Originally posted by Redleicester Well done Aion community. I have heard mention of this game on other forums and thought I'd pop over and have a look, see what the game waas about, see what people thought about it. When I spotted this thread I was pleased to find somene so obviously looking for the same things as myself, namely, some highlights i could fix on that would attract me to cancelling any other subscription I may have and take up playing Aion instead for a nice change. So well done Aion community. I have to admit to only reading the first 4 pages of replies to this thread, and marvelling at the vague, evasive, at time almost esoteric answers "What's the use of playing any game?" (WTF! are you even capable of reading a question and understanding the purpose of it?) I am left the with the abiding feeling that none who i read have even the slightest idea what sets Aion apart from the rest of the MMO games of the genre. I am completely as in the dark as i was when i clicked the thread link. Actually that isn't so, i have deduced that if the preumed fans who frequent these boards can't come up with one unique hook to attract me to the game, there isn't one. Thank you for your information. Thanks, bye bye.
Don't worry about ex-brokenhearted Warhammer fans like Redleicester. They spent 4 months defending and hyping a game with leaders without a clue and a endgame without a purpose, which they followed blindly. They played it, got all ripped up inside, then went back to Wow, Darkfall forums or God knows where else. Now they are looking for something else to play with. It was only a matter of time before they found this quiet little spot. *sigh*
You'll see him in AION at release date like everyone else. Below is his confession:
Originally posted by Redleicester: I didn't think it was just me, but i did feel bad about going back to WoW, especially since i'd been slating it so much for motorcycles and aerial combat and so on. I really wanted to love playing war, was really excited about playing it. Problem is it isn't that interesting outside of scenarios, which is where most everyone seems to be, and when the scenario is over there's nothing much to do that is interesting for me personally. A bit like LOTRO, which is a clever, magnificently crafted deep game, but lacked some zing to keep me playing, war has the zing but lacks the depth. I fully intend to be back when the game has developed some more, when i started playing it really grabbed me, but it didn't hold onto me i'm afraid.
Like the OP said, when i logged back into wow i was immediately swamped by the bustle and action going on around me.
Anyways, expect more posts like this from refugees who want "convincing" in the coming months as it gets closer to Aion's release date. Mythic continues to fiddle while Rome burns and these people will come here looking around and need YOU to convince them 100% to before they run and hype it to the world. They've just been lied to so many times before and their hearts can't take it anymore. They want to be loyal to something... but can't find a company or game to declare it to anymore.
When they come in, perhaps we should give out free hugs?
Well done Aion community. I have heard mention of this game on other forums and thought I'd pop over and have a look, see what the game waas about, see what people thought about it. When I spotted this thread I was pleased to find somene so obviously looking for the same things as myself, namely, some highlights i could fix on that would attract me to cancelling any other subscription I may have and take up playing Aion instead for a nice change. So well done Aion community. I have to admit to only reading the first 4 pages of replies to this thread, and marvelling at the vague, evasive, at time almost esoteric answers "What's the use of playing any game?" (WTF! are you even capable of reading a question and understanding the purpose of it?) I am left the with the abiding feeling that none who i read have even the slightest idea what sets Aion apart from the rest of the MMO games of the genre. I am completely as in the dark as i was when i clicked the thread link. Actually that isn't so, i have deduced that if the preumed fans who frequent these boards can't come up with one unique hook to attract me to the game, there isn't one. Thank you for your information. Thanks, bye bye.
The Aion community resides on Aionsource, not here. Flight and flying combat integrated into ground combat, the Balaur (a NPC faction controlled by the devs/GM's to participate in server balancing events and politics, a completely original and unique storyline, rather than going with orcs, elves, dwarves, etc...a PvP system that rewards open world PvP rather than arenas and scenarios, a castle/fort system that rewards the guild owners with special bonuses, aswell as their entire faction, so it will keep the hardcore guilds all about PvP interested, as well as the casual people who are looking for some random PvP they can partake in, interested, Stigma system allowing you to customize your character with other skills of your choosing. I could go on, but I think those are enough. World of Warcraft did nothing new or innovating that wasn't in games before, yet it has 11 million active players. Good bye, troll.
Well done Aion community. I have heard mention of this game on other forums and thought I'd pop over and have a look, see what the game waas about, see what people thought about it. When I spotted this thread I was pleased to find somene so obviously looking for the same things as myself, namely, some highlights i could fix on that would attract me to cancelling any other subscription I may have and take up playing Aion instead for a nice change. So well done Aion community. I have to admit to only reading the first 4 pages of replies to this thread, and marvelling at the vague, evasive, at time almost esoteric answers "What's the use of playing any game?" (WTF! are you even capable of reading a question and understanding the purpose of it?) I am left the with the abiding feeling that none who i read have even the slightest idea what sets Aion apart from the rest of the MMO games of the genre. I am completely as in the dark as i was when i clicked the thread link. Actually that isn't so, i have deduced that if the preumed fans who frequent these boards can't come up with one unique hook to attract me to the game, there isn't one. Thank you for your information. Thanks, bye bye.
I'm sorry but if your looking for a "hook" you will not find some magic pill here in these post. Games are made and played to have fun and party with friends. What type of game that is, is up to you to find and not up to the community to find for you.
Good luck in your Journey.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Some have asked what sort of games I like, as though that would give much information on whether I'd like Aion. I'd avoided answering that on the basis that it would be pretty useless. To prove a point, my list of the best games ever made:
1. Guild Wars (minus Eye of the North)
2. Tecmo Super Bowl
3. Infantry (as it was in 2001, not the empty shell of a cheat-ridden game it is today)
4. Europa Universalis II
5. Super Mario World
And what's that tell you about whether I'd like Aion? Well, it doesn't tell me much, so probably nothing. Well, it might tell you that I don't think that newer games are automatically better than older games, which is something, at least.
It would be closer to the topic at hand to say what I want in an MMORPG.
1. Time of day independence. A game that I have to schedule my life around in order to play is a non-starter.
2. An engaging combat system. This can be fast-paced, with reflexes mattering and battles ending quickly. It can be slow-paced provided that the slow pace allows time for thinking or maneuvering (e.g., Chain of Command, Pirates of the Burning Sea ship combat) rather than just time for waiting. But it should not be a system of start auto-attack, leave the room, and come back a minute later to loot.
3. The option to play short gaming sessions. Having to be online for three hours straight to go raiding is out.
4. If there is pvp, the means to either balance or avoid it. As a definition, pvp is balanced if a player knowledgeable about the game does not find it obvious which side will win just from looking at levels, gear, and numbers. A game based entirely around pve is fine.
5. Minimal grinding. Different people have radically different ideas of how much grinding is too much, so this is something I'd have to gauge for myself. Minimal grinding doesn't mean fast leveling; it means that players are rarely or never pushed to do stupid things that they wouldn't consider diong other than to level.
6. If grouping is required, then grouping should be possible. There are two ways to make this happen. One is to make soloing possible. The other is to make it easy to get a group. A system in which players have to group to do anything, but it takes half an hour to get a group together is a bad thing.
7. Alt-friendliness. If there are different classes, then I will want to play them all. If that means they all level slowly, I don't care. If game mechanics make it so that I can't play the alts I want, then I won't like the game.
8. A game I haven't played before. I don't want to play an ostensibly new game that is nothing more than a different skin on a game I've already played. For example, about 20 years ago, Capcom made a bunch of side-scrolling platform games with Disney characters. Each was a reasonably good game in its own right, but they were all so similar that there was no point in having more than one of them. Capcom did about the same thing with Mega Man games. EA did something similar with sports games a few years later, except that they didn't start with a decent quality game before they started cloning it.
Some of those points really can't be determined before a game is released. Some are easy to detect by reading the instruction manual.
The point of this thread was to ask about #8. I don't expect a game to be radically different from everything else on the market. I do expect to find a few things that I can point to and say, well that's what makes the game different. Whether the game has a chance to be good or not will depend on whether those few key points are interesting. I say only a chance to be good, because many games never fulfill their potential, whether due to bugs, bad servers, company indifference about cheating, insufficient funding, or a variety of factors.
After doing my usual due diligence research on the game, I couldn't come up with anything for #8. That's fairly unusual for reasonably hyped games. As recent releases go, I had no problem finding an answer to #8 for Pirates of the Burning Sea, Tabula Rasa, Age of Conan, WAR, or Atlantica. As for upcoming releases, it hasn't been hard to find an answer to #8 for Darkfall, The Chronicles of Spellborn, or Stargate Worlds. (I don't look much into games where launch intuitively looks far away.) But for Aion, I was stuck with saying, if that's what people want so much, why don't they just go play WoW? The theoretical differences struck me as splitting hairs.
Unless someone else posts as I type this, this will be post #80 on this thread. And in all that time, still not much of an answer to #8. There are some inconsequential things that could be stripped out of the game with scarcely anyone noticing. There are some things that smell an awful lot like buzzwords, sticking a new name on an old concept. There is, I suppose, flying combat, which has a chance to be something cool, but would more likely end up a stupid graphical gimmick.
And then, I guess, there is the one thing that is unusual about Aion. It has a lot of hype and a lot of people convinced that it's going to be the best game ever because, well, they haven't the slightest clue as to why. But they insist on it with a cult-like fervor, dismissing anyone who asks questions as trolling or worse.
Oh well, after Ron Paul, Barack Obama, and Sarah Palin all in just the last election cycle, I guess this is the season for cult-like fervor.
Some have asked what sort of games I like, as though that would give much information on whether I'd like Aion. I'd avoided answering that on the basis that it would be pretty useless. To prove a point, my list of the best games ever made: 1. Guild Wars (minus Eye of the North) 2. Tecmo Super Bowl 3. Infantry (as it was in 2001, not the empty shell of a cheat-ridden game it is today) 4. Europa Universalis II 5. Super Mario World And what's that tell you about whether I'd like Aion? Well, it doesn't tell me much, so probably nothing. Well, it might tell you that I don't think that newer games are automatically better than older games, which is something, at least. It would be closer to the topic at hand to say what I want in an MMORPG. 1. Time of day independence. A game that I have to schedule my life around in order to play is a non-starter. 2. An engaging combat system. This can be fast-paced, with reflexes mattering and battles ending quickly. It can be slow-paced provided that the slow pace allows time for thinking or maneuvering (e.g., Chain of Command, Pirates of the Burning Sea ship combat) rather than just time for waiting. But it should not be a system of start auto-attack, leave the room, and come back a minute later to loot. 3. The option to play short gaming sessions. Having to be online for three hours straight to go raiding is out. 4. If there is pvp, the means to either balance or avoid it. As a definition, pvp is balanced if a player knowledgeable about the game does not find it obvious which side will win just from looking at levels, gear, and numbers. A game based entirely around pve is fine. 5. Minimal grinding. Different people have radically different ideas of how much grinding is too much, so this is something I'd have to gauge for myself. Minimal grinding doesn't mean fast leveling; it means that players are rarely or never pushed to do stupid things that they wouldn't consider diong other than to level. 6. If grouping is required, then grouping should be possible. There are two ways to make this happen. One is to make soloing possible. The other is to make it easy to get a group. A system in which players have to group to do anything, but it takes half an hour to get a group together is a bad thing. 7. Alt-friendliness. If there are different classes, then I will want to play them all. If that means they all level slowly, I don't care. If game mechanics make it so that I can't play the alts I want, then I won't like the game. 8. A game I haven't played before. I don't want to play an ostensibly new game that is nothing more than a different skin on a game I've already played. For example, about 20 years ago, Capcom made a bunch of side-scrolling platform games with Disney characters. Each was a reasonably good game in its own right, but they were all so similar that there was no point in having more than one of them. Capcom did about the same thing with Mega Man games. EA did something similar with sports games a few years later, except that they didn't start with a decent quality game before they started cloning it. Some of those points really can't be determined before a game is released. Some are easy to detect by reading the instruction manual. The point of this thread was to ask about #8. I don't expect a game to be radically different from everything else on the market. I do expect to find a few things that I can point to and say, well that's what makes the game different. Whether the game has a chance to be good or not will depend on whether those few key points are interesting. I say only a chance to be good, because many games never fulfill their potential, whether due to bugs, bad servers, company indifference about cheating, insufficient funding, or a variety of factors. After doing my usual due diligence research on the game, I couldn't come up with anything for #8. That's fairly unusual for reasonably hyped games. As recent releases go, I had no problem finding an answer to #8 for Pirates of the Burning Sea, Tabula Rasa, Age of Conan, WAR, or Atlantica. As for upcoming releases, it hasn't been hard to find an answer to #8 for Darkfall, The Chronicles of Spellborn, or Stargate Worlds. (I don't look much into games where launch intuitively looks far away.) But for Aion, I was stuck with saying, if that's what people want so much, why don't they just go play WoW? The theoretical differences struck me as splitting hairs. Unless someone else posts as I type this, this will be post #80 on this thread. And in all that time, still not much of an answer to #8. There are some inconsequential things that could be stripped out of the game with scarcely anyone noticing. There are some things that smell an awful lot like buzzwords, sticking a new name on an old concept. There is, I suppose, flying combat, which has a chance to be something cool, but would more likely end up a stupid graphical gimmick. And then, I guess, there is the one thing that is unusual about Aion. It has a lot of hype and a lot of people convinced that it's going to be the best game ever because, well, they haven't the slightest clue as to why. But they insist on it with a cult-like fervor, dismissing anyone who asks questions as trolling or worse. Oh well, after Ron Paul, Barack Obama, and Sarah Palin all in just the last election cycle, I guess this is the season for cult-like fervor.
You will find your answer to #8 in the darkfall forums Quizz. lol
or look in the white border post. haha
All hail Tasos
sorry but you are not looking for answers because you have no desire to play Aion (which is cool) so I will not provide them for you.
Have a nice sunny DF day.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Originally posted by Quizzical Some have asked what sort of games I like, as though that would give much information on whether I'd like Aion. I'd avoided answering that on the basis that it would be pretty useless. To prove a point, my list of the best games ever made: 1. Guild Wars (minus Eye of the North) 2. Tecmo Super Bowl 3. Infantry (as it was in 2001, not the empty shell of a cheat-ridden game it is today) 4. Europa Universalis II 5. Super Mario World And what's that tell you about whether I'd like Aion? Well, it doesn't tell me much, so probably nothing. Well, it might tell you that I don't think that newer games are automatically better than older games, which is something, at least. It would be closer to the topic at hand to say what I want in an MMORPG. 1. Time of day independence. A game that I have to schedule my life around in order to play is a non-starter. 2. An engaging combat system. This can be fast-paced, with reflexes mattering and battles ending quickly. It can be slow-paced provided that the slow pace allows time for thinking or maneuvering (e.g., Chain of Command, Pirates of the Burning Sea ship combat) rather than just time for waiting. But it should not be a system of start auto-attack, leave the room, and come back a minute later to loot. 3. The option to play short gaming sessions. Having to be online for three hours straight to go raiding is out. 4. If there is pvp, the means to either balance or avoid it. As a definition, pvp is balanced if a player knowledgeable about the game does not find it obvious which side will win just from looking at levels, gear, and numbers. A game based entirely around pve is fine. 5. Minimal grinding. Different people have radically different ideas of how much grinding is too much, so this is something I'd have to gauge for myself. Minimal grinding doesn't mean fast leveling; it means that players are rarely or never pushed to do stupid things that they wouldn't consider diong other than to level. 6. If grouping is required, then grouping should be possible. There are two ways to make this happen. One is to make soloing possible. The other is to make it easy to get a group. A system in which players have to group to do anything, but it takes half an hour to get a group together is a bad thing. 7. Alt-friendliness. If there are different classes, then I will want to play them all. If that means they all level slowly, I don't care. If game mechanics make it so that I can't play the alts I want, then I won't like the game. 8. A game I haven't played before. I don't want to play an ostensibly new game that is nothing more than a different skin on a game I've already played. For example, about 20 years ago, Capcom made a bunch of side-scrolling platform games with Disney characters. Each was a reasonably good game in its own right, but they were all so similar that there was no point in having more than one of them. Capcom did about the same thing with Mega Man games. EA did something similar with sports games a few years later, except that they didn't start with a decent quality game before they started cloning it. Some of those points really can't be determined before a game is released. Some are easy to detect by reading the instruction manual. The point of this thread was to ask about #8. I don't expect a game to be radically different from everything else on the market. I do expect to find a few things that I can point to and say, well that's what makes the game different. Whether the game has a chance to be good or not will depend on whether those few key points are interesting. I say only a chance to be good, because many games never fulfill their potential, whether due to bugs, bad servers, company indifference about cheating, insufficient funding, or a variety of factors. After doing my usual due diligence research on the game, I couldn't come up with anything for #8. That's fairly unusual for reasonably hyped games. As recent releases go, I had no problem finding an answer to #8 for Pirates of the Burning Sea, Tabula Rasa, Age of Conan, WAR, or Atlantica. As for upcoming releases, it hasn't been hard to find an answer to #8 for Darkfall, The Chronicles of Spellborn, or Stargate Worlds. (I don't look much into games where launch intuitively looks far away.) But for Aion, I was stuck with saying, if that's what people want so much, why don't they just go play WoW? The theoretical differences struck me as splitting hairs. Unless someone else posts as I type this, this will be post #80 on this thread. And in all that time, still not much of an answer to #8. There are some inconsequential things that could be stripped out of the game with scarcely anyone noticing. There are some things that smell an awful lot like buzzwords, sticking a new name on an old concept. There is, I suppose, flying combat, which has a chance to be something cool, but would more likely end up a stupid graphical gimmick. And then, I guess, there is the one thing that is unusual about Aion. It has a lot of hype and a lot of people convinced that it's going to be the best game ever because, well, they haven't the slightest clue as to why. But they insist on it with a cult-like fervor, dismissing anyone who asks questions as trolling or worse. Oh well, after Ron Paul, Barack Obama, and Sarah Palin all in just the last election cycle, I guess this is the season for cult-like fervor.
Wow... you should have your own blog, you're a good writer.
He is a frustrated Darkfall fan that is lacking in info and video's from his beloved game. I don't blame him really because DF only has like 9 official video's and a hand full of SS's after years in devlopment, All because of the NDA they placed over it and all.
This just show's you his lack of internet skills because Aion has never had a NDA placed on it throughout the process, and you can find video's and info everywhere starting from CB1,CB2,CB3, OB to it's present state.
Sure they get heat and flamed on there web site in korea, but it is open and the flame posts never got deleted. And still they keep on patching it to make it better.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Don't worry about ex-brokenhearted Warhammer fans like Redleicester. They spent 4 months defending and hyping a game with leaders without a clue and a endgame without a purpose, which they followed blindly. They played it, got all ripped up inside, then went back to Wow, Darkfall forums or God knows where else. Now they are looking for something else to play with. It was only a matter of time before they found this quiet little spot. *sigh* You'll see him in AION at release date like everyone else. Below is his confession:
Anyways, expect more posts like this from refugees who want "convincing" in the coming months as it gets closer to Aion's release date. Mythic continues to fiddle while Rome burns and these people will come here looking around and need YOU to convince them 100% to before they run and hype it to the world. They've just been lied to so many times before and their hearts can't take it anymore. They want to be loyal to something... but can't find a company or game to declare it to anymore. When they come in, perhaps we should give out free hugs?
Popinjay, you know absolutely nothing about my preferences and choices, taking them merely from my comments on this website that I am a relatively recent subscriber to. You can soothe whatever it was I offended with any amount of reassuring cr4p you like but it still matters that only one of the people who replied to me gave me some points that sound interesting. Yes I got interested in Warhammer, about 3 days before the pre-release, and played for a month or so until I got bored, but if you're trying to look for a sop to the ignorance of the mass of supposed fans on this forum, you would have been better served answering why i couldn't just go into my local Game store and randomly find any box that would have as much chance of pleasing me as Aion might, rather than just coming up with auto-issued fanboi psychobabble.
I've played WWIIOL, Eve, WOW, Warhammer, EQII, DAOC, Planetside, SWG, Second Life and a host of others too numerous and un-outstanding to mention. I currently am back into playing EVE, I've been playing computer games for nearly thirty years since before Firebird released Elite, and you know sh1t all about me or my history in anything. You might counter that I don't know anything about you either, but then I didn't make personal generalisations about you or anyone here, I talked about the lack of anything substantial about the game and didn't talk uninformed nonsense until it's obvious that I STILL can't answer the question of WHY would Aion attract me to playing it rather than the aforementioned random box picked up off the shelf in the store.
Go back to your basement and continue in your belief that Aion is worth being defensive and offending anyone for, I'm sure your 3 minutes of feeling superior at my expense will allow you to be a stallion in your next physical relations with a member of the gender of your choice. As i already stated I was looking for something else to play, your investigations appear to have revealed nothing to you that i hadn't already mentioned, hardly worth the focus of such a perspicacious intellect. Your quiet spot and you are perfectly safe, my friend, I never liked to interfere with the remorseless advance of our specie's intellectual development.
At least when darkfall fans are evasive they can use the excuse that hardly anybody can say for sure what is supposed to be in it , you appear to think that because i read your little forum once I shall be unable to resist prising the money out of my sweaty grasp upon it's release and come join you. You have dissuaded me from such a rash act and I thank you for it.
Stayontarget, I wasn't looking for a magic pill i was looking for information, knowledge, enlightening, and as forums are the marketplace for the spending of the coin that is exchanged information, I presumed I was in the right place for it. I'm sorry if i was mistaken.
A big thank you to Calind0r, you have provided me with exactly the information I was prepared to research for myself, until I was encouraged to lose interest in the exercise. I hope it is as interesting as you wish for and I'm grateful for the effort you took to reply.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Quizz, you got your answer to #8 in post #57 (which you acknowledged but then sorta dismissed) and #68 of this thread. You're just choosing to ignore it.
No other MMORPG that I know if is actively using NPC's to influence PvP. Building a smart race of monsters that is unpredictable and influential on the outcome of the PvP struggle sounds very intriguing to me and makes Aion worth paying more attention to. Will it be the hook to keep people playing? Maybe, maybe not. You're not going to know that until you play it yourself.
At this point, I'm skeptical of any new MMO so I'm not gonna jump on the bandwaggon and start shouting the praises of any game, but I have to admit Aion is looking quite nice compared to a lot of the drivel that's coming out and especially compared to some of the recent releases and games that have just run their course (you can only keep people playing with the carrot-on-a-stick method for so long before they get bored and want to move on to something else).
Originally posted by Redleicester: Popinjay, you know absolutely nothing about my preferences and choices, taking them merely from my comments on this website that I am a relatively recent subscriber to.
Sure we do.
1) You played Wow; then you slammed the hell out of it before you left it for Warhammer... and then you went BACK to Wow after all of that (here):
Originally posted by Redleicester:but i did feel bad about going back to WoW, especially since i'd been slating it so much for motorcycles and aerial combat and so on.
2) You really, REALLY were excited and wanted to LOVE Warhammer (here):
Originally posted by Redleicester: I really wanted to love playing war, was really excited about playing it.
3) You found Warhammer fun early, then ZZZZZZ later on (like I and everyone else did) found it shallow and lacking:
Originally posted by Redleicester:Problem is it isn't that interesting outside of scenarios, which is where most everyone seems to be, and when the scenario is over there's nothing much to do that is interesting for me personally.
4) And you apparently are a masochist, cause you plan to resub to Warhammer (here):
Originally posted by Redleicester:I fully intend to be back when the game has developed some more, when i started playing it really grabbed me, but it didn't hold onto me i'm afraid.
5) You'd leave Eve in a heartbeat for Aion (here).
Originally posted by Redleicester: When I spotted this thread I was pleased to find somene so obviously looking for the same things as myself, namely, some highlights i could fix on that would attract me to cancelling any other subscription I may have and take up playing Aion instead for a nice change.
Originally posted by Redleicester:I currently am back into playing EVE, I've been playing computer games for nearly thirty years since before Firebird released Elite, and you know sh1t all about me or my history in anything.
Holy crap.. 30 years??? And you're 43 years old?? Are you sure you're not self-projecting when you say this?
Originally posted by Redleicester: Go back to your basement and continue in your belief that Aion is worth being defensive and offending anyone for, I'm sure your 3 minutes of feeling superior at my expense will allow you to be a stallion in your next physical relations with a member of the gender of your choice.
I guess you're right.. we don't know everything about your gaming preference. Which Warhammer collectible doll did you get with your Collector's Edition?
Originally posted by Redleicester:I currently am back into playing EVE, I've been playing computer games for nearly thirty years since before Firebird released Elite, and you know sh1t all about me or my history in anything.
Holy crap.. 30 years??? And you're 43 years old?? Are you sure you're not self-projecting when you say this?
Im 20 years old and I completed my first game on the sega when I was 2. So I personally have been playing games for 18.5 years. wuhs the big deal ?
anyway It has no point in bashing him tbh. He's a grown man and has the right to his own opinions and taste in entertainment. Bashing someone for it is downright gh3y
kudos for quiz for his persistence in posting to a game forum he doesn't even seem to care much about. i think you could've spent a whole day typing all that stuff.
i havent read through everything, but i get the feeling that people try to tell you why they want to play the game, but u pretend like u don't see it- or rather you deny them by saying its a stupid reason to like a game (or tell them they dont have a clue why they like the game)
Your conclusion is absurd. Unless someone is mindcontroling, everyone KNOWS why they like something. Sometimes maybe they cant express it or explain it.
For instance, many people here mentioned they liked it simply because of its gorgeous graphics.
I for one, am one of those people who just want to enjoy the graphics in a massively multipilayer environment. I don't think you can say that there is any MMO out there that parallels Aion's graphics at this point. I'm one of those people who are sick of WoW's cartoon style graphics and would simply love to play game characters that look like real life models (who apparently also have wings to fly around with).
Many games of the past ten years have enjoyed great success just by being a front runner in terms of graphics innovation. Take Crysis for example.. who plays the game for its story? Not too many- it was all about its ridiculously insane graphics.
NCSoft tweaked the Crytek engine to allow for a pretty impressive mmo environment, i have seen nothing like it and the moment I saw the play clips and trailers, I decided to play it.
They benchmarked WoW, so inevitably many features are just like WoW. (except aion has a better RvR, and this is what I enjoy the most).
Some people are just hoping for a WoW-like game with better graphics, and I am one of them. By this time, you should have figured out whether or not this was 'your game.' It's almost as if ur trying to convert some ppl away from Aion- and uh... people know why they want to play it and they will, so leave us be goodness.
And just fyi, the #1 MMO in Korea before Aion came out was WoW as confirmed by forum posts and also my Korean friend, so your point that Aion was only a success in Korea because they were previously unexposed to games like WoW is simply incorrect.
Originally posted by Deliriumz1 Originally posted by popinjay Originally posted by Redleicester: I currently am back into playing EVE, I've been playing computer games for nearly thirty years since before Firebird released Elite, and you know sh1t all about me or my history in anything.
Holy crap.. 30 years??? And you're 43 years old?? Are you sure you're not self-projecting when you say this? Im 20 years old and I completed my first game on the sega when I was 2. So I personally have been playing games for 18.5 years. wuhs the big deal ?
anyway It has no point in bashing him tbh. He's a grown man and has the right to his own opinions and taste in entertainment. Bashing someone for it is downright gh3y
Hmm.. your probably right.
Originally posted by Redleicester: Go back to your basement and continue in your belief that Aion is worth being defensive and offending anyone for, I'm sure your 3 minutes of feeling superior at my expense will allow you to be a stallion in your next physical relations with a member of the gender of your choice.
This does sound a little "gh3y". Nothing says wisdom like sage advice from a textspeaking 20 yr old.
I'm not saying they're right, but they can spew whatever crap they want to. Why lower urself. sigh.. tbfh I hope ur all americans so I can log into aion in peace when it arrives.
Originally posted by Deliriumz1 I'm not saying they're right, but they can spew whatever crap they want to. Why lower urself. sigh.. tbfh I hope ur all americans so I can log into aion in peace when it arrives.
And I thought Belgium was such a neutral, rational place... /golfclap. Oh well, welcome to the club, son.
The OP tries to understand why this game gets hyped so much because he doesnt find an explanation if he reads about the game. All he got in this thread were vague wannabe philosophical answers.
Ive no clue myself either why this game gets so hyped. But then I only check a list of features and dev questions&answers and dont get blinded by pretty pixels and some wings on toons.
Just check member comments at the ratings for soon to be released games to see what i mean. I really suspect that all those 'oooohhhh shiny! ' and 'ewwww looks boring' ratings based on screenshots and videos make up a large part of the game's rating. Especially with games that have an asian MMO look. Untill the game releases,because then it shows that hype proves to be a bad prediction a lot of the times.
Don't mind Quizz, He is a frustrated Darkfall fan that is lacking in info and video's from his beloved game.
Actually, no. It wasn't too hard to figure out what Darkfall was about. And it wasn't too hard to figure out that even if everything went right about the game, I probably still wouldn't like it. Besides, Darkfall gives me the impression that more will go wrong with it than most games.
But still, that was kind of nice. Go to the web site, dig through some stuff, and aha, that looks different. And it also looks like something that would drive me nuts. Go on to looking for another game. Simple enough.
Incidentally, the as yet unreleased game that for which I'm holding out the most hope is The Chronicles of Spellborn. There, whether I'll like it depends on a few things that are impossible to determine except by playing the game, most notably whether it inherits the traditional FPS problem of not being able to see what's going on well enough to make a decent game out of it.
Sixpax said:
Quizz, you got your answer to #8 in post #57 (which you acknowledged but then sorta dismissed) and #68 of this thread. You're just choosing to ignore it.
The problem is that there aren't enough details on what the PvPvE consists of to really say much about it. I've asked for more information (or just a link to such information) here, and it doesn't seem to be forthcoming. I'd think that if NCsoft means anything special by it (as opposed to a meaningless buzzword), there ought to be a detailed description of it somewhere. I couldn't find one, and other people here don't seem to know what it means either.
Suppose, for example, that the way it works is that whenever a pvp battle breaks out, the game checks how many Asmodians and how many Elyos are in the area, as well as how strong they are (as a function of level and gear). If it's not a pretty even fight, the game has a number of Balaur spawn in the area and go attack whichever side is stronger. The number and level of Balaur to spawn is calibrated to make the fight roughly even, although whichever player side is stronger retains a bit of an advantage, as they have a small bit of time with superior numbers before the Balaur arrive as reinforcements, and humans are hopefully smarter than AI.
If that were how it worked, I'd say, hey, that sounds really cool as a way to balance pvp, and that would make the game worth trying.
Suppose instead that how it works is that there are a bunch of large roving packs of Balaur wandering about. They'll mostly leave you alone unless attacked, but if they see the two player factions fighting each other, they'll pick a faction at random, and attack only that one faction. In most cases, this will lead to the faction that they pick getting wiped out or having to retreat.
If that were how it worked, I'd say, that sounds really stupid. That turns pvp into a coin toss, without regard to the skill of the players involved. That would be game-breaking even if the rest of the game sounded really cool.
Suppose as another possibility that the way it worked is that there are Balaur scattered about the map, and they'll wander a good bit and attack if they come close to you. If the two player factions are fighting each other, a Balaur initially attacks whoever is closest. After several seconds, it reverts to the traditional aggro system, going after whoever attacks it, or if not attacked, after whoever heals the most.
If that were all that PvPvE were, I'd say, why not just go play WoW on a PvP server? While it's quite plausible that none of the above options are remotely close, the lack of details leads me to suspect that it's something like this last option. If it were something different from the norm, why not give a detailed explanation and use it to hype the game?
BTW: they never said the word means something special, its just a phrase to explain the enviroment that you will play in. That being said, what was the point of your post ?
Aion has been open for all to see and has never had an NDA ? So its up to the gamer if he want to play it or not. You cannot say that about some games. Right.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Don't mind Quizz, He is a frustrated Darkfall fan that is lacking in info and video's from his beloved game.
Actually, no. It wasn't too hard to figure out what Darkfall was about. And it wasn't too hard to figure out that even if everything went right about the game, I probably still wouldn't like it. Besides, Darkfall gives me the impression that more will go wrong with it than most games.
But still, that was kind of nice. Go to the web site, dig through some stuff, and aha, that looks different. And it also looks like something that would drive me nuts. Go on to looking for another game. Simple enough.
Incidentally, the as yet unreleased game that for which I'm holding out the most hope is The Chronicles of Spellborn. There, whether I'll like it depends on a few things that are impossible to determine except by playing the game, most notably whether it inherits the traditional FPS problem of not being able to see what's going on well enough to make a decent game out of it.
Sixpax said:
Quizz, you got your answer to #8 in post #57 (which you acknowledged but then sorta dismissed) and #68 of this thread. You're just choosing to ignore it.
The problem is that there aren't enough details on what the PvPvE consists of to really say much about it. I've asked for more information (or just a link to such information) here, and it doesn't seem to be forthcoming. I'd think that if NCsoft means anything special by it (as opposed to a meaningless buzzword), there ought to be a detailed description of it somewhere. I couldn't find one, and other people here don't seem to know what it means either.
Suppose, for example, that the way it works is that whenever a pvp battle breaks out, the game checks how many Asmodians and how many Elyos are in the area, as well as how strong they are (as a function of level and gear). If it's not a pretty even fight, the game has a number of Balaur spawn in the area and go attack whichever side is stronger. The number and level of Balaur to spawn is calibrated to make the fight roughly even, although whichever player side is stronger retains a bit of an advantage, as they have a small bit of time with superior numbers before the Balaur arrive as reinforcements, and humans are hopefully smarter than AI.
If that were how it worked, I'd say, hey, that sounds really cool as a way to balance pvp, and that would make the game worth trying.
Suppose instead that how it works is that there are a bunch of large roving packs of Balaur wandering about. They'll mostly leave you alone unless attacked, but if they see the two player factions fighting each other, they'll pick a faction at random, and attack only that one faction. In most cases, this will lead to the faction that they pick getting wiped out or having to retreat.
If that were how it worked, I'd say, that sounds really stupid. That turns pvp into a coin toss, without regard to the skill of the players involved. That would be game-breaking even if the rest of the game sounded really cool.
Suppose as another possibility that the way it worked is that there are Balaur scattered about the map, and they'll wander a good bit and attack if they come close to you. If the two player factions are fighting each other, a Balaur initially attacks whoever is closest. After several seconds, it reverts to the traditional aggro system, going after whoever attacks it, or if not attacked, after whoever heals the most.
If that were all that PvPvE were, I'd say, why not just go play WoW on a PvP server? While it's quite plausible that none of the above options are remotely close, the lack of details leads me to suspect that it's something like this last option. If it were something different from the norm, why not give a detailed explanation and use it to hype the game?
The detailed explanation is out in Korea right now. Go and play it or ask someone, nobody ever gives out 100% of the details, NCsoft won't help people to find out the Balaurs pattern so easily.
Really, just by looking at the vides you'd know that the Balaur travel around the abyss in a flying carrier and eventualy drops mobs into zones of massive concentration or rvr targets, what they do once they're there, unpredictable.
What is there that makes it so that someone who doesn't like WoW could like Aion? Would someone that hates WoW like Aion? Or that gives someone who does like WoW a reason to quit that game for Aion? How is Aion similar to WoW, and what does it do better? The PvPvE system? WTF is PvPvE? Is there something else I've missed? Are there any sites with good information on Aion?
OP's questions worded differently
- I don't like WoW, and I don't think I would like Aion. The gameplay looks a bit too slow for me.
- Never played WoW so can't help you here.
- PvPvE is nothing more than a npc controlled faction. It " balances " RvR " by making players worry about an npc. TBH it sounds like a terrible idea, but maybe it works.
- Best places to look for info is youtube, and fansites of games that the publisher already has out in your region.
Comments
Don't worry about ex-brokenhearted Warhammer fans like Redleicester. They spent 4 months defending and hyping a game with leaders without a clue and a endgame without a purpose, which they followed blindly. They played it, got all ripped up inside, then went back to Wow, Darkfall forums or God knows where else. Now they are looking for something else to play with. It was only a matter of time before they found this quiet little spot. *sigh*
You'll see him in AION at release date like everyone else. Below is his confession:
Anyways, expect more posts like this from refugees who want "convincing" in the coming months as it gets closer to Aion's release date. Mythic continues to fiddle while Rome burns and these people will come here looking around and need YOU to convince them 100% to before they run and hype it to the world. They've just been lied to so many times before and their hearts can't take it anymore. They want to be loyal to something... but can't find a company or game to declare it to anymore.
When they come in, perhaps we should give out free hugs?
"TO MICHAEL!"
The Aion community resides on Aionsource, not here. Flight and flying combat integrated into ground combat, the Balaur (a NPC faction controlled by the devs/GM's to participate in server balancing events and politics, a completely original and unique storyline, rather than going with orcs, elves, dwarves, etc...a PvP system that rewards open world PvP rather than arenas and scenarios, a castle/fort system that rewards the guild owners with special bonuses, aswell as their entire faction, so it will keep the hardcore guilds all about PvP interested, as well as the casual people who are looking for some random PvP they can partake in, interested, Stigma system allowing you to customize your character with other skills of your choosing. I could go on, but I think those are enough. World of Warcraft did nothing new or innovating that wasn't in games before, yet it has 11 million active players. Good bye, troll.
I'm sorry but if your looking for a "hook" you will not find some magic pill here in these post. Games are made and played to have fun and party with friends. What type of game that is, is up to you to find and not up to the community to find for you.
Good luck in your Journey.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Some have asked what sort of games I like, as though that would give much information on whether I'd like Aion. I'd avoided answering that on the basis that it would be pretty useless. To prove a point, my list of the best games ever made:
1. Guild Wars (minus Eye of the North)
2. Tecmo Super Bowl
3. Infantry (as it was in 2001, not the empty shell of a cheat-ridden game it is today)
4. Europa Universalis II
5. Super Mario World
And what's that tell you about whether I'd like Aion? Well, it doesn't tell me much, so probably nothing. Well, it might tell you that I don't think that newer games are automatically better than older games, which is something, at least.
It would be closer to the topic at hand to say what I want in an MMORPG.
1. Time of day independence. A game that I have to schedule my life around in order to play is a non-starter.
2. An engaging combat system. This can be fast-paced, with reflexes mattering and battles ending quickly. It can be slow-paced provided that the slow pace allows time for thinking or maneuvering (e.g., Chain of Command, Pirates of the Burning Sea ship combat) rather than just time for waiting. But it should not be a system of start auto-attack, leave the room, and come back a minute later to loot.
3. The option to play short gaming sessions. Having to be online for three hours straight to go raiding is out.
4. If there is pvp, the means to either balance or avoid it. As a definition, pvp is balanced if a player knowledgeable about the game does not find it obvious which side will win just from looking at levels, gear, and numbers. A game based entirely around pve is fine.
5. Minimal grinding. Different people have radically different ideas of how much grinding is too much, so this is something I'd have to gauge for myself. Minimal grinding doesn't mean fast leveling; it means that players are rarely or never pushed to do stupid things that they wouldn't consider diong other than to level.
6. If grouping is required, then grouping should be possible. There are two ways to make this happen. One is to make soloing possible. The other is to make it easy to get a group. A system in which players have to group to do anything, but it takes half an hour to get a group together is a bad thing.
7. Alt-friendliness. If there are different classes, then I will want to play them all. If that means they all level slowly, I don't care. If game mechanics make it so that I can't play the alts I want, then I won't like the game.
8. A game I haven't played before. I don't want to play an ostensibly new game that is nothing more than a different skin on a game I've already played. For example, about 20 years ago, Capcom made a bunch of side-scrolling platform games with Disney characters. Each was a reasonably good game in its own right, but they were all so similar that there was no point in having more than one of them. Capcom did about the same thing with Mega Man games. EA did something similar with sports games a few years later, except that they didn't start with a decent quality game before they started cloning it.
Some of those points really can't be determined before a game is released. Some are easy to detect by reading the instruction manual.
The point of this thread was to ask about #8. I don't expect a game to be radically different from everything else on the market. I do expect to find a few things that I can point to and say, well that's what makes the game different. Whether the game has a chance to be good or not will depend on whether those few key points are interesting. I say only a chance to be good, because many games never fulfill their potential, whether due to bugs, bad servers, company indifference about cheating, insufficient funding, or a variety of factors.
After doing my usual due diligence research on the game, I couldn't come up with anything for #8. That's fairly unusual for reasonably hyped games. As recent releases go, I had no problem finding an answer to #8 for Pirates of the Burning Sea, Tabula Rasa, Age of Conan, WAR, or Atlantica. As for upcoming releases, it hasn't been hard to find an answer to #8 for Darkfall, The Chronicles of Spellborn, or Stargate Worlds. (I don't look much into games where launch intuitively looks far away.) But for Aion, I was stuck with saying, if that's what people want so much, why don't they just go play WoW? The theoretical differences struck me as splitting hairs.
Unless someone else posts as I type this, this will be post #80 on this thread. And in all that time, still not much of an answer to #8. There are some inconsequential things that could be stripped out of the game with scarcely anyone noticing. There are some things that smell an awful lot like buzzwords, sticking a new name on an old concept. There is, I suppose, flying combat, which has a chance to be something cool, but would more likely end up a stupid graphical gimmick.
And then, I guess, there is the one thing that is unusual about Aion. It has a lot of hype and a lot of people convinced that it's going to be the best game ever because, well, they haven't the slightest clue as to why. But they insist on it with a cult-like fervor, dismissing anyone who asks questions as trolling or worse.
Oh well, after Ron Paul, Barack Obama, and Sarah Palin all in just the last election cycle, I guess this is the season for cult-like fervor.
You will find your answer to #8 in the darkfall forums Quizz. lol
or look in the white border post. haha
All hail Tasos
sorry but you are not looking for answers because you have no desire to play Aion (which is cool) so I will not provide them for you.
Have a nice sunny DF day.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Wow... you should have your own blog, you're a good writer.
Oh wait.... you do.
"TO MICHAEL!"
Don't mind Quizz,
He is a frustrated Darkfall fan that is lacking in info and video's from his beloved game. I don't blame him really because DF only has like 9 official video's and a hand full of SS's after years in devlopment, All because of the NDA they placed over it and all.
This just show's you his lack of internet skills because Aion has never had a NDA placed on it throughout the process, and you can find video's and info everywhere starting from CB1,CB2,CB3, OB to it's present state.
Sure they get heat and flamed on there web site in korea, but it is open and the flame posts never got deleted. And still they keep on patching it to make it better.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Popinjay, you know absolutely nothing about my preferences and choices, taking them merely from my comments on this website that I am a relatively recent subscriber to. You can soothe whatever it was I offended with any amount of reassuring cr4p you like but it still matters that only one of the people who replied to me gave me some points that sound interesting. Yes I got interested in Warhammer, about 3 days before the pre-release, and played for a month or so until I got bored, but if you're trying to look for a sop to the ignorance of the mass of supposed fans on this forum, you would have been better served answering why i couldn't just go into my local Game store and randomly find any box that would have as much chance of pleasing me as Aion might, rather than just coming up with auto-issued fanboi psychobabble.
I've played WWIIOL, Eve, WOW, Warhammer, EQII, DAOC, Planetside, SWG, Second Life and a host of others too numerous and un-outstanding to mention. I currently am back into playing EVE, I've been playing computer games for nearly thirty years since before Firebird released Elite, and you know sh1t all about me or my history in anything. You might counter that I don't know anything about you either, but then I didn't make personal generalisations about you or anyone here, I talked about the lack of anything substantial about the game and didn't talk uninformed nonsense until it's obvious that I STILL can't answer the question of WHY would Aion attract me to playing it rather than the aforementioned random box picked up off the shelf in the store.
Go back to your basement and continue in your belief that Aion is worth being defensive and offending anyone for, I'm sure your 3 minutes of feeling superior at my expense will allow you to be a stallion in your next physical relations with a member of the gender of your choice. As i already stated I was looking for something else to play, your investigations appear to have revealed nothing to you that i hadn't already mentioned, hardly worth the focus of such a perspicacious intellect. Your quiet spot and you are perfectly safe, my friend, I never liked to interfere with the remorseless advance of our specie's intellectual development.
At least when darkfall fans are evasive they can use the excuse that hardly anybody can say for sure what is supposed to be in it , you appear to think that because i read your little forum once I shall be unable to resist prising the money out of my sweaty grasp upon it's release and come join you. You have dissuaded me from such a rash act and I thank you for it.
Stayontarget, I wasn't looking for a magic pill i was looking for information, knowledge, enlightening, and as forums are the marketplace for the spending of the coin that is exchanged information, I presumed I was in the right place for it. I'm sorry if i was mistaken.
A big thank you to Calind0r, you have provided me with exactly the information I was prepared to research for myself, until I was encouraged to lose interest in the exercise. I hope it is as interesting as you wish for and I'm grateful for the effort you took to reply.
ok move along, nothing to see here.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Quizz, you got your answer to #8 in post #57 (which you acknowledged but then sorta dismissed) and #68 of this thread. You're just choosing to ignore it.
No other MMORPG that I know if is actively using NPC's to influence PvP. Building a smart race of monsters that is unpredictable and influential on the outcome of the PvP struggle sounds very intriguing to me and makes Aion worth paying more attention to. Will it be the hook to keep people playing? Maybe, maybe not. You're not going to know that until you play it yourself.
At this point, I'm skeptical of any new MMO so I'm not gonna jump on the bandwaggon and start shouting the praises of any game, but I have to admit Aion is looking quite nice compared to a lot of the drivel that's coming out and especially compared to some of the recent releases and games that have just run their course (you can only keep people playing with the carrot-on-a-stick method for so long before they get bored and want to move on to something else).
This is still going? :P
(,,,)=^__^=(,,,)
Linage 3 imo
http://acominos.evony.com <- if your bored at work
Sure we do.
1) You played Wow; then you slammed the hell out of it before you left it for Warhammer... and then you went BACK to Wow after all of that (here):
2) You really, REALLY were excited and wanted to LOVE Warhammer (here):
3) You found Warhammer fun early, then ZZZZZZ later on (like I and everyone else did) found it shallow and lacking:
4) And you apparently are a masochist, cause you plan to resub to Warhammer (here):
5) You'd leave Eve in a heartbeat for Aion (here).
Holy crap.. 30 years??? And you're 43 years old?? Are you sure you're not self-projecting when you say this?I guess you're right.. we don't know everything about your gaming preference. Which Warhammer collectible doll did you get with your Collector's Edition?
"TO MICHAEL!"
Im 20 years old and I completed my first game on the sega when I was 2. So I personally have been playing games for 18.5 years. wuhs the big deal ?
anyway It has no point in bashing him tbh. He's a grown man and has the right to his own opinions and taste in entertainment. Bashing someone for it is downright gh3y
/img_achievements/ed585160f30432c2f840a58f396656f2.jpg[/IMG][/URL]
kudos for quiz for his persistence in posting to a game forum he doesn't even seem to care much about. i think you could've spent a whole day typing all that stuff.
i havent read through everything, but i get the feeling that people try to tell you why they want to play the game, but u pretend like u don't see it- or rather you deny them by saying its a stupid reason to like a game (or tell them they dont have a clue why they like the game)
Your conclusion is absurd. Unless someone is mindcontroling, everyone KNOWS why they like something. Sometimes maybe they cant express it or explain it.
For instance, many people here mentioned they liked it simply because of its gorgeous graphics.
I for one, am one of those people who just want to enjoy the graphics in a massively multipilayer environment. I don't think you can say that there is any MMO out there that parallels Aion's graphics at this point. I'm one of those people who are sick of WoW's cartoon style graphics and would simply love to play game characters that look like real life models (who apparently also have wings to fly around with).
Many games of the past ten years have enjoyed great success just by being a front runner in terms of graphics innovation. Take Crysis for example.. who plays the game for its story? Not too many- it was all about its ridiculously insane graphics.
NCSoft tweaked the Crytek engine to allow for a pretty impressive mmo environment, i have seen nothing like it and the moment I saw the play clips and trailers, I decided to play it.
They benchmarked WoW, so inevitably many features are just like WoW. (except aion has a better RvR, and this is what I enjoy the most).
Some people are just hoping for a WoW-like game with better graphics, and I am one of them. By this time, you should have figured out whether or not this was 'your game.' It's almost as if ur trying to convert some ppl away from Aion- and uh... people know why they want to play it and they will, so leave us be goodness.
And just fyi, the #1 MMO in Korea before Aion came out was WoW as confirmed by forum posts and also my Korean friend, so your point that Aion was only a success in Korea because they were previously unexposed to games like WoW is simply incorrect.
"What is the point of this game?"
Same as every other game:
To entertain its players while earning its developer and publisher revenue.
Frank 'Spankybus' Mignone
www.spankybus.com
-3d Artist & Compositor
-Writer
-Professional Amature
Im 20 years old and I completed my first game on the sega when I was 2. So I personally have been playing games for 18.5 years. wuhs the big deal ?
anyway It has no point in bashing him tbh. He's a grown man and has the right to his own opinions and taste in entertainment. Bashing someone for it is downright gh3y
Hmm.. your probably right.
This does sound a little "gh3y". Nothing says wisdom like sage advice from a textspeaking 20 yr old.
"TO MICHAEL!"
I'm not saying they're right, but they can spew whatever crap they want to. Why lower urself. sigh.. tbfh I hope ur all americans so I can log into aion in peace when it arrives.
/img_achievements/ed585160f30432c2f840a58f396656f2.jpg[/IMG][/URL]
And I thought Belgium was such a neutral, rational place... /golfclap. Oh well, welcome to the club, son.
"TO MICHAEL!"
The OP tries to understand why this game gets hyped so much because he doesnt find an explanation if he reads about the game. All he got in this thread were vague wannabe philosophical answers.
Ive no clue myself either why this game gets so hyped. But then I only check a list of features and dev questions&answers and dont get blinded by pretty pixels and some wings on toons.
Just check member comments at the ratings for soon to be released games to see what i mean. I really suspect that all those 'oooohhhh shiny! ' and 'ewwww looks boring' ratings based on screenshots and videos make up a large part of the game's rating. Especially with games that have an asian MMO look. Untill the game releases,because then it shows that hype proves to be a bad prediction a lot of the times.
Actually, no. It wasn't too hard to figure out what Darkfall was about. And it wasn't too hard to figure out that even if everything went right about the game, I probably still wouldn't like it. Besides, Darkfall gives me the impression that more will go wrong with it than most games.
But still, that was kind of nice. Go to the web site, dig through some stuff, and aha, that looks different. And it also looks like something that would drive me nuts. Go on to looking for another game. Simple enough.
Incidentally, the as yet unreleased game that for which I'm holding out the most hope is The Chronicles of Spellborn. There, whether I'll like it depends on a few things that are impossible to determine except by playing the game, most notably whether it inherits the traditional FPS problem of not being able to see what's going on well enough to make a decent game out of it.
Sixpax said:
Quizz, you got your answer to #8 in post #57 (which you acknowledged but then sorta dismissed) and #68 of this thread. You're just choosing to ignore it.
The problem is that there aren't enough details on what the PvPvE consists of to really say much about it. I've asked for more information (or just a link to such information) here, and it doesn't seem to be forthcoming. I'd think that if NCsoft means anything special by it (as opposed to a meaningless buzzword), there ought to be a detailed description of it somewhere. I couldn't find one, and other people here don't seem to know what it means either.
Suppose, for example, that the way it works is that whenever a pvp battle breaks out, the game checks how many Asmodians and how many Elyos are in the area, as well as how strong they are (as a function of level and gear). If it's not a pretty even fight, the game has a number of Balaur spawn in the area and go attack whichever side is stronger. The number and level of Balaur to spawn is calibrated to make the fight roughly even, although whichever player side is stronger retains a bit of an advantage, as they have a small bit of time with superior numbers before the Balaur arrive as reinforcements, and humans are hopefully smarter than AI.
If that were how it worked, I'd say, hey, that sounds really cool as a way to balance pvp, and that would make the game worth trying.
Suppose instead that how it works is that there are a bunch of large roving packs of Balaur wandering about. They'll mostly leave you alone unless attacked, but if they see the two player factions fighting each other, they'll pick a faction at random, and attack only that one faction. In most cases, this will lead to the faction that they pick getting wiped out or having to retreat.
If that were how it worked, I'd say, that sounds really stupid. That turns pvp into a coin toss, without regard to the skill of the players involved. That would be game-breaking even if the rest of the game sounded really cool.
Suppose as another possibility that the way it worked is that there are Balaur scattered about the map, and they'll wander a good bit and attack if they come close to you. If the two player factions are fighting each other, a Balaur initially attacks whoever is closest. After several seconds, it reverts to the traditional aggro system, going after whoever attacks it, or if not attacked, after whoever heals the most.
If that were all that PvPvE were, I'd say, why not just go play WoW on a PvP server? While it's quite plausible that none of the above options are remotely close, the lack of details leads me to suspect that it's something like this last option. If it were something different from the norm, why not give a detailed explanation and use it to hype the game?
Take your wall of text to your blog. lol
Your stories are so boring and a waste of time.
BTW: they never said the word means something special, its just a phrase to explain the enviroment that you will play in. That being said, what was the point of your post ?
Aion has been open for all to see and has never had an NDA ? So its up to the gamer if he want to play it or not. You cannot say that about some games. Right.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Actually, no. It wasn't too hard to figure out what Darkfall was about. And it wasn't too hard to figure out that even if everything went right about the game, I probably still wouldn't like it. Besides, Darkfall gives me the impression that more will go wrong with it than most games.
But still, that was kind of nice. Go to the web site, dig through some stuff, and aha, that looks different. And it also looks like something that would drive me nuts. Go on to looking for another game. Simple enough.
Incidentally, the as yet unreleased game that for which I'm holding out the most hope is The Chronicles of Spellborn. There, whether I'll like it depends on a few things that are impossible to determine except by playing the game, most notably whether it inherits the traditional FPS problem of not being able to see what's going on well enough to make a decent game out of it.
Sixpax said:
Quizz, you got your answer to #8 in post #57 (which you acknowledged but then sorta dismissed) and #68 of this thread. You're just choosing to ignore it.
The problem is that there aren't enough details on what the PvPvE consists of to really say much about it. I've asked for more information (or just a link to such information) here, and it doesn't seem to be forthcoming. I'd think that if NCsoft means anything special by it (as opposed to a meaningless buzzword), there ought to be a detailed description of it somewhere. I couldn't find one, and other people here don't seem to know what it means either.
Suppose, for example, that the way it works is that whenever a pvp battle breaks out, the game checks how many Asmodians and how many Elyos are in the area, as well as how strong they are (as a function of level and gear). If it's not a pretty even fight, the game has a number of Balaur spawn in the area and go attack whichever side is stronger. The number and level of Balaur to spawn is calibrated to make the fight roughly even, although whichever player side is stronger retains a bit of an advantage, as they have a small bit of time with superior numbers before the Balaur arrive as reinforcements, and humans are hopefully smarter than AI.
If that were how it worked, I'd say, hey, that sounds really cool as a way to balance pvp, and that would make the game worth trying.
Suppose instead that how it works is that there are a bunch of large roving packs of Balaur wandering about. They'll mostly leave you alone unless attacked, but if they see the two player factions fighting each other, they'll pick a faction at random, and attack only that one faction. In most cases, this will lead to the faction that they pick getting wiped out or having to retreat.
If that were how it worked, I'd say, that sounds really stupid. That turns pvp into a coin toss, without regard to the skill of the players involved. That would be game-breaking even if the rest of the game sounded really cool.
Suppose as another possibility that the way it worked is that there are Balaur scattered about the map, and they'll wander a good bit and attack if they come close to you. If the two player factions are fighting each other, a Balaur initially attacks whoever is closest. After several seconds, it reverts to the traditional aggro system, going after whoever attacks it, or if not attacked, after whoever heals the most.
If that were all that PvPvE were, I'd say, why not just go play WoW on a PvP server? While it's quite plausible that none of the above options are remotely close, the lack of details leads me to suspect that it's something like this last option. If it were something different from the norm, why not give a detailed explanation and use it to hype the game?
The detailed explanation is out in Korea right now. Go and play it or ask someone, nobody ever gives out 100% of the details, NCsoft won't help people to find out the Balaurs pattern so easily.
Really, just by looking at the vides you'd know that the Balaur travel around the abyss in a flying carrier and eventualy drops mobs into zones of massive concentration or rvr targets, what they do once they're there, unpredictable.
OP's questions worded differently
- I don't like WoW, and I don't think I would like Aion. The gameplay looks a bit too slow for me.
- Never played WoW so can't help you here.
- PvPvE is nothing more than a npc controlled faction. It " balances " RvR " by making players worry about an npc. TBH it sounds like a terrible idea, but maybe it works.
- Best places to look for info is youtube, and fansites of games that the publisher already has out in your region.
I don't like WoW and I already do like Aion. A large chunk of Aion's fanbase despises WoW.