polls as you're missing some of the most popular and influencial PVP focused MMORPG's in the world.

  • tvalentinetvalentine Member, Newbie CommonPosts: 4,216
    Originally posted by Gameloading


    Terrible poll imo. First of all your definition of "REAL" pvp is pretty much a joke. PVP is PVP, it's that simple. There is no "REAL" pvp and there is no "fake" PVP.
    Just because one game decides to adds rewards or consequences doesn't mean that the pvp becomes anymore real.
    Also, you might want to do some actual research before you make polls as you're missing some of the most popular and influencial PVP focused MMORPG's in the world.

     

    QFT, this sums up exactly how i feel about this thread

    image

    Playing: EVE Online
    Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
    Looking forward to: Archeage, Kingdom Under Fire 2
    KUF2's Official Website - http://www.kufii.com/ENG/ -

  • ZerocydeZerocyde Member UncommonPosts: 412

     



     
    Originally posted by Gameloading
    Just because one game decides to adds rewards or consequences doesn't mean that the pvp becomes anymore real.
     

     
     
    Had you ever played a real pvp game you would know just how horrifically wrong this statement is.
     
     



    Originally posted by Gameloading
    some of the most popular and influencial PVP focused MMORPG's in the world.
     

     
     
    I'm listening...
     

    "It is in your nature to do one thing correctly; Before me, you rightfully tremble. But, fear is not what you owe me. You owe me awe." ~Francis Dolarhyde

  • Timberwolf0Timberwolf0 Member Posts: 424

     

    I'd say Dark Age of Camelot. Then again I haven't played a comprehensive selection of MMO's so I really could not say for sure.

     Also Gameloading I'd like to hear the influential PvP MMO's that OP left out, not that I'm doubting you, I just really want to know.

  • DameonkDameonk Member UncommonPosts: 1,914

    DAoC in the beginning had some of the most horrible PvP balance of any game I have ever played.  Here are just some of the things that I can remember were wrong with DAoC when I played.  Listed in no particular order or time frame.

    1.  Ability to stack an unlimited amount of people onto 1 square.  This would make it so any enemies could not target who they wanted and had no idea the numbers they were facing.

    2.  Overpowered mez.  Group vs. Group conflicts basically boiled down to who can get the mez off first.

    3.  Overpowered stealth (this was fixed after a few months).

    4.  Over-nerfing from the developers.

    5.  Huge power difference between levels.

    I had some of the worst and most frustrating PvP encounters in my history of MMO gaming in DAoC.  I would venture to say it had the WORST PvP of PvP-based MMO game.

    That actually makes me kind of sad when I really stop to think about it.  No game in the last 11 years has even come close to the level of PvP that UO had.

    "There is as yet insufficient data for a meaningful answer."

  • Timberwolf0Timberwolf0 Member Posts: 424
    Originally posted by Dameonk


    DAoC in the beginning had some of the most horrible PvP balance of any game I have ever played.  Here are just some of the things that I can remember were wrong with DAoC when I played.  Listed in no particular order or time frame.
    1.  Ability to stack an unlimited amount of people onto 1 square.  This would make it so any enemies could not target who they wanted and had no idea the numbers they were facing.
    That's pretty silly. Why would anyone ever do that in PvP? I certainly never saw anyone do that in all my time playing. That would be too easy to mezz and PBAE to hell.
    2.  Overpowered mez.  Group vs. Group conflicts basically boiled down to who can get the mez off first.
    Initially yes. However later on with things such as feedback and mezz removal spells this is not as bad as it once was.
    3.  Overpowered stealth (this was fixed after a few months).
    Agreed, but if you were in an 8 man group experiencing real PvP, stealthers are a joke.
    4.  Over-nerfing from the developers.
    Sorry? You complain about all these issues, then complain when they fix it? Can't have it both ways.
    5.  Huge power difference between levels.
    All games have this. Also it's not like two level 45's couldn't kill a L50. Not much else to say.
    I had some of the worst and most frustrating PvP encounters in my history of MMO gaming in DAoC.  I would venture to say it had the WORST PvP of PvP-based MMO game.
    I would venture to say you either A) Simply didn't have the skill for the game, B) Played a class that got "over-nerfed" and after that you didn't even try, or C) never rolled with an experienced 8 man group. That's where I had the most fun, working in a coordinated group to take out another 8 man. DAoC is definitely not a game where you can run off on your own and expect to kill everyone. It requires a good knowledge of how your class fits in and coordination with your group. It has the best PvP out of any of the games I've played.
    That actually makes me kind of sad when I really stop to think about it.  No game in the last 11 years has even come close to the level of PvP that UO had.

     

  • DameonkDameonk Member UncommonPosts: 1,914
    Originally posted by Timberwolf0

    Originally posted by Dameonk





    I was basing my analysis on the first 6 months after the release of the game because that is all I played.  If they somehow managed to turn the RvR a full 180 degrees and make it good in comparison to UO then my comments were unwarranted, but from what I read about the expansion packs years later it appears I made the right choice to quit when I did instead of waiting for one of the expansions that effectively killed the game for a lot of people.


    That's pretty silly. Why would anyone ever do that in PvP? I certainly never saw anyone do that in all my time playing. That would be too easy to mezz and PBAE to hell.
    Happened daily with raid parties when the game was first released.  AoE spells had a limited number of targets and when you had 100+ people standing on one square most people didn't get close enough to AoE.  We would usually do this while defending a keep.
    Initially yes. However later on with things such as feedback and mezz removal spells this is not as bad as it once was.
    That's good to hear.
    Agreed, but if you were in an 8 man group experiencing real PvP, stealthers are a joke.
    Well.. I beg to differ.  On my Ranger I could take out all of the casters in a group 1 shot at a time and then stealth away.  But really.. who went around solo in DAoC?  I always stealthed ahead of my party... picked off a few players then the rest would chase me back to my full party where we would tear them apart.
    Sorry? You complain about all these issues, then complain when they fix it? Can't have it both ways.
    I didn't say that them fixing overpowered classes/skills was a problem, I said taking something that's over powered and turning it into a completely useless thing was a problem.  Mythic did this many times in the first 6 months of the game.
    All games have this. Also it's not like two level 45's couldn't kill a L50. Not much else to say.
    It's the obvious flaw in using a level based system for a PvP game.  It's one they all share except EvE and UO.
    I would venture to say you either A) Simply didn't have the skill for the game, B) Played a class that got "over-nerfed" and after that you didn't even try, or C) never rolled with an experienced 8 man group. That's where I had the most fun, working in a coordinated group to take out another 8 man. DAoC is definitely not a game where you can run off on your own and expect to kill everyone. It requires a good knowledge of how your class fits in and coordination with your group. It has the best PvP out of any of the games I've played.
    None of the above, actually.  I played a Bard as my main and had no issues with the class during the time that I played.  I left simply because the RvR never stood up to the PvP encounts I had in UO on a daily basis. 

     To each his own, though.  I should have prefaced my original post with "In my opinion..." but I'm tired and forgot to do that.  So  I appologize for the way my initial post sounded.  I didn't mean it to come off as speaking for anyone but myself and my own opinion.

     

     

    "There is as yet insufficient data for a meaningful answer."

  • GameloadingGameloading Member UncommonPosts: 14,182
    Originally posted by Zerocyde


     



     

    Originally posted by Gameloading

    Just because one game decides to adds rewards or consequences doesn't mean that the pvp becomes anymore real.

     


     

     

     

    Had you ever played a real pvp game you would know just how horrifically wrong this statement is.



    I have played multiple MMO's where PVP was involved including some which are on your list. There is nothing wrong with my statement.

     

     





    Originally posted by Gameloading

    some of the most popular and influencial PVP focused MMORPG's in the world.

     



     

     

    I'm listening...

     

    Lets start with the Lineage games, both Lineage 1 and Lineage 2 have equal or even more players than all the games on your list combined....each.

     

     

  • UrrellesUrrelles Member Posts: 574

    The term "real PvP" should be dropped.  There is no such thing due to so many people's taste.

    the term "purposeful PvP"  or "PvP with meaning" would be more appropriate.  I can tell you right now I had some of the most intense, real, PvP moments of my life playing WoW.  But anyone here knows that WoW only offers quick FPS style PvP.

     

    As for DAOC.  At it's time, the PvP was revolutionary in a 3D game.  But the first 6 months of that game was pretty bad.  Even Mythic states that they were forced to release 6 months early due to lack of funds.  RvR was pointless unless you took a relic.  Keeps were not destructable.  Hardly no spell effects.  Imbalances were horrid.  No realm rank or realm abilities.  All the gear looked the same; luckily you could dye it.  After 6 months the game made some excellent additions that made PvP worthwhile.  This game was always horridly balanced though.  If you look at DAOC today, you'll conclude that over half of the origonal game classes are worhtless compared to the newest vampire, reaper etc.

    Hey guess what?  It looks liek Warhammer is going through the same exact changes as DAOC, just this time the classes are mapped out better for balance.

  • JustTalkingJustTalking Member CommonPosts: 206

    On your poll: none of the above...as in a previous post I'm still going to stick with Matrix Online.

    IMHO the Interlock system make PvP combat fast and fluid especially with martial arts, I've yet to see another system quite like it.

    Everything else about MxO is bland and repetitive however....which makes getting to a respectable PvP level rather boring.

  • By real PvP I'm assuming you meant risk vs. reward type games. And I know for a fact there is no risk factor in Warhammer. You could have also listed lineage 2. And if you listed the dinosaur that is UO why not list Hellbreath, Tibia, or one of the other 10+ year old 2d risk vs. reward mmos. Why is it when someone mentions real PvP, they mention UO like the pvp/pk system didn't change drastically from what it once was.

  • paulscottpaulscott Member Posts: 5,613

    There is no such thing as real PvP in a video game.   The only thing you can ever lose is your free time, the only way you feel pain from that is if you cause it yourself.   You'd need some real messed up mental facilities to call that "real".

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • IhmoteppIhmotepp Member Posts: 14,495

    I still say design a game with cables that hook up to your USB. Then you clamp the cables on your nipples. The game can detect whether or not the clamps are in place, and won't run if they are not.

     

    Then, every time you die, and electric shock is delivered to your nipples. It should hurt, but not be strong enough to give you a heart attack.

     

    Other than that, I like DAoC the best from the list.

    image

  • dterrydterry Member Posts: 449
    Originally posted by paulscott


    There is no such thing as real PvP in a video game.   The only thing you can ever lose is your free time, the only way you feel pain from that is if you cause it yourself.   You'd need some real messed up mental facilities to call that "real".

     

    PvP - just means "Player versus Player", so I would argue that it is real if you define that in a competitive sense, which I would believe is appropriate. But I think we would agree that some people take it waaaaaaaaay to seriously. Games are supposed to be fun.

  • paulscottpaulscott Member Posts: 5,613
    Originally posted by dterry

    Originally posted by paulscott


    There is no such thing as real PvP in a video game.   The only thing you can ever lose is your free time, the only way you feel pain from that is if you cause it yourself.   You'd need some real messed up mental facilities to call that "real".

     

    PvP - just means "Player versus Player", so I would argue that it is real if you define that in a competitive sense, which I would believe is appropriate. But I think we would agree that some people take it waaaaaaaaay to seriously. Games are supposed to be fun.

     

    Yes the competition can be real and interesting, especially in a well defined system.    It'd be impossible to argue that if you approach the competition still being real even if it doesn't take place in real space.   After all social factors are created by the human psyche rather than the real, so if those social factors are applied to the Internet space they're just as real as they would be in real life.

    However from the direction that the OP is going he needs to realize that it's still not real to the extent that he seems to be envisioning the system.   They're still just electrons wizzing around in computer componets, and MMOs are still games that people play in their free time.

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • dterrydterry Member Posts: 449
    Originally posted by paulscott

    Originally posted by dterry

    Originally posted by paulscott


    There is no such thing as real PvP in a video game.   The only thing you can ever lose is your free time, the only way you feel pain from that is if you cause it yourself.   You'd need some real messed up mental facilities to call that "real".

     

    PvP - just means "Player versus Player", so I would argue that it is real if you define that in a competitive sense, which I would believe is appropriate. But I think we would agree that some people take it waaaaaaaaay to seriously. Games are supposed to be fun.

     

    Yes the competition can be real and interesting, especially in a well defined system.    It'd be impossible to argue that if you approach the competition still being real even if it doesn't take place in real space.   After all social factors are created by the human psyche rather than the real, so if those social factors are applied to the Internet space they're just as real as they would be in real life.

    However from the direction that the OP is going he needs to realize that it's still not real to the extent that he seems to be envisioning the system.   They're still just electrons wizzing around in computer componets, and MMOs are still games that people play in their free time.

    I generally use this analogy for people under that misconception:

     

    My 011101010101010010101 is better than your 0110101010001010101  !!!

  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by Ihmotepp


    I still say design a game with cables that hook up to your USB. Then you clamp the cables on your nipples. The game can detect whether or not the clamps are in place, and won't run if they are not.
     
    Then, every time you die, and electric shock is delivered to your nipples. It should hurt, but not be strong enough to give you a heart attack.
     
    Other than that, I like DAoC the best from the list.



     

    Wonder how it would be playing some PVP with a gaming vest 

  • paulscottpaulscott Member Posts: 5,613
    Originally posted by dterry

    Originally posted by paulscott

    LENGTH EDIT



     

    Yes the competition can be real and interesting, especially in a well defined system.    It'd be impossible to argue that if you approach the competition still being real even if it doesn't take place in real space.   After all social factors are created by the human psyche rather than the real, so if those social factors are applied to the Internet space they're just as real as they would be in real life.

    However from the direction that the OP is going he needs to realize that it's still not real to the extent that he seems to be envisioning the system.   They're still just electrons wizzing around in computer componets, and MMOs are still games that people play in their free time.

    I generally use this analogy for people under that misconception:

     

    My 011101010101010010101 is better than your 0110101010001010101  !!!

     

    It's not real but the social situations can be completely real by someone who lets them.   If you don't train yourself or have a tiny bit of self control whatever parts of your brain that handle the social information will process it identically as stimuli from real life.     That information that's getting processed is made solely by your own head and instinct rather than something that's made by the world.

    So if someone were to let themselves, or someone who grew up not trained to treat internet relations differently.    I believe they wouldn't in many cases just because they wouldn't know not to.

     

    Now for something as simple minded as competition I wouldn't see no reason why it wouldn't be less real based on that.    Even if it does seem silly to someone on the outside.

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • hidden1hidden1 Member UncommonPosts: 1,244
    Originally posted by Zerocyde


     

     



     

    Originally posted by Gameloading

    Just because one game decides to adds rewards or consequences doesn't mean that the pvp becomes anymore real.

     


     

     

     

    Had you ever played a real pvp game you would know just how horrifically wrong this statement is.

     

     

     





    Originally posted by Gameloading

    some of the most popular and influencial PVP focused MMORPG's in the world.

     



     

     

    I'm listening...

     

     



     

    I've played RF online for 3 years, does that count as a real pvp?  I miss the sometimes 200 player on one screen race war we had every 4 hours or so... we got no rewards just a ranking system w/ ur total kills... however i'll pass on the nipple toruture part, ty

  • purewitzpurewitz Member UncommonPosts: 489

    None of the above.

    When we get back from where we are going, we will return to where we were. I know people there!

  • ZorvanZorvan Member CommonPosts: 8,912
    Originally posted by Ihmotepp


    I still say design a game with cables that hook up to your USB. Then you clamp the cables on your nipples. The game can detect whether or not the clamps are in place, and won't run if they are not.
     
    Then, every time you die, and electric shock is delivered to your nipples. It should hurt, but not be strong enough to give you a heart attack.
     
    Other than that, I like DAoC the best from the list.



     

    You carebears sicken me.

    A bear trap with electronically controlled pneumatic actuators placed beneath the testicles is how the real men play.

  • mad-hattermad-hatter Member UncommonPosts: 241

    Eh, tough choice between UO and DAOC from that list.  My vote would go for DAOC simply because I had the most fun/longest stay in the game.  UO would have to come a very close 2nd.

  • OracleusOracleus Member Posts: 133

    this is so funny thread, of course you cannot force people to play the gae you are playing, people have different choices of genres of the game they will play, however if your are angry of the games that is in your poll, just create your own review of that.

This discussion has been closed.